.52 Gal Deco

From Inkipedia, the Splatoon wiki

The .52 Gal Deco is a main weapon in the Splatoon series. It is a bedazzled version of the .52 Gal with Deco branding and a different sub and special weapon.

Appearance

The .52 Gal Deco is similar in appearance to the .52 Gal. However, the .52 Gal Deco has pink and white rhinestones covering the barrel, stock, and part of the water jug.

Splatoon

Retired.
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.52 Gal Deco

.52 Gal Deco

Basic information
Category Main
Class Shooter
Sub Seeker
Special Inkstrike
Special points
Special depletion Special gauge 40%
Range
50 / 100
Damage
70 / 100
Impact
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 11
Cost Cash 4,500
Requirement
Added in Initial Release (1.0.0)
Specifications
Weight
Base damage 52
Base duration
Ink consumption 1.2%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant .52 Gal .52 Gal

The .52 Gal Deco is in a set with the Seeker and Inkstrike.

Data

  • The .52 Gal Deco is a middleweight weapon.
  • Each shot consumes 1.2% of the ink tank capacity.
    • This allows players to fire 83 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When firing continuously, it shoots a bullet every 9 frames (6.67 shots per second).
  • When firing while moving, the player's movement speed is set to 0.6 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 52.
  • Shots travel straight for 4 frames. After that, they may lose damage. A shot will lose damage until it reaches 26 damage at frame 15.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 15 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 12% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
    • This means that it takes 3 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 9 frames after the player stops shooting.
  • Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
  • Ink droplets occur every 50 units.
  • The frequency at which ink drips from a shot occurs at a rate of 3 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 21 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18.5 units.
  • All other ink droplets have a radius of 13.5 units.

[1]

Version history

Version Adjustments
2.7.0
  • Special gauge loss: 50% → as low as 40%.

Quotes

Sheldon's Introduction

The .52 Gal Deco is a standard .52 Gal with a little extra flair added by pro designers! Its stats aren't any different, but it does come with Seekers to open up new battle tactics. And with the Inkstrike as its special, this set allows you to really dominate the battlefield! (NA)[a]

A bedazzled .52 Gal shooter. Your opponents may laugh at you...until you run them down with Seekers and the almighty Inkstrike.
— In-Game Description (NA)[a]
A rhinestone-encrusted .52 Gal. Your opponents will have little time to admire it as you run them down with Seekers and assail them with the Inkstrike.
— In-Game Description (EU/OC)[b]
Same as the .52 Gal, but the loadout grants you more mobility with Seekers and greater offensive capability with Inkstrike. This loadout is great for Splat Zones-- use Inkstrike from a distance to contest Splat Zones. Use the Special Charge Up ability in place of Run Speed Up, as Seekers already give the .52 Gal Deco plenty of room to navigate a Stage quickly.
— Splatoon Prima Guide
The .52 Gal Deco looks so fresh Inklings apparently mistake it for a guitar. Interesting.
— SplatoonUK[2]
Notes
  1. 1.0 1.1 North America
  2. Europe and Oceania

Gallery

Demonstration

Splatoon 2

.52 Gal Deco
Basic information
Category Main
Class Shooter
Sub Curling Bomb
Special Sting Ray
Special points 190p
Special depletion
Range
55 / 100
Damage
75 / 100
Impact
Fire rate
25 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 22
Cost Cash 12,700
Requirement
Added in 20 January 2018
Specifications
Weight
Base damage 52
Base duration
Ink consumption 1.3%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants .52 Gal .52 Gal
Kensa .52 Gal Kensa .52 Gal

The .52 Gal Deco was released on 20 January 2018 at 02:00 UTC.[3] It comes with the sub Curling Bombs and special Sting Ray.

