Light Tetra Dualies
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The Light Tetra Dualies are a main weapon in Splatoon 2. They are a variant of the Dark Tetra Dualies with Tentatek branding.
Splatoon 2
Light Tetra Dualies
Category | Main |
Class | Dualie |
Sub | ![]() |
Special | ![]() |
Level | 21 |
Cost | ![]() |
Base damage | 28 |
Ink consumption | 0.8% 3% (Roll) |
Special points | 200p |
Range | |
Damage | |
Mobility | |
Other variant | ![]() |
The Light Tetra Dualies were released on 1 August 2018 at 00:00 UTC.[1]. It comes with Sprinkler and Autobomb Launcher.
Data
- The Light Tetra Dualies is a middleweight weapon.
- The ink consumption of 0.8% and ink tank capacity of 100% allows players to fire 125 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
- When firing from squid or octopus form, the first shot takes 12 frames to come out.
- The interval between firing and when the player is able to become a squid or use a sub weapon is 4 frames.
- When firing continuously, it has a fire rate of 6 frames between shots (10 shots per second).
- When firing while moving, the player's movement speed is set to 0.72 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 28.
- If a shot is in the air for more than 8 frames after being fired, it loses 1.75 damage per frame until it reaches 14 damage at frame 16.
- The bullet hitbox for collisions with players has a radius of 2 units.
- The bullet hitbox for collisions with the environment has a radius of 2 units.
- The angle its shots can deviate while on the ground is 7.4 degrees.
- The angle its shots can deviate while in the air is 12.8 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The Light Tetra Dualies starts off having a 4% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 4% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 6 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 6 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 48 frames to reach maximum accuracy. (78 after shooting while jumping.)
- Shots initially travel at a rate of 22.1 units per frame for 4 frames, having an effective range of 88.4 units.
- After that, the shot's velocity is set to 22.05 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 135 units.
- The frequency at which ink drips from a shot occurs at a rate of 1.2 droplets per shot.
- There are a total of 7 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 16 units, and a width of 10 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 15.5 units.
- All other ink droplets have a radius of 13.4 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
Rolling
- Each roll consumes 3% of the ink tank capacity.
- This stat can be changed with Ink Saver (Main).
- The player can roll 4 times without interruption. After this, there is a delay before the player can roll again.
- The Light Tetra Dualies can shoot while rolling.
- After performing a roll, it has a fire rate of 5 frames between shots.
- After rolling, there is a 70 frame cooldown before the ink tank starts refilling.
- Damage output does not change after rolling.
- After rolling, shots have a radius of 2.5 units.
- The angle its shots can deviate in the post-roll state is 2.7 degrees.
- After performing a roll, the two individual reticles will merge into a single reticle and chance to shoot towards the inner reticle is immediately set to 100%.
- The full animation of the roll will last 32 frames before player control resumes.
- Upon regaining control, the player will be forced to maintain their position for 48 frames.
- The shot velocity and effective range remains the same in the post-roll state.
Version history
Version | Adjustments |
---|---|
4.4.0 |
|
Quotes
![]() |
Sheldon's Introduction
The Light Tetra Dualies have the same specs as the dark ones, but they come in a set geared toward turf inkage! Toss out a |
“ | The Light Tetra Dualies are beauties with the same specs as the ![]() ![]() ![]() |
” |
Gallery
Demonstration
Trivia
- The Light Tetra Dualies were shown among the coming items in version 4.0.0 of Splatoon 2.
- The Light Tetra Dualies are the second pair of Dualies to have a Bomb Launcher special.
Names in other languages
Language | Name | Meaning |
---|---|---|
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クアッドホッパーホワイト Kuaddo Hoppā Howaito |
Quad Hopper White |
![]() |
Quadhoppers Wit | Quadhoppers White |
![]() |
Double voltigeur blanc | Double acrobatic white |
![]() |
Quadhopper Blanc | Quadhopper white |
![]() |
Moscarpino duplo bianco | Double fly-trekker* white |
![]() |
Белые спуртокроссы Beliye Spurtokorossy |
White sprut-crosses |
![]() |
Tetra dual blanco | White tetra dual |
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Motatrónic dual blanco | White dual speck-tronic |
References