Custom Blaster

From Inkipedia, the Splatoon wiki

The Custom Blaster is a main weapon in the Splatoon series. It is the Custom-branded version of the Blaster, with identical stats.

Appearance

The Custom Blaster is nearly identical in appearance to the Blaster. The only difference between the two is that the Custom Blaster has a sticker bearing the Custom logo on the front part. In Splatoon 3 the Custom Blaster has two stickers, one on the top and the other on the bottom. The wires have also been changed from red to white.

Splatoon

Retired.
This section describes content that may be partly or wholly inaccessible due to its removal or the discontinuation of online services.
Custom Blaster

Custom Blaster

Basic information
Category Main
Class Shooter
Sub Point Sensor
Special Bubbler
Special points
Special depletion Special gauge 60%
Range
25 / 100
Damage
Impact
70 / 100
Fire rate
20 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 17
Cost Cash 6,800
Requirement
Added in Initial Release (1.0.0)
Specifications
Weight
Base damage 25–40 (Splash)
50–80 (Blast)
125 (Direct hit)
Base duration
Ink consumption 8%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Blaster Blaster

The Custom Blaster comes in a set with the Point Sensors and Bubbler.

Data

  • The Custom Blaster is a middleweight weapon.
  • Each shot consumes 8% of the ink tank capacity.
  • When firing continuously, it shoots a bullet every 50 frames (1.2 shots per second).
  • When firing while moving, the player's movement speed is set to 0.45 units per frame.
  • After firing, there is a 40 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 125.
  • Shots travel straight for 9 frames.
  • Shots have a radius of 2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 10 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Shots initially travel straight at a rate of 9.4 units per frame for 9 frames. Shots travel straight for 84.59999658 distance units.
  • Ink droplets occur every 11 units.
  • The frequency at which ink drips from a shot occurs at a rate of 9 droplets per shot.
  • There are a total of 1 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 13.5 units.
  • The shot explodes 13 frames after being fired.
  • The far damage radius of the explosion is 37.5 units.
  • When the shot explodes on the ground or wall, the far damage radius is 18.75 units.
  • The near damage radius of the explosion is 10 units.
  • Damage from the explosion scales from 50 at the far damage radius to 80 at the near damage radius.
  • When the shot explodes on the ground or wall, the damage scales from 25 at the far damage radius to 40 at the near damage radius.
  • When the shot explodes in the air, it creates a splash of paint with a radius of 34 units.
  • The wall impact painting radius is 20 units.

[1]

Version history

Version Adjustments
2.2.0
  • Blast wave maximum damage: 125.0 → 80.0 (99.9[2] with Damage Up)
2.7.0
  • Special gauge loss: 50% → up to 60%

Quotes

Sheldon's Introduction

The Custom Blaster is a standard-model Blaster with a customized appearance. No difference in stats, but this one comes with a Point Sensor to track down your foes wherever they hide! And with the Bubbler, you can charge in without fear once you've located them! What a great combo!

A customized Blaster. The sub weapon lets you track down your opponents so you can take them down with the wide-range Blaster shot.
— In-Game Description(NA)[a]
A customised Blaster. The Sub weapon lets you track down your opponents so you can take them down with the wide-ranged Blaster shot.
— In-Game Description(EU/OC)[b]
Notes
  1. North America
  2. Europe and Oceania

Gallery

Demonstration

Splatoon 2

Custom Blaster
Basic information
Category Main
Class Shooter
Sub Autobomb
Special Inkjet
Special points 190p
Special depletion
Range
27 / 100
Damage
Impact
70 / 100
Fire rate
20 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 27
Cost Cash 15,300
Requirement
Added in Initial Release (1.0.0)
Specifications
Weight
Base damage 25–35 (Splash)
50–70 (Blast)
125 (Direct hit)
Base duration
Ink consumption 10%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Blaster Blaster
Hero Blaster Replica Hero Blaster Replica

The Custom Blaster returns in Splatoon 2 looking identical to how it did in the first game. It comes with the Autobomb and Inkjet.

Data

  • The Custom Blaster is a middleweight weapon.
  • The matchmaking range is 133. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 10% and ink tank capacity of 100% allows players to fire 10 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 14 frames to come out.
  • When firing from swim form, the first shot takes 24 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 23 frames.
  • When firing continuously, it shoots a bullet every 50 frames (1.2 shots per second).
  • When firing while moving, the player's movement speed is set to 0.45 units per frame.
  • After firing, there is a 60 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 125.
  • The bullet hitbox has a radius of 2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 10 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
  • Shots initially travel straight at a rate of 9.45 units per frame for 9 frames. Shots travel straight for 85.05 distance units.
    • After that, the shot's velocity is set to 9.131 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 15 units.
  • The frequency at which ink drips from a shot occurs at a rate of 7 droplets per shot.
  • There are a total of 1 different droplet patterns that can be created while firing this weapon.
  • Ink droplets have a radius of 13.5 units.
  • Droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • The shot explodes 13 frames after being fired.
  • The far damage radius of the explosion is 33 units.
  • When the shot explodes on the ground or wall, the far damage radius is 16.5 units.
  • The near damage radius of the explosion is 9.4 units.
  • Damage from the explosion scales from 50 at the far damage radius to 70 at the near damage radius.
  • When the shot explodes on the ground or wall, the damage scales from 25 at the far damage radius to 35 at the near damage radius.
  • When the shot explodes in the air, it creates a splash of paint with a radius of 32 units.
  • The radius of wall dripping paint is 10 units.
  • The wall impact painting radius is 22 units.

