Version 2.7.0 (Splatoon)
From Inkipedia, the Splatoon wiki
Version 2.7.0
For Splatoon
For Splatoon
Promotional image for Sheldon's Picks Vol. 1
Version 2.7.0 is a revision to Splatoon that came into effect at 02:00 UTC on 13 April 2016. It added the first eight weapons of Sheldon's Picks, first announced alongside Version 2.6.0.[1][2]
New weapons
Vol. 1 of Sheldon's Picks, a set of eight weapons:
List of new weapons in Version 2.7.0
Main | #ID | Sub | Special | Special Depletion | Level | Price | Class | Introduced
| |
---|---|---|---|---|---|---|---|---|---|
Bamboozler 14 Mk III | Burst Bomb | Inkstrike | Heavy | 20 | 9,100 | Charger |
| ||
Berry Splattershot Pro | Suction Bomb | Bomb Rush | Medium | 20 | 26,500 | Shooter |
| ||
Fresh Squiffer | Suction Bomb | Kraken | Medium | 20 | 7,200 | Charger |
| ||
Permanent Inkbrush | Splat Bomb | Kraken | Light | 20 | 8,200 | Roller |
| ||
Refurbished Mini Splatling | Burst Bomb | Bomb Rush | Light | 20 | 13,400 | Splatling |
| ||
Soda Slosher | Splat Bomb | Inkzooka | Light | 20 | 14,600 | Slosher |
| ||
Tempered Dynamo Roller | Seeker | Killer Wail | Medium | 20 | 36,800 | Roller |
| ||
Wasabi Splattershot | Splat Bomb | Inkstrike | Medium | 20 | 4,300 | Shooter |
Adjustments and fixes
Splatfests
- Changed the initial Splatfest Power value for Rank S+.
Weapons
Special gauge
Previously, on respawn, the special gauge would always be reduced by 50%, but now the reduction depends on the weapon.
The amount of reduction is shown on the equipment screen in-game.
Reduction | Weapons |
---|---|
Heavy Reduction ▼ 50% to 75% |
Tentatek Splattershot Octoshot Replica .96 Gal Deco Luna Blaster Neo Dynamo Roller Gold Dynamo Roller Splat Charger Hero Charger Replica Splatterscope |
Medium Reduction ▼ 50% to 60% |
Splattershot Jr. .52 Gal Luna Blaster Custom Blaster L-3 Nozzlenose D Carbon Roller Krak-On Splat Roller Tri-Slosher Kelp Splat Charger Kelp Splatterscope E-liter 3K Custom E-liter 3K E-liter 3K Scope Custom E-liter 3K Scope Zink Mini Splatling Heavy Splatling Deco |
Light Reduction ▲ 50% to 40% |
All other weapons |
Movement speed
Weapon | Change |
---|---|
Dynamo Roller Gold Dynamo Roller E-liter 3K Custom E-liter 3K E-liter 3K Scope Custom E-liter 3K Scope Hydra Splatling Custom Hydra Splatling |
▼ Swim speed reduced by about 10% when any of these weapons are equipped. |
Main weapons
Weapon | Change |
---|---|
Splash-o-matic Neo Splash-o-matic |
▲ Initial velocity of shots increased by about 10%. ▲ Spread reduced by about 10%. ▲ Range increased by about 10%. |
N-ZAP '85 N-ZAP '89 |
▲ The radius of the droplets that fall before the shot hits has been increased by about 7%. ▲ Intervals between the droplets that fall before the shot hits have been reduced. |
Splattershot Pro Forge Splattershot Pro |
▲ Initial velocity of shots increased by about 20%. ▲ Range increased by about 5%. |
.96 Gal .96 Gal Deco |
▼ Damage per shot reduced from 62.0 to 52.0. ▲ Spread reduced by about 11%. |
Jet Squelcher Custom Jet Squelcher |
▲ Movement speed while firing increased by about 50%. |
Carbon Roller Carbon Roller Deco |
▲ Ink consumption when flinging ink reduced by about 30%. |
Splat Charger Kelp Splat Charger Hero Charger Replica |
▼ Range when not fully charged reduced by about 20%. ▲ Range when fully charged increased by about 4%. |
Splatterscope Kelp Splatterscope |
▼ Range when not fully charged adjusted to match that of the Splat Charger. ▲ Range when fully charged increased by about 4%. |
E-liter 3K Custom E-liter 3K |
▼ Range when not fully charged reduced by about 20%. ▲ Time taken to fully charge reduced by about 6%. |
E-liter 3K Scope Custom E-liter 3K Scope |
