Grim Range Blaster

From Inkipedia, the Splatoon wiki

The Grim Range Blaster is a main weapon in Splatoon and Splatoon 2. It is a Sheldon's Picks-branded variant of the Range Blaster and comes with a different sub and special.

Appearance

The Grim Range Blaster shares its overall design with the Range Blaster. However, the flames on the front are green, and the spray can attached to the back does not change color to match the user's ink.

Splatoon

Retired.
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Grim Range Blaster

Grim Range Blaster

Basic information
Category Main
Class Shooter
Sub Burst Bomb
Special Killer Wail
Special points
Special depletion Special gauge 40%
Range
35 / 100
Damage
60 / 100
Impact
Fire rate
10 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 20
Cost Cash 14,000
Requirement
Added in 2.8.0
Specifications
Weight
Base damage 25–40 (Splash)
50–80 (Blast)
125 (Direct hit)
Base duration
Ink consumption 10%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Range Blaster Range Blaster
Custom Range Blaster Custom Range Blaster

The Grim Range Blaster is one of the nine weapons included in Sheldon's Picks Vol. 2 and was released on 8 June 2016. As its name implies, is a variation of a regular Blaster with shots that travel farther before exploding. As a tradeoff, this blaster has a lower rate of fire. It comes with the Burst Bomb and Killer Wail.

Data

  • The Grim Range Blaster is a middleweight weapon.
  • Each shot consumes 10% of the ink tank capacity.
  • When firing continuously, it shoots a bullet every 60 frames (1 shots per second).
  • When firing while moving, the player's movement speed is set to 0.4 units per frame.
  • After firing, there is a 50 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 125.
  • Shots travel straight for 11 frames.
  • Shots have a radius of 2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 10 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Shots initially travel straight at a rate of 10.8 units per frame for 11 frames. Shots travel straight for 118.80000209 distance units.
  • Ink droplets occur every 15 units.
  • The frequency at which ink drips from a shot occurs at a rate of 9 droplets per shot.
  • There are a total of 1 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 13.5 units.
  • The shot explodes 15 frames after being fired.
  • The far damage radius of the explosion is 35 units.
  • When the shot explodes on the ground or wall, the far damage radius is 17.5 units.
  • The near damage radius of the explosion is 9 units.
  • Damage from the explosion scales from 50 at the far damage radius to 80 at the near damage radius.
  • When the shot explodes on the ground or wall, the damage scales from 25 at the far damage radius to 40 at the near damage radius.
  • When the shot explodes in the air, it creates a splash of paint with a radius of 32 units.
  • The wall impact painting radius is 18 units.

[1]

Quotes

Sheldon's Introduction

The Grim Range Blaster is a Range Blaster pushed to its limits. It's "totally metal", or so I'm assured. The black and green flame design is for squids who want their look to be as aggressive as their weapon. The Main works just like a Range Blaster, but the new Burst Bombs really amp up the splat speed of this set. The impressive range of the Killer Wail also adds a lot. Try this set out if you think you have a good feel for the range of a Blaster type weapon!(NA/EU/OC)[a]

A Range Blaster remodeled by Sheldon. Between the Burst Bombs and the explosive main, this is a very aggressive set that can dispatch opponents with frightening speed.
— In-Game Description(NA)[b]
Introducing the Grim Range Blaster: a Range Blaster remodeled by Sheldon! Inklings have described it as "totally metal." Between the Burst Bombs sub and the explosive main, it's truly an aggressive set capable of dispatching opponents with frightening speed.
Notes
  1. North America, Europe, and Oceania
  2. North America

Gallery

Demonstration

Splatoon 2

Grim Range Blaster
Basic information
Category Main
Class Shooter
Sub Burst Bomb
Special Tenta Missiles
Special points 190p
Special depletion
Range
56 / 100
Damage
Impact
70 / 100
Fire rate
10 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 23
Cost Cash 14,900
Requirement
Added in 4.6.0
Specifications
Weight
Base damage 25–35 (Splash)
50–70 (Blast)
125 (Direct hit)
Base duration
Ink consumption 11%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Range Blaster Range Blaster
Custom Range Blaster Custom Range Blaster

The Grim Range Blaster was released on 3 April 2019 at 01:00 UTC as part of the 4.6.0 version release.[3]. It comes with Burst Bomb and Tenta Missiles.

Data

  • The Grim Range Blaster is a middleweight weapon.
  • The matchmaking range is 170. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 11% and ink tank capacity of 100% allows players to fire 9 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 14 frames to come out.
  • When firing from swim form, the first shot takes 24 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 30 frames.
  • When firing continuously, it shoots a bullet every 60 frames (1 shots per second).
  • When firing while moving, the player's movement speed is set to 0.4 units per frame.
  • After firing, there is a 70 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 125.
  • The bullet hitbox has a radius of 2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 8 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
  • Shots initially travel straight at a rate of 10.8 units per frame for 11 frames. Shots travel straight for 118.8 distance units.
    • After that, the shot's velocity is set to 10.073 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 19 units.
  • The frequency at which ink drips from a shot occurs at a rate of 9 droplets per shot.
  • There are a total of 1 different droplet patterns that can be created while firing this weapon.
  • Ink droplets have a radius of 13 units.
  • Droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • The shot explodes 15 frames after being fired.
  • The far damage radius of the explosion is 35 units.
  • When the shot explodes on the ground or wall, the far damage radius is 17.5 units.
  • The near damage radius of the explosion is 10 units.
  • Damage from the explosion scales from 50 at the far damage radius to 70 at the near damage radius.
  • When the shot explodes on the ground or wall, the damage scales from 25 at the far damage radius to 35 at the near damage radius.
  • When the shot explodes in the air, it creates a splash of paint with a radius of 30 units.
  • The radius of wall dripping paint is 10 units.
  • The wall impact painting radius is 22 units.

[4][5]

Version history

Version Adjustments
Base game
  • Near damage radius of the explosion: 9 units → 10 units
  • Paint splash size when the shot hits a wall: 18 units → 22 units
  • Angle of shot deviation while jumping: 10 degrees → 8 degrees
  • Initial chance to shoot towards the outer reticle on the ground: 25% → 0%
  • Max damage dealt by splash damage reduced: 80 → 70
  • Ink consumption per shot: 10.0% → 11.0%
  • Time taken to begin recovering ink after shooting: 0.83 seconds → 1.17 seconds
  • Initial chance to shoot towards the outer reticle after jumping: 40% → 50%
  • Paint splash size when the shot explodes in the air: 32 units → 30 units
  • Ink droplet radius: 13.5 units → 13 units
  • Jump accuracy recovery time: 0-60 Frames → 25-70 Frames

Quotes

Sheldon's Introduction

The Grim Range Blaster is a main weapon with an aggressive design: just look at those green flames on that black background! Once you've reduced an enemy's health with the blaster, toss out a Burst Bomb to finish them off in a snap! Or sow chaos with the Tenta Missiles, then finish the job with the blaster while your enemy tries to evade the missiles! This set is waiting for someone with a burning passion to ignite the battlefield in an infernal whirlwind of nonstop pressure!

Gallery

Demonstration

Strategy

For competitive tips about the Grim Range Blaster

Click to view the strategy for Grim Range Blaster. View the strategy page.

Names in other languages

Language Name Meaning
Japan Japanese ロングブラスターネクロ
Rongu Burasutā Nekuro
Long Blaster Necro
Netherlands Dutch Duistere Teleblaster Dark Teleblaster[note 1]
Canada French (NOA) Éclablasteur lugubre
France French (NOE) Éclablaster Nox
Germany German Fern-Blaster Inferno Far-Distance-Blaster Inferno
Italy Italian Blaster a distanza dark Dark distance Blaster
Russia Russian Дальнобластер «Мрак»
Dal'noblaster «Mrak»
Long-range blaster «Darkness»
Mexico Spanish (NOA) Telelanzamotas funesto Fatal speck telelauncher[note 2]
Spain Spanish (NOE) Teledevastador tétrico Gloomy Teledevastator[note 3]

Translation notes

  1. Teleblaster comes from the Greek prefix for tele- (from a distance) and blaster
  2. Telelanzamotas comes from the Greek prefix tele- (from a distance), lanzar ("launch"), and motas ("specks")
  3. Teledevastator comes from the Greek prefix tele- (from a distance) and devastador ("devastator")

References

  1. Splatoon - NormalShotExplosionLong.params
  2. [1] Squid Research Lab Live from Squid Research Lab: The Grim Range Blaster
  3. Squid Research Lab SplatoonUS Tumblr
  4. GitHub Splatoon 2 - Parameter Database
  5. GitHub Splatoon 2 - Weapon and Gear Database