.52 Gal Deco
The .52 Gal Deco is a main weapon in the Splatoon series. It is a bedazzled version of the .52 Gal with Deco branding and a different sub and special weapon.
Appearance
The .52 Gal Deco is similar in appearance to the .52 Gal. However, the .52 Gal Deco has pink and white rhinestones covering the barrel, stock, and part of the water jug.
Splatoon
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Seeker |
Special | Inkstrike |
Special depletion | 40% |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 11 |
Cost | 4,500 |
Added in | Initial Release (1.0.0) |
Specifications | |
Base damage | 52 |
Ink consumption | 1.2% |
Other variant | .52 Gal |
The .52 Gal Deco is in a set with the Seeker and Inkstrike.
Data
- The .52 Gal Deco is a middleweight weapon.
- Each shot consumes 1.2% of the ink tank capacity.
- This allows players to fire 83 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When firing continuously, it shoots a bullet every 9 frames (6.67 shots per second).
- When firing while moving, the player's movement speed is set to 0.6 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 52.
- Shots travel straight for 4 frames. After that, they may lose damage. A shot will lose damage until it reaches 26 damage at frame 15.
- Shots have a radius of 2 units.
- The angle its shots can deviate while on the ground is 6 degrees.
- The angle its shots can deviate while in the air is 15 degrees.
- The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
- The chance to shoot towards the outer reticle instead of the inner reticle increases by 12% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
- This means that it takes 3 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 9 frames after the player stops shooting.
- Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
- Ink droplets occur every 50 units.
- The frequency at which ink drips from a shot occurs at a rate of 3 droplets per shot.
- There are a total of 5 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 21 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 18.5 units.
- All other ink droplets have a radius of 13.5 units.
Version history
Version | Adjustments |
---|---|
2.7.0 |
|
Quotes
Sheldon's Introduction
The .52 Gal Deco is a standard .52 Gal with a little extra flair added by pro designers!
Its stats aren't any different, but it does come with Seekers to open up new battle tactics. And with the Inkstrike as its special, this set allows you to really dominate the battlefield!
(NA)[a] |
“ | A bedazzled .52 Gal shooter. Your opponents may laugh at you...until you run them down with Seekers and the almighty Inkstrike. | ” | — In-Game Description (NA)[a]
|
“ | A rhinestone-encrusted .52 Gal. Your opponents will have little time to admire it as you run them down with Seekers and assail them with the Inkstrike. | ” | — In-Game Description (EU/OC)[b]
|
“ | Same as the .52 Gal, but the loadout grants you more mobility with Seekers and greater offensive capability with Inkstrike. This loadout is great for Splat Zones-- use Inkstrike from a distance to contest Splat Zones. Use the Special Charge Up ability in place of Run Speed Up, as Seekers already give the .52 Gal Deco plenty of room to navigate a Stage quickly. | ” | — Splatoon Prima Guide
|
“ | The .52 Gal Deco looks so fresh Inklings apparently mistake it for a guitar. Interesting. | ” | — SplatoonUK[2]
|
- Notes
Gallery
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Promotional image
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Promotional image of an Inkling girl holding the .52 Gal Deco.
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Official art of an Inkling holding the .52 Gal Deco.
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SplatNet icon
Demonstration
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Curling Bomb |
Special | Sting Ray |
Special points | 190p |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 22 |
Cost | 12,700 |
Added in | 20 January 2018 |
Specifications | |
Base damage | 52 |
Ink consumption | 1.3% |
Other variants | .52 Gal Kensa .52 Gal |
The .52 Gal Deco was released on 20 January 2018 at 02:00 UTC.[3] It comes with the sub Curling Bombs and special Sting Ray.
Data
- The .52 Gal Deco is a middleweight weapon.
- The matchmaking range is 133. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption of 1.3% and ink tank capacity of 100% allows players to fire 76 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
- When firing from swim form, the first shot takes 11 frames to come out.
- The interval between firing and when the player is able to enter swim form or use a sub weapon is 3 frames.
- When firing continuously, it shoots a bullet every 9 frames (6.67 shots per second).
- When firing while moving, the player's movement speed is set to 0.6 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 52.
- If a shot is in the air for more than 11 frames after being fired, it loses 1.375 damage per frame until it reaches 30 damage at frame 27.
- The bullet hitbox has a radius of 2 units.
- The angle its shots can deviate while on the ground is 6 degrees.
- The angle its shots can deviate while in the air is 12 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The .52 Gal Deco starts off having a 2% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 3% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 8 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 9 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1.5% per frame, if the chance is not already at the minimum, meaning that it takes 25 frames to reach maximum accuracy. (35 after shooting while jumping.)
- Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
- After that, the shot's velocity is set to 18.472 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 55 units.
- The frequency at which ink drips from a shot occurs at a rate of 2.4 droplets per shot.
- There are a total of 5 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 19.7 units, and a width of 13 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.45 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 20 units.
- All other ink droplets have a radius of 13 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
- If no ink droplets have occurred within 11 units of the player for 2 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.
