Splash-o-matic

From Inkipedia, the Splatoon wiki
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The Splash-o-matic is a main weapon in the Splatoon series, made by the weapon brand Neo.

It is a short-range, high-accuracy shooter with a fire rate equal to that of the Splattershot Jr.

Appearance

The Splash-o-matic, similarly to its cousin the Sploosh-o-matic, seems to be a marker or pen inside a metal frame. The marker changes color to match the user's ink. The Splash-o-matic has what appears to be a pressure sensor near the nozzle, and flanking the nozzle is a pair of levers with black handles. On the back of the Splash-o-matic is a small black attachment that supports a lever. The rings on the attachment and the lever also change color to match the user's ink. Attached to the marker are the handle and trigger.

Splatoon

Splash-o-matic

Splash-o-matic

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Suction Bomb.png Suction Bomb
Special S Weapon Special Bomb Rush Suction Bomb.png Bomb Rush
Special points
Special depletion Special gauge 40%
Range
40 / 100
Damage
27 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 7
Cost Cash 3,900
Requirement
Introduced 13 June 2015
Specifications
Weight
Base damage 28
Base duration
Ink consumption 0.7%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Neo Splash-o-matic Neo Splash-o-matic

The Splash-o-matic was released in Splatoon on 13 June 2015 at 02:00 UTC.[1]

Data

  • The Splash-o-matic is a middleweight weapon.
  • Each shot consumes 0.7% of the ink tank capacity.
    • This allows players to fire 142 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 28.
  • Shots travel straight for 3 frames. After that, they may lose damage. A shot will lose damage until it reaches 14 damage at frame 15.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 2.7 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 10% per shot, and maximizes at a 40% chance to