Data

  • The .52 Gal Deco is a middleweight weapon.
  • The matchmaking range is 133. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 1.3% and ink tank capacity of 100% allows players to fire 76 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from swim form, the first shot takes 11 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 3 frames.
  • When firing continuously, it shoots a bullet every 9 frames (6.67 shots per second).
  • When firing while moving, the player's movement speed is set to 0.6 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 52.
  • If a shot is in the air for more than 11 frames after being fired, it loses 1.375 damage per frame until it reaches 30 damage at frame 27.
  • The bullet hitbox has a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The .52 Gal Deco starts off having a 2% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 3% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 8 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 9 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1.5% per frame, if the chance is not already at the minimum, meaning that it takes 25 frames to reach maximum accuracy. (35 after shooting while jumping.)
  • Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
    • After that, the shot's velocity is set to 18.472 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 55 units.
  • The frequency at which ink drips from a shot occurs at a rate of 2.4 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.7 units, and a width of 13 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.45 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 20 units.
  • All other ink droplets have a radius of 13 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 11 units of the player for 2 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

[4][5]

Version history

Version Adjustments
Base game
  • Increased firing range by roughly 6% while not changing the range at which each shot deals more than 50 damage.
    • Bullet velocity after flying straight: 14.495 units → 18.472 units.
      • Total range: 116.99 units → 124.944 units.
  • Angle of shot deviation while jumping: 15 degrees → 12 degrees.
  • Increase in chance to shoot towards the outer reticle per shot: 12% → 6%.
    • Frames in the air before a bullet's damage starts decreasing: 9 → 7.
    • Frames in the air where a bullet reaches minimum damage: 25 → 23.
  • Ink consumption: 1.2% → 1.3%.
  • Droplet rate: 3 → 2.4.
  • Distance between ink droplets: 50 → 55 units.
  • Radius of ink droplets near the player: 21 → 19.7 units.
  • Radius of ink droplets far from the player: 18.5 → 16.5 units.
  • Radius of standard ink droplets: 13.5 → 13 units.
2.3.0
  • Increased the accuracy of the first shot and extended the time that it takes to reach minimum accuracy when continuing to shoot.
    • Minimum frequency at which bullets shoot towards the outer reticle: 6% → 2%.
    • Increase in chance to shoot towards the outer reticle per shot: 6% → 4%.
      • Shots required to reach maximum frequency: 4 → 6.
4.0.0
  • Extended distance at which max damage can be dealt by roughly 14%, without changing firing distance.
    • Frames in the air before a bullet's damage starts decreasing: 6 → 11.
    • Frames in the air where a bullet reaches minimum damage: 22 → 27.
4.2.0
  • Reduce the interval between firing and becoming a squid or using a sub weapon by 3/60 of a second: 6 frames → 3 frames.
4.4.0
  • Reduced the time to shoot from squid form by 1/60 of a second: 13 frames → 12 frames.
4.5.0
  • Increased damage dealt to opponent Splat Brellas by roughly 21%: 0.7 multiplier → 0.85 multiplier.
  • Increased damage dealt to opponent Splash Walls by roughly 10%: 1 multiplier → 1.1 multiplier
  • Reduced the time to shoot from squid form by 1/60 of a second: 12 frames → 11 frames.
4.6.0
  • Minimum damage: 26 → 30.
4.7.0
  • When equipped, the Main Power Up gear ability will now also lessen shot spread variance when firing while on the ground, in addition to the benefits it previously provided.
4.9.0
  • Increased radius of ink coverage around feet when firing by roughly 4%: 1.4 → 1.45.
5.0.0
  • Increased damage dealt to the Booyah Bomb armor by roughly 17%: 0.6 multiplier → 0.7 multiplier.
5.2.0
  • Increased the likelihood the turf around the player's feet will be inked when firing: 2 → 0.
5.3.0
  • Extended the amount of time when firing continuously until shot spread reaches its max: 6 shots → 8 shots.
  • Reduced the amount of time it takes for shot spread to return to normal: 55 frames → 25 frames.
    • Most Shooter-type weapons will have increased shot spread when continuously firing.
    • When the player stops firing, the shot spread gradually returns to normal, but with this fix, the amount of time it takes to return has been reduced.
5.4.0
  • Increased the radius of ink that lands when shooting far away by roughly 27%: 16.5 units → 21 units.
5.5.0
  • Reduced the radius of turf inked when a shot lands far away by roughly 5%: 21 units → 20 units.

Quotes

Sheldon's Introduction

The .52 Gal Deco is a standard .52 Gal with a little extra flair added by pro designers! This set comes with Curling Bombs to quickly close in on opponents or smoke them out with a well-placed wall bounce! And for those opponents that try to keep their distance, make 'em pay with the Sting Ray! I'd recommend this for savage players born without a self-preservation instinct!

