Salmon Run is a co-op multiplayer mode in Splatoon 2 for up to four players. It can be played via local multiplayer (local wireless or LAN) at The Shoal, or online via Grizzco Industries during certain time slots. The online version requires the player to be at least level 4 to be able to play.
Each Salmon Run consists of three waves; to complete waves, players must collect Power Eggs and Golden Eggs by defeating Salmonids and depositing them at an egg basket. Each Boss Salmonid splatted yields three Golden Eggs; if they are not picked up, a Snatcher will appear after a few seconds to retrieve them. Each player can carry one Golden Egg at a time.
Each wave has a quota, which varies based on the number of players present. If the quota is not filled before the wave timer ends or if all players are splatted, they will fail the run. Completing a run will increase the player's pay grade, which also determines the difficulty of runs. If they fail, players are still paid for the Golden Eggs they collected, but their pay grade may be reduced.
Highest possible quota is 21 - 23 - 25 for wave 1, 2 and 3 respectively. A message will appear on screen at the start of a game stating "Hazard Level MAX!!", when the difficulty is at its highest.
Inklings in this mode are equipped with special gear that allows them to be revived if they are splatted. When splatted, a lifesaver will appear at their last position after a few seconds. By inking it, a teammate can revive them and they come back with a short period of invulnerability. If they collected a Golden Egg before being splatted, it will not be lost. Additionally, if they did not have a Golden Egg before being splatted, they may pick one up while in a lifesaver. However, eggs cannot be deposited in the egg basket until they are revived.
Each player is provided a different main weapon for each wave, and two uses of one special weapon to last all three waves. These include the Inkjet, Sting Ray, Splashdown and Splat Bomb Launcher. There are also various special waves called Known Occurrences, such as Fog and Rush.
In Salmon Run, Inklings' Ink level and special weapon uses are displayed visually. The lifesaver on their back obscures their Ink Tank, but fills up to reflect their Ink level. Their special weapon stock appears as two silver packets strapped to their hat, which disappear as special weapons are used.
When one of the squad is down, the box surrounding the squid icons will start glow in orange to warn the squad about a teammate that went down.
When the counter reaches 30, the numbers will start to appear in yellow and if the quota was not met, the box surrounding the timer and quota will start glow in orange to warn the squad about timer running out and quota not met. During the last 10 seconds a seperate countdown will appear in the middle of the screen as an overlay, with the color of the numbers being orange if quota isn't met or green if quota is met.
Salmon Run is not always playable online, as the Grizzco Industries building is sometimes closed. It opens in an irregular pattern, but can be expected to be available every other day. Each Salmon Run rotation features one random stage and four random weapons to be assigned to players.
The stages menu shows the opening times of the next five Salmon Run rotations, with the stages and weapons shown for the next two. Due to the rotations being laid out in advance, newly-added stages and weapons may not appear for some time.
All main weapons aside from variants can appear in a Salmon Run rotation.
- Main article: Salmon Run/Stats
Main weapons and some special weapons loaned to players have different stats than their standard multiplayer counterparts.
There are currently four stages available for Salmon Run:
|Spawning Grounds||Spawning Grounds features a wide variety of terrain on each corner of the map. A multilayered slope leading to three small piers are located just behind the basket. To the right is a grated walkway overlooking the lower grounds. To the left are slopes down to small sandbar. During lowtide, the sandbar will expand exponentially revealing three protruding landmasses.||Initial Release|
|Marooner's Bay||Marooner's Bay features a large ship marooned on a sandbar with it's stern having three ramps down onto the beach where there are three piers on the starboard side. During low tide, a sandbar will rise behind the ship, revealing a large ring of land and one smaller protrusion.||Initial Release|
|Lost Outpost||Lost Outpost features a walled off building surrounded by various docks. Directly in front of the building lies a completely netted area. To the right is an uneven slope down to the water. To the left, are three varying docks. During lowtide, another dock behind the building will reveal itself, consisting of various walkways and grated paths.||August 23, 2017|
|Salmonid Smokeyard||Salmonid Smokeyard is a small island with two lone structures. Ramps on each structure will lead down to the sandbar while propeller platforms connect the two structures. During lowtide, a large docks will reveal itself to the side of the island.||November 24, 2017|
There are two types of wildcard rotation: During the first kind, the weapons loaned to all four players are random and not known until the start of a wave. During the second kind, three weapons are pre-set, and the fourth is a wildcard slot. Rare weapons appear only at the random slot(s). There are no limits as to how many players can be using the same weapon at once (including rare weapons and repeats of the pre-set weapons in a partially wildcard rotation), and the player can receive the same weapon multiple times in a game (again, including rare weapons).
