Octo Shot Replica

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The Octo Shot Replica, known in Splatoon as the Octoshot Replica, is a main weapon in Splatoon and Splatoon 2.

Splatoon

Octoshot Replica

Octoshot Replica

Category Main
Class Shooter
Sub S Weapon Sub Suction Bomb.png Suction Bomb
Special S Weapon Special Inkzooka.png Inkzooka
Level 40
Cost
Availability
Base damage 35
Base duration
Ink consumption 0.9%
Special points
Special depletion Specdep icon.png 75%
Range
50 / 100
Damage
45 / 100
Impact
Fire rate
55 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Other variants Splattershot Splattershot
Tentatek Splattershot Tentatek Splattershot
Wasabi Splattershot Wasabi Splattershot
Hero Shot Replica Hero Shot Replica

The Octoshot Replica was released on 5 August 2015. The Octoshot Replica is based on the Octoshots used by Octolings, looking like a sleeker, more metallic version of the Splattershot.

It cannot be purchased and only obtained as an award from Judd for reaching Level 40. The Octoshot Replica's stats, sub weapon, and special weapon are identical to those of the Tentatek Splattershot. It generally has middling stats with no particular strengths or weaknesses. It comes with Suction Bombs and the Inkzooka. It was introduced in Version 2.0.0 with the addition of Judd's rewards.

Data

  • The Octo Shot Replica is a middleweight weapon.
  • Each shot consumes 0.9% of the ink tank capacity.
    • This allows players to fire 111 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When firing continuously, it has a fire rate of 6 frames between shots (10 shots per second).
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 35.
  • Shots travel straight for 4 frames. After that, they may lose damage. A shot will lose damage until it reaches 17.5 damage at frame 15.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 15 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
    • This means that it takes 13 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 6 frames after the player stops shooting.
  • Shots initially travel at a rate of 22 units per frame for 4 frames.
    • This gives the weapon an effective range of 88 units.
  • Ink droplets occur every 75 units.
  • The frequency at which ink drips from a shot occurs at a rate of 2 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 13 units.

[1]

Version history

Version Adjustments
2.2.0
  • Base damage: 36 → 35.
2.7.0

Quotes

A Shooter modeled after the weapon carried by Elite Octolings. Judd said he found it lying around somewhere. It seems pretty similar to the Tentatek Splattershot...
— In-Game Description(NA)[a]
Notes
  1. North America

Gallery

Demonstration

Splatoon 2

Octo Shot Replica

Octo Shot Replica

Category Main
Class Shooter
Sub S2 Weapon Sub Splat Bomb.png Splat Bomb
Special S2 Weapon Special Inkjet.png Inkjet
Level
Cost
Availability Octo Expansion Octo Expansion
Base damage 35
Base duration
Ink consumption 0.92%
Special points 200p
Special depletion
Range
50 / 100
Damage
45 / 100
Impact
Fire rate
60 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Other variants Splattershot Splattershot
Tentatek Splattershot Tentatek Splattershot
Kensa Splattershot Kensa Splattershot
Hero Shot Replica Hero Shot Replica

The Octo Shot Replica comes with Splat Bombs and Inkjet. The Octo Shot Replica's stats, sub weapon, and special weapon are identical to those of the Tentatek Splattershot. It was released in Version 3.1.0 with the release of the Octo Expansion and can be played in multiplayer after beating the main story of it.

Data

  • The Octo Shot Replica is a middleweight weapon.
  • The ink consumption of 0.92% and ink tank capacity of 100% allows players to fire 108 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from squid or octopus form, the first shot takes 11 frames to come out.
  • The interval between firing and when the player is able to become a squid or use a sub weapon is 4 frames.
  • When firing continuously, it has a fire rate of 6 frames between shots (10 shots per second).
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 35.
  • If a shot is in the air for more than 8 frames after being fired, it loses 1.09375 damage per frame until it reaches 17.5 damage at frame 24.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Octo Shot Replica starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 6 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1.5% per frame, if the chance is not already at the minimum, meaning that it takes 22 frames to reach maximum accuracy. (32 after shooting while jumping.)
  • Shots initially travel at a rate of 22 units per frame for 4 frames, having an effective range of 88 units.
    • After that, the shot's velocity is set to 14.495 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 92 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.5 droplets per shot.
  • There are a total of 6 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 12 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
  • All other ink droplets have a radius of 12.8 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

[2]

Version history

Version Adjustments
Base game
  • Angle of shot deviation while jumping: 15 degrees → 12 degrees.
  • Number of droplet patterns: 5 → 6.
  • Increase in chance to shoot towards the outer reticle per shot: 2% → 1%.
  • Ink consumption: 0.9% → 1%.
  • Droplet rate: 2 → 1.5.
  • Distance between droplets: 75 units → 92 units.
  • Radius of paint droplets near the player: 19.2 units → 18 units.
  • Far droplet paint radius: 18 units → 16 units.
  • Droplet paint radius: 13 units → 12.8 units.
4.2.0
  • Reduce the interval between firing and when you're able to become a squid or use sub weapon by 2/60 of a second.
4.4.0
  • Reduced the time to shoot from squid form by 1/60 of a second.
4.7.0
  • When equipped, the Main Power Up gear ability will now also lessen shot spread variance when firing while on the ground, in addition to the benefits it previously provided.
5.0.0
  • Increased damage dealt to the Booyah Bomb armor by roughly 17%.
5.1.0
  • Decreased ink consumption by roughly 8%.
  • Points to fill special gauge: 210 → 200.
5.3.0
  • Reduced the amount of time it takes for shot spread (which is the gradual distance shots spread away from the target when firing continuously) to return to normal: 54 frames → 22 frames.
    • Most Shooter-type weapons will have increased shot spread when continuously firing.
    • When the player stops firing, the shot spread gradually returns to normal, but with this fix, the amount of time it takes to return has been reduced.

Gallery

Demonstration

Strategy

For competitive tips about the Octo Shot Replica

Click to view the strategy for Octo Shot Replica. View the strategy page.

Trivia

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese オクタシューター レプリカ
Okutashūtā Repurika
Octoshooter Replica
FlagQuebec.svg French (NOA) Liquéfi. octarien (rép.)
FlagFrance.svg French (NOE) Lanceur Octaling (réplique) Octoling Shooter (replica)
FlagGermany.svg German Oktowaffe Replik Octo Weapon Replica
FlagItaly.svg Italian Octosplasher replica Octosplasher replica
FlagRussia.svg Russian Осьмострел (клон)
Os'mostrel (klon)
Octoshot (clone)
FlagMexico.svg Spanish (NOA) Pistola octariana réplica Octarian gun replica
FlagSpain.svg Spanish (NOE) Pistola octariana (réplica) Octarian gun (replica)

References

  1. Splatoon - NormalShotNormal.params
  2. Splatoon 2 - Parameter Database