Splattershot Pro

From Inkipedia, the Splatoon wiki
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The Splattershot Pro is a main weapon in the Splatoon series, created by Splat.

Appearance

The main part of the Splattershot Pro seems to be a large, crayon-shaped canister that changes color to match the user's ink. Over the top of this is a gray and blue mechanism that keeps the canister inserted, and around the canister are two gray straps that connect it to the weapon's frame. The back of the canister has a blue cap with a red tube. Attached to the trigger piece is a dark blue handhold that connects to the identically colored nozzle. The tip of the nozzle and trigger are red.

Splatoon

Splattershot Pro

Splattershot Pro

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Splat Bomb.png Splat Bomb
Special S Weapon Special Inkstrike.png Inkstrike
Special points
Special depletion Special gauge 40%
Range
70 / 100
Damage
55 / 100
Impact
Fire rate
40 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtain at
Level 10
Cost Cash 8,000
Requirement
Specifications
Weight
Base damage 42
Base duration
Ink consumption 1.9%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Forge Splattershot Pro Forge Splattershot Pro
Berry Splattershot Pro Berry Splattershot Pro

The Splattershot Pro is an advanced weapon in terms of power and range, making it easy to use for more experienced players. Though it boasts superior range and power when compared to the Splattershot, it is inferior to the Splattershot in turf coverage and fire rate. It comes in a set with the Splat Bombs and Inkstrike.

Data

  • The Splattershot Pro is a middleweight weapon.
  • Each shot consumes 1.9% of the ink tank capacity.
    • This allows players to fire 52 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When firing continuously, it shoots a bullet every 8 frames (7.5 shots per second).
  • When firing while moving, the player's movement speed is set to 0.5 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 42.
  • Shots travel straight for 5 frames. After that, they may lose damage. A shot will lose damage until it reaches 21 damage at frame 18.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 3 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 10% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
    • This means that it takes 3 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 8 frames after the player stops shooting.
  • Shots initially travel straight at a rate of 26.3 units per frame for 5 frames. Shots travel straight for 131.4750004 distance units.
  • Ink droplets occur every 70 units.
  • The frequency at which ink drips from a shot occurs at a rate of 3 droplets per shot.
  • There are a total of 8 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 12.5 units.

[1]

Version history

Version Adjustments
2.2.0
  • Ink usage decreased by about 5%.
2.7.0
  • Initial velocity of shots increased by about 20%.
  • Range increased by about 5%.
  • Special gauge loss: 50% → as low as 40%

Quotes

Sheldont.png
Sheldon's Introduction

The Splattershot Pro was developed for more advanced users by the team behind the Splattershot! Unbalance your foes with Splat Bombs and Inkstrikes, and then hit them with superb range and accuracy! Its ink efficiency and fire rate aren't as good as the standard Splattershot's hence the "pro."

An updated Splattershot developed with advanced battlers in mind. Consumes a lot of ink and has a slow rate of fire, but its range and accuracy are vastly improved.
— In-Game Description

Gallery

Demonstration

Splatoon 2

Splattershot Pro
S2 Weapon Main Splattershot Pro.png
Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Point Sensor.png Point Sensor
Special S2 Weapon Special Ink Storm.png Ink Storm
Special points 170p
Special depletion
Range
70 / 100
Damage
60 / 100
Impact
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtain at
Level 10
Cost Cash 13,800
Requirement
Specifications
Weight
Base damage 42
Base duration
Ink consumption 2%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Forge Splattershot Pro Forge Splattershot Pro
Kensa Splattershot Pro Kensa Splattershot Pro

The Splattershot Pro returns in Splatoon 2 looking identical to how it did in the first game. It comes with the Point Sensor and Ink Storm.

It appears in one Octo Expansion station:

Data

  • The Splattershot Pro is a middleweight weapon.
  • The matchmaking range is 170. Splatoon 2 matchmaking looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 2% and ink tank capacity of 100% allows players to fire 50 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from squid or octopus form, the first shot takes 11 frames to come out.
  • The interval between firing and when the player is able to become a squid or use a sub weapon is 4 frames.
  • When firing continuously, it shoots a bullet every 8 frames (7.5 shots per second).
  • When firing while moving, the player's movement speed is set to 0.55 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 42.
  • If a shot is in the air for more than 7 frames after being fired, it loses 1.3125 damage per frame until it reaches 21 damage at frame 23.
  • The bullet hitbox has a radius of 2 units.
  • The angle its shots can deviate while on the ground is 2.7 degrees.
  • The angle its shots can deviate while in the air is 6 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Splattershot Pro starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 8 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 56 frames to reach maximum accuracy. (86 after shooting while jumping.)
  • Shots initially travel straight at a rate of 38.33333 units per frame for 3 frames. Shots travel straight for 114.99999 distance units.
    • After that, the shot's velocity is set to 22.698 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 88 units.
  • The frequency at which ink drips from a shot occurs at a rate of 2 droplets per shot.
  • There are a total of 6 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 8 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
  • All other ink droplets have a radius of 12.5 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

[2][3]

