New Squiffer

From Inkipedia, the Splatoon wiki

The New Squiffer is a main weapon in the Splatoon series. It is the same as the Classic Squiffer, but with a changed appearance and a different sub weapon and special weapon.

Appearance

In Splatoon and Splatoon 2, the New Squiffer is nearly identical in appearance to the Classic Squiffer. The only difference between the two is that the New Squiffer has a red and yellow starburst sticker with some white Inkling text stuck on the bottle.

In Splatoon 3, the New Squiffer features a new thinner, rectangular bottle design. As opposed to the usual blue of the Classic Squiffer, the New Squiffer features a more green color. The red and yellow sticker is still present, however.

Splatoon

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New Squiffer

New Squiffer

Basic information
Category Main
Class Charger
Sub Ink Mine
Special Inkzooka
Special points
Special depletion Special gauge 40%
Range
65 / 100
Damage
Impact
Fire rate
Charge speed
70 / 100
Ink speed
Mobility
60 / 100
Durability
Handling
Obtainable at
Level 11
Cost Cash 4,500
Requirement Octomaw
Added in Initial Release (1.0.0)
Specifications
Weight
Base damage 40–70 (Partial charge)
140 (Full charge)
Base duration
Ink consumption 1.9% (No charge)
10.5% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Classic Squiffer Classic Squiffer
Fresh Squiffer Fresh Squiffer

The New Squiffer comes with the Ink Mines and the Inkzooka.

Data

  • The New Squiffer is a middleweight weapon.
  • Ink consumption scales from 1.87% to 10.5% depending on the charge level.
    • The full-charge ink consumption of 10.5% allows players to fire 9 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • The New Squiffer cannot store its charge.
  • It takes 0.75 seconds to fully charge the weapon.
    • When charging a shot with an empty tank, the charge rate is 25%, permitting the player to fully charge a shot in 3 seconds.
  • Shots cannot pierce through enemies.
  • When charging while moving, the player's movement speed is set to 0.3 units per frame.
  • Damage scales from 40 to 70 depending on the charge level. At full charge, the damage is 140.
  • Shot velocity scales from 12 to 36 units per frame depending on the charge level.
  • Shot distance scales from 90 to 180 depending on the charge level.

[1]

Version history

Version Adjustments
2.7.0
  • Special gauge loss: 50% → as low as 40%

Quotes

Sheldon's Introduction

My grandpappy's blueprints inspired me to update the Classic Squiffer set. I call it the New Squiffer! Use the Inkzooka to keep foes at bay as you surround your territory with deadly Ink Mines! Charger-type weapons are generally offensive, but a defensive style can be surprisingly effective too!

Sheldon has used the blueprints to adjust the sub and special setup. Trap your opponents in a sticky situation with the sub, or deliver a long-range strike with the special.
— In-Game Description(NA)[a]
Sheldon has used the blueprints to adjust the Sub and Special setup. Trap your opponents in a sticky situation with the Sub or deliver a long-range strike with the Special.
— In-Game Description(EU/OC)[b]
While this weapon shares the upsides and downsides of the Classic Squiffer, the addition of Ink Mines, in particular, add effectiveness to hit-and-run attacks and objective control. With no Bubbler to keep you safe, consider using the Defense Up ability so you can absorb more damage.
Splatoon Prima Guide
Notes
  1. North America
  2. Europe and Oceania

Gallery

Demonstration

Splatoon 2

New Squiffer
Basic information
Category Main
Class Charger
Sub Autobomb
Special Baller
Special points 180p
Special depletion
Range
75 / 100
Damage
Impact
Fire rate
Charge speed
70 / 100
Ink speed
Mobility
60 / 100
Durability
Handling
Obtainable at
Level 17
Cost Cash 11,000
Requirement
Added in 3.0.0
Specifications
Weight
Base damage 40–80 (Partial charge)
140 (Full charge)
Base duration
Ink consumption 1.9% (No charge)
10.5% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Classic Squiffer Classic Squiffer
Fresh Squiffer Fresh Squiffer

The New Squiffer was released on 25 April 2018 at 02:00 UTC.[2] It comes with Autobombs and the Baller.

Data

  • The New Squiffer is a middleweight weapon.
  • The matchmaking range is 185. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • Ink consumption scales from 1.867% to 10.5% depending on the charge level.
    • The full-charge ink consumption of 10.5% allows players to fire 9 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • The New Squiffer can store its charge while submerged in ink.
    • A stored charge can be held for up to 1.25 seconds.
    • The New Squiffer can only store its charge if the weapon is fully charged.
  • The delay between being submerged in ink with a stored charge and being able to fire the charge is 20 frames.
    • The delay between being submerged in ink with a stored charge and the laser appearing is 15 frames.
  • It takes 0.75 seconds to fully charge the weapon.
    • When charging a shot with an empty tank, the charge rate is 25%, permitting the player to fully charge a shot in 3 seconds.
    • When charging a shot while in the air, the charge rate is 100%, permitting the player to fully charge a shot in 0.75 seconds.
  • Fully charged shots will pierce opponents.
  • When charging while moving, the player's movement speed is set to 0.3 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Damage scales from 40 to 80 depending on the charge level. At full charge, the damage is 140.
  • Shot velocity scales from 24 to 36 depending on the charge level.
  • Shot distance scales from 93 to 168 depending on the charge level.

