Splattershot Pro

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The Splattershot Pro is a main weapon in Splatoon and Splatoon 2.

Splatoon

Splattershot Pro

Splattershot Pro

Category Main
Class Shooter
Sub S Weapon Sub Splat Bomb.png Splat Bomb
Special S Weapon Special Inkstrike.png Inkstrike
Level 10
Cost Cash 8,000
Availability
Base damage 42
Base duration
Ink consumption 1.9%
Special points
Special depletion Specdep icon.png 40%
Range
72 / 100
Damage
55 / 100
Impact
Fire rate
40 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Other variants Forge Splattershot Pro Forge Splattershot Pro
Berry Splattershot Pro Berry Splattershot Pro

More powerful than the Splattershot, it is an advanced weapon in terms of power and range, making it easy to use for more experienced players. It comes in a set with the Splat Bombs and Inkstrike.

Data

  • The Splattershot Pro is a middleweight weapon.
  • The ink consumption of 1.9% allows players to fire 52 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
    • When firing from squid or octopus form, the first shot takes 8 frames to come out.
  • When firing continuously, it has a fire rate of 8 frames between shots (7.5 shots per second).
  • When firing while moving, the player's movement speed is set to 0.5 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 3 degrees.
  • The angle its shots can deviate while in the air is 10 degrees.
  • The Splattershot Pro has a 25% chance to shoot towards the outer reticle instead of the inner reticle.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Shots initially travel at a rate of 26.3 units per frame for 5 frames, having an effective range of 131.5 units.
  • Ink droplets occur every 70 units.
  • The frequency at which ink drips from a shot occurs at a rate of 3 droplets per shot.
  • There are a total of 8 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units, and a width of 11 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 12.5 units.

Version history

Version Adjustments
2.2.0
  • Ink usage decreased by about 5%.
2.7.0
  • Initial velocity of shots increased by about 20%.
  • Range increased by about 5%.
  • Special gauge loss: 50% → as low as 40%

Quotes

Sheldont.png
Sheldon's Introduction

The Splattershot Pro was developed for more advanced users by the team behind the S Weapon Main Splattershot.png Splattershot! Unbalance your foes with S Weapon Sub Splat Bomb.png Splat Bombs and S Weapon Special Inkstrike.png Inkstrikes, and then hit them with superb range and accuracy! Its ink efficiency and fire rate aren't as good as the standard Splattershot's hence the "pro." (NA)[a]

An updated S Weapon Main Splattershot.png Splattershot developed with advanced battlers in mind. Consumes a lot of ink and has a slow rate of fire, but its range and accuracy are vastly improved.
— In-Game Description
Notes
  1. North America

Gallery

Demonstration

Splatoon 2

Splattershot Pro

Splattershot Pro

Category Main
Class Shooter
Sub S2 Weapon Sub Point Sensor.png Point Sensor
Special S2 Weapon Special Ink Storm.png Ink Storm
Level 10
Cost Cash 13,800
Availability
Base damage 42
Base duration
Ink consumption 2%
Special points 170p
Special depletion
Range
70 / 100
Damage
60 / 100
Impact
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Other variants Forge Splattershot Pro Forge Splattershot Pro
Kensa Splattershot Pro Kensa Splattershot Pro

The Splattershot Pro returns in Splatoon 2 looking identical to how it did in the first game. It comes with the Point Sensor and Ink Storm.

Gameplay and tips

The Splattershot pro is a powerful slayer weapon. Its power and accuracy, yet high ink consumption make it tailored to veteran players. It shines in Rainmaker, where pin-point accuracy is great for attacking the enemy carrier and protecting your own. In terms of shortcomings, in Turf Wars it is not a very good idea to use, as ink consumption is too high to be good at turfing. Instead, try to splat the enemy so your allies can turf more quickly.

Data

  • The Splattershot Pro is a middleweight weapon.
  • The ink consumption of 2% allows players to fire 50 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
    • When firing from squid or octopus form, the first shot takes 8 frames to come out.
  • When firing continuously, it has a fire rate of 8 frames between shots (7.5 shots per second).
  • When firing while moving, the player's movement speed is set to 0.55 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • If a shot is in the air for more than 7 frames after being fired, it loses 1.62 damage per frame until it reaches 21 damage at frame 20.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 2.7 degrees.
  • The angle its shots can deviate while in the air is 6 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Splattershot Pro starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle. Meaning that it takes 24 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • When not shooting, the chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum. Meaning that it takes 48 frames to reach maximum accuracy. (78 after shooting while jumping.)
  • Shots initially travel at a rate of 38.33333 units per frame for 3 frames, having an effective range of 114.99999 units.
    • After that, the shot's velocity is set to 22.698 units if it is not already lower than the listed value, and decreases further as it falls to the ground.
  • Ink droplets occur every 88 units.
  • The frequency at which ink drips from a shot occurs at a rate of 2 droplets per shot.
  • There are a total of 8 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 11 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
  • All other ink droplets have a radius of 12.5 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 11 units of the player for 2 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