Version history
Version | Adjustments |
---|---|
Base game |
|
2.3.0 |
|
4.0.0 |
|
4.2.0 |
|
4.4.0 |
|
4.5.0 |
|
4.6.0 |
|
4.7.0 |
|
4.9.0 |
|
5.0.0 |
|
5.2.0 |
|
5.3.0 |
|
5.4.0 |
|
5.5.0 |
|
Quotes
Sheldon's Introduction
The .52 Gal Deco is a standard .52 Gal with a little extra flair added by pro designers! This set comes with Curling Bombs to quickly close in on opponents or smoke them out with a well-placed wall bounce! And for those opponents that try to keep their distance, make 'em pay with the Sting Ray! I'd recommend this for savage players born without a self-preservation instinct! |
Gallery
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Promotional image
-
-
Demonstration
Splatoon 3
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Curling Bomb |
Special | Splattercolor Screen |
Special points | 190p |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 14 |
Added in | Fresh Season 2024 |
Specifications | |
Base damage | 52 |
Other variant | .52 Gal |
The .52 Gal Deco returns in Splatoon 3 with a slightly updated design. This weapon was added in the Fresh Season 2024 update. Its kit comes with the Curling Bomb and the Splattercolor Screen.
Data
- The .52 Gal Deco is a middleweight weapon.
- The matchmaking range is 13.3. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption is 1.3% per shot, allowing the user to fire for 11.54 seconds on a full ink tank.
- When firing continuously, it shoots a bullet every 9 frames (6.67 shots per second).
- When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 11 frames to come out.
- The interval between firing the weapon and being able to enter swim form or use a sub weapon is 3 frames.
- When firing while moving, the player's movement speed is set to 0.06 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 52 and minimum damage of 30.
- If a shot is in the air for more than 11 frames after being fired, it will lose about 1.38 damage every frame until it reaches 30 damage at frame 27.
- The bullet hitbox for collisions with players has a radius of 0.2 units.
- The bullet hitbox for collisions with the environment has a radius of 0.2 units.
- The angle its shots can deviate while on the ground is 6 degrees.
- The angle its shots can deviate while in the air is 12 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The weapon starts off having a 2% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 3% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 8 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 9 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1.5% per frame, if the chance is not already at the minimum, meaning that it takes 25 frames to reach maximum accuracy. (35 after shooting while jumping.)
- Shots initially travel straight at a rate of 2.2 units per frame for 4 frames. Shots travel straight for 8.8 distance units.
- After that, the shot's velocity is set to 1.8472 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
- The effective range is about 11.94 units.
- This number may vary at different firing angles.
Quotes
Sheldon's Introduction
The .52 Gal Deco is a standard .52 Gal with a little extra flair added by pro designers! |
Badges
- Main article: Badge#Weapon Freshness badges
Reaching certain Freshness levels with the .52 Gal Deco will reward the player with special badges that they can use on their Splashtag.
.52 Gal Deco badges | ||
---|---|---|
4★ .52 Gal Deco User | ||
5★ .52 Gal Deco User |
Gallery
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Promotional render
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2D Icon.
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The Tableturf card icon of the .52 Gal Deco.
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Model of the .52 Gal Deco rotating (link to file)
Strategy
For competitive tips about the .52 Gal Deco
View the strategy page. |
Trivia
- The Wandercrust reward for Ammo Knights (Inkopolis) features a .52 Gal Deco icon, which sports the design from previous games.
Etymology
.52 Gal Deco is short for .52 Gallon with the suffix Deco, short for either Decorated or Decoration. Deco may also refer to Art Deco. "Gal" is also a play on Cal, the short form of Caliber, a term commonly used when describing the diameter of bullets for firearms. The suffix Deco is also used to differentiate it from the .52 Gal. This trait is shared among the other alternate sets of the Deco brand.
.52ガロンデコ .52 garon deko has the same origin as the English name, but without Gallon shortened to Gal. Like the English name, Deco is also used to differentiate it from the .52 Gal.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | .52ガロンデコ .52 garon deko |
.52 Gallon Deco |
Dutch | .52 Kaliter Deco | .52 Gal Deco |
French | Calibre 2000 chic | Chic Caliber 2000 |
German | .52 Gallon Deko | .52 Gallon Deco |
Italian | Calibro 2000 DX | Caliber 2000 Deluxe |
Russian | Струевик .52 «Деко» Struyevik .52 «Deko» |
Jet stream .52 «Deco» |
Spanish (NOA) | Salpicadora 2000 chic | Chic Splasher 2000 |
Spanish (NOE) | Salpicadora 2000 DX | Splasher 2000 DX |
Internal names
Internal name | Meaning |
---|---|
Shooter_Gravity_01[7] | Shooter is the prefix for all shooter weapons, gravity refers to the slow fire rate, 01 denotes this is the weapon's first alternate kit |
References
- ↑ Splatoon - NormalShotGravity.params
- ↑ SplatoonUK
- ↑ @SplatoonJP on Twitter
- ↑ Splatoon 2 - Parameter Database
- ↑ Splatoon 2 - Weapon and Gear Database
- ↑ Splatoon 3 - Parameter Database
- ↑ Leanny on GitHub