[3]

Version history

Version Adjustments
Base game
  • Ability to store a full charge for 1 second in squid form added.
  • Range decreased by about 7%.
    • Max range: 180 units → 167.65 units.
  • There is a glow while charging and gets brighter the more the weapon is charged, increasing visibility for opponents.
  • Increased the amount of ink splattered by each shot when it hits the ground.
  • Increased in-air charge speed by roughly 100%.
  • Area at player's feet will now always be inked when firing.
3.2.0
  • Now able to charge in midair at the same speed as when on the ground.
4.4.0
  • In addition to the existing effect, Main Power Up will now also improve ink coverage.
5.0.0
  • Increased the damage dealt by a shot just prior to being fully charged from 70.0 to 80.0.
5.2.0
  • Reduced the time from releasing a charge shot to being ready to shoot by roughly 1/60 of a second.

Quotes

Sheldon's Introduction

The New Squiffer offers the same main stats as the Classic Squiffer, but it offers a more offensive style! Pressure your opponents with an Autobomb, and splat 'em when they come out into the open! And when you're under pressure, use the Baller to rush the enemy or retreat. This baby is made for ultra-aggressive players.

Gallery

Demonstration

Splatoon 3

New Squiffer

New Squiffer

Basic information
Category Main
Class Charger
Sub Autobomb
Special Zipcaster
Special points 200p
Special depletion
Range
75 / 100
Damage
Impact
Fire rate
Charge speed
70 / 100
Ink speed
Mobility
60 / 100
Durability
Handling
Obtainable at
Level 11
Cost
Requirement
Added in Fresh Season 2024
Specifications
Weight
Base damage 40–80 (Partial charge)
140 (Full charge)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Classic Squiffer Classic Squiffer

The New Squiffer returns in Splatoon 3, featuring a new design and color. It was added in the Fresh Season 2024 update. Its kit features Autobombs and the Zipcaster special.

Data

  • The New Squiffer is a middleweight weapon.
  • The matchmaking range is 18.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • Ink consumption scales from 1.8667% to 10.5% depending on the charge level.
    • The full-charge ink consumption of 10.5% allows players to fire 9 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • The New Squiffer can store its charge while submerged in ink.
    • A stored charge can be held for up to 1.25 seconds.
  • The New Squiffer can only store its charge if the weapon is fully charged.
    • The delay between being submerged in ink with a stored charge and being able to fire the charge is 27 frames.
    • The delay between being submerged in ink with a stored charge and the laser appearing is 21 frames.
  • It takes 0.75 seconds to fully charge the weapon (45 frames).
    • When charging a shot with an empty tank, the charge rate is 25%, permitting the player to fully charge a shot in 3 seconds.
    • The New Squiffer's charge speed does not change while airborne.
    • The weapon must charge for at least 8 frames before it can release its charge.
  • The interval between firing and being able to submerge in ink is 15 frames.
  • Fully charged shots will pierce opponents.
  • When charging while moving, the player's movement speed is set to 0.03 units per frame.
  • Damage scales from 40 to 80 depending on the charge level. At full charge, the damage is 140.
  • Shot distance scales from 10.75 units to 18.25 units depending on the charge level.
    • The range of charger weapons is impacted by the position of the weapon's muzzle in its model file. These range numbers account for this variation.

[4][5]

Quotes

Sheldon's Introduction

The New Squiffer boasts the same main stats as the Classic Squiffer, but it offers a more offensive style! Between your charged shots and the Autobomb sub weapon, there'll be nowhere for your opponents to hide. And if they do find a place to hunker down, your Zipcaster special can get you repositioned in a flash. Charge while you're in the air, and splat 'em before they can blink! There are lots of ways to go on the offensive with this kit. If you love chargers but don't want to stick to the back line, give it a shot!

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the New Squiffer will reward the player with special badges that they can use on their Splashtag.

New Squiffer Badges
4★ New Squiffer User
5★ New Squiffer User

Gallery

Strategy

For competitive tips about the New Squiffer

Click to view the strategy for New Squiffer. View the strategy page.

Trivia

  • Like the Classic Squiffer, the New Squiffer appears to be designed after a spray bottle. The "New" sticker seems to be designed after similar to packaging callouts used in marketing of new or improved formulas for cleaning products and food items.
  • The New Squiffer, along with the Classic Squiffer, are the only chargers in the game with the ability to mid air charge without a penalty as of Splatoon 3 version 7.0.0. With this unique trait it allows for the New Squiffer to attack enemies mid air with its Zipcaster.

Names in other languages

Language Name Meaning
Japan Japanese スクイックリンβ
sukuikkurin β
Squicklean β[a]
Netherlands Dutch Octopoets Ultra From octo and poets ("polish") + ultra
Canada French (NOA) Lignizateur bêta
France French (NOE) Décap'express Bêta Express Scourer β
Germany German Sepiator β
Italy Italian Kalamarapid β From calamaro ("squid") and rapid
Russia Russian Стиратель-II
Stiratel'-II
Eraser II
Mexico Spanish (NOA) Delineador X (Splatoon)
Delineador Y (Splatoon 2 & 3)
Eyeliner X (Splatoon)
Eyeliner Y (Splatoon 2 & 3)
Spain Spanish (NOE) Kalarrapid β From calamar ("squid") and rapid
 Internal Charger_Quick_01[6]

Translation notes

  1. From "squid", "quick", and "clean"

References