Custom Blaster
The Custom Blaster is a main weapon in Splatoon and Splatoon 2. It is the Custom-branded version of the Blaster, with identical stats.
Splatoon
Category | Main |
Class | Shooter |
Sub | ![]() |
Special | ![]() |
Level | 17 |
Cost | ![]() |
Base damage | 50–80 (Splash) 125 (Direct hit) |
Ink consumption | 8% |
Special depletion | ![]() |
Range | |
Impact | |
Fire rate | |
Other variant | ![]() |
The Custom Blaster comes in a set with the Point Sensors and Bubbler.
Data
- The Custom Blaster is a middleweight weapon.
- Each shot consumes 8% of the ink tank capacity.
- This allows players to fire 12 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When firing continuously, it has a fire rate of 50 frames between shots (1.2 shots per second).
- When firing while moving, the player's movement speed is set to 0.45 units per frame.
- After firing, there is a 40 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 125.
- Shots travel straight for 9 frames.
- Shots have a radius of 2 units.
- Shots cannot ever deviate from the inner reticle while on the ground.
- The angle its shots can deviate while in the air is 10 degrees.
- The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Shots initially travel at a rate of 9.4 units per frame for 9 frames.
- This gives the weapon an effective range of 84.6 units.
- Ink droplets occur every 11 units.
- The frequency at which ink drips from a shot occurs at a rate of 9 droplets per shot.
- There are a total of 1 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 19.2 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
- All other ink droplets have a radius of 13.5 units.
- The shot explodes 13 frames after being fired.
- The far damage radius of the explosion is 37.5 units.
- When the shot explodes on the ground or wall, the far damage radius is 18.75 units.
- The near damage radius of the explosion is 10 units.
- Damage from the explosion scales from 50 at the far damage radius to 80 at the near damage radius.
- When the shot explodes on the ground or wall, the damage scales from 25 at the far damage radius to 40 at the near damage radius.
- When the shot explodes in the air, it creates a splash of paint with a radius of 34 units.
- The wall impact painting radius is 20 units.
Version history
Version | Adjustments |
---|---|
2.2.0 | |
2.7.0 |
|
Quotes
![]() |
Sheldon's Introduction
The Custom Blaster is a standard-model Blaster with a customized appearance.
No difference in stats, but this one comes with a |
“ | A customized ![]() ![]() |
” | — In-Game Description(NA)[a]
|
“ | A customised ![]() ![]() |
” | — In-Game Description(EU/OC)[b]
|
- Notes
Gallery
2D art of an Inkling holding the Custom Blaster.
A male Inkling with the Custom Blaster equipped.
A female Inkling with the Custom Blaster equipped.
Demonstration
Splatoon 2
Category | Main |
Class | Shooter |
Sub | ![]() |
Special | ![]() |
Level | 27 |
Cost | ![]() |
Base damage | 50–70 (Splash) 125 (Direct hit) |
Ink consumption | 10% |
Special points | 190p |
Range | |
Impact | |
Fire rate | |
Other variants | ![]() ![]() |
The Custom Blaster returns in Splatoon 2 looking identical to how it did in the first game. It comes with the Autobomb and Inkjet.
Data
- The Custom Blaster is a middleweight weapon.
- The ink consumption of 10% and ink tank capacity of 100% allows players to fire 10 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When initially firing the weapon in humanoid form, the first shot takes 14 frames to come out.
- When firing from squid or octopus form, the first shot takes 24 frames to come out.
- The interval between firing and when the player is able to become a squid or use a sub weapon is 23 frames.
- When firing continuously, it has a fire rate of 50 frames between shots (1.2 shots per second).
- When firing while moving, the player's movement speed is set to 0.45 units per frame.
- After firing, there is a 60 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 125.
- The bullet hitbox has a radius of 2 units.
- Shots cannot ever deviate from the inner reticle while on the ground.
- The angle its shots can deviate while in the air is 10 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
- Shots initially travel at a rate of 9.45 units per frame for 9 frames, having an effective range of 85.05 units.
- After that, the shot's velocity is set to 9.131 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 15 units.
- The frequency at which ink drips from a shot occurs at a rate of 7 droplets per shot.
- There are a total of 1 different droplet patterns that can be created while firing this weapon.
- Ink droplets have a radius of 13.5 units.
- Droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
- The shot explodes 13 frames after being fired.
- The far damage radius of the explosion is 33 units.
- When the shot explodes on the ground or wall, the far damage radius is 16.5 units.
- The near damage radius of the explosion is 9.4 units.
- Damage from the explosion scales from 50 at the far damage radius to 70 at the near damage radius.
- When the shot explodes on the ground or wall, the damage scales from 25 at the far damage radius to 35 at the near damage radius.
- When the shot explodes in the air, it creates a splash of paint with a radius of 32 units.
- The radius of wall dripping paint is 10 units.
- The wall impact painting radius is 22 units.
Version history
Version | Adjustments |
---|---|
Base game |
|
1.2.0 |
|
2.0.0 |
|
2.1.0 |
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3.1.0 |
|
3.2.0 |
|
Quotes
![]() |
Sheldon's Introduction
The Custom Blaster comes with the same quality construction of the |
Gallery
Demonstration
Strategy
For competitive tips about the Custom Blaster
![]() |
View the strategy page. |
Names in other languages
Language | Name | Meaning |
---|---|---|
![]() |
ホットブラスターカスタム hotto burasutā kasutamu |
Hot Blaster Custom |
![]() |
Gemodde Klodderblaster | Modded Blob Blaster |
![]() |
Éclablasteur modifié | Modified Burst Blaster |
![]() |
Éclablaster modifié | Modified Burst Blaster |
![]() |
Blaster SE | Special Edition Blaster |
![]() |
Blaster CM | Custom Made Blaster |
![]() |
Бластер «Понт» Blaster «Pont» |
Blaster «Pont» |
![]() |
Lanzamotas adaptado | Adapted Speck Thrower |
![]() |
Devastador SP | Devastator SP |
- ↑ Splatoon - NormalShotExplosionMiddle.params
- ↑ Noted as 100.0 in official release notes
- ↑ Splatoon 2 - Parameter Database