Bamboozler 14 Mk III
|Bamboozler 14 Mk III|
|No Charge Damage||30|
|Full Charge Damage||80|
|Sub Weapon||Burst Bomb|
|“||According to Sheldon, this set REDEFINES what it means to be a Bamboozler! Do you think you’re ready? The Bamboozler 14 Mk III takes the Mk I and swaps out the barrel for a different bamboo pipe. This set’s selling point is how the main weapon and the Burst Bombs can really hammer your opponent! That’s not to mention the Inkstrike, which can make life difficult for even far-off enemies.||”|
The Bamboozler Mk 14 III has an extremely high charge rate, the highest of the Chargers, allowing shots to be fired off in quick succession. It also has decent range and mobility. However, while it is the quickest Charger, it is also the weakest; it cannot splat an enemy in one hit, even when fully charged. However, unlike other Chargers the range remains constant regardless of charge. It comes with Burst Bomb as Sub Weapon and Inkstrike as Special Weapon.
|“||A Bamboozler 14 set tweaked by Sheldon. With Burst Bombs to shore up the power of the main, splatting your foes is now easier than ever. Also effective at quickly taking positions.||”|
— In-Game Description(NA)
|“||A Bamboozler 14 Mk improved by Sheldon. With Burst Bombs to shore up the power of the Main, splatting your foes is now easier than never. Also effective at quickly gaining ground.||”|
— In-Game Description(EU/OC)
"The Bamboozler 14 Mk III takes the Mk I and swaps out the barrel for a different bamboo pipe. This set's selling point is how the main weapon and the Burst Bombs can really hammer your opponent!
That's not to mention the Inkstrike, which can make life difficult for even far-off enemies.
"The Bamboozler 14 Mk III takes the Mk I and swaps out the barrel for a different bamboo pipe. This set's selling point is how the Main weapon and the Burst Bombs can really hammer your opponent!
That's not to mention the Inkstrike, which can make life difficult even for far-off enemies.
Damage Up is an essential ability for any Bamboozler since it can decrease the amount of charge you need to splat enemies. It is recommended that players stack the equivalent of 3-4 mains of Damage Up to increase the probability of one-shot killing enemies. It also buffs Burst Bomb damage. Gear made by the brand SquidForce favors Damage Up when rerolling.
Ink Resistance Up is a great ability on any weapon, but especially critical for Bamboozlers, as their semi-poor turf coverage allows them to get stuck easily in enemy ink. Ink Resistance Up helps to negate this as well as keeping you moving smoothly, making it a great choice to pair with Run Speed Up. The Blue Moto Boots made by Rockenberg have this for a main ability and favor Run Speed Up.
Ink Recovery is an excellent ability to ensure both frequent Burst Bomb and main weapon usage, enabling more field presence in the long term as well
The Ink Saver (Sub) ability decreases the ink usage of sub weapons by up to 75% of their normal usage. This is very useful for Burst Bombs, and 2 or more mains of Ink Saver (Sub) will allow you to throw 3 Burst Bombs consecutively. Firefin gear favors this ability.
An Inkling running with the Bamboozler 14 Mk III.
Names in other languages
Hitoyon-shiki Takedzutsu Jū: Hei
|Type 14 Bamboo Pipe Gun: Third|
|French||Bimbamboum Mk III|
|German||Klotzer 14-C||Slogger 14-C|
|Spanish (NOA)||Bamzuka 14-III||Bamzooka 14-III|
|Spanish (NOE)||Bambufusil 14-III||Bamboorifle 14-III|