N-ZAP '83
The N-ZAP '83 is a main weapon in Splatoon and Splatoon 2. It is a Sheldon's Picks-branded variant of the N-ZAP '85 and comes with a different sub and special.
Splatoon
Category | Main |
Class | Shooter |
Sub | ![]() |
Special | ![]() |
Level | 20 |
Cost | ![]() |
Base damage | 28 |
Ink consumption | 0.8% |
Special depletion | ![]() |
Range | |
Damage | |
Fire rate | |
Other variants | ![]() ![]() |
The N-ZAP '83 was released on 8 June 2016, as part of Sheldon's Picks volume 2. It comes with the sub Point Sensor and the special Kraken.
Data
- The N-ZAP '83 is a middleweight weapon.
- Each shot consumes 0.8% of the ink tank capacity.
- This allows players to fire 125 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When firing continuously, it has a fire rate of 5 frames between shots (12 shots per second).
- When firing while moving, the player's movement speed is set to 0.8 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 28.
- Shots travel straight for 4 frames. After that, they may lose damage. A shot will lose damage until it reaches 14 damage at frame 15.
- Shots have a radius of 2 units.
- The angle its shots can deviate while on the ground is 6 degrees.
- The angle its shots can deviate while in the air is 15 degrees.
- The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
- The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
- This means that it takes 13 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 5 frames after the player stops shooting.
- Shots initially travel at a rate of 22 units per frame for 4 frames.
- This gives the weapon an effective range of 88 units.
- Ink droplets occur every 100 units.
- The frequency at which ink drips from a shot occurs at a rate of 1.65 droplets per shot.
- There are a total of 11 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 19.2 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
- All other ink droplets have a radius of 12.8 units.
Quotes
![]() |
Sheldon's Introduction
The N-ZAP '83 is an |
![]() |
Sheldon's Introduction
The N-ZAP '83 is an |
“ | An ![]() ![]() |
” | — In-Game Description(NA)[a]
|
“ | The N-ZAP '83 is an ![]() ![]() ![]() |
” |
- Notes
Gallery
An Inkling holding the N-ZAP '83.
Demonstration
Splatoon 2
Category | Main |
Class | Shooter |
Sub | ![]() |
Special | ![]() |
Level | 19 |
Cost | ![]() |
Base damage | 28 |
Ink consumption | 0.8% |
Special points | 170p |
Range | |
Damage | |
Fire rate | |
Other variants | ![]() ![]() |
The N-ZAP '83 was released on 3 April 2019 at 01:00 UTC as part of Version 4.6.0.[3] It comes with Sprinklers and the Ink Storm.
Data
- The N-ZAP '83 is a lightweight weapon.
- The ink consumption of 0.8% and ink tank capacity of 100% allows players to fire 125 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
- When firing from squid or octopus form, the first shot takes 11 frames to come out.
- The interval between firing and when the player is able to become a squid or use a sub weapon is 3 frames.
- When firing continuously, it has a fire rate of 5 frames between shots (12 shots per second).
- When firing while moving, the player's movement speed is set to 0.84 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 28.
- If a shot is in the air for more than 8 frames after being fired, it loses 0.875 damage per frame until it reaches 14 damage at frame 24.
- The bullet hitbox has a radius of 2 units.
- The angle its shots can deviate while on the ground is 6 degrees.
- The angle its shots can deviate while in the air is 12 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The N-ZAP '83 starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 53 frames to reach maximum accuracy. (83 after shooting while jumping.)
- Shots initially travel at a rate of 22 units per frame for 4 frames, having an effective range of 88 units.
- After that, the shot's velocity is set to 14.495 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 110 units.
- The frequency at which ink drips from a shot occurs at a rate of 1.4 droplets per shot.
- There are a total of 11 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 10 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.48 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
- All other ink droplets have a radius of 11.6 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
- If no ink droplets have occurred within 11 units of the player for 4 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.
Version history
Version | Adjustments |
---|---|
4.7.0 |
|
5.0.0 |
|
5.2.0 |
|
Quotes
![]() |
Sheldon's Introduction
The N-ZAP '83 is a replica of a weapon shrouded in legend. The original was only produced for a short time, but I brought it back! Support the main weapon with the fire-and-forget |
Gallery
Demonstration
Trivia
- This weapon is based on the early 1983 version of the Family Computer, which has square
and
buttons.
- As opposed to the N-ZAP '85 and the N-ZAP '89, the N-ZAP '83 has no real-world equivalent due to the Famicom's zapper being modeled and colored to resemble a real-world revolver.
Etymology
N-ZAP '83 is a shortened form of NES Zapper 1983. '83 is based on the year the Nintendo Family Computer was released, which serves as inspiration for the design of the N-ZAP '83.
The N-ZAP '83 has the same name origin in all regions.
Names in other languages
Language | Name | Meaning |
---|---|---|
![]() |
N-ZAP83 | Shortened form of "NES Zapper 1983". Same as English name. |
![]() |
N-ZAP '83 | Same as English name. |
![]() |
N-ZAP 83 | Same as English name. |
![]() |
N-ZAP83 | Same as English name. |
![]() |
N-ZAP83 | Same as English name. |
![]() |
N-ZAP 83 | Same as English name. |
![]() |
N-ZAP 83 | Same as English name. |
References
- ↑ Splatoon - NormalShotQuickMiddle.params
- ↑ [1]
Live from Squid Research Lab: The N-Zap '83
- ↑
SplatoonUS Tumblr
- ↑ Splatoon 2 - Parameter Database