Tri-Slosher Nouveau

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Splatoon "S" icon.svg
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The Tri-Slosher Nouveau is a main weapon in the Splatoon series. It is the Nouveau-branded version of the Tri-Slosher with a different loadout.

Appearance

The Tri-Slosher Nouveau is nearly identical in appearance to the Tri-Slosher. The only difference between the two is that the Tri-Slosher Nouveau has a sticker bearing the Nouveau logo on the side of the bucket.

In Splatoon 3, the bucket itself is based on it's base variant's redesign, and the handle is light blue.

Splatoon

Tri-Slosher Nouveau

Tri-Slosher Nouveau

Basic information
Category Main
Class Slosher
Sub S Weapon Sub Seeker.png Seeker
Special S Weapon Special Echolocator.png Echolocator
Special points
Special depletion Special gauge 40%
Range
33 / 100
Damage
Impact
Fire rate
80 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
70 / 100
Obtainable at
Level 15
Cost Cash 9,900
Requirement
Introduced 19 December 2015
Specifications
Weight
Base damage 62
Base duration
Ink consumption 6%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Tri-Slosher Tri-Slosher

The Tri-Slosher Nouveau was released on 19 December 2015 at 02:00 UTC.[1] It comes with Seekers and the Echolocator.

Data

  • The Tri-Slosher Nouveau is a middleweight weapon.
  • Each attack consumes 6% of the ink tank capacity.
    • This allows players to attack 16 times before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When initially attacking in humanoid form, the first shot takes 12 frames to come out.
  • When attacking from squid form, the first shot takes 18 frames to come out.
  • The interval at which the player can repeatedly swing is 26 frames.
  • When attacking while moving, the player's movement speed is set to 0.7 units per frame.
  • After firing, there is a 35 frame cooldown before the ink tank starts refilling.
  • The maximum damage of the center splash is 62.
    • First side splash: 62
    • Second side splash: 62
  • The minimum damage of the center splash is 30.
    • First side splash: 30
    • Second side splash: 30
  • The collision radius of the center splash against the environment is 7 units.
    • First side splash: 7 units
    • Second side splash: 5 units
  • The collision radius of the center splash against players is 9 units.
    • First side splash: 8 units
    • Second side splash: 7 units
  • Projectiles travel straight for 3 frames.
  • The draw radius of the center splash is 14 units.
    • First side splash: 8 units
    • Second side splash: 10 units
  • The paint radius of the center splash scales from 30 units at a distance of 50 units to 25 units at a distance of 120 units.
    • First side splash: 14 units at a distance of 50 units to 12 units at a distance of 85 units.
    • Second side splash: 14 units at a distance of 50 units to 14 units at a distance of 80 units.
  • All other paint splashes have a radius of 7.5 units.

[2]

Version history

Version Adjustments
2.7.0
  • Special gauge loss: 50% → as low as 40%

Quotes

S Sheldon Artwork.png
Sheldon's Introduction

The Tri-Slosher Nouveau features snazzy decorations selected by the manufacturers themselves. Combined with the Seeker sub weapon, this set's ability to apply pressure is its strongest selling point! Activate the Echolocator to support your team, and push the enemy back into their base!(NA)[a]

S Sheldon Artwork.png
Sheldon's Introduction

The Tri-Slosher Nouveau features snazzy decorations selected by the manufacturers themselves. Combined with the Seeker sub weapon, this setup's ability to apply pressure is its strongest selling point! Gather your allies around, activate the Echolocator, and push the enemy back in one fell swoop!(EU/OC)[b]

A Tri-Slosher with a rejigged Sub and Special setup. The Sub lets you get into optimum range and the Special allows you to track your opponents wherever they might be hiding.
— In-Game Description.
The Tri-Slosher Nouveau features snazzy decorations selected by the manufacturers themselves. Combined with the Seeker sub weapon, this set's ability to apply pressure is its strongest selling point. Activate the Echolocator to support your team, and push the enemy back into their base!
Notes
  1. North America
  2. Europe and Oceania

