Manta Maria

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Manta Maria is a multiplayer stage in Splatoon 2. It takes place on a large boat connected to the dock with bridges.

Layout

Manta Maria Overview

Manta Maria is a large ship with the Spawn points located at the bow and stern of the ship. The areas closest to spawn feature varying heights including steep drop-offs. Following the path to the right will lead to an upper area that oversees the central band of the ship. Going straight from spawn will lead to a structure that can be climbed on to get a vantage on the central area or a hallway that leads to the lower portion of the central area. Distinguishing features of the map include three large masts in each team's base and at the centre of the map which are accessible by netted walkways which overlook the map. The key point of this stage is the offensive and defensive battle around the three huge masts and the area covered in netting.

Ranked Battle Terrain

In Ranked Battle, specifications for the terrain or placement of objects are different between the modes; these changes create new paths or new objects to take cover behind.

Splat Zones

Manta Maria is a two Splat Zones map. The Splat Zones are located at parallel sides of the central area surrounding the mast.

Tower Control

The tower is located at the centre of the map and replaces the bottom half of the mast. The goal will be located right at the drop off of the enemy spawn. The tower will travel down the hallways leading into the enemy base then lower down into their area and travel forwards till they right up against the opposing team's raised platform. Additional blocks have been added to make it easier to access the whole map and enter the opposing team's side.

Checkpoints:

  • The first checkpoint is located just before the ramp leading to the enemy's team's narrow hall.
  • The second checkpoint is located right before the tower descends into the enemy area.

Rainmaker

The Rainmaker is located at the centre of the map and replaces the bottom half of the mast. The goal will be located right at the drop off of the enemy spawn. The layout of the map is identical to Tower Control. Players can try to run into the enemy base through the main path accessible in Turf Wars or take an additional root to the left.

Clam Blitz

The baskets are located behind each team's structure past the narrow hall leading into their base. This mode retaining the same layout as in Tower Control and Rainmaker. This layout of the map provides three primary routes to reach the basket. The right path is the most direct, having players jump over an opening and going directly to the basket. The centre path will lead through the hallways leading into the enemy base. The left path only accessible in Ranked will allow players to sneak behind enemy lines and circling back to the basket.

Splatoon 2

Manta Maria

Manta Maria

Introduced 26 August 2017
Total BP 2,356p
Features
Enemy Spawn
Platform
Accessible
Hazards Water

The stage was revealed, though briefly shown in the Splatoon 2 Nintendo Direct on 6 July 2017, before an official name and release date was revealed on 22 August 2017. The stage was released on 26 August 2017 at 02:00 UTC.[1]

Version history

Version Adjustments
1.4.0
  • Fixed an issue in Manta Maria allowing players to enter into certain pillars in the stage.
2.0.0
  • Fixed an issue causing ink fired at the centre mast on Manta Maria to drip in an unnatural manner.
  • Fixed an issue causing players to get caught when walking over grates near spawn points on Manta Maria.
  • Fixed an issue on Manta Maria and Snapper Canal where the “DON’T RETREAT!” warning in Rainmaker was not displaying when players returned to their spawn point.
2.1.0
  • Fixed an issue on Manta Maria in which, if a player did a Splashdown on a specific place, they would be treated as out of bounds after landing and be killed.
  • Fixed an issue in Turf War on Manta Maria in which the area beneath the thick pillars was inkable, and was counted as part of the turf.
  • Fixed an issue in Tower Control on Manta Maria in which players were able to jump from a high spot near the center of the stage to a part of the opponents’ base.
3.0.0
  • Fixed an issue in Manta Maria during Rainmaker matches allowing players to make their way deep into enemy turf from above the goal.
3.1.0
  • Fixed an issue in Manta Maria causing players to be treated as if they’d fallen off-screen after performing a dodge roll on top of certain walls.

Maps

Gallery

Quotes

Click to view the quotes for Manta Maria. View the quotation page.

Trivia

  • The map's name is a reference to manta rays and to Christopher Columbus's ship, Santa María.
  • The ship in this stage is the same model as one Pearl received for her sixth birthday.
  • The internal codename for this stage in the game files is "Pillar".
  • Marina says that the ship has been decommissioned which could explain why the stage is used for Turf Wars.

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese マンタマリア号
Manta Maria gō
the Manta María
FlagNetherlands.svg Dutch Klipvisklipper Salted Cod Clipper
FlagFrance.svg French Manta Maria Manta Maria
FlagGermany.svg German Manta Maria Manta Maria
FlagItaly.svg Italian Manta Maria Manta Maria
FlagRussia.svg Russian Манта Мария
Manta Mariya
Manta Maria
FlagSpain.svg Spanish Corbeta Corvina Brown meagre corvette

References


Locations in Splatoon 2