Squeezer
The Squeezer is a main weapon in Splatoon 2. It is a shooter-type weapon where pulling the trigger once squirts out a single long-range, low spread, high-power ink shot, and holding the button leads to successive short-range, high spread, lower-powered shots. The long-ranged shots have a slightly longer range than the Splattershot Pro while the short-ranged shots have a range similar to the Splattershot.
Splatoon 2
The Squeezer was announced as a part of Version 2.0.0 and released on 21 December 2017 at 02:00 UTC. The kit is Splash Wall and Sting Ray.
Category | Main |
Class | Shooter |
Sub | ![]() |
Special | ![]() |
Level | 16 |
Cost | ![]() |
Base damage | 38 (Press ![]() 30 (Hold ![]() |
Ink consumption | 2.2% (Press ![]() 1.08% (Hold ![]() |
Special points | 180p |
Range | |
Damage | |
Fire rate | |
Other variant | ![]() |
Data
- The Squeezer is a middleweight weapon.
- When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
- When firing from squid or octopus form, the first shot takes 12 frames to come out.
- When firing while moving, the player's movement speed is set to 0.72 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- The bullet hitbox for collisions with the environment has a radius of 2 units.
Burst fire mode (pressing ZR)
- The ink consumption of 2.2% and ink tank capacity of 100% allows players to fire 45 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- Holding
for 10 frames in burst fire mode will cause the weapon to shift to continuous fire mode.
- The interval between firing and when the player is able to become a squid or use a sub weapon is 4 frames.
- When firing continuously, it has a fire rate of 8 frames between shots (7.5 shots per second).
- Each shot has a base damage of 38.
- If a shot is in the air for more than 8 frames after being fired, it loses 1.1875 damage per frame until it reaches 19 damage at frame 24.
- Shots cannot ever deviate from the inner reticle while on the ground.
- Shots cannot ever deviate from the inner reticle while in the air. The outer reticle does not expand after jumping.
- Shots initially travel at a rate of 32 units per frame for 4 frames, having an effective range of 128 units.
- After that, the shot's velocity is set to 29.695 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 150 units.
- The frequency at which ink drips from a shot occurs at a rate of 1.5 droplets per shot.
- There are a total of 8 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 5 units of the player have a radius of 22 units, and a width of 12.5 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 15 units.
- All other ink droplets have a radius of 11.8 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
- If no ink droplets have occurred within 5 units of the player for 4 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.
Continuous fire mode (holding ZR)
- The ink consumption of 1.08% and ink tank capacity of 100% allows players to fire 92 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- The interval between firing and when the player is able to become a squid or use a sub weapon is 3 frames.
- When firing continuously, it has a fire rate of 7 frames between shots (8.57 shots per second).
- Each shot has a base damage of 30.
- If a shot is in the air for more than 7 frames after being fired, it loses 0.9375 damage per frame until it reaches 15 damage at frame 23.
- The angle its shots can deviate while on the ground is 8 degrees.
- The angle its shots can deviate while in the air is 13 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The Squeezer starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 7 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 55 frames to reach maximum accuracy. (85 after shooting while jumping.)
- Shots initially travel at a rate of 24 units per frame for 3 frames, having an effective range of 72 units.
- After that, the shot's velocity is set to 23.032 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 65 units.
- The frequency at which ink drips from a shot occurs at a rate of 2 droplets per shot.
- There are a total of 5 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 12 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
- All other ink droplets have a radius of 12 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
Version history
Version | Adjustments |
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3.0.0 |
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3.2.0 |
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4.2.0 |
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4.3.1 |
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4.5.0 |
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4.7.0 |
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5.0.0 |
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5.4.0 |
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Quotes
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Sheldon's Introduction
The Squeezer main is a new type of shooter with multiple firing modes. Squeezing |
Gallery
Demonstration
Strategy
For competitive tips about the Squeezer
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View the strategy page. |
Trivia
- The Squeezer is designed after a champagne bottle both in look and function, with the first powerful shot being like the popping cork and the following weaker stream emulating the foam spilling out afterwards.
- This weapon is used in the following Octo Expansion levels:
- This weapon is tied with the Clash Blaster, Dynamo Roller, and Custom Jet Squelcher for the cheapest Sting Ray in the game (180 p).
Names in other languages
Language | Name | Meaning |
---|---|---|
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ボトルガイザー botoru gaizā |
Bottle geyser |
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Floeper | A variation of Floep (A soft dull sound paired with fast movement) |
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Compresseur | Compressor/Supercharger |
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Quetscher | Squeezer |
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Strizzer | From the verb "Strizzare" (to squeeze) |
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Бутылятор Butylator |
Bottlizer From бутылка butylka (bottle) |
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Tintopresor | Red Presser |
References