Sploosh-o-matic 7

From Inkipedia, the Splatoon wiki

The Sploosh-o-matic 7 is a main weapon in Splatoon and Splatoon 2. It is a Sploosh-o-matic with a pink color scheme.

Appearance

The Sploosh-o-matic 7 shares its overall design with the Sploosh-o-matic. However, pink parts replace the normal dull bronze parts, and the pressure gauge is replaced by a more mechanical dark gray screen with two red letters on it. The handlebars on the nozzle are twisted slightly.

Splatoon

Retired.
This section describes content that may be partly or wholly inaccessible due to its removal or the discontinuation of online services.
Sploosh-o-matic 7

Sploosh-o-matic 7

Basic information
Category Main
Class Shooter
Sub Splat Bomb
Special Inkzooka
Special points
Special depletion Special gauge 40%
Range
15 / 100
Damage
55 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 20
Cost Cash 16,400
Requirement
Added in 2.8.0
Specifications
Weight
Base damage 38
Base duration
Ink consumption 0.7%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Sploosh-o-matic Sploosh-o-matic
Neo Sploosh-o-matic Neo Sploosh-o-matic

The Sploosh-o-matic 7 was released on 8 June 2016 as part of Sheldon's Picks Volume 2. This weapon is a fast-firing, low-accuracy shooter. It has a steampunk-style look, similar to its cousin, the Sploosh-o-matic. Due to its high attack power, it excels in short-range combat. The Sploosh-o-matic 7 comes in a set with Splat Bombs and the Inkzooka.

Data

  • The Sploosh-o-matic 7 is a middleweight weapon.
  • Each shot consumes 0.7% of the ink tank capacity.
    • This allows players to fire 142 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 38.
  • Shots travel straight for 2 frames. After that, they may lose damage. A shot will lose damage until it reaches 19 damage at frame 15.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 12 degrees.
  • The angle its shots can deviate while in the air is 18 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 10% per shot, and maximizes at a 40% chance to shoot towards the outer reticle.
    • This means that it takes 4 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 5 frames after the player stops shooting.
  • Shots initially travel straight at a rate of 20 units per frame for 2 frames. Shots travel straight for 40 distance units.
  • Ink droplets occur every 55 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.5 droplets per shot.
  • There are a total of 4 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 24 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 19 units.
  • All other ink droplets have a radius of 12 units.

[1]

Quotes

Sheldon's Introduction

The Sploosh-o-matic 7 retains the stats of the original model while adding more strategic options. Splat Bombs combined with an Inkzooka enable you to pressure opponents at both middle and long range. In fact, this weapon has so many uses, I bet it could even make your bed or do your laundry! (Not a guarantee.)

A Sploosh-o-matic remodeled by Sheldon. The short-range main has been bolstered by mid- and long-range sub and special weapons, allowing you to fight effectively at any distance.
— In-Game Description(NA)[a]
The Sploosh-o-matic 7 retains the stats of the original model while adding more strategic options. The short-range main has been bolstered by mid- and long-range sub and special weapons, allowing you to fight effectively at any distance.
Notes
  1. North America

Gallery

Demonstration

Splatoon 2

Sploosh-o-matic 7
Basic information
Category Main
Class Shooter
Sub Splat Bomb
Special Ultra Stamp
Special points 180p
Special depletion
Range
12 / 100
Damage
52 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 23
Cost Cash 14,600
Requirement
Added in 4.6.0
Specifications
Weight
Base damage 38
Base duration
Ink consumption 0.8%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Sploosh-o-matic Sploosh-o-matic
Neo Sploosh-o-matic Neo Sploosh-o-matic

The Sploosh-o-matic 7 returns in Splatoon 2. It was released on 3 April 2019 at 01:00 UTC as part of version 4.6.0.[3]. It comes with Splat Bombs and the Ultra Stamp.

Data

  • The Sploosh-o-matic 7 is a lightweight weapon.
  • The matchmaking range is 80. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 0.8% and ink tank capacity of 100% allows players to fire 125 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from swim form, the first shot takes 10 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 2 frames.
  • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
  • When firing while moving, the player's movement speed is set to 0.8 units per frame.
  • After firing, there is a 15 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 38.
  • If a shot is in the air for more than 6 frames after being fired, it loses 1.1875 damage per frame until it reaches 19 damage at frame 22.
  • The bullet hitbox has a radius of 2 units.
  • The angle its shots can deviate while on the ground is 12 degrees.
  • The angle its shots can deviate while in the air is 18 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Sploosh-o-matic 7 starts off having a 4% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 2% per shot, and maximizes at a 40% chance to shoot towards the outer reticle, meaning that it takes 18 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 41 frames to reach maximum accuracy.
  • Shots initially travel straight at a rate of 20 units per frame for 2 frames. Shots travel straight for 40 distance units.
    • After that, the shot's velocity is set to 17.82 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 60 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.4 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 20 units of the player have a radius of 24 units, and a width of 11.5 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 17 units.
  • All other ink droplets have a radius of 12 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

[4][5]

Version history

Version Adjustments
4.9.0
5.0.0
  • Increased damage dealt to the Booyah Bomb armor by 17%.

Quotes

Sheldon's Introduction

The Sploosh-o-matic 7 keeps all the functionality of the original while also enabling a wide range of splatting styles! Splat Bombs will help you keep mid-range enemies at bay, while the Ultra Stamp will make nearby foes flee in terror! Are you the type to master seven styles of tactics, then use them in life AND on the battlefield? Then this set's for you!

Gallery

Demonstration

Strategy

For competitive tips about the Sploosh-o-matic 7

Click to view the strategy for Sploosh-o-matic 7. View the strategy page.

Names in other languages

Language Name Meaning
Japan Japanese ボールドマーカー7
Bōrudo Mākā Sebun
Bold Marker Seven
Netherlands Dutch Spettertuit 7 Sploosh-o-matic 7
CanadaFrance French Marqueur lourd 7 Heavy Marker 7
Germany German Disperser 7 Disperser 7
Italy Italian Marker multi Multi Marker
Russia Russian Плюхотрон-7
Plyukhotron-7
Splatotron-7
Mexico Spanish (NOA) Marcador grueso 7 Thick marker 7
Spain Spanish (NOE) Marcador versátil Versatile marker

References