New Albacore Hotel
New Albacore Hotel is a multiplayer stage in Splatoon 2. It is designed after a rooftop pool on top of a hotel. It is a large and open stage, with the pool serving as an obstacle when moving to the stage's center.
The stage is divided into three transverse bands of roughly equal width, divided by water channels. Over each channel are three bridges (two in Turf War and Splat Zones): a raised grate on the left flank, a ground-level grate in the middle (missing in Turf War and Splat Zones), and a solid ground bridge on the right. There are walls and smaller obstacles strewn around the bridges. Each team's spawn point is on a raised cliff behind and to the right of the nearest band, led up to by a uninkable crisscross ramp. The spawn point's platform has a ramp leading up to it in certain modes. To the left of the spawn point is a small pathway encircling a smaller water pit. Overall, the stage is very wide and fairly flat.
New Albacore Hotel is a series of wooden-decked platforms rising from the titular hotel's rooftop pool. The left flank of each of the two external bands has a pool ladder leading up from the water. The central band is an artificial beach with sand topping the platforms. The raised platforms near the spawn points have a few small lawns with green grass. The uninkable platforms leading up to the spawn area are glass panes covering a water garden with large waterlilies. Behind each spawn point are the hotel's two dining halls, and to the left and right of the stage are large floating pavilions filled with jellyfish hotel guests. The various water channels and pits are all parts of the pool and feature jellyfish swimming or using water mattresses and swim rings. The raised areas near the spawn points include a small coffee counter behind glass walls, and the raised areas near the middle have a covered lifeguard station. The obstacles in the stage vary between wooden boxes made from the same decking as the floor, glass boxes filled with beach balls, water mattresses in upright holders, lockers, safes, and walls with video screens showing adverts for the hotel. The floor, especially in the central band, is littered with deflated swim rings, serving trays with cocktails, beach towels, and lost or forgotten wristwatches.
Ranked Battle terrain
In Ranked Battles, specifications for the terrain or placement of objects are different between the modes; these changes create new paths or new objects to take cover behind.
There is a single zone in the middle of the stage, filling the middle third of the central band. It takes up most of the area between the ramps.
The tower starts on an added ramp in between the two middle grates. The tower travels left towards the opposing side of the map before moving forwards and spanning over the water. The tower travels over the water for almost the entirety of the map before once again snaking forwards and reaching the end goal which is in the drop-off in front of the enemy base.
- The first checkpoint is located soon after leaving the center of the map, just to each team's left.
- The second checkpoint is located after the tower has traveled across the water before the final stretch.
The Rainmaker is located on top of the raised block at the center of the map. The goals are immediately after the drop-off from each team's spawn. There are three main paths that can be taken in order to reach the goal. After obtaining the Rainmaker, if the player goes into the opponent's side from the right, they reach an intersection where they can either keep going forwards or to the left. Going forwards leads to a narrow ramp up to the same level as the goal. Going left leads to an uninkable ramp which leads directly to the goal, although the uninkable ramp turns into a step that must then be jumped. If the player goes left from the Rainmaker's starting point, they can go up a ramp which drops down to the uninkable ramp from the other path.
The basket for each team is in front of the spawn near the uninkable glass ramp. Grated walkways near the basket have been added for easier mobility, and some uninkable boxes have been added for cover and more movement options.
The first thirty clams on the map are distributed all along each of the three bands, with later clams spawning mostly on the center band.
New Albacore Hotel was released on 1 July 2018 at 00:00 UTC.
|View the quotation page.|
- The stage's name is a reference to the real-life albacore, while also likely referencing the historic New Albany Hotel in Albany, Georgia.
- New Albacore Hotel was first shown during E3 2018, as part of the announcement of updates extending until December 2018.
- New Albacore Hotel, under the codename "Nakasu" was datamined from the Version 3.0.0 data prior to its official announcement.
- Going left from the spawn point takes the player to a black uninkable block. On the block are the glasses from the Pulp vs. No-Pulp Splatfest.
- The theme from Inkopolis Plaza can be heard when going down from the spawn, on the ramps, and to a small square area of turf and not moving.
Names in other languages
hoteru nyū ōtoro
|Hotel New Otoro. Toro and otoro are sushi ingredients, referring to the fatty part of Bluefin tuna belly. The name is also a play on the Japanese hotel chain New Otani Hotels.|
|Dutch||Hotel de Keizersvis||Hotel the Emperor Angelfish|
|French (NOE)||Hôtel Atoll||Atoll Hotel|
|German||Hotel Neothun||Hotel Neo Tuna|
|Spanish||Gran Hotel Caviar||Grand Caviar Hotel|