[1]

Version history

Version Adjustments
Base game
  • Angle of shot deviation while jumping: 12 degrees → 10 degrees
  • Increase in chance to shoot towards the outer reticle per shot: 10% → 2%
  • Range decreased by about 9%.
  • Ink consumption: 1.9% → 2.0%
  • Initial bullet velocity: 26.3 units per frame → 23 units per frame
  • Total range decreased by about 12%.
  • Droplet rate: 3 → 2
  • Distance between paint droplets: 70 units → 88 units
  • Radius of paint droplets near the player: 19.2 units → 18 units
  • Radius of paint droplets far from the player: 18 units → 16 units
  • Radius of standard paint droplets: 12.5 units → 12.2 units
1.3.0
1.4.0
  • Increased shot speed by roughly 67%, while not changing shot range
    • Initial bullet velocity: 23 units per frame → 38.33333 units per frame
    • Frames bullet flies straight through the air: 5 → 3
    • Frames in the air before a bullet's damage starts decreasing: 9 → 7
    • Frames in the air where a bullet reaches minimum damage: 25 → 23
  • Decreased weapon sway when shooting on the ground by roughly 10%: 3 degrees → 2.7 degrees
  • Decreased weapon sway when shooting right after a jump by roughly 40%: 10 degrees → 6 degrees
  • Increased movement speed while shooting by roughly 10%: 0.5 units per frame → 0.55 units per frame
  • Increased radius of ink splatter caused by each shot by roughly 2%: 12.2 units → 12.5 units
4.1.0
  • Ink now more likely to land around player's feet when firing.
  • Made the ink splatter that lands closest to the player when firing more likely to land closer to the player than it did previously.
4.2.0
  • Reduce the interval between firing and when you're able to become a squid or use sub weapon by 2/60 of a second.
4.4.0
  • Reduced the time to shoot from squid form by 1/60 of a second.
4.6.0
  • Effects of Main Power Up have been reduced.
    • The number of gear powers required for damage to reach 49.9 is changed from 3.1 basic gear powers to 3.9 basic gear powers.
5.0.0
  • Decreased the benefits of the Main Power Up gear ability.
  • Changed the amount of gear ability required to reach 49.9 damage from 3.9 to 4.2 times the base gear ability.
  • Each additional gear ability is worth 0.3 the amount of the base gear ability.

Quotes

Sheldont.png
Sheldon's Introduction

The Splattershot Pro was developed for more advanced users by the team behind the S2 Weapon Main Splattershot.png Splattershot! Use the S2 Weapon Sub Point Sensor.png Point Sensor to reveal opponents, and then blast them with the incredible precision and range of the main weapon! Its fire rate and ink efficiency aren't the best, but you can cover your teammates with an S2 Weapon Special Ink Storm.png Ink Storm! I'd recommend this weapon to players who have a lot of faith in their accuracy and positioning!

Gallery

Demonstration

Trivia

Etymology

Splattershot Pro is a combination of 'splatter' (as well as 'splat') and 'shot'. It also has the shortened form of 'professional' at the end to denote it is a weapon for advanced players.

Its Japanese name, プライムシューター puraimu shūtā, means "Prime Shooter".

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese プライムシューター
puraimu shūtā
Prime Shooter
FlagNetherlands.svg Dutch Superspetter Pro Supersplatter Pro
FlagQuebec.svg French (NOA) Liquéficateur pro Liquificator Pro
FlagFrance.svg French (NOE) Liquidateur pro Liquidator Pro
FlagGermany.svg German Profi-Kleckser Pro Splodger
FlagItaly.svg Italian Splasher élite Elite Splasher
FlagRussia.svg Russian Каплестрел ПРО
Kaplestrel PRO
Splattershot Pro
FlagMexico.svg Spanish (NOA) Rociador Pro Pro Sprayer
FlagSpain.svg Spanish (NOE) Lanzatintas plus Ink Thrower Plus

References