Wildcard rotation history
- Main article: Salmon Run/Stats
During wildcard rotations, one of Mr. Grizz's personal weapons will be accidentally added to the mix. Grizzco weapons are tweaked versions of normal weapons with much more powerful stats. The following weapons have been available:
|A rapid-fire Blaster with moderate damage. It appears to be an illegally modified Blaster. The firing rate is much higher than even the Clash Blaster.||September 16, 2017|
|A rapid-fire Brella with moderate damage. It appears to be an illegally modified Splat Brella. There is no canopy on this Brella, so it cannot open. Instead, holding down the trigger fires rapidly, similar to the Undercover Brella.||October 15, 2017|
|It appears to be an illegally modified Bamboozler 14 MK I. The weapon is an instant charging Charger weapon with powerful shots and extremely long range. The weapon's charge speed is instantaneous and the damage it deals is not lost due to its fast charge rate.||April 29, 2018|
|It appears to be an illegally modified Sloshing Machine. The weapon has a very slow wind up time and projectile speed, as well as consuming a large amount of ink. However, it also possesses the unique ability to pierce through anything and has a unique projectile trajectory.||June 17, 2018|
These weapons cannot be accessed when playing Salmon Run at The Shoal.
- Main article: Known Occurrence
There are currently 7 different events in Salmon Run, with some having variants.
There are 6 possible rank titles in Salmon Run, with Profreshional having 4 additional ranks depending on the player's point range introduced in version 2.3.0.
The title's point range goes up by 20 points when a player makes quota for all three waves. The point range goes down by 20 points if the first wave is failed, or by 10 points if the second wave is failed, or remains the same if wave 3 is failed. As the point range increases, players are awarded titles. Titles are retained across Salmon Run rotations, but the point ranges are reset to the 40-point mark within the player's current title across Apprentice to Profreshional (0 - 99). If the player meets Profreshional 100, they will have their rank reset to the previous checkpoint of 100 points up to 400.
The Pay Grade will increase by 5% after every 20 point increase up to Profreshional 980 - 999.
|Title / Rank||Pay Grade||Title / Rank||Pay Grade|
|Intern (2 tutorials)||90%||Profreshional 300 (300 - 399)||265% - 285%|
|Apprentice (0 - 99)||90% - 110%||Profreshional 400 (400 - 499)||290% - 310%|
|Part-Timer (0 - 99)||115% - 135%||Profreshional 400 (500 - 599)||315% - 335%|
|Go-Getter (0 - 99)||140% - 160%||Profreshional 400 (600 - 699)||340% - 360%|
|Overachiever (0 - 99)||165% - 185%||Profreshional 400 (700 - 799)||365% - 385%|
|Profreshional (0 - 99)||190% - 210%||Profreshional 400 (800 - 899)||390% - 410%|
|Profreshional 100 (100 - 199)||215% - 235%||Profreshional 400 (900 - 999)||415% - 435%|
|Profreshional 200 (200 - 299)||240% - 260%|
Completion of a round of Salmon Run grants players Grizzco Points, which they can redeem for bonus prizes at the window outside Grizzco. The reward amount is based on the number of Golden Eggs and Power Eggs collected and the player's current pay grade. The player's Job Score is equal to one point per Golden Egg plus one point for every 200 Power Eggs (rounded down), and the final reward is the Job Score times the player's Pay Grade (rounded down).
Every 100 Grizzco Points (200 after reaching 1200 points in a rotation) earns the player one bonus "capsule," which come in different colors representing the type of the contents, or a piece of gear. The gear is selected from a list of items available only through Salmon Run, and is rotated every calendar month. The main ability of this item is randomly determined when the bonus is redeemed. It usually has three blank slots for sub abilities, but there is a random chance that the sub ability slots may come already filled. The pink capsule can contain any Grizzco gear that has been released, including gear from previous months. If the player receives gear they already have, they can either replace the old gear with the new version, or receive cash (if the new gear has no slots filled) or ability chunks (equal to the filled slots) instead.
