Glooga Dualies

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The Glooga Dualies are a main weapon in Splatoon 2. They were released on 2 December 2017 at 02:00 UTC.[1]

The Glooga Dualies are a dualie-type weapon whose power increases immediately following a dodge-roll. When shooting normally, they splat opponents with three hits. After performing a dodge roll, it only takes two hits to splat an opponent and the shots will travel further. The Glooga Dualies are the only dualies to have increased range or increased damage in the post-roll state.

Splatoon 2

Glooga Dualies

Glooga Dualies

Category Main
Class Dualie
Sub S2 Weapon Sub Ink Mine.png Ink Mine
Special S2 Weapon Special Inkjet.png Inkjet
Level 17
Cost Cash 11,800
Availability
Base damage 36
52.5 (Post-roll)
Base duration
Ink consumption 1.4%
8% (Roll)
Special points 180p
Special depletion
Range
63 / 100
Damage
76 / 100
Impact
Fire rate
Charge speed
Ink speed
Mobility
35 / 100
Durability
Handling
Other variants Glooga Dualies Deco Glooga Dualies Deco
Kensa Glooga Dualies Kensa Glooga Dualies

The Glooga Dualies come in a set with Ink Mines and the Inkjet.

Data

  • The Glooga Dualies is a middleweight weapon.
  • The ink consumption of 1.4% and ink tank capacity of 100% allows players to fire 71 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from squid or octopus form, the first shot takes 12 frames to come out.
  • The interval between firing and when the player is able to become a squid or use a sub weapon is 4 frames.
  • When firing continuously, it has a fire rate of 9 frames between shots (6.67 shots per second).
  • When firing while moving, the player's movement speed is set to 0.6 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 36.
  • If a shot is in the air for more than 7 frames after being fired, it loses 2.25 damage per frame until it reaches 18 damage at frame 15.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 4 degrees.
  • The angle its shots can deviate while in the air is 8 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Glooga Dualies starts off having a 3% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 3% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 8 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 9 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 53 frames to reach maximum accuracy. (83 after shooting while jumping.)
  • Shots initially travel at a rate of 28.5 units per frame for 3 frames, having an effective range of 85.5 units.
    • After that, the shot's velocity is set to 28.115 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 70 units.
  • The frequency at which ink drips from a shot occurs at a rate of 2 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 17 units, and a width of 10 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
  • All other ink droplets have a radius of 13.2 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

Rolling

  • Each roll consumes 8% of the ink tank capacity.
    • This stat can be changed with Ink Saver (Main).
  • The player can roll 2 times without interruption. After this, there is a delay before the player can roll again.
  • The Glooga Dualies cannot shoot while rolling. Shots will only fire once the rolling animation is completed.
  • After performing a roll, it has a fire rate of 9 frames between shots.
  • After rolling, there is a 70 frame cooldown before the ink tank starts refilling.
  • After rolling, each shot has a base damage of 52.5.
    • If a shot is in the air for more than 7 frames after being fired, it loses 3.275 damage per frame until it reaches 26.3 damage at frame 15.
  • The angle its shots can deviate in the post-roll state is 3 degrees.
  • After performing a roll, the two individual reticles will merge into a single reticle and chance to shoot towards the inner reticle is immediately set to 100%.
  • The full animation of the roll will last 28 frames before player control resumes.
    • Upon regaining control, the player will be forced to maintain their position for 42 frames.
  • After rolling, shots initially travel at a rate of 32 units per frame for 3 frames, having an effective range of 96 units.
    • After that, the shot's velocity is set to 31.97 units if it is not already lower than the listed value, and decreases further as it falls to the ground.

[2]

Version history

Version Adjustments
2.2.0
  • Slightly increased the size of hit detection between each shot and the player, making it easier to hit an opponent.
  • Reduced ink consumption when firing by roughly 11%: 1.8 → 1.6.
  • Reduced the width of the shot spread for shots immediately after firing: 4 → 3 degrees
3.0.0
  • Increased firing range after performing a dodge roll by roughly 13%.
5.0.0
  • Decreased ink consumption from shots fired by roughly 6%: 1.6 → 1.5.
5.2.0
  • Decreased ink consumption from shots fired by roughly 7%: 1.5 → 1.4.

Quotes

Sheldont.png
Sheldon's Introduction

The Glooga Dualies were developed with one thing in mind-dishing out a hot deluge of damage! While its rate of fire isn't setting any records, the shots it fires immediately after a dodge roll can really melt the competition! And when you're not sticking it to your foes, the S2 Weapon Sub Ink Mine.png Ink Mine sub weapons can also help allies keep track of your foes. Finally, the S2 Weapon Special Inkjet.png Inkjet special makes supporting far-off teammates a snap. This set's got it all!

Gallery

Demonstration

Trivia

Etymology

  • The English name comes from the weapons' appearance, which is based on hot glue guns.
  • The Japanese name comes from the temperature scale, Kelvin, along with the weapons' damage value after a dodge roll, 52.5.
    • While the temperature 525 kelvin (about 485°F / 252°C) itself is not notable, it might be a reference to the Draper Point in physics, which is at 525° Celsius. The Draper Point is the temperature at which almost all solids will visibly glow as a result of black body radiation or incandescence.

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese ケルビン525
kerubin 525
Kelvin 525
FlagNetherlands.svg Dutch Kelvin 525 Kelvin 525
FlagQuebec.svg French (NOA) Double Kelvin 525
FlagGermany.svg German Kelvin 525
FlagItaly.svg Italian Kelvin duplo 525 Dual Kelvin 525
FlagRussia.svg Russian Термоплюхи 525
Termoplyukhi 525
Termo pistols 525
FlagSpain.svg Spanish (NOE) Fundidora 525 dual Dual smelter 525

References