▼ Range when not fully charged adjusted to match that of the E-liter 3K. ▲ Time taken to fully charge reduced by about 6%. |
Slosher Slosher Deco |
▲ Reduced time needed to fire by about 20%. ▲ Reduced the amount of time a player suffers reduced movement after firing a shot by about 26%. |
Hydra Splatling Custom Hydra Splatling |
▲ Increased the damage per shot when fully charged from 28.0 to 35.0. |
Sub weapons
Weapon | Change |
---|---|
Burst Bomb | ▼ Ink consumption changed from 25% to 40%. ▼ Weakened the knockback effect. ▼ Radius for dealing minimum damage reduced by 20%. ▲ Minimum damage increased from 20.0 to 25.0. ▲ Radius for dealing medium damage (35.0) increased by about 14%. ▲ Painting radius increased by about 43%. |
Ink Mine | ▲ Ink consumption reduced from 60% to 50%. ▲ An Ink Mine can be set when one has already been placed. Note: Placing the second Ink Mine will cause the first unexploded Ink Mine to disappear. |
Seeker | ▲ Painting width increased by about 38%. ▲ Movement speed increased by about 3%. |
Splash Wall | ▼ Even if the Splash Wall is used on a slope so that it hits the ground immediately, it will still take as long to activate as when it is used on flat ground. |
Special weapons
Weapon | Change |
---|---|
Inkstrike | ▲ Time needed to fire after selecting the target reduced by about 33%. |
Tracking time
The amount of time that enemy positions are exposed has been changed as follows:
Weapon | Cold Blooded | |||
---|---|---|---|---|
Before 2.7.0 | 2.7.0 | |||
Inactive | Active | Inactive | Active | |
Point Sensor | 8 | 2 | 8 | 4 |
Echolocator | 12 | 3 | 9 | 4.5 |
Haunt | 12 | 3 | 9 | 4.5 |
Times are in seconds
Stages
- Saltspray Rig: Adjustment made to prevent players from taking unintended shortcuts in all modes.
- Bluefin Depot: Fixed an issue that allowed players to move inside certain objects in Rainmaker mode.
- Flounder Heights: Adjustment made to prevent players from taking unintended shortcuts in Tower Control mode.
Fixes for issues in battles
- Fixed an issue that allowed players holding the Rainmaker to Super Jump when the server connection was particularly poor.
- Fixed an issue that occasionally prevented players from taking damage from Splash Walls if standing close enough to it when it was first activated.
- Fixed an issue in which the explosion from Suction Bombs destroyed by a Splash Wall was still capable of passing through the Splash Wall to damage players.
- Fixed an issue in which it was possible to splat opposing players with vertical Inkzooka or Rainmaker shots when they were completely concealed by solid terrain.
- Fixed an issue in which Splash Walls would not take damage when hit by an Inkzooka or Rainmaker attack.
- Fixed an issue in which players on the far side of a Splash Wall could still be splatted if the wall was hit by a shot from the Rainmaker, depending on where the Splash Wall was hit.
- Fixed an issue in which Ink Mines placed by multiple players at the same time would explode automatically, though they hadn't been placed in the opposing ink color, triggered by an opposing player, or reached their time limit.
- Fixed an issue in which players could take damage from a friendly Ink Mine, depending on their placement.
- Fixed issues in which players using the Kraken special weapon would not see a damage indicator (X mark) when attacking opponents directly, and in which players using the Kraken special weapon were not correctly followed by Seekers used by the opposing team.
Other changes
- Adjustments have been made to make for a more pleasant gaming experience.
References
- ↑ Live from Squid Research Lab — [Public Squid Announcement!] The Ver. 2.7.0 Update...
- ↑ Nintendo of America Support