Kensa .52 Gal

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The Kensa .52 Gal is a main weapon in Splatoon 2. It is a Toni Kensa-branded variant of the .52 Gal.


The Kensa .52 Gal shares its overall design with the .52 Gal. However, the Kensa .52 Gal has a completely black water jug, and the inside of the barrel is completely white with a black circle where the ink shoots out of. The rest of the gun is black with white polka dots. Attached to the sight is a pair of the Toni Kensa signature red clothespins.

Splatoon 2

Kensa .52 Gal
S2 Weapon Main Kensa .52 Gal.png
Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Splash Wall.png Splash Wall
Special S2 Weapon Special Booyah Bomb.png Booyah Bomb
Special points 190p
Special depletion
55 / 100
75 / 100
Fire rate
25 / 100
Charge speed
Ink speed
Obtainable at
Level 25
Cost Cash 15,600
Introduced 4.3.0
Base damage 52
Base duration
Ink consumption 1.3%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants .52 Gal .52 Gal
.52 Gal Deco .52 Gal Deco

The Kensa .52 Gal was announced on 4 December 2018. It was added to the game on 5 December 2018 as part of the Version 4.3.0 release.[1]


  • The Kensa .52 Gal is a middleweight weapon.
  • The matchmaking range is 133. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 1.3% and ink tank capacity of 100% allows players to fire 76 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from swim form, the first shot takes 11 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 3 frames.
  • When firing continuously, it shoots a bullet every 9 frames (6.67 shots per second).
  • When firing while moving, the player's movement speed is set to 0.6 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 52.
  • If a shot is in the air for more than 11 frames after being fired, it loses 1.375 damage per frame until it reaches 30 damage at frame 27.
  • The bullet hitbox has a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Kensa .52 Gal starts off having a 2% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 3% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 8 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 9 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1.5% per frame, if the chance is not already at the minimum, meaning that it takes 25 frames to reach maximum accuracy. (35 after shooting while jumping.)
  • Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
    • After that, the shot's velocity is set to 18.472 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 55 units.
  • The frequency at which ink drips from a shot occurs at a rate of 2.4 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.7 units, and a width of 13 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.45 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 20 units.
  • All other ink droplets have a radius of 13 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 11 units of the player for 2 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.


Version history

Version Adjustments
  • Reduced the time to shoot from squid form by 1/60 of a second: 13 frames → 12 frames.
  • Increased damage dealt to opponent Splat Brellas by roughly 21%: 0.7 multiplier → 0.85 multiplier.
  • Increased damage dealt to opponent Splash Walls by roughly 10%: 1 multiplier → 1.1 multiplier
  • Reduced the time to shoot from squid form by 1/60 of a second: 12 frames → 11 frames.
  • Minimum damage: 26 → 30.
  • When equipped, the Main Power Up gear ability will now also lessen shot spread variance when firing while on the ground, in addition to the benefits it previously provided.
  • Increased radius of ink coverage around feet when firing by roughly 4%: 1.4 → 1.45.
  • Increased damage dealt to the Booyah Bomb armor by roughly 17%: 0.6 multiplier → 0.7 multiplier.
  • Increased the likelihood the turf around the player's feet will be inked when firing: 2 → 0.
  • Extended the amount of time when firing continuously until shot spread reaches its max: 6 shots → 8 shots.
  • Reduced the amount of time it takes for shot spread to return to normal: 55 frames → 25 frames.
    • Most Shooter-type weapons will have increased shot spread when continuously firing.
    • When the player stops firing, the shot spread gradually returns to normal, but with this fix, the amount of time it takes to return has been reduced.
  • Increased the radius of ink that lands when shooting far away by roughly 27%: 16.5 units → 21 units.
  • Reduced the radius of turf inked when a shot lands far away by roughly 5%: 21 units → 20 units.
  • Points to fill special gauge: 180 → 190.


S2 Sheldon Artwork.png
Sheldon's Introduction

The Kensa .52 Gal is a limited-edition .52 Gal created in collaboration with Toni Kensa! Use the Splash Wall to set up a safe space for yourself, and then launch your attack from behind cover! Opponents ganging up on you? No sweat! Activate your Booyah Bomb and turn the tables on them in a flash! Are you a mischievous prankster who likes to foment chaos on the front lines? If so, this set's the one for you!




For competitive tips about the Kensa .52 Gal

Click to view the strategy for Kensa .52 Gal. View the strategy page.

Names in other languages

Language Name Meaning
Japan Japanese .52ガロンベッチュー
.52 Garon Betchū
.52 Gallon Bespoke
Netherlands Dutch Toni Kensa .52 Kaliter Toni Kensa .52 Gal
Canada French (NOA) Calibre 2000 Thony K Toni Kensa Caliber 2000
France French (NOE) Calibre 2000 K Caliber 2000 K
Germany German Kensa-.52-Gallon Kensa-.52-Gallon
Italy Italian Calibro 2000 Nero Marlin Caliber 2000 Toni Kensa (Toni Kensa = Nero Marlin brand in Italian)
Russia Russian Струевик .52 от С.Кусаки
Struyevik .52 ot S.Kusaki
Jet stream .52 by T.Kensa
Mexico Spanish (NOA) Salpicadora 2000 Tonken Toni Kensa Splasher 2000
Spain Spanish (NOE) Salpicadora 2000 elegante Elegant sprayer 2000