Gallery

Demonstration

Splatoon 2

Tri-Slosher Nouveau
S2 Weapon Main Tri-Slosher Nouveau.png
Basic information
Category Main
Class Slosher
Sub S2 Weapon Sub Splat Bomb.png Splat Bomb
Special S2 Weapon Special Ink Storm.png Ink Storm
Special points 170p
Special depletion
Range
30 / 100
Damage
75 / 100
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling
70 / 100
Obtainable at
Level 17
Cost Cash 11,700
Requirement
Introduced 14 April 2018
Specifications
Weight
Base damage 62
Base duration
Ink consumption 6%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Tri-Slosher Tri-Slosher

The Tri-Slosher Nouveau was released on 14 April 2018 at 02:00 UTC.[3] It comes with Splat Bombs and the Ink Storm.

Data

  • The Tri-Slosher Nouveau is a lightweight weapon.
  • The matchmaking range is 110. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 6% allows players to attack 16 times before needing to refill the ink supply.
  • When initially attacking in humanoid form, the first shot takes 12 frames to come out.
  • When attacking from swim form, the first shot takes 18 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 20 frames.
  • The interval at which the player can repeatedly swing is 24 frames.
    • While this is the number displayed in the game's internal parameter files, actual fire rate may vary by differing amounts depending on the slosher type.
  • When attacking while moving, the player's movement speed is set to 0.66 units per frame.
  • After firing, there is a 35 frame cooldown before the ink tank starts refilling.
  • The maximum damage of the center splash is 62.
    • First side splash: 62
    • Second side splash: 62
  • The minimum damage of the center splash is 35.
    • First side splash: 35
    • Second side splash: 35
  • The collision radius of the center splash against the environment is 7 units.
    • First side splash: 7 units
    • Second side splash: 5 units
  • The collision radius of the center splash against players is 9 units.
    • First side splash: 8 units
    • Second side splash: 7 units
  • Projectiles travel straight for 3 frames.
  • The draw radius of the center splash is 14 units.
    • First side splash: 8 units
    • Second side splash: 10 units
  • The paint radius of the center splash scales from 32 units at a distance of 50 units to 27 units at a distance of 120 units.
    • First side splash: 16 units at a distance of 50 units to 14 units at a distance of 85 units.
    • Second side splash: 15 units at a distance of 50 units to 15 units at a distance of 80 units.
  • All other paint splashes have a radius of 9 units.
    • This stat can be changed with Main Power Up.

[4]

Version history

Version Adjustments
Base game
  • Range decreased by about 9%.
4.2.0
  • Changed the weapon from a middleweight to a lightweight weapon.
4.3.1
  • Increased the effect of the Main Power Up gear ability.
  • The boost to the radius of ink coverage for the middle portion of shots that strike an object mid-shot when the maximum number of Main Power Up gear abilities are equipped has been increased from roughly 20% to roughly 25%.
  • The effect provided by Main Power Up is now more easily triggered, even with fewer instances of the gear ability equipped.
4.5.0
  • Extended forward the central shot's point of impact.
4.6.0
5.0.0
  • Decreased gaps around the hit box of the central shot (of the ink blasts fired with a shot from this weapon) to make targets easier to hit, even when angling a shot up or down.
5.2.0
  • Reduced the interval at which the player can repeatedly swing by roughly 2/60 of a second: 26 frames → 24 frames.

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

The Tri-Slosher Nouveau is a special version of the Tri-Slosher adorned with an exclusive sticker! Combined with the main weapon, the time-delayed explosions of the Splat Bombs allow for maximum ink coverage! You can use the Ink Storm special to make opponents scatter or stop in their tracks. The perfect set for the real team players out there!

You can finally cross this off your bucket list: research indicates that the Tri-Slosher Nouveau will be available tonight. This weapon has the same stats as the Tri-Slosher, but comes with an exclusive sticker (and looks rather smashing if I do say so myself). This kit also comes with Splat Bombs and the Ink Storm special... two ways to make your opponents scatter. It's a great kit for those who love being a team player.

