Blaster

From Inkipedia, the Splatoon wiki
Jump to navigation Jump to search
This article is about the weapon. For the type of shooter, see shooter.

The Blaster is a main weapon in Splatoon and Splatoon 2.

The weapon shoots special ink rounds that burst like fireworks after traveling a certain distance. These bursts can deal damage in a wide area, allowing its user to attack opponents hiding behind obstacles and around corners. The explosive round does enough damage to splat opponents with only one direct hit or two indirect hits. The firing rate is faster than the Range Blaster, and slower than the Luna Blaster.

The weapon's appearance is based on the idea of a "hot rod", or custom, car. The rear of the weapon is a spray can, the kind of spray can that would be used to custom-paint a car. The middle of the weapon exposes the internals of the weapon as if to make it easier for the owner to tweak and maintain any custom parts inside. The exposed spring resembles the coil springs in car suspensions. The front of the weapon features a flame design characteristic of custom-painted cars, which is painted on an object that resembles a muffler. The weapon even has the word "custom" in the title of its variant, the Custom Blaster.

Splatoon

Blaster

Blaster

Category Main
Class Shooter
Sub S Weapon Sub Disruptor.png Disruptor
Special S Weapon Special Killer Wail.png Killer Wail
Level 9
Cost Cash 3,500
Availability
Base damage 50–80 (Splash)
125 (Direct hit)
Base duration
Ink consumption 8%
Special points
Special depletion Specdep icon.png 40%
Range
25 / 100
Damage
Impact
70 / 100
Fire rate
20 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Other variant Custom Blaster Custom Blaster

The Blaster comes in a set with the Disruptors and Killer Wail. The weapon consumes 8% of the ink tank's capacity with each shot, and the ink tank refills 1.67% of its capacity between each shot, allowing for 15 shots to be fired before needing to refill on ink.

Data

  • The Blaster is a middleweight weapon.
  • Each shot consumes 8% of the ink tank capacity.
    • This allows players to fire 12 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When firing continuously, it has a fire rate of 50 frames between shots (1.2 shots per second).
  • When firing while moving, the player's movement speed is set to 0.45 units per frame.
  • After firing, there is a 40 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 125.
  • Shots travel straight for 9 frames.
  • Shots have a radius of 2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 10 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Shots initially travel at a rate of 9.4 units per frame for 9 frames.
    • This gives the weapon an effective range of 84.6 units.
  • Ink droplets occur every 11 units.
  • The frequency at which ink drips from a shot occurs at a rate of 9 droplets per shot.
  • There are a total of 1 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 13.5 units.
  • The shot explodes 13 frames after being fired.
  • The far damage radius of the explosion is 37.5 units.
  • When the shot explodes on the ground or wall, the far damage radius is 18.75 units.
  • The near damage radius of the explosion is 10 units.
  • Damage from the explosion scales from 50 at the far damage radius to 80 at the near damage radius.
  • When the shot explodes on the ground or wall, the damage scales from 25 at the far damage radius to 40 at the near damage radius.
  • When the shot explodes in the air, it creates a splash of paint with a radius of 34 units.
  • The wall impact painting radius is 20 units.

[1]

Version history

Version Adjustments
2.2.0
  • Blast wave maximum damage: 125.0 → 80.0 (99.9[2] with Damage Up)
2.7.0
  • Special gauge loss: 50% → as low as 40%

Quotes

Sheldont.png
Sheldon's Introduction

The Blaster fires ink shots that explode a short while after they've been shot. It's specialised in offense! Rapid fire and range aren't its strong points, but the powerful shots can damage anyone within their blast! Use the included S Weapon Sub Disruptor.png Disruptors to disable your foes before you take them down. Great for coolheaded fighters!(NA)[a]

Sheldont.png
Sheldon's Introduction

The Blaster fires ink shots that explode a short while after they've been shot. It's specialised for offence! Rapid fire and range aren't its strong points, but the powerful shots can damage anyone within their blast! Use the included S Weapon Sub Disruptor.png Disruptors to disable your foes before you take them down. Great for cool-headed fighters!(EU/OC)[b]

Fires a special ink shot that explodes in mid-air. This explosion can be used to attack a wide area.
— In-Game Description(NA)[a]
Fires a special ink shot that explodes in mid-air. This explosion can be used to attack a wide area at once.
— In-Game Description(EU/OC)[b]
We’ve just confirmed that this weapon is called a Blaster. It shoots special ink rounds that burst like fireworks once they’ve traveled a certain distance! Apparently these bursts can deal damage in a pretty wide area, so this weapon is great for exposing hidden foes.
Notes
  1. 1.0 1.1 North America
  2. 2.0 2.1 Europe and Oceania

Gallery

Demonstration

Splatoon 2

Blaster

Blaster

Category Main
Class Shooter
Sub S2 Weapon Sub Toxic Mist.png Toxic Mist
Special S2 Weapon Special Splashdown.png Splashdown
Level 5
Cost Cash 3,000
Availability
Base damage 50–70 (Splash)
125 (Direct hit)
Base duration
Ink consumption 10%
Special points 170p
Special depletion
Range
27 / 100
Damage
Impact
70 / 100
Fire rate
20 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Other variants Custom Blaster Custom Blaster
Hero Blaster Replica Hero Blaster Replica

The Blaster returns in Splatoon 2 with the same appearance and slightly changed performance. It comes with the Toxic Mist and Splashdown. The weapon consumes 10% of the ink tank's capacity with each shot, allowing for 10 shots to be fired before needing to refill on ink.

