Ancho-V Games is a multiplayer stage in Splatoon and Splatoon 2. It is a large office complex housing a game design studio, hence its name. The defining features of the stage are propeller lifts that are central to the navigation of the stage.
Ancho-V Games has raised floors and interactive platforms, and is unique in its incorporation of propellers from Octo Valley that activate lifts. When these are hit by ink, the platform underneath moves. If the propellers are subsequently left uninked, the platform slowly falls back to its original position.
There are three different platforms with propellers that can be found on both sides of the stage, making a total of six. One can be found to the right of the spawn point that moves horizontally, another in the central part of the stage that moves vertically, and one to the left of the spawn point that moves both horizontally and vertically. Side lanes are areas, off to the sides, that can occasionally be missed later in the game unless a team is pushing into their enemy's base. Each lane contains a single propeller; following one of the lanes eventually brings the player to the center of the stage. These areas open opportunities for flanks if a team gains control of the opposing team's main lift. Center lifts are the main lifts used in all game modes. When lowered, the center looks flat, except for a couple of boxes placed for cover. When the platforms are raised, the center becomes a place for close-quarters combat, since there is no longer lots of space to move around in.
When a propeller lift is activated, some of the ink that is used to spin it comes out of the top, similar to a Sprinkler. Also like a Sprinkler, this ink does a small amount of damage if it hits a player of the opposing team. If they are splatted by this, the splat is attributed to the last player to spin the fan and says "Splatted by ink from a propeller lift!"
In Splatoon 2, the left side of the spawn point where the small, square propeller lift was located was removed and was replaced with a new section featuring a long, rectangular propeller lift which has walls on the sides for cover that allows players to drop into the middle area with no means of return. The middle section has also been updated. The two propeller lifts have been cut in half and are now a lot smaller with small raised platforms added at the removed portions. However, there is now a lot more space to ink in the middle. Two pillars have been added at each team's right, which can be used as another method of getting to higher elevation aside from the propeller lift. The area immediately in front of the base has also been modified, with much more space accessible by the opposing team. Sponges have also been added to the stage.
Ranked Battle terrain
The Splat Zone is located in the very center of the stage, included with the boxes in the middle. Some boxes have been added to the side lanes to give both teams some attacking space and to keep the other team from entering the center a certain way.
The Tower is located at the center, replacing the boxes normally there. The goals are located near the front of each spawn point, which has also been moved to the left, replacing the floating platforms once there. The propeller in front of both teams' regular spawn area has been taken out and the platform has been extended permanently. Several boxes and platforms have been added to help with defense and offense for both teams.
In Splatoon 2, checkpoints have been added:
- The first checkpoint is located in the center of the stage near the inkable pillar.
- The second checkpoint is located near the ramp in the raised area overlooking the center.
- The third checkpoint is located in the area in front of spawn right before the goal.
The Rainmaker is located at the center, above the boxes in the middle. Boxes have been added to the middle area, giving players an extra route into enemy territory. A ramp has been added to reach the spawn area of each team and a pile of boxes near it. The goal is located near the spawn point next to a propeller lift. If the propeller on the platform is not inked, it can be difficult for a Rainmaker carrier to make the jump to the platform.
In Splatoon 2, the goal was moved to the new area that immediately drops off from the spawn point. A new inkable wall has been added in the central area to make accessible the opposing team's side easier. Three primary routes can be taken. The new inkable wall and propeller lift allow access to the left path. Using the Rainmaker shot itself, players can call in the propeller lift located on the right side of the stage which allows access to the right path.
The baskets are located deep into each team's side of the stage, located just in front of the drop from the plaza. To reach the basket, players must either ride up the propeller lift into the enemy area or swim up a small inkable block added to access the right path into the enemy base. The inkable pillar seen in other modes used as an alternative to the propeller lift has been removed.
A Killer Wail set off amidst a battle.
A desk covered in Splatoon concept art.
A team of Inklings leaves its spawn point.
An Inkling shooting ink at a fan.
A jellyfish working at a computer.
Several Inklings fighting.
Using a horizontal propeller at Ancho-V Games.
A jellyfish with Studio Headphones in a small room in the central area.
Two jellyfish in another small room next to an arcade machine.
- Perfect Body vs. Perfect Brain
- Barbarian vs. Ninja
- Pokémon Red vs. Pokémon Blue (NA)[a]
- Fancy Party vs. Costume Party
Squidball silhouettes on the wall.
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- According to Pearl, the workers have a room filled with baby turtles to cheer themselves up.
- This stage's name is a reference to the real-life anchovy.
- Splatoon concept art can be seen throughout this stage.
- This was the last stage to be added to Splatoon and the last returning stage to be added to Splatoon 2.
- The arcade machine is featured in Ancho-V Games, with four individual machines throughout the stage. Unlike the one in Inkopolis Plaza, they cannot be interacted with.
- According to the Squid Sisters, Ancho-V Games is the studio that created Squid Jump.
- This stage has a very high concentration of jellyfish, with some at work on computers in small rooms with glass doors, some above the stage on catwalks, and large groups below the stage at a cafeteria.
- The internal codename for this stage in the game files is "Office".
- The stage's location in Splatoon and Splatoon 2 is not the same, but a different building across the street. One of the stage quotes in Splatoon 2 even has Pearl wonder why they made the new office layout the same as the old one.
- Ancho-V Games was the only stage introduced in 2016.
- In Splatoon 2, two computers with Squid Sisters and Off the Hook screensavers can be seen on a table with squid-shaped chairs.
- Ancho-V Games appeared in the fewest Splatfests of any stage in Splatoon, appearing in a total of four.
- At the end of a match, or the end of 5:00 in a Ranked Battle, a telephone can be heard ringing.
- This does not happen again once Overtime ends in a Ranked Battle.
- In the promo art of the stage, is an octopus that resembles the Octopus from the game of the same name on the Game & Watch.
- In Splatoon 2, the spawn point location is slightly off-center from the platform it is located on.
- In this stage, the walls can be seen to have the arcade games silhouette.
Names in other languages
|Anchovit[b] (from anchovy) Games|
|Dutch||Ansjobit-gamestudio||From ansjovis (anchovy), bit (bit, or binary digit) and game studio|
|French||Tentatec Studio||From tentacle and tech|
|French (NOA)||Tentatec Studio||From tentacle and tech|
|German||Anchobit Games HQ||From Anchovy (fish) and bit (computer unit)|
|Italian||Acciugames||From acciuga (Anchovy) and games|
|Guppy Game dev|
|Spanish||Estudios Esturión||Sturgeon Studios|
- North America
- A video game company-esque name, similar to the word "bit". The name also sounds like "Namcot", a shortened word for "Namco Home Entertainment". A character on a screen appears similar to Pooka from Dig Dug.