Gallery

Demonstration

Splatoon 3

Tri-Slosher Nouveau

Tri-Slosher Nouveau

Basic information
Category Main
Class S3 Icon Slosher.png Slosher
Sub S3 Weapon Sub Fizzy Bomb Flat.png Fizzy Bomb
Special S3 Weapon Special Tacticooler.png Tacticooler
Special points 210p
Special depletion
Range
31 / 100
Damage
75 / 100
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling
70 / 100
Obtainable at
Level 17
Cost
Requirement
Introduced Fresh Season 2023 (3.0.0)
Weight
Base damage
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Tri-Slosher Tri-Slosher

The Tri-Slosher Nouveau returns in Splatoon 3. It functions the same as the normal Tri-Slosher, but has a different kit and appearance. It has a Nouveau sticker on the side and a light blue handle rather than the traditional yellow one. The kit is Fizzy Bomb and Tacticooler. The weapon was teased in the Fresh Season 2023 poster shown on February 16, 2023 and was officially revealed on February 23, 2023. It released on February 28, 2023.

Data

  • The Tri-Slosher Nouveau is a lightweight weapon.
  • The matchmaking range is 11. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 6% per shot allows the user to fire 16 times on a full ink tank.
  • After firing, there is a 35 frame cooldown before ink starts refilling.
  • When initially attacking in humanoid form, the first shot takes 12 frames to come out.
  • When initially attacking from swim form, the first shot takes 18 frames to come out.
  • The movement speed while firing is set to 0.066 units per frame.
  • The time between consecutive swings is 23 frames.
  • The interval between firing and being able to enter swim form or use a sub weapon is 20 frames.
  • The effective range is about 10.14 units while grounded and 9.55 while airborne.
    • This is the distance in which the crosshair will change shape when looking at an opponent and is otherwise arbitrary since sloshers do not use traditional falloff mechanics.

Far central ink glob

  • The group contains 4 projectiles that spawn consecutively 1 frame apart from each other.
  • The group starts spawning as soon as the lifting animation ends.
  • The first projectile spawns with an initial speed of 1.2229 units per frame while grounded, and 1.1523 units per frame while airborne. It flies straight at this speed for 3 frames.
    • After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
    • Each subsequent projectile spawns with an initial speed that is 0.16 units per frame slower than the last.
  • The projectiles deal 62 damage.
    • Damage falloff starts when a projectile falls 1.5 units below its initial spawning point. It will lose damage the further it falls until it has fallen to 8.0 units below its spawning point, at which point it will deal 35 damage.
  • The first projectile spawns with an initial collision radius of 0.09 units for players and 0.07 units for the stage. After 5 frames, the collision radius for players changes to 0.9 units, and after 4 frames, the collision radius for the stage changes to 0.7 units.
    • For subsequent projectiles, the initial collision radius is 0.01 units smaller than the previous projectile for players, and 0.01 units smaller for the stage. After the collision size changes, the radius is 0.1 units smaller than the previous projectile for players, and 0.1 units smaller for the stage.

Close central ink glob

  • The group contains 3 projectiles that spawn consecutively 2 frames apart from each other.
  • The group starts spawning 2 frames after the lifting animation ends.
  • The first projectile spawns with an initial speed of 0.896 units per frame while grounded, and 0.808 units per frame while airborne. It flies straight at this speed for 3 frames.
    • After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
    • Each subsequent projectile spawns with an initial speed that is 0.25 units per frame slower than the last.
  • The projectiles deal 62 damage.
    • Damage falloff starts when a projectile falls 1.5 units below its initial spawning point. It will lose damage the further it falls until it has fallen to 8.0 units below its spawning point, at which point it will deal 35 damage.
  • The first projectile spawns with an initial collision radius of 0.08 units for players and 0.07 units for the stage. After 5 frames, the collision radius for players changes to 0.8 units, and after 4 frames, the collision radius for the stage changes to 0.7 units.
    • For subsequent projectiles, the initial collision radius is 0.01 units smaller than the previous projectile for players, and 0.01 units smaller for the stage. After the collision size changes, the radius is 0.1 units smaller than the previous projectile for players, and 0.1 units smaller for the stage.