Data

  • The Blaster is a middleweight weapon.
  • The ink consumption of 10% and ink tank capacity of 100% allows players to fire 10 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 14 frames to come out.
  • When firing from squid or octopus form, the first shot takes 24 frames to come out.
  • The interval between firing and when the player is able to become a squid or use a sub weapon is 23 frames.
  • When firing continuously, it has a fire rate of 50 frames between shots (1.2 shots per second).
  • When firing while moving, the player's movement speed is set to 0.45 units per frame.
  • After firing, there is a 60 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 125.
  • Shots have a radius of 2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 10 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
  • Shots initially travel at a rate of 9.45 units per frame for 9 frames, having an effective range of 85.05 units.
    • After that, the shot's velocity is set to 9.131 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 15 units.
  • The frequency at which ink drips from a shot occurs at a rate of 7 droplets per shot.
  • There are a total of 1 different droplet patterns that can be created while firing this weapon.
  • Ink droplets have a radius of 13.5 units.
  • Droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • The shot explodes 13 frames after being fired.
  • The far damage radius of the explosion is 33 units.
  • When the shot explodes on the ground or wall, the far damage radius is 16.5 units.
  • The near damage radius of the explosion is 9.4 units.
  • Damage from the explosion scales from 50 at the far damage radius to 70 at the near damage radius.
  • When the shot explodes on the ground or wall, the damage scales from 25 at the far damage radius to 35 at the near damage radius.
  • When the shot explodes in the air, it creates a splash of paint with a radius of 32 units.
  • The radius of wall dripping paint is 10 units.
  • The wall impact painting radius is 22 units.

[3]

Version history

Version Adjustments
Base game
  • Max damage dealt by splash damage reduced: 80 → 70
  • Blast radius reduced by about 7%
  • Ink consumption per shot: 8.0% → 10.0%
  • Time taken to begin recovering ink after shooting: 0.67 seconds → 1 second
  • Angle of shot deviation while jumping: 0 degrees → 10 degrees
1.2.0
  • Reduced duration of wobble time when firing after jumping by 1/4 of a second.
  • Salmon Run worker's Blaster:
    • Increased damage dealt by shot explosions by approximately 40%.
    • Decreased ink consumption of each shot by approximately 20%.
1.3.0
2.0.0
  • Increased radius of ink at the player's feet, and revised the coverage to extend behind the player more than it did previously.
  • Increased radius of ink coverage when shots hit a wall.
2.1.0
  • Reduced movement penalty after firing by 7/60 of a second.
3.0.0
  • Points to fill special gauge: 170 → 190
3.1.0
  • Decreased damage radius of exploding shots by 6%
4.8.0
  • Points to fill special gauge: 190 → 180
5.0.0
  • Points to fill special gauge: 180 → 170

Quotes

Sheldont.png
Sheldon's Introduction

The Blaster main in this set is a relative of the shooter family, but it fires balls of ink that explode in midair! It's a bit lacking in the range and fire-rate departments, but when it hits...it HITS. Even near misses deal damage thanks to the ink explosion! Pin the enemy down with the S2 Weapon Sub Toxic Mist.png Toxic Mist sub, then hit 'em like BLAM! If they escape the mist, drop the hammer on 'em with S2 Weapon Special Splashdown.png Splashdown! This high-octane set is perfect for battlers who like to bring it on!

Gallery

Demonstration

Trivia

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese ホットブラスター
Hotto Burasutā
Hot Blaster
FlagNetherlands.svg Dutch Klodderblaster Blob Blaster
FlagQuebec.svg French (NOA) Éclablasteur Burst Blaster
FlagFrance.svg French (NOE) Éclablaster Burst Blaster
FlagGermany.svg German Blaster Same as English name
FlagItaly.svg Italian Blaster Same as English name
FlagRussia.svg Russian Бластер
Blaster
Blaster
FlagMexico.svg Spanish (NOA) Lanzamotas Speck Thrower
FlagSpain.svg Spanish (NOE) Devastador Devastator

References

  1. Splatoon - NormalShotExplosionMiddle.params
  2. Noted as 100.0 in official release notes
  3. Splatoon 2 - Parameter Database