The Ink Mine is invisible to opponents once placed. To the user and the user's teammates, the Ink Mine appears to be a collection of round black dots arranged in a circular pattern as well as some dots bearing the team's ink color floating in the air around it. When the Ink Mine is activated, the area around it glows brightly before the mine explodes.
The Ink Mine is an explosive that can be placed on the floor directly under the Inkling who placed it. It is nearly invisible to enemies unless they have the Bomb Sniffer ability. If any members of the opposing team walk on or stand near the Ink Mine, it explodes in a burst of ink. After a period of time, if no enemies have come near the Ink Mine, it explodes. It also explodes if it is covered in the enemy's ink.
Ink Mines last ten seconds before detonating on their own and detonate in one second if triggered. Each Ink Mine uses 50% of the ink tank's capacity. It deals 180 damage to opponents caught directly in the blast and 30 damage to those near the blast.
- When detonated on top of the Tower in Tower Control, the Ink Mine completely covers the Tower in ink and annihilates any enemy players standing on top of it.
- Consider using Ink Mines where enemies are most likely to be, such as in the Splat Zones or in the path of a pursuing player.
- Bomb Sniffer allows players to see this otherwise hidden weapon.
- When placed on the ground, a patch of ink appears at where the Ink Mine was placed. This patch has an area of 10 units.
- The Ink Mine activates if any amount of enemy ink lands within 5 units from the very center of the mine, or if an enemy player walks within 20 units from the very center of the mine.
- The radius in which the Ink Mine deals 180 damage is 40 units.
- The radius in which the Ink Mine deals 30 damage is 80 units.
- When the Ink Mine explodes, it covers an area with a radius of 50 units.
|“||These devices are placed on the ground and remain in place until they explode. Ink Mines are triggered by enemy movement, but they will also explode on their own if enemy movement hasn't been detected within approximately ten seconds. Drop Ink Mines in high-traffic chokepoints where enemy movement is guaranteed - paths leading out of the opposing team's spawn point are effective. They're also effective when dropped at the top of heavily traversed walls. To avoid getting surprised by enemy Ink Mines, stay within friendly ink. When coated with your team's ink, an enemy Ink Mine will become visible and explode, spreading enemy ink over a wide area. So keep your distance from these mines, even when you've uncovered one.||”|
— Splatoon Prima guide
An Inkling placing an Ink Mine.
Official art of an Inkling with an Ink Mine and an Aerospray RG.
Another with a New Squiffer.
Ink Mines now deal much less damage, but up to two mines can now be placed at once. If anyone hit by a mine survives, their position is temporarily marked as if they were exposed to a Point Sensor, though with a base duration of five seconds instead of the Point Sensor's eight seconds.
Ink Mines explode when an opponent gets too close or enemy ink covers it or when two Ink Mines are placed and then a third is placed, the first Ink Mine explodes. It detonates in 0.75 seconds once triggered.
Each Ink Mine uses 60% of the ink tank's capacity.
It deals 45 damage to opponents caught directly in the blast and 35 damage to those near the blast.
Players can now see the Ink Mines that they have placed via a slightly transparent icon of the mine. When an Ink Mine detonates, the icon gets a full color and a red X crosses over the detonated mine.
- When placed on the ground, a patch of ink appears at where the Ink Mine was placed. This patch has an area of 25 units.
- The Ink Mine activates if any amount of enemy ink lands within 10 units from the very center of the mine, or if an enemy player walks within 30 units from the very center of the mine.
- The radius in which the Ink Mine deals 45 damage is 40 units.
- The radius in which the Ink Mine deals 35 damage is 80 units.
- When the Ink Mine explodes, it covers area with a radius of 50 units.
|“||Place this trap on the ground, and it will explode when an enemy comes too close.
It will also mark that enemy for a short time. If covered with enemy ink, it will detonate.
You can place up to two at a time.
Ink Mine placed on the floor in Humpback Pump Track.
The Ink Mines return in Splatoon 3. They act similarly like how they did in Splatoon 2. They appear in the Return of the Mammalians mission of:
|“||A trap that you place on the ground. When an opponent gets close, it activates, marking that opponent. It'll also activate if inked by an opponent. You can place two at once.||”|
— In-game description
For competitive tips about the Ink Mine
|View the strategy page.|
- Ink Mines resemble real-life land mines.
- Ink Mines cannot be placed on grates or uninkable surfaces.
- They also cannot be put too close to each other (i.e. within each other's radius).
- There are no sloshers paired with Ink Mines, nor are they paired with the Killer Wail or Echolocator as their special weapon.
- Ink Mines are the least common sub weapon, included in just five weapon sets.
In Splatoon 2:
- There are no sloshers paired with Ink Mines, nor are they paired with the Tenta Missiles, Bubble Blower and Booyah Bomb as their special weapon.
- If the player hacks Ink Mines into the Octo Expansion and tries to use one, their game will crash.
Names in other languages
|French (NOA)||Mine d'encre||Ink mine|
|Russian||Мины (Splatoon 2 & 3)
Мина с краской (Splatoon)
Mina s kraskoy
Mine with paint
|Spanish (NOA)||Mina de tinta||Ink mine|
|Spanish (NOE)||Bomba Trampa||Trap Bomb|
mòzhī xiànjǐng (Mandarin)
|Same as Japanese name|
|Portuguese||Mina de tinta||Ink mine|