Foil Squeezer



The Foil Squeezer is a main weapon in Splatoon 2. It is a Foil-branded variant of the Squeezer and comes with a different sub weapon and special weapon.
Appearance
The Foil Squeezer is nearly identical in appearance to the Squeezer. The only difference between the two is that the Foil Squeezer has some gold foil bearing the Foil logo wrapped around the top of the bottle's neck.
Splatoon 2
The Foil Squeezer was released on 25 April 2018 at 02:00 UTC.[1] It comes with Splat Bombs and Bubble Blower.
Basic information | |
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Category | Main |
Class | Shooter |
Sub | ![]() |
Special | ![]() |
Special points | 200p |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 25 |
Cost | ![]() |
Specifications | |
Base damage | 38 (Press ![]() 30 (Hold ![]() |
Ink consumption | 2.2% (Press ![]() 1.08% (Hold ![]() |
Other variant | ![]() |
Data
- The Foil Squeezer is a middleweight weapon.
- The matchmaking range is 200. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
- When firing from swim form, the first shot takes 12 frames to come out.
- When firing while moving, the player's movement speed is set to 0.72 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- The bullet hitbox for collisions with the environment has a radius of 2 units.
Burst fire mode (pressing ZR)
- The ink consumption of 2.2% and ink tank capacity of 100% allows players to fire 45 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- Holding for 10 frames in burst fire mode will cause the weapon to shift to continuous fire mode.
- The interval between firing and when the player is able to enter swim form or use a sub weapon is 4 frames.
- When firing continuously, it shoots a bullet every 8 frames (7.5 shots per second).
- Each shot has a base damage of 38.
- If a shot is in the air for more than 8 frames after being fired, it loses 1.1875 damage per frame until it reaches 19 damage at frame 24.
- Shots cannot ever deviate from the inner reticle while on the ground.
- Shots cannot ever deviate from the inner reticle while in the air. The outer reticle does not expand after jumping.
- Shots initially travel straight at a rate of 32 units per frame for 4 frames. Shots travel straight for 128 distance units.
- After that, the shot's velocity is set to 29.695 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 150 units.
- The frequency at which ink drips from a shot occurs at a rate of 1.5 droplets per shot.
- There are a total of 8 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 5 units of the player have a radius of 22 units, and a width of 12.5 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 15 units.
- All other ink droplets have a radius of 11.8 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
- If no ink droplets have occurred within 5 units of the player for 4 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.
Continuous fire mode (holding ZR)
- The ink consumption of 1.08% and ink tank capacity of 100% allows players to fire 92 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- The interval between firing and when the player is able to enter swim form or use a sub weapon is 3 frames.
- When firing continuously, it shoots a bullet every 7 frames (8.57 shots per second).
- Each shot has a base damage of 30.
- If a shot is in the air for more than 7 frames after being fired, it loses 0.9375 damage per frame until it reaches 15 damage at frame 23.
- The angle its shots can deviate while on the ground is 8 degrees.
- The angle its shots can deviate while in the air is 13 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The Foil Squeezer starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 7 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 55 frames to reach maximum accuracy. (85 after shooting while jumping.)
- Shots initially travel straight at a rate of 24 units per frame for 3 frames. Shots travel straight for 72 distance units.
- After that, the shot's velocity is set to 23.032 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 65 units.
- The frequency at which ink drips from a shot occurs at a rate of 2 droplets per shot.
- There are a total of 5 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 12 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
- All other ink droplets have a radius of 12 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
Version history
Version | Adjustments |
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3.0.0 |
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3.2.0 |
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4.2.0 |
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4.3.1 |
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4.5.0 |
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4.7.0 |
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5.0.0 |
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5.2.0 |
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5.4.0 |
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5.5.0 |
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Quotes
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Sheldon's Introduction
We took a Squeezer, slapped the manufacturer's logo on it, and the Foil Squeezer was born. BOOM!
The main weapon has the action of the original Squeezer, but it now comes with Splat Bombs. So flush 'em out, then take careful aim!
Blow up the front lines with the Bubble Blower special, then charge in with your team and take out the opposition!
It's a fairly aggressive set, but the main weapon requires steady aim, making it suited for veteran battlers. |
Gallery
An Inkling boy sitting and holding the Foil Squeezer in Wahoo World
Demonstration
Strategy
For competitive tips about the Foil Squeezer
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View the strategy page. |
Trivia
- The Foil Squeezer is designed after a champagne bottle both in look and function, with the first powerful shot being like the popping cork and the following weaker stream emulating the foam spilling out afterwards.
Names in other languages
Language | Name | Meaning |
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ボトルガイザーフォイル botoru gaizā foiru |
Bottle geyser Foil |
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Foil Floeper | From Foil and a variation of Floep (A soft dull sound paired with fast movement) |
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Compresseur alu | Compressor/Supercharger Aluminium |
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Quetscher Fol | Squeezer Foil |
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Strizzer B | Squeezer B |
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Бутылятор «Блеск» Butylator «Blesk» |
Bottlizer «Shine» |
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Tintopresor B | Red Presser B |
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Tintopresor Foil |
References