Light Tetra Dualies

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The Light Tetra Dualies are a main weapon in Splatoon 2 and Splatoon 3. They are a variant of the Dark Tetra Dualies with a different look and loadout.

Appearance

The Light Tetra Dualies are similar in appearance to the Dark Tetra Dualies. However, the black part of the Light Tetra Dualies is white, and the front part has scarlet-colored highlights instead of purple and green.

Splatoon 2

Light Tetra Dualies
S2 Weapon Main Light Tetra Dualies.png
Basic information
Category Main
Class Dualie
Sub S2 Weapon Sub Sprinkler.png Sprinkler
Special S2 Weapon Special Autobomb Launcher.png Autobomb Launcher
Special points 200p
Special depletion
Range
58 / 100
Damage
22 / 100
Impact
Fire rate
Charge speed
Ink speed
Mobility
90 / 100
Durability
Handling
Obtainable at
Level 21
Cost Cash 13,300
Requirement
Introduced 1 August 2018
Specifications
Weight
Base damage 28
Base duration
Ink consumption 0.8%
3% (Roll)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Dark Tetra Dualies Dark Tetra Dualies

The Light Tetra Dualies were released on 1 August 2018 at 00:00 UTC.[1] It comes with Sprinkler and Autobomb Launcher.

Data

  • The Light Tetra Dualies is a middleweight weapon.
  • The matchmaking range is 140. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 0.8% and ink tank capacity of 100% allows players to fire 125 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from swim form, the first shot takes 12 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 4 frames.
  • When firing continuously, it shoots a bullet every 6 frames (10 shots per second).
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 28.
  • If a shot is in the air for more than 8 frames after being fired, it loses 1.75 damage per frame until it reaches 14 damage at frame 16.
  • The bullet hitbox for collisions with players has a radius of 2 units.
  • The bullet hitbox for collisions with the environment has a radius of 2 units.
  • The angle its shots can deviate while on the ground is 7.4 degrees.
  • The angle its shots can deviate while in the air is 12.8 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Light Tetra Dualies starts off having a 4% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 4% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 6 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 6 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 48 frames to reach maximum accuracy. (78 after shooting while jumping.)
  • Shots initially travel straight at a rate of 22.1 units per frame for 4 frames. Shots travel straight for 88.4 distance units.
    • After that, the shot's velocity is set to 22.05 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 135 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.2 droplets per shot.
  • There are a total of 7 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 16 units, and a width of 10 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 15.5 units.
  • All other ink droplets have a radius of 13.4 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

Rolling

  • Each roll consumes 3% of the ink tank capacity.
    • This stat can be changed with Ink Saver (Main).
  • The player can roll 4 times without interruption. After this, there is a delay before the player can roll again.
  • The Light Tetra Dualies can shoot while rolling.
  • After performing a roll, it shoots a bullet every 5 frames.
  • After rolling, there is a 70 frame cooldown before the ink tank starts refilling.
  • Damage output does not change after rolling.
  • After rolling, shots have a radius of 2.5 units.
  • The angle its shots can deviate in the post-roll state is 2.7 degrees.
  • After performing a roll, the two individual reticles will merge into a single reticle and chance to shoot towards the inner reticle is immediately set to 100%.
  • The full animation of the roll will last 32 frames before player control resumes.
    • Upon regaining control, the player will be forced to maintain their position for 48 frames.
  • The shot velocity and shot travel distance remains the same in the post-roll state.

[2]

Version history

Version Adjustments
4.4.0
  • Reduced the hitbox size for standing shot bullets, making it harder to hit opponents.
    • This does not affect shots fired after dodge-rolling.

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

The Light Tetra Dualies have the same specs as the dark ones, but they come in a set geared toward turf inkage! Toss out a Sprinkler to ink the area around your team while you dodge-roll your way to the front lines! Once you're up there, support your allies with the Autobomb Launcher and push the enemy back into their base! This set's just the thing for those who value mobility but also want to cover the world in ink!

The Light Tetra Dualies are beauties with the same specs as the Dark Tetra Dualies but also come with Sprinklers, (for automatic turf inkage) and the Autobomb Launcher (which is always nice to push forward with).

Gallery

Demonstration

Splatoon 3

Light Tetra Dualies

Light Tetra Dualies

Basic information
Category Main
Class S3 Icon Dualie.png Dualie
Sub S3 Weapon Sub Sprinkler Flat.png Sprinkler
Special S3 Weapon Special Zipcaster.png Zipcaster
Special points 190p
Special depletion
Range
58 / 100
Damage
22 / 100
Impact
Fire rate
Charge speed
Ink speed
Mobility
90 / 100
Durability
Handling
Obtainable at
Level 24
Cost
Requirement
Introduced Sizzle Season 2023 (4.0.0)
Weight
Base damage
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Dark Tetra Dualies Dark Tetra Dualies

The Light Tetra Dualies returns in Splatoon 3 as part of the Sizzle Season 2023. Its kit consists of Sprinkler and Zipcaster.

Data

  • The Light Tetra Dualies is a middleweight weapon.
  • The matchmaking range is 14. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption is 0.8% per shot, allowing the user to fire for 12.5 seconds on a full ink tank.
  • When firing continuously, it shoots a bullet every 6 frames (10 shots per second).
  • When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 12 frames to come out.
  • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 4 frames.
  • When firing while moving, the player's movement speed is set to 0.072 units per frame.
  • Each shot has a base damage of 28 and minimum damage of 14.
  • If a shot is in the air for more than 8 frames after being fired, it will lose about 1.75 damage per frame until it reaches 14 damage at frame 16.
  • The bullet hitbox for collisions with players has a radius of 0.2 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • Shots initially travel straight at a rate of 2.21 units per frame for 4 frames. Shots travel straight for 8.84 distance units.
    • After that, the shot's velocity is set to 2.205 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The effective range is about 12.1 units.
    • This number may vary at different firing angles.

Rolling

  • Each roll consumes 3% of the ink tank capacity.
  • The user can roll 4 times without interruption. After this, there is a delay before the player can roll again.
  • Rolls cover an initial distance of 3.5 units during the rolling animation, plus an additional 1.0 units of sliding afterwards.
  • After performing a roll, it shoots a bullet every 5 frames.
    • The ink consumption per shot remains the same, so the player can fire for 10.42 seconds on a full ink tank after rolling.
  • Damage per shot does not change after rolling.
  • After rolling, shots have a radius of 0.25 units.
  • The angle its shots can deviate in the post-roll state is 2.7 degrees.
  • After performing a roll, the two individual reticles will merge into a single reticle. The rate of shot deviation remains the same.
  • The Light Tetra Dualies can shoot while rolling.
  • The rolling state can be broken down as follows:
    • After a 5 frame startup, the roll animation lasts for 16 frames, after which a second roll can be inputted, if available.
    • During a roll, the weapon is forced into its normal firing state, and enters its roll firing state after the roll completes. It then takes 8 frames before a sub or special can be used. After an additional 37 frames, the user will regain their rolls and reenter a normal state if they move or stop firing.
    • In total, this takes 66 frames.
  • The shot velocity and shot travel distance remains the same in the post-roll state.
  • Rolling creates a pool of ink with a radius of 1.8 units.

[3][4]

Quotes

S3 Sheldon Artwork.png
Sheldon's Introduction

The Light Tetra Dualies have the same specs as the dark ones, but they come in a set geared toward turf inkage! So what does that mean? Well, try leaving the inking to the Sprinkler sub while you Dodge Roll straight toward the front lines. Then, when your Zipcaster special is ready, you can fly around enemy turf sowing chaos and confusion! It's all a bit like taping an extra turbo to a vehicle that has five turbos already. Excessive? Perhaps! But if you have the need for speed, give it a shot.

From Ballistics, here's a report on the Light Tetra Dualies. "This redesigned Tetra Dualies loadout has a lighter look but the same excellent mobility. Paired with the Sprinkler sub and Zipcaster special, this set can help you cinch the win with four consecutive Dodge Rolls!"
— @SplatoonNA on Twitter[5]

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the Light Tetra Dualies will reward the player with special badges that they can use on their Splashtag.

Light Tetra Dualies Badges
S3 Badge Light Tetra Dualies 4.png 4★ Light Tetra Dualies User
S3 Badge Light Tetra Dualies 5.png 5★ Light Tetra Dualies User

Gallery

Trivia

  • The Light Tetra Dualies were shown among the coming items in version 4.0.0 of Splatoon 2.
  • The Light Tetra Dualies are the second pair of Dualies to have a Bomb Launcher special.

Names in other languages

Language Name Meaning
Japan Japanese クアッドホッパーホワイト
Kuaddo Hoppā Howaito
Quad Hopper White
Netherlands Dutch Quadhoppers Wit Quadhoppers White
CanadaFrance French Double voltigeur blanc Double acrobatic white
Germany German Quadhopper Blanc Quadhopper White
Italy Italian Moscarpino duplo bianco Double fly-trekker (Portmanteau of mosca - fly (insect) - and scarpino - trek) or from "moscardino" - musky octopus - white
Russia Russian Белые спуртокроссы
Belye spurtokorossy
White spurt-crosses
Mexico Spanish (NOA) Tetra dual blanco White tetra dual
Spain Spanish (NOE) Motatrónic dual blanco White dual speck-tronic
China Chinese (Simplified) 四重弹跳手枪 白
sìchóng tántiào shǒuqiāng bái
Quad Hopper Pistols White
Hong Kong Chinese (Traditional) 四重彈跳手槍 白
sìchóng tántiào shǒuqiāng bái
Quad Hopper Pistols White
South Korea Korean 화이트 쿼드 호퍼
Translate logo.svg Internal Maneuver_Stepper_01 (Splatoon 3)[6]
Twins_Stepper_01 (Splatoon 2)[7]

References