[3][4]

Version history

Version Adjustments
Base game
  • Max damage dealt by splash damage reduced: 80 → 70
  • Explosion splash radius: 34 units → 32 units
  • Blast radius reduced by about 7%
  • Ink consumption per shot: 8.0% → 10.0%
  • Time taken to begin recovering ink after shooting: 0.67 seconds → 1 second
  • Shooting while jumping now causes shots to deviate.
1.2.0
  • Reduced duration of wobble time when firing after jumping by 1/4 of a second
2.0.0
  • Increased radius of ink at the player's feet, and revised the coverage to extend behind the player more than it did previously.
  • Increased radius of ink coverage when shots hit a wall.
2.1.0
  • Reduced movement penalty after firing by 7/60 of a second.
3.1.0
  • Decreased damage radius of exploding shots by 6%
3.2.0
  • Special Points: 180 → 190

Quotes

Sheldon's Introduction

The Custom Blaster comes with the same quality construction of the Blaster but features a reworked look! It shares the specs of the Blaster, but the included Autobombs are great for flushing out foes! Dealing with nasty campers? Take to the sky and say hello with the Inkjet! See yourself as a Turf War field general? This set's for you!

Gallery

Demonstration

Splatoon 3

Custom Blaster

Custom Blaster

Basic information
Category Main
Class Blaster
Sub Point Sensor
Special Triple Splashdown
Special points 180p
Special depletion
Range
27 / 100
Damage
Impact
70 / 100
Fire rate
20 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 8
Cost
Requirement
Added in Chill Season 2023 (6.0.0)
Weight
Base damage
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Blaster Blaster

The Custom Blaster returns in Splatoon 3 in Chill Season 2023. Its sub weapon is Point Sensor, and its special weapon is Triple Splashdown. The appearance remains almost the same as in the previous two games with a white Custom sticker, but now features white wires connecting to the barrel instead of red, the front sticker being rotated 180 degrees compared to its previous position, and a second additional white Custom sticker placed opposite the original.

Data

  • The Custom Blaster is a middleweight weapon.
  • The matchmaking range is 13.3. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption is 10% per shot, allowing the user to fire 10 shots on a full ink tank.
  • When firing continuously, it shoots a bullet every 50 frames (1.2 shots per second).
  • When firing from humanoid form, the first shot takes 14 frames to come out. When firing from swim form, the first shot takes 24 frames to come out.
  • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 23 frames.
  • When firing while moving, the player's movement speed is set to 0.045 units per frame.
  • After firing, there is a 60 frame cooldown before the ink tank starts refilling.
  • The damage on direct hit is 125.
  • Targets within 0.94 units of the explosion center always take 70 damage. Targets outside of this radius but inside the full blast radius of 3.3 units will take between 70 and 50 damage, depending on how close to the center they are.
  • The bullet hitbox for collisions with players has a radius of 0.2 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 10.0 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
  • Shots initially travel straight at a rate of 0.945 units per frame for 9 frames. Shots travel straight for 8.505 distance units.
    • After that, the shot's velocity is set to 0.9131 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The bullet explodes 13 frames after being fired, covering a total distance of about 9.86 units.
    • This number may vary at different firing angles.

[5]

Quotes

Sheldon's Introduction

Ah, the Custom Blaster! To call it a customized Blaster would be accurate, but that doesn't tell the whole story. And we need the whole story, don't we? Made with official Blaster parts, the Custom Blaster is best suited for ranged combat. Use the Point Sensor sub to mark your enemies for immediate demolition! If the other team DOES get too close for comfort, you've got the Triple Splashdown to hit them with three times the Splashdown! It's also a great way to ink turf. I recommend this powerful set to players who can't stand the sight of a single enemy on their home turf!

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the Custom Blaster will reward the player with special badges that they can use on their Splashtag.

Custom Blaster Badges
4★ Custom Blaster User
5★ Custom Blaster User

Gallery

Strategy

For competitive tips about the Custom Blaster

Click to view the strategy for Custom Blaster. View the strategy page.

Trivia

  • In all three games, the Custom Blaster has a white Custom sticker on the barrel. However, in the first two, the weapon's icon has a matching white Custom logo, while in Splatoon 3 the logo is yellow.

Names in other languages

Language Name Meaning
Japan Japanese ホットブラスターカスタム
hotto burasutā kasutamu
Hot Blaster Custom
Netherlands Dutch Gemodde Klodderblaster Modded Blob Blaster
Canada French (NOA) Éclablasteur modifié Modified Burst Blaster
France French (NOE) Éclablaster modifié Modified Burst Blaster
Germany German Blaster SE Special Edition Blaster
Italy Italian Blaster CM Custom Made Blaster
Russia Russian Бластер «Понт»
Blaster «Pont»
Blaster «Show-Off»
Mexico Spanish (NOA) Lanzamotas adaptado Adapted Speck Thrower
Spain Spanish (NOE) Devastador SP Devastator SP
China Chinese (Simplified) 火热爆破枪 改装
Hong Kong Chinese (Traditional) 火熱爆破槍 改裝
South Korea Korean 커스텀 핫 블래스터

References

  1. Splatoon - NormalShotExplosionMiddle.params
  2. Noted as 100.0 in official release notes
  3. Splatoon 2 - Parameter Database
  4. Splatoon 2 - Weapon and Gear Database
  5. Splatoon 3 - Parameter Database