Version history

Version Adjustments
Base game
  • Angle of shot deviation while jumping: 12 degrees → 10 degrees
  • Increase in chance to shoot towards the outer reticle per shot: 10% → 2%
  • Ink consumption: 1.9% → 2.0%
  • Range decreased by about 9%.
    • Initial bullet velocity: 26.3 units per frame → 23 units per frame
    • Effective range: 131.5 → 115 units.
    • Total range: 176.896 → 160.396 units.
  • Droplet rate: 3 → 2
  • Distance between paint droplets: 70 units → 88 units
  • Radius of paint droplets near the player: 19.2 units → 18 units
  • Radius of paint droplets far from the player: 18 units → 16 units
  • Radius of standard paint droplets: 12.5 units → 12.2 units
1.3.0
1.4.0
  • Increased shot speed by roughly 67%, while not changing shot range
    • Initial bullet velocity: 23 units per frame → 38.33333 units per frame
    • Frames bullet flies straight through the air: 5 → 3
    • Frames in the air before a bullet's damage starts decreasing: 9 → 7
    • Frames in the air where a bullet reaches minimum damage: 25 → 23
  • Decreased weapon sway when shooting on the ground by roughly 10%: 3 degrees → 2.7 degrees
  • Decreased weapon sway when shooting right after a jump by roughly 40%: 10 degrees → 6 degrees
  • Increased movement speed while shooting by roughly 10%: 0.5 units per frame → 0.55 units per frame
  • Increased radius of ink splatter caused by each shot by roughly 2%: 12.2 units → 12.5 units
4.1.0
  • Ink now more likely to land around player's feet when firing.
  • Made the ink splatter that lands closest to the player when firing more likely to land closer to the player than it did previously.
4.2.0
  • Reduce the interval between firing and when you're able to become a squid or use sub weapon by 2/60 of a second.
4.4.0
  • Reduced the time to shoot from squid form by 1/60 of a second.
4.6.0
  • Effects of Main Power Up have been reduced.
    • The number of gear powers required for damage to reach 49.9 is changed from 3.1 basic gear powers to 3.9 basic gear powers.
5.0.0
  • Decreased the benefits of the Main Power Up gear ability.
  • Changed the amount of gear ability required to reach 49.9 damage from 3.9 to 4.2 times the base gear ability.
  • Each additional gear ability is worth 0.3 the amount of the base gear ability.

Quotes

Sheldont.png
Sheldon's Introduction

The Splattershot Pro was developed for more advanced users by the team behind the Splattershot! Use the Point Sensor to reveal opponents, and then blast them with the incredible precision and range of the main weapon! Its fire rate and ink efficiency aren't the best, but you can cover your teammates with an Ink Storm! I'd recommend this weapon to players who have a lot of faith in their accuracy and positioning!

Gallery

Demonstration

Splatoon 3

Splattershot Pro

Splattershot Pro

Basic information
Category Main
Class Shooter
Sub S3 Weapon Sub Angle Shooter.png Angle Shooter
Special S3 Weapon Special Crab Tank.png Crab Tank
Special points 200p
Special depletion
Range
70 / 100
Damage
60 / 100
Impact
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtain at
Level 9
Cost
Requirement
Specifications
Weight
Base damage 42
Base duration
Ink consumption ?
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Splattershot Pro was shown in the Release Date Revealed trailer. It has a new design, namely new Inkling text on its ink tank and its holders are now blue. Its kit consists of Angle Shooter and Crab Tank.

Quotes

Sheldont.png
Sheldon's Introduction

The Splattershot Pro was developed for more advanced users by the same team that brought you the Splattershot! And here's a "pro" strategy for using it - deploy the Angle Shooter to limit your opponent's movement, then take advantage of the Pro's accuracy and range to splat 'em from downtown. Of course, sometimes you just want to crush your enemies with a crustacean, and that's where the Crab Tank comes in. Putting it all together is easier said than done, but this setup is built for players who dare to dream.

Gallery

Trivia

Etymology

Splattershot Pro is a combination of 'splatter' (as well as 'splat') and 'shot'. It also has the shortened form of 'professional' at the end to denote it is a weapon for advanced players.

Its Japanese name, プライムシューター puraimu shūtā, means "Prime Shooter".

Names in other languages

Language Name Meaning
Japan Japanese プライムシューター
puraimu shūtā
Prime Shooter
Netherlands Dutch Superspetter Pro Supersplatter Pro
Canada French (NOA) Liquéficateur pro Liquificator Pro
France French (NOE) Liquidateur pro Liquidator Pro
Germany German Profi-Kleckser Pro Splodger
Italy Italian Splasher élite Elite Splasher
Russia Russian Каплестрел ПРО
Kaplestrel PRO
Dropshooter Pro
Mexico Spanish (NOA) Rociador Pro Pro Sprayer
Spain Spanish (NOE) Lanzatintas plus Ink Thrower Plus
China Chinese (Simplified) 顶尖射击枪
dǐngjiān shèjīqiāng (Mandarin)
Top Shooter
Hong Kong Chinese (Traditional) 頂尖射擊槍
dǐngjiān shèjīqiāng (Mandarin)
Top Shooter
South Korea Korean 프라임 슈터
peulaim syuteo
Same as Japanese name

References