Dread Wringer D
The Dread Wringer D is a main weapon in Splatoon 3. It is an alternate version of the Dread Wringer.
Appearance
- Main article: Dread Wringer#Appearance
The Dread Wringer D appears broadly similar to the base Dread Wringer, but its lower bucket is black instead of light gray, its metal frame is a tarnished speckled brown, and it has a "Dolphin" brand sticker on each side.
Splatoon 3
Basic information | |
---|---|
Category | Main |
Class | Slosher |
Sub | Squid Beakon |
Special | Wave Breaker |
Special points | 190p |
Range | |
Damage | |
Handling | |
Obtainable at | |
Level | 18 |
Added in | Fresh Season 2024 |
Other variant | Dread Wringer |
The Dread Wringer D was revealed in the Fresh Season 2024 trailer on 13 February 2024 and was released on 1 March 2024. Its kit consists of the Squid Beakon and Wave Breaker.
Data
- The Dread Wringer D is a middleweight weapon.
- The matchmaking range is 15.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption of 9% per shot allows the user to fire 11 times on a full ink tank.
- After firing, there is a 50 frame cooldown before ink starts refilling.
- When initially attacking in humanoid form, the first shot takes 16 frames to come out.
- When initially attacking from swim form, the first shot takes 22 frames to come out.
- The movement speed while firing is set to 0.04 units per frame.
- The time between consecutive swings is 45 frames.
- The interval between firing and being able to enter swim form or use a sub weapon is 16 frames.
- The effective range is about 14.94 units while grounded and 14.49 while airborne.
- This is the distance in which the crosshair will change shape when looking at an opponent and is otherwise arbitrary since sloshers do not use traditional falloff mechanics.
First projectile
- The group contains 8 projectiles that spawn consecutively 1 frame apart from each other.
- The group starts spawning as soon as the lifting animation ends.
- The first projectile spawns with an initial speed of 1.85 units per frame while grounded, and 1.79 units per frame while airborne. It flies straight at this speed for 2 frames.
- After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
- Each subsequent projectile spawns with an initial speed that is 0.225 units per frame slower than the last.
- The projectiles deal 48 damage.
- Damage falloff starts when a projectile falls 1.5 units below its initial spawning point. It will lose damage the further it falls until it has fallen to 7.625 units below its spawning point, at which point it will deal 35 damage.
- The first projectile spawns with an initial collision radius of 0.1 units for players and 0.09 units for the stage. Over the course of 5 frames, the collision radius for players changes to 1.0 units, and over the course of 4 frames, the collision radius for the stage changes to 0.9 units.
- For subsequent projectiles, the initial collision radius is 0.0085 units smaller than the previous projectile for players, and 0.0085 units smaller for the stage. After the collision size changes, the radius is 0.085 units smaller than the previous projectile for players, and 0.085 units smaller for the stage.
Second projectile
- The group contains 8 projectiles that spawn consecutively 1 frame apart from each other.
- The group starts spawning 8 frames after the lifting animation ends.
- The first projectile spawns with an initial speed of 1.85 units per frame while grounded, and 1.79 units per frame while airborne. It flies straight at this speed for 2 frames.
- After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
- Each subsequent projectile spawns with an initial speed that is 0.225 units per frame slower than the last.
- The projectiles deal 42 damage.
- Damage falloff starts when a projectile falls 1.5 units below its initial spawning point. It will lose damage the further it falls until it has fallen to 7.625 units below its spawning point, at which point it will deal 35 damage.
- The first projectile spawns with an initial collision radius of 0.08 units for players and 0.07 units for the stage. Over the course of 5 frames, the collision radius for players changes to 0.8 units, and over the course of 4 frames, the collision radius for the stage changes to 0.7 units.
- For subsequent projectiles, the initial collision radius is 0.0065 units smaller than the previous projectile for players, and 0.0065 units smaller for the stage. After the collision size changes, the radius is 0.065 units smaller than the previous projectile for players, and 0.065 units smaller for the stage.
Version history
Version | Adjustments |
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9.0.0 |
|
Quotes
Sheldon's Introduction
The Dread Wringer D is a limited-edition model of the Dread Wringer from the manufacturer. Trust me—you're not just paying for a fancy logo! What you get for your money is a weapon with all the same stats as the Dread Wringer but a little bit better at supporting your squad. The Wave Breaker special paints a target on enemies' backs. That's when you call in your allies with the Squid Beakon sub to go after them team-handed! If your thing is seeing the big picture and assisting allies as needed, this model plays right into your hands. Give yourself a promotion from grunt to general! |
Badges
- Main article: Badge#Weapon Freshness badges
Reaching certain Freshness levels with the Dread Wringer D will reward the player with special badges that they can use on their Splashtag.
Dread Wringer D badges | ||
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4★ Dread Wringer D User | ||
5★ Dread Wringer D User |
Gallery
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Promotional image
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2D icon
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Tableturf Battle art.
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Model of the Dread Wringer D rotating (link to file)
Etymology
- Main article: Dread Wringer#Etymology
"D" is from the manufacturer of this weapon, the "Dolphin" brand.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | モップリンD Moppurin D |
Short for Mop Wringer + D |
Dutch | Wringmorser D | From wringen ("to wring") + morsen ("to spill") and suffix -er to form agent nouns from verbs + D |
French | Seau S-Horreur Cétacé | A pun on essoreur ("wringer") and horreur ("horror") + bucket + cetacean |
German | Schwappwascher D | |
Italian | Secchiapavimenti D | |
Russian | Отжиматель 2.0 Otzhymatel' 2.0 |
Wringer 2.0 |
Korean | 몹 링 D Mop ring D |
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Internal | Slosher_Double_01[3] |