Side ink globs

  • The group consists of only 1 projectile.
  • The group starts spawning 3 frames after the lifting animation ends.
  • The group spawns at a 15.0 degree angle off of the center.
  • The projectile spawns with an initial speed of 0.897 units per frame while grounded, and 0.836 units per frame while airborne. It flies straight at this speed for 3 frames.
    • After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
  • The projectile deals 62 damage.
    • Damage falloff starts when a projectile falls 1.5 units below its initial spawning point. It will lose damage the further it falls until it has fallen to 8.0 units below its spawning point, at which point it will deal 35 damage.
  • The projectile spawns with an initial collision radius of 0.07 units for players and 0.05 units for the stage. After 5 frames, the collision radius for players changes to 0.7 units, and after 4 frames, the collision radius for the stage changes to 0.5 units.

[5]

Version history

Version Adjustments
4.1.0
  • Points required for special: 180 → 190
5.1.0
  • Points required for special: 190 → 200
6.1.0
  • Points required for special: 200 → 210

Quotes

S3 Sheldon Artwork.png
Sheldon's Introduction

The Tri-Slosher Nouveau is a special version of the Tri-Slosher that includes an exclusive sticker! And if the sticker isn't selling it, let me tell you about the loadout... First up, you get Fizzy Bombs, enabling you to close the distance between you and your opponents quickly. If you've used sloshers before, you already know that close equals splat! And you can amp up the mobility even more with the Tacticooler! Now you're gliding around the map like a manta ray with rocket boosters, and your teammates are getting a boost too. Don't even get me started on the ink coverage. It's also great! So I hope you give this set a try. It can really turn the tide in battle!

SRL Ballistics again with a video of the Tri-Slosher Nouveau! The design is new—look at that handle—but it's the same classic Tri-Slosher. This model comes with Fizzy Bombs to lay down a welcome mat of ink to enemy territory and the Tacticooler for refreshments on the way.
— @SplatoonNA on Twitter[6]


Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the Tri-Slosher Nouveau will reward the player with special badges that they can use on their Splashtag.

Tri-Slosher Nouveau Badges
S3 Badge Tri-Slosher Nouveau 4.png 4★ Tri-Slosher Nouveau User
S3 Badge Tri-Slosher Nouveau 5.png 5★ Tri-Slosher Nouveau User

Gallery

Strategy

For competitive tips about the Tri-Slosher Nouveau

Click to view the strategy for Tri-Slosher Nouveau. View the strategy page.

Trivia

Etymology

Tri-Slosher Nouveau is derived from the verb to slosh, Tri, a shortening meaning Three, and Nouveau, french for New. Nouveau may also refer to Art Nouveau. The suffix Nouveau is also used to differentiate it from the Tri-Slosher. This trait is shared among the other alternate sets of the Nouveau brand.

ヒッセン・ヒュー Hissen Hyū means Brush Washer Hue. 筆洗 Hissen are segmented buckets that are used for cleaning paintbrushes. ヒュー Hyū refers to hue. Like Nouveau in the English name, Hue is used to differentiate it from the Tri-Slosher.

Names in other languages

Language Name Meaning
Japan Japanese ヒッセン・ヒュー
Hissen Hyū
Tri-Slosher Hue
Netherlands Dutch Triomorser Nouveau From trio (tri) and morsen (to spill) and -er, suffix used for machinery + Nouveau
Canada French (NOA) Seauceur nuancé
France French (NOE) Dépoteur nuancé
Germany German 3R-Schwapper Fresco Fresh 3R Slosher ("3R" is a pun on the German word "Dreier" for a trio or triplet)
Italy Italian Secchiostro triplo master Master Tri-Slosher
Russia Russian Ведроган 3 в 1 «НуВо»
Vedrogan 3 v 1 «NuVo»
Bucketgun 3 in 1 «Nouveau»
SpainMexico Spanish Derramatic triple maestro Triple slosher[note 1] master
China Chinese (Simplified) 洗笔桶·新艺术
xǐbǐtǒng·xīnyìshù (Mandarin)
Brush Wash Bucket Nouveau
Hong Kong Chinese (Traditional) 洗筆桶‧新藝術
xǐbǐtǒng‧xīnyìshù (Mandarin)
Brush Wash Bucket Nouveau
South Korea Korean 물통 휴
multong hyu
Water Bucket Hue
Translate logo.svg Internal Slosher_Diffusion_01[7]

Translation notes

  1. "Derramatic" is Slosher's Spanish name and comes from derramar ("to spill") and automático ("automatic").

References