Humpback Pump Track
Humpback Pump Track is a multiplayer stage in Splatoon 2. The main terrain of Humpback Pump Track features an uneven bike track comprising the border of the inner area as well as a raised hump-shaped hill at the center of the stage.
The spawn points are located on inaccessible points of the stage which allow a fairly wide window to access the battleground. Following the track to the right leads to a drop-off and a raised ramp which allows players to attack from behind cover, and continuing to follow the track leads into the enemy's side. Following the track to the left accesses the opponent's primary access point to the other team's side.
Ranked Battle terrain
The Splat Zone is located at the center of the stage on top of the hump. Small blocks to the side of zone have been added to make the zone easier to control. Blocks to the side of the stage make access to the opposing team's side harder.
The Tower is located at the center of the stage on top of the hump. The Tower moves at an angle, left down the hump before traveling through the alley, then going up into the enemy base where it reaches its goal. Blocks to the side of the stage make access to the opposing team's side harder. Inkrails have been added to get the tower quicker. A block has been added near the second checkpoint, and ramps have been added to connect the center hump to the bike track. Blocks have also been added near the walls right of spawn to provide a vantage point.
- The first checkpoint is immediately off the hump on the side.
- The second checkpoint is located after the Tower has traveled the entire span of the lower alley just before it raises into the enemy territory.
- The third checkpoint is located just below the ledge where the goal is.
The Rainmaker is located at the center of the stage on top of the hump. The goal is located at the far end of the opposing team's side, being located as far the opposing team can go. Humpback Pump Track offers two points of entry: going around from the right track, or going straight and then turning left to climb a newly added wall to the same layer of the pedistal. Inkrails have been added to make getting to the center of the stage faster. Blocks to the side of the stage make access to the opposing team's side harder.
The basket on this stage is located at opposing ends of the central area, making access to the basket fairly easy. The layout in this mode is exactly the same as Rainmaker.
|View the quotation page.|
- The stage name is a reference to humpback whales and pump tracks.
- The internal code name for this stage in the game files is "Wave".
Names in other languages
|Kombu (kelp) Track|
|Dutch||Lekkerbektrack||From Lekkerbek (a Dutch baked fish dish) and track|
|French||Piste Méroule||Méroule Track (Méroule: From the word "Mérou" (Grouper) and "Roule" (roll, drive))|
|German||Buckelwal-Piste||Humpback Whale Course (pun on Buckelpiste (mogul slope/field))|
|Italian||Tintodromo Montecarpa||Inktrack Montecarp (pun on the real-life Circuit of Montecarlo)|
|Russian||Велозал «9-й вал»
Velozal «9-y val»
|From велосипед velosiped, bicycle, зал zal, room, and the ninth wave, which is considered the strongest wave in a storm|
|Spanish||Tiburódromo||From tiburón (shark) and velódromo (velodrome)|