Blackbelly Skatepark is a stage based around a skate park. It includes a curved landscape with multiple raised locations.
Blackbelly Skatepark features two inversely symmetrical skateparks with large ramps and hills. It also includes more wide-open areas. There are numerous ways to attack the center of the map, as well as to attack the bases. In the center, there is a central tower. It is a large, plateaued structure that can only be accessed by climbing vertical paths of ink. It is an effective but vulnerable place to control the center area of the stage. Small balconies are positioned on its sides. Right alleys are located to the right of each team's spawn point and lead towards the center of the map. They each contain a high platform which can be useful for chargers trying to take over the central tower. There are no hazards in Blackbelly Skatepark.
In Splatoon 2, the spawn point area is now not accessible to the enemy team, now being on a fairly large raised platform area.
Ranked Battle terrain
In Ranked Battles, specifications for the terrain or placement of objects are different between the modes; these changes create new paths or new objects to take cover behind.
The Splat Zones in Blackbelly Skatepark are relatively small and located in opposite corners from each other in the middle of the map, both touching the central tower. The spawn points are moved down a layer and the layer which the spawn points were in Turf War is removed. Inkrails are also added to get to the center quicker.
The Tower in Blackbelly Skatepark is located at the top of the central tower. The goals are located in the right alleys, going past the two small walls. When it is ridden, the Tower moves to the riding team's left. It then descends downward and proceeds to go through the opposing team's right alley, all the way to the goal. The spawn points are moved down a layer and the layer which the spawn points were in Turf War is removed. Inkrails are also added to get to the center and the tower quicker.
In Splatoon 2, checkpoints have been added:
- The first checkpoint is located near the bottom of the center tower.
- The second checkpoint is located at the side area meeting the center and the enemy's halfpipe.
- The third checkpoint is located in between the two roadblocks in the enemy's halfpipe.
The Rainmaker in Blackbelly Skatepark is located at the top of the central tower. The goals are located directly to the left, just off of the spawn point. Just past those goals, right by the central tower, there are black uninkable boxes. There are also small boxes added to the central tower so players can hit the Rainmaker without being pushed down from the expanding shield. Blackbelly Skatepark has not seen a Rainmaker rotation in Ranked Battles for a long time, because a team could easily score a knockout within the first minute of the game; The developers removed it from being able to appear in the rotation.
In Splatoon 2, the central tower is significantly shorter with the Rainmaker in it. The goal is on the layer below the spawn point and a block has been added to jump to the layer below the spawn point. Going to the right also allows a way to the pedestal. While to the left also provides a way to the pedestal. Rainmaker is the only ranked mode in which this stage retains most of the terrain of Turf War.
The basket is located at the right side from the spawn, in front of the hills. There are no bumps near it. The spawn points are moved down a layer and the layer which the spawn points were in Turf War is removed. An Inkrail has been added to get to the basket quicker. The layout looks the same as in Tower Control.
Blackbelly Skatepark underwent a series of changes between its development period and release.
The pre-release version included many differences, such as:
- Stairs leading from spawn points to the central tower were present.
- There were more wooden ramps near the middle area.
- Near the middle area, four bumpers could be found.
- The entrance to the middle of the map from the left of both teams' spawn points were not present.
An Inkling firing the Rapid Blaster at an early version of Blackbelly Skatepark.
An Inkling running with the Splat Charger at an early version of Blackbelly Skatepark.
Blackbelly Skatepark was released with the launch of Splatoon.
Inklings playing Tower Control at Blackbelly Skatepark.
A female Inkling holding a Splat Charger on the central tower.
Blackbelly Skatepark during a Splatfest.
The view of Inkopolis from Blackbelly Skatepark during a Splatfest.
The Inkling girl firing the .96 Gal Deco is wearing the Blackbelly Skatepark.
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Version 1.4.1 to 4.2.0
Blackbelly Skatepark returns in Splatoon 2, initially appearing nearly identical to its appearance in Splatoon, with a few notable changes. The platform the spawn point is located on no longer slopes downwards to the area ahead of it, and the platform has been stretched backwards to allow for more room. The square platform in front of the spawn now also extends forwards, allowing for an additional side route to the center. A small bump on the right side of the stage also has been removed. As a result of these changes, the stage is now more large and open than its appearance in the first game.
Version 4.3.0 onwards
On 29 November 2018, an announcement was posted on the official Splatoon Japanese Twitter account stating that from 1 December 2018 until the release of Version 4.3.0 on 5 December 2018, Blackbelly Skatepark would be "closed for renovations", similar to the announcements made for Starfish Mainstage in Version 4.0.0 and The Reef in Version 4.2.0. The announcement included a blueprint of the stage with the planned changes scribbled on it.
- Areas around the teams' spawn points were significantly deepened and widened.
- One of the L-shaped platforms on the left side of each team's spawn was slightly widened.
Prior to 4.3.0
A female Inkling standing in front of stickers of brands on the walls.
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- Blackbelly Skatepark's name is a reference to the real-life blackbelly skate, a species of ray.
- Evening and night variants of this stage are used in Octo Valley in the missions Octoling Assault and Unavoidable Flying Object, respectively, with the night version also appearing during Splatfests.
- As seen from the UFO at the end of Unavoidable Flying Object and by Super Jumping, there are basketball courts near Blackbelly Skatepark.
- The internal codename for this stage in the game files is "SkatePark".
- This is the smallest stage in Splatoon, but in Splatoon 2, it is the fifth-largest, not counting any Shifty Station layouts.
- Blackbelly Skatepark is the only stage to appear in both games that has not seen Rainmaker in rotation for the longest amount of time due to its old layout, which allowed Rainmaker carriers to easily score a knockout within the first minute of a match.
Blackbelly Skatepark is derived from the nouns 'blackbelly' and 'skatepark'. 'Blackbelly' is based on a real-life species of ray called the 'blackbelly skate' and 'skatepark' is a park for skateboarding.
Bバスパーク B Basu Pāku is derived from 'B. bass park'. 'Black bass' is a fish and 'skatepark' is a park for skateboarding.
Names in other languages
Bī Basu Pāku
|B. bass Park|
|Dutch||Snoekduik-skatepark||From snoekduik (a gymnastic jump) but also snoek (pike) and duik (plunge) + skatepark|
|French (NOA)||Plancho Mako|
|French (NOE)||Skatepark Mako||Mako Skatepark|
|German||Punkasius-Skatepark||punk + Pangasius Skatepark|
|Italian||Pista Polposkate||Octopus Track|
|Stingray skatepark. Скат skat also means "ramp."|
|Spanish (NOA)||Parque Lubina||Bass Park|
|Spanish (NOE)||Parque Lubina||Bass Park|
- North America, Europe, and Oceania