Gallery

Demonstration

Splatoon 3

.52 Gal Deco

.52 Gal Deco

Basic information
Category Main
Class Shooter
Sub Curling Bomb
Special Splattercolor Screen
Special points 190p
Special depletion
Range
55 / 100
Damage
75 / 100
Impact
Fire rate
25 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 14
Cost
Requirement
Added in Fresh Season 2024
Specifications
Weight
Base damage 52
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant .52 Gal .52 Gal

The .52 Gal Deco returns in Splatoon 3 with a slightly updated design. This weapon was added in the Fresh Season 2024 update. Its kit comes with the Curling Bomb and the Splattercolor Screen.

Data

  • The .52 Gal Deco is a middleweight weapon.
  • The matchmaking range is 13.3. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption is 1.3% per shot, allowing the user to fire for 11.54 seconds on a full ink tank.
  • When firing continuously, it shoots a bullet every 9 frames (6.67 shots per second).
  • When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 11 frames to come out.
  • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 3 frames.
  • When firing while moving, the player's movement speed is set to 0.06 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 52 and minimum damage of 30.
  • If a shot is in the air for more than 11 frames after being fired, it will lose about 1.38 damage every frame until it reaches 30 damage at frame 27.
  • The bullet hitbox for collisions with players has a radius of 0.2 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The weapon starts off having a 2% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 3% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 8 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 9 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1.5% per frame, if the chance is not already at the minimum, meaning that it takes 25 frames to reach maximum accuracy. (35 after shooting while jumping.)
  • Shots initially travel straight at a rate of 2.2 units per frame for 4 frames. Shots travel straight for 8.8 distance units.
    • After that, the shot's velocity is set to 1.8472 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The effective range is about 11.94 units.
    • This number may vary at different firing angles.

[6]

Quotes

Sheldon's Introduction

The .52 Gal Deco is a standard .52 Gal with a little extra flair added by pro designers!
Same high attack power and low fire rate as the base model. If you're going to take this baby into a fight, I suggest ending it quick.
They zhuzhed it up a bit with a Curling Bomb to get you from point A to point B and a Splattercolor Screen to send foes scattering. It's a two-step recipe for ambushes!
I recommend this weapon to fearless players who want to run rampant and sow discord on the front lines of a chaotic battlefield!

Badges

Main article: Badge#Weapon Freshness badges

Reaching certain Freshness levels with the .52 Gal Deco will reward the player with special badges that they can use on their Splashtag.

.52 Gal Deco badges
4★ .52 Gal Deco User
5★ .52 Gal Deco User

Gallery

Strategy

For competitive tips about the .52 Gal Deco

Click to view the strategy for .52 Gal Deco. View the strategy page.

Trivia

Etymology

.52 Gal Deco is short for .52 Gallon with the suffix Deco, short for either Decorated or Decoration. Deco may also refer to Art Deco. "Gal" is also a play on Cal, the short form of Caliber, a term commonly used when describing the diameter of bullets for firearms. The suffix Deco is also used to differentiate it from the .52 Gal. This trait is shared among the other alternate sets of the Deco brand.

.52ガロンデコ .52 garon deko has the same origin as the English name, but without Gallon shortened to Gal. Like the English name, Deco is also used to differentiate it from the .52 Gal.

Names in other languages

Language Name Meaning
Japan Japanese .52ガロンデコ
.52 garon deko
.52 Gallon Deco
Netherlands Dutch .52 Kaliter Deco .52 Gal Deco
CanadaFrance French Calibre 2000 chic Chic Caliber 2000
Germany German .52 Gallon Deko .52 Gallon Deco
Italy Italian Calibro 2000 DX Caliber 2000 Deluxe
Russia Russian Струевик .52 «Деко»
Struyevik .52 «Deko»
Jet stream .52 «Deco»
Mexico Spanish (NOA) Salpicadora 2000 chic Chic Splasher 2000
Spain Spanish (NOE) Salpicadora 2000 DX Splasher 2000 DX

Internal names

Internal name Meaning
Shooter_Gravity_01[7] Shooter is the prefix for all shooter weapons, gravity refers to the slow fire rate, 01 denotes this is the weapon's first alternate kit

References