The most unclaimed bonuses a player can have at a time is 99; once the limit has been reached, any new bonuses will be lost.
Bonus capsules can contain cash, meal or drink tickets, ability chunks, or Grizzco gear.
At 600 and 1200 points the player will earn a superbonus, which always contains the 10% chance reward. The type of superbonus capsule is fixed for the length of a rotation. After 1200 points the player will only earn gear, alternating between the current monthly gear and gear from previous months, until the rotation ends.
Gear by the Grizzco Industries is obtained from rewards and new piece of gear arrives on the first of every month.
|Squiddor Polo||Clothing||Grizzco||Salmon Run||Random||Initial Release|
|Headlamp Helmet||Headgear||Grizzco||Salmon Run||Random||August 1, 2017|
|Anchor Life Vest||Clothing||Grizzco||Salmon Run||Random||September 1, 2017|
|Juice Parka||Clothing||Grizzco||Salmon Run||Random||October 1, 2017|
|Dust Blocker 2000||Headgear||Grizzco||Salmon Run||Random||November 1, 2017|
|Angry Rain Boots||Shoes||Grizzco||Salmon Run||Random||December 1, 2017|
|Garden Gear||Clothing||Grizzco||Salmon Run||Random||January 1, 2018|
|Welding Mask||Headgear||Grizzco||Salmon Run||Random||February 1, 2018|
|Crustwear XXL||Clothing||Grizzco||Salmon Run||Random||March 1, 2018|
|Oceanic Hard Hat||Headgear||Grizzco||Salmon Run||Random||April 1, 2018|
|Non-slip Senseis||Shoes||Grizzco||Salmon Run||Random||May 1 2018|
|Cap of Legend||Headgear||Grizzco||Salmon Run||Random||June 1 2018|
There's an option to play and host a Salmon Run locally at The Shoal, requiring other players having a separate console and copy of Splatoon 2 to participate. Local play is independent from the online Salmon Run rotation, thereby being available at all times. The host of a local Salmon Run has the ability to select which maps are played and set the hazard levels (not to be confused with the Pay Grade), which range from 5-100% at start of a play session. If the players clear a match set at the highest hazard level, then the host gains option to increase the difficulty by 10% with 200% being the max limit. A hazard level of 100% is the equivalent to Profreshional 100, having a Pay Grade of 215%, meanwhile a hazard level of 120% equals to Profreshional 200 with a Pay Grade of 240%. Matches played in the local mode doesn't affect the rankings and battle records of the online version.
Instead of Mr. Grizz a character known as "Raspy Voice" comments during matches, having the same dialogue as Mr. Grizz. At the end of the result screen, there aren't any dialogue present compared to the online version of Salmon Run.
Players are also able to choose the weapon that they'll will play with during a match, with a selction screen similar to the Equip screen. There's also an option to choose a random weapon. The weapons that are available to use aren't tied to the weapons that are purchased in Ammo Knights, having its own seperate weapon selection.
The following is a list of all available weapons in local Salmon Run.
|1.1.1|| Splattershot Jr.
|10 initial weapons|
E-liter 4K Scope
|21 additional weapons|
Rapid Blaster Pro
Bamboozler 14 Mk I
|10 additional weapons|
Dark Tetra Dualies
|5 additional weapons|
Workers storing the Salmonids Golden Eggs.
Inklings wearing the Salmon Run uniform.
Mr. Grizz speaking to the workers.
The weapon selection menu for Salmon Run in The Shoal.
Names in other languages
|Dutch||Salmon Run||Salmon Run|
|French||Salmon Run||Salmon Run|
|German||Salmon Run||Salmon Run|
|Italian||Salmon Run||Salmon Run|
|Russian||Salmon Run||Salmon Run|
|Spanish||Salmon Run||Salmon Run|
Salmon Run Rank Names
|English (NTSC/PAL)||Japanese||Dutch||French (NTSC)||French (PAL)|
|German||Italian||Russian||Spanish (NTSC)||Spanish (PAL)|
|Mitarbeiter des Monats♂
Mitarbeiterin des Monats♀
|Dutch||Zeldzaam wapen||Rare weapon|
|Italian||Arma rara||Rare weapon|
|Spanish||Arma poco común||Uncommon weapon|
Hazard Level MAX!!
|Degree of Danger MAX!!*|
|Spanish (NOA)||¡Riesgo máximo!||Maximum Risk!|