Foil Squeezer

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The Foil Squeezer is a main weapon in Splatoon 2. It is a Foil-branded variant of the Squeezer and comes with a different sub weapon and special weapon.

Splatoon 2

The Foil Squeezer was released on 25 April 2018 at 02:00 UTC.[1]. It comes with Splat Bombs and Bubble Blower.

Foil Squeezer

Foil Squeezer

Category Main
Class Shooter
Sub S2 Weapon Sub Splat Bomb.png Splat Bomb
Special S2 Weapon Special Bubble Blower.png Bubble Blower
Level 25
Cost Cash 10,900
Availability
Base damage 38 (Press Button1 ZR.png)
30 (Hold Button1 ZR.png)
Base duration
Ink consumption 2.2% (Press Button1 ZR.png)
0.9% (Hold Button1 ZR.png)
Special points 180p
Sp. depletion
Range
77 / 100
Damage
52 / 100
Impact
Fire rate
29 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Variant Squeezer Squeezer

Quick facts

A.k.a.: Squeezer

Role: Support

Strengths: Range, accuracy, and damage (in semiautomatic mode); better turfing (in fully automatic mode) than Splattershot Pro; can use Bubble Blower aggressively (with Splat Bombs)[2]

Weaknesses: Poor ink efficiency, slightly slow firing rate, slower turfing than conventional support weapons

Recommended abilities

Ability Purpose
S2 Ability Main Power Up.png Main Power Up Increases semiautomatic mode damage up to 49.4
S2 Ability Object Shredder.png Object Shredder Increases damage dealt to bubbles, making popping them faster
S2 Ability Special Power Up.png Special Power Up Increases bubbles' size and blast radius

[3]

Use

  • The Foil Squeezer's mechanics, range in semiautomatic mode, and special weapon make it a support weapon:
    • Tap Button1 ZR.png to fire in semiautomatic mode; hold down Button1 ZR.png to switch to fully automatic mode.
    • The semiautomatic mode's long range – between those of the Dynamo Roller's vertical swing and the Heavy Splatling – allows for easy zoning out of opponents.
    • The perfect accuracy of its semiautomatic mode makes it more reliable than similarly ranged weapons, such as the H-3 Nozzlenose and the Dualie Squelchers.
    • Main Power Up can increase the damage per shot of the semiautomatic mode up to 49.4 with the maximum 57 ability points. 30 ability points – or three mains – set it to 46.5. Less importantly, damage per shot of the fully automatic mode maxes out to 33.3 at 20 ability points — or two mains.
    • The fully automatic mode is short ranged and loses accuracy the longer it is fired but is more efficient at turfing than the semiautomatic mode.
  • The Foil Squeezer has two main weakness: low ink efficiency and slow firing rate:
    • Its ink efficiency is worse than that of the Splattershot Pro. Always check the ink tank and avoid getting caught in the middle of opposing ink.
    • Its slow firing rate can be exploited by quicker firing slayer's weapons that get too close, so keep an eye out for both flankers and sharks.
    • A less notable weakness is its turfing, particularly when compared to other support weapons. In general, focus more on splatting opposing support players instead of trying to out-turf them with a slower firing, less ink efficient weapon.
  • The Splat Bomb is a versatile sub weapon with a variety of applications for the Foil Squeezer:
    • Pushing into a Splat Zone or any other important area of the stage.
    • Flushing out opposing anchors from perches, hindering their ability to control space with their range.
    • Either stalling an opponent's push or providing cover while escaping, whether via both swimming and running or via super jumping.
    • Instantly popping bubbles produced from the Bubble Blower with Object Shredder.
  • Bubbles launched from the Bubble Blower can turf surfaces and splat opponents when popped, but they are even better at providing protection:
    • Create some distance from the opponents before activating Bubble Blower, as a Bubble Blower user is vulnerable at close range.
    • Blowing bubbles in front of a push (e.g. Tower, Rainmaker, or Power Clam) can protect its user and any teammates from incoming opposing fire. However, just like with a Splash Wall, any bombs that hit a bubble will instantly explode, so remain behind any bubbles to avoid getting splatted by opponents' bombs.
    • Bubbles will grow when hit with friendly ink and shrink when hit by opposing ink. Equipping Special Power Up will produce larger bubbles from the start.
    • Object Shredder increases damage dealt to bubbles – both friendly and opposing – by 30%, allowing for quicker growing and popping of bubbles.
    • Combining Object Shredder with Splat Bombs, the Foil Squeezer can use Bubble Blower offensively to push into any key areas of the stage[4]:
      • Roll a Splat Bomb slowly toward the opponent or area in question.
      • Activate Bubble Blower and launch a bubble or two toward the Splat Bomb, which will detonate and enlarge the bubble(s).
      • Remembering that activating any special instantly reloads the ink tank, throw a second Splat Bomb towards the bubble(s) to pop it/them.
      • Launch any remaining bubbles to push the opponent further back.

Countermeasures

  • With its impressive range, superior accuracy, and good damage, the Foil Squeezer is difficult for most other weapons to challenge in a straight one-on-one matchup.
    • With a shorter ranged, quicker firing weapon, flank, shark, or outmaneuver (e.g. via dodge rolling) the Foil Squeezer to exploit its slow firing rate.
    • If a Brella can get within range, it can pose a problem for the slow firing Foil Squeezer.
    • When attacking with Bombs, try to throw them behind the opposing Foil Squeezer to force the opponent closer.
  • Longer ranged weapons, such as most chargers and some splatlings, generally have an advantage over the Foil Squeezer. Note that the Heavy Splatling and its variants barely outrange the Foil Squeezer but definitely outfire it.
  • When pursuing an opposing Foil Squeezer, be wary of any Splat Bombs the opponent might drop while retreating, such as around a corner or after climbing a ledge.
  • There are a few ways to deal with an opposing Foil Squeezer's Bubble Blower and the bubbles it produces:
    • Picking off an opponent using Bubble Blower too close will stop the production of bubbles outright.
    • Bombs are not only usually the most efficient way to defuse opposing bubbles, but they can also splat any opponents caught in their blasts. However, the Foil Squeezer's own Splat Bombs can also explode upon contact with the bubbles while growing them, so keep a safe distance from them.
    • Splashdown is usually the quickest means to destroy an opponent's bubbles. However, do not forget that an opposing Foil Squeezer with Object Shredder can pop them very quickly with Splat bombs, so getting caught in their explosion is very likely. The Baller's explosion can be a safer alternative.
    • If activated early enough, Ink Storm can quickly defuse any opponent's bubbles that travel underneath the cloud.

Data

  • The Foil Squeezer is a middleweight weapon.
  • The ink consumption of 2.2% allows players to fire 45 shots before needing to refill the ink supply.
  • Holding Button1 ZR.png for 12 frames in burst fire mode will cause the weapon to shift to continuous fire mode.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
    • When firing from squid or octopus form, the first shot takes 8 frames to come out.
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Shots have a radius of 2 units.

Semiautomatic mode (tapping Button1 ZR.png)

  • When firing continuously, it has a fire rate of 8 frames between shots.
  • If a shot is in the air for more than 8 frames after being fired, it loses 1.19 damage per frame until it reaches 19 damage at frame 24.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • Shots cannot ever deviate from the inner reticle while in the air. The outer reticle does not expand after jumping.
  • Shots initially travel at a rate of 32 units per frame for 4 frames, having an effective range of 128 units.
    • After that, the shot's velocity is set to 29.695 units if it is not already lower than the listed value, and decreases further as it falls to the ground.
  • Ink droplets occur every 150 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.5 droplets per shot.
  • There are a total of 8 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 22 units, and a width of 12.5 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 15 units.
  • All other ink droplets have a radius of 11.8 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 11 units of the player for 3 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

Fully automatic mode (holding Button1 ZR.png)

  • When firing continuously, it has a fire rate of 7 frames between shots.
  • If a shot is in the air for more than 7 frames after being fired, it loses 0.94 damage per frame until it reaches 15 damage at frame 23.
  • The angle its shots can deviate while on the ground is 8 degrees.
  • The angle its shots can deviate while in the air is 13 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Foil Squeezer starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle. Meaning that it takes 24 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • When not shooting, the chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum. Meaning that it takes 48 frames to reach maximum accuracy. (78 after shooting while jumping.)
  • Shots initially travel at a rate of 24 units per frame for 3 frames, having an effective range of 72 units.
    • After that, the shot's velocity is set to 23.032 units if it is not already lower than the listed value, and decreases further as it falls to the ground.
  • Ink droplets occur every 65 units.
  • The frequency at which ink drips from a shot occurs at a rate of 2 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 12 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
  • All other ink droplets have a radius of 11.8 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

[5]

Version history

Version Adjustments
3.0.0
  • Increased firing range when holding Button1 ZR.png to fire continuously by roughly 4%.
    • Initial bullet velocity: 23 units → 24 units
    • Bullet velocity after flying straight: 22.69 units → 23.032 units
      • Effective range: 69 units → 72 units
      • Total range: 114.38 units → 118.064 units
  • Decreased ink consumption when holding Button1 ZR.png to fire continuously by roughly 10%: 1% → 0.9%
3.2.0
  • Decreased time until firing by 1/10 of a second after pressing and holding Button1 ZR.png.
4.2.0
  • Reduce the interval between holding down Button1 ZR.png to fire and when you're able to become a squid or use sub weapon by 3/60 of a second.
4.3.1
  • Increased the effect of the Main Power Up gear ability.
  • Increased the amount of additional damage that can be dealt when the maximum number of gear abilities are being used from roughly 20% to roughly 30%. Damage dealt while holding down Button1 ZR.png to shoot remains unchanged.
4.5.0
  • Increased damage dealt to opponent Splat Brellas increased by 57%.
  • Increased damage dealt to opponent Splash Walls by roughly 10%.
  • Increased damage dealt to opponent Baller by roughly 17%.
  • Increased damage dealt to an opponent who is armored while using a Booyah Bomb by roughly 17%.
  • Increased damage dealt to the Rainmaker barrier by roughly 10%.
4.7.0
  • Ink consumption of first shot after pressing Button1 ZR.png: 2.5% → 2.4%
5.0.0
  • Decreased ink consumption of first shot fired when pressing Button1 ZR.png by roughly 8%.

Gallery

Demonstration

Quotes

Click to view the quotes for Foil Squeezer. View the quotation page.

Trivia

  • The Foil Squeezer is designed after a champagne bottle both in look and function, with the first powerful shot being like the popping cork and the following weaker stream emulating the foam spilling out afterwards.

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese ボトルガイザーフォイル
botoru gaizā foiru
Bottle geyser Foil
FlagNetherlands.svg Dutch Foil Floeper From Foil and a variation of Floep (A soft dull sound paired with fast movement)
FlagFrance.svg French Compresseur alu Compressor/Supercharger Aluminium
FlagGermany.svg German Quetscher Fol Squeezer Foil
FlagItaly.svg Italian Strizzer B Squeezer B
FlagRussia.svg Russian Бутылятор «Блеск»
Butylator "Blesk"
Bottlator "Shiny"
FlagSpain.svg Spanish Tintopresor B Red Presser B

References