The Squid Beakon is a sub weapon in Splatoon and Splatoon 2. They provide places to Super Jump to. A single player can have three Beakons in play at once. Beakons can be used up to two times if the first player to use does not also have Squid Beakons.
Squid Beakons are small devices placed at the user's feet that can be Super Jumped to by allies. A Beakon is destroyed when the Super Jumping Inkling lands or when it is damaged by an enemy. One Inkling using Beakons can have up to three placed in the stage at one time; attempting to create a fourth will destroy the oldest of those currently active.
- Put Beakons in places where they are less vulnerable to enemies, such as up high or behind obstacles.
- Ink the area around the Beakon so an arriving ally can hide immediately after landing.
- If Beakon is in a good spot, place a new one as soon as it is used.
- Like Sprinklers, Beakons can be used as light shields in a pinch, taking some damage in place of the user.
- Even when not used as shields, the attention drawn by an unguarded Beakon can be used to one's advantage for an ambush or escape. This is especially effective in Ranked Battles, since preventing enemy movement is a greater concern.
- Beakons can be used with the Krak-On Splat Roller to attack an enemy on a ledge above the user. To do this, place a Beakon right next to their perch, Super Jump to it, then fling ink at them on the way down.
- If a teammate is nearby a Beakon, Super Jump to the teammate rather than the Beakon so it can be used when there is no teammate nearby.
- Squid Beakons can be seen on by either team, allowing the player to find hidden Beakons or predict enemies' positions.
- A Beakon may be bait; it would be wise to keep an eye on one's surroundings when destroying it.
- Alternatively to destroying a Beakon, one can wait in their ink near it and splat an opponent when they land. However, this may simply waste time if the Beakon is never jumped to.
Squid Beakon destruction
- Shooters and splatlings require the same amount of shots to destroy a Beakon as they do to splat an Inkling.
- Blasters take one direct hit to destroy a Beakon, including those in the Rapid Blaster series, despite their low damage. Using indirect hits, blasters need to do a total of 50 damage. Therefore, it takes one indirect shot for the regular Blaster, Range Blasters, and Luna Blasters and two indirect hits for the Rapid Blasters.
- Rollers and brushes take approximately the same number of flings or flicks to destroy a Beakon as to splat an Inkling. All rollers and brushes can squish a Beakon in one hit.
- Chargers, including the Bamboozlers, can destroy a Beakon with one fully charged shot or two uncharged shots. Classic Squiffers and Splat Chargers can destroy it with a half charge and E-liter 3Ks can destroy it with a quarter charge.
- Sloshers can destroy a Beakon in one direct slosh or two indirect sloshes.
- Two indirect Burst Bomb hits will destroy a Beakon.
- A Splash Wall placed on or very near the Beakon will destroy it.
- A Sprinkler will destroy a Beakon in four drops.
- Beakons are unaffected by standing in enemy ink.
|“||This radar-like device can be dropped to give your team a jump point on the Stage. Squid Beakons appear on the GamePad's map as radar icons. Simply select one of these icons to initiate a Super Jump toward the selected Beakon. Once a player lands on a Squid Beakon, it explodes - so don't be stingy with these things. Keep deploying more Squid Beakons to give your team an advantage. For best results, place Squid Beakons in safe areas near the center of a stage. This gives your team quick access to hotly contested areas like Splat Zones. The GamePad's map also shows enemy Squid Beakons. Use this intel to hunt down the enemy's Squid Beakons - they can be destroyed by shooting them. Or simply camp an enemy Squid Beakon and ambush an opponent as they jump into view. Each player can place up to three Squid Beakons on a stage at a time. If all eight players have Squid Beakons, that means there can be up to twenty-four Squid Beakons on a stage at any given time.||”|
— Splatoon Prima Guide
The Squid Beakon in action at Blackbelly Skatepark.
Concept art of various sub weapons, with the Squid Beakon at the lower left.
The Squid Beakon returns in Splatoon 2.
|“||This device emits a special signal that can be detected by Inklings.
Any of your teammates can Super Jump to a Squid Beakon's position by selecting it and pressing .
It's single-use, so it'll break once somebody Super Jumps to it.
You can place up to three at once.
— Splatoon 2 Sub & Special Guide
- Squid Beakons in Splatoon and Splatoon 2 have the highest ink consumption of any sub weapon.
- In Splatoon, only two specials can appear on weapons with Squid Beakon as their sub weapon, being the Kraken and Killer Wail.
- The Squid Beakon used to only be available with two weapons, the Krak-On Splat Roller and the Dapple Dualies, which made it the rarest sub weapon at the launch of Splatoon and Splatoon 2.
- There are no blasters or sloshers paired with Squid Beakons nor are they paired with the Booyah Bomb, Ink Armor, Inkjet, Splashdown, Sting Ray or Ultra Stamp.
- The name is a play on words between a 'beacon' and a 'squid's beak'.
- The Squid Beakon resembles an airport surveillance radar mounted on a camera tripod.
- When standing next to a Beakon, Inkling voice clips can be heard. This is often difficult to notice, however, due to the fact that multiplayer music may drown out the sounds.
- These voice clips are distorted versions of the Inkling voice clips that come from players.
- Beakons are used in many out of bounds glitches. This is done by putting a Beakon next to a moving wall in Rainmaker mode. Wait until the wall moves, then splat the Rainmaker next to the Beakon. Super Jump to the Beakon and the player will clip into the wall.
Names in other languages
|French (NOE)||Balise de saut||Jump beacon|
|Spanish (NOE)||Baliza transportadora||Transporting beacon|
- North America
- Europe and Oceania