Heavy Splatling Deco

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The Heavy Splatling Deco is a main weapon in the Splatoon series. It is a Deco-branded version of the Heavy Splatling.

It is capable of firing bursts of ink with long range, low damage, and a fast fire rate. Although relatively slow to charge, each ink bullet does enough damage to splat opponents in four hits.

Appearance

The Heavy Splatling Deco is similar in appearance to the Heavy Splatling. However, the Heavy Splatling Deco has multiple rows of white and pink rhinestones arranged in the pattern of the Deco logo on the water jug and supports.

Splatoon

Heavy Splatling Deco

Heavy Splatling Deco

Basic information
Category Main
Class Splatling
Sub S Weapon Sub Point Sensor.png Point Sensor
Special S Weapon Special Kraken.png Kraken
Special points
Special depletion Special gauge 60%
Range
78 / 100
Damage
Impact
Fire rate
Charge speed
40 / 100
Ink speed
Mobility
50 / 100
Durability
Handling
Obtainable at
Level 9
Cost Cash 9,200
Requirement
Introduced 7 November 2015
Specifications
Weight
Base damage 28
Base duration
Ink consumption 22.5% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Heavy Splatling Heavy Splatling
Heavy Splatling Remix Heavy Splatling Remix

The Heavy Splatling Deco was released on 7 November 2015 at 02:00 UTC.[1] It comes with Point Sensors and the Kraken.

Data

  • The Heavy Splatling Deco is a middleweight weapon.
  • A full charge consumes 22.5% of the ink tank capacity.
    • This allows players to fully charge 4 times before needing to refill the ink tank.
    • This stat can be changed with Ink Saver (Main).
  • The Heavy Splatling Deco cannot store its charge.
  • The Heavy Splatling Deco is not rechargeable while firing.
  • When charging the weapon, it will take 50 frames in order to charge its first ring and 75 frames in total for a full charge.
  • With a single ring charged, it will have a firing duration of 72 frames. With a full charge, it will have a firing duration of 144 frames.
  • When charging with an empty tank, the charge time is multiplied by 4.
  • When firing, it shoots a bullet every 4 frames.
  • When firing, the player's movement speed is set to 0.7 units per frame.
    • When charging, the player's movement speed is set to 0.55 units per frame.
  • After firing, there is a 40 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 28.
  • Shots travel straight for 8 frames. After that, they may lose damage.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 3.5 degrees.
  • The angle its shots can deviate while in the air is 7 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 45 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 30% chance to shoot towards the outer reticle.
    • This means that it takes 15 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 30%.
  • Accuracy starts recovering 4 frames after the player stops shooting.
  • Within the first charge ring, initial shot velocity scales from 10.5 to 21 units per frame. Within the second charge ring, initial shot velocity is always 21 units per frame. Shots travel straight at the initial velocity for 8 frames. At maximum charge, shots travel straight for 168 distance units.
  • Ink droplets occur every 200 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1 droplets per shot.
  • There are a total of 8 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 14 units.

[2]

Version history

Version Adjustments
2.7.0

Quotes

S Sheldon Artwork.png
Sheldon's Introduction

The Heavy Splatling Deco is a Heavy Splatling that's been jazzed up a bit! With the Point Sensor and Kraken, your enemies will fall before your slow but unstoppable advance!(NA)[a]

S Sheldon Artwork.png
Sheldon's Introduction

The Heavy Splatling Deco is basically just a Heavy Splatling that's been jazzed up a bit! With the Point Sensor and Kraken, your enemies will fall before your slow but inexorable advance!(EU/OC)[b]

A rhinestone-encrusted Heavy Splatling. Flush out your opponents with the sub weapon, and then smash into them with the Kraken special!
— In-Game Description
Notes
  1. North America
  2. Europe and Oceania

Gallery

Demonstration

Splatoon 2

Heavy Splatling Deco
S2 Weapon Main Heavy Splatling Deco.png
Basic information
Category Main
Class Splatling
Sub S2 Weapon Sub Splash Wall.png Splash Wall
Special S2 Weapon Special Bubble Blower.png Bubble Blower
Special points 180p
Special depletion
Range
78 / 100
Damage
Impact
Fire rate
Charge speed
38 / 100
Ink speed
Mobility
50 / 100
Durability
Handling
Obtainable at
Level 12
Cost Cash 9,600
Requirement
Introduced 16 September 2017
Specifications
Weight
Base damage 30
Base duration
Ink consumption 22.5% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Heavy Splatling Heavy Splatling
Heavy Splatling Remix Heavy Splatling Remix
Hero Splatling Replica Hero Splatling Replica

The Heavy Splatling Deco returns in Splatoon 2 with a new design.[3][4] It was released on 16 September 2017 at 02:00 UTC. It comes with Splash Walls and the Bubble Blower.

Data

  • While Main Power Up increases the number of shots fired, it does not increase the ink consumption relative to the amount charged, making the weapon comparatively more ink efficient.
  • The Heavy Splatling Deco is a middleweight weapon.
  • The matchmaking range is 210. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The full charge ink consumption of 22.5% and ink tank capacity of 100% allows players to fully charge 4 times before needing to refill the ink tank.
  • The Heavy Splatling Deco cannot store its charge.
  • The Heavy Splatling Deco is not rechargeable while firing.
  • When charging the weapon, it will take 50 frames in order to charge its first ring and 75 frames in total for a full charge.
  • With a single ring charged, it will have a firing duration of 72 frames. With a full charge, it will have a firing duration of 144 frames.
  • When charging with an empty tank, the charge time is multiplied by 4.
  • When firing, it shoots a bullet every 4 frames.
  • When firing, the player's movement speed is set to 0.7 units per frame.
    • When charging, the player's movement speed is set to 0.62 units per frame.
  • After firing, there is a 40 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 30.
  • If a shot is in the air for more than 11 frames after being fired, it loses 1.875 damage per frame until it reaches 15 damage at frame 19.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 3.3 degrees.
  • The angle its shots can deviate while in the air is 7 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Heavy Splatling Deco has a 30% chance to shoot towards the outer reticle instead of the inner reticle.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 30%.
  • Within the first charge ring, initial shot velocity scales from 10.5 to 21 units per frame. Within the second charge ring, initial shot velocity is always 21 units per frame. Shots travel straight at the initial velocity for 8 frames.
    • So at maximum charge, shots travel straight at a rate of 21 units per frame for 8 frames. Shots travel straight for 168 distance units.
  • After shots stop flying straight, the velocity is set to 15.105 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 200 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1 droplets per shot.
  • There are a total of 8 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 0 units.
    • These droplets have their radius multiplied by a value ranging from 1.6 if they fell from a height above 100 units to 1.28 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 17 units.
  • All other ink droplets have a radius of 12.6 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1.6 if they fell from a height above 100 units to 1.6 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 11 units of the player for 0 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

[5]

  • While Main Power Up increases the number of shots fired, it does not increase the ink consumption relative to the amount charged, making the weapon comparatively more ink efficient.
  • Version history

    Version Adjustments
    Base game
    • Movement speed while firing: 0.70 → 0.66.
    • Radius of ink droplets near the player: 19.2 units → 18 units.
    • Radius of ink droplets far from the player: 18 units → 17 units.
    • Radius of standard ink droplets: 14 units → 12.6 units.
    • Increased movement speed while charging by 20%: 0.5 → 0.6.
    2.2.0
    • Shot damage: 28 → 32.
    4.3.0
    4.8.0
    • Damage decreased: 32 → 30.
    5.2.0
    • Decreased variance of shot spread when firing while on the ground by roughly 6%: 3.5 degrees → 3.3 degrees.

    Quotes

    S2 Sheldon Artwork.png
    Sheldon's Introduction

    The Heavy Splatling Deco has the same stats as the Heavy Splatling, but it's been cosmetically enhanced! The Splash Wall protects you from your opponents' attacks while increasing your ink coverage! Once the groundwork is laid, use the combination of your splatling and the Bubble Blower special to expand your turf in the blink of an eye! I recommend this set to players who want to weave together solid strategy and fabulous style!

    Gallery

    Demonstration

    Splatoon 3

    Heavy Splatling Deco

    Heavy Splatling Deco

    Basic information
    Category Main
    Class S3 Icon Splatling.png Splatling
    Sub S3 Weapon Sub Point Sensor Flat.png Point Sensor
    Special S3 Weapon Special Kraken Royale.png Kraken Royale
    Special points 200p
    Special depletion
    Range
    78 / 100
    Damage
    Impact
    Fire rate
    Charge speed
    38 / 100
    Ink speed
    Mobility
    55 / 100
    Durability
    Handling
    Obtainable at
    Level 15
    Cost
    Requirement
    Introduced Sizzle Season 2023 (4.0.0)
    Weight
    Base damage
    Base duration
    Ink consumption
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variants Heavy Splatling Heavy Splatling
    Order Splatling Replica Order Splatling Replica

    The Heavy Splatling Deco returns in Splatoon 3 as part of the Sizzle Season 2023. It was shown in the season's trailer on 16 May 2023 on a Tableturf card, and also in promotional videos for the S-BLAST '92 and Painbrush on 17 May 2023 and 18 May 2023 respectively. It comes with Point Sensors and the Kraken Royale, which is a reference to its kit from Splatoon.

    Data

    • The Heavy Splatling Deco is a middleweight weapon.
    • The matchmaking range is 21. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The full charge ink consumption is 22.5% per shot, allowing the user to fully charge 4.44 times on a full ink tank.
    • The Heavy Splatling Deco cannot store its charge.
    • It takes 50 frames to charge the first circle (0.83 seconds) and 75 frames to fully charge (1.25 seconds).
      • When airborne or low on ink, it takes 200 frames to charge the first circle (3.33 seconds) and 300 frames to fully charge (5 seconds).
    • The Heavy Splatling Deco is not rechargeable while firing.
    • When charged to the first circle, the weapon will fire for 72 frames (1.2 seconds), and when fully charged, it will fire for 144 frames (2.4 seconds).
      • The firing duration is 1.44 times longer than the charging duration when charged to the first circle and 1.92 times longer when fully charged.
    • When firing continuously, it shoots a bullet every 4 frames (15 shots per second).
    • When firing while moving, the player's movement speed is set to 0.07 units per frame.
      • When charging, the player's movement speed is set to 0.062 units per frame.
    • After firing, there is a 40 frame cooldown before the ink tank starts refilling.
    • Each shot has a base damage of 30, regardless of charge level.
    • If a shot is in the air for more than 11 frames after being fired, it loses damage every frame until it reaches 15 damage at frame 19.
    • The bullet hitbox for collisions with players has a radius of 0.2 units.
    • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
    • The angle its shots can deviate while on the ground is 3.3 degrees.
    • The angle its shots can deviate while in the air is 7.0 degrees.
    • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
    • The Heavy Splatling Deco starts off having a 10% chance to shoot towards the outer reticle instead of the inner reticle.
      • This chance increases by 2% per shot, and maximizes at a 30% chance to shoot towards the outer reticle, meaning that it takes 10 shots to reach minimum accuracy.
    • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 30%.
    • Accuracy starts recovering 4 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 24 frames to reach maximum accuracy.
    • Initial shot velocity scales with charge level. At minimum charge, it is 1.05 units per frame, and at once charge circle or more, it is 2.1 units per frame. Shots travel straight for 8 frames, regardless of charge level.
      • After that, the shot's velocity is set to 1.5105 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
    • Effective range scales from 9.78 units to 18.78 units, depending on charge level.
      • This number may vary at different firing angles.

    [6]

    Quotes

    S3 Sheldon Artwork.png
    Sheldon's Introduction

    The Heavy Splatling Deco is simply a Heavy Splatling that's been cosmetically enhanced. That said, it also comes with a new loadout, including the Point Sensor! Fire up that sub to pinpoint a target, and... ba-ba-ba-BOOSH! Lay 'em out with the Heavy Splatling inkpower. Find yourself in a tight spot? That's when it's Kraken Royale time, friend. The only thing an enemy can do in the face of that special is run away. This is a unique loadout that will set you apart on the battlefield. Why not give it a shot?

    Next up, the Heavy Splatling Deco. Yes, it's "just" a bedazzled Heavy Splatling, but with the Point Sensor sub, you can sniff out enemy positions and then corner 'em with the Splatling. Finally, unleash the Kraken Royale special to splat 'em good!
    — @SplatoonNA on Twitter[7]

    Badges

    Main article: Badge#Weapon freshness

    Reaching certain Freshness levels with the Heavy Splatling Deco will reward the player with special badges that they can use on their Splashtag.

    Heavy Splatling Deco Badges
    S3 Badge Heavy Splatling Deco 4.png 4★ Heavy Splatling Deco User
    S3 Badge Heavy Splatling Deco 5.png 5★ Heavy Splatling Deco User

    Gallery

    Etymology

    Heavy Splatling Deco is derived from the adjective Heavy, a portmanteau of Splat and Gatling, and Deco, short for either Decorated or Decoration. Deco may also refer to Art Deco. The suffix Deco is also used to differentiate it from the Heavy Splatling. This trait is shared among the other alternate sets of the Deco brand.

    バレルスピナーデコ Bareru Supinā Deko is derived from Barrel and Spinner, as well as Deco. The name Barrel Spinner is because the barrels of the Heavy Splatling Deco rotate while charging and firing. Like the English name, Deco is also used to differentiate it from Barrel Spinner.

    Names in other languages

    Language Name Meaning
    Japan Japanese バレルスピナーデコ
    Bareru Supinā Deko
    Barrel Spinner Deco
    Netherlands Dutch Spetling Deco Splatling Deco
    CanadaFrance French Badigeonneur chic Stylish painter
    Germany German Splatling Deko Splatling Deco
    Italy Italian Splatling a tanica DX Jerrycan Splatling DX
    Russia Russian Брызгомет XL «Деко»
    Bryzgamyot XL «Deko»
    Sprayshot XL «Deco»
    Mexico Spanish (NOA) Garabateador Pro chic
    Spain Spanish (NOE) Tintralladora DX Ink-machine gun DX
    China Chinese (Simplified) 桶装旋转枪 装饰
    Hong Kong Chinese (Traditional) 桶裝旋轉槍 裝飾
    South Korea Korean 배럴 스피너 데코
    baereor seupineo deko
    Barrel Spinner Deco
    Translate logo.svg Internal Spinner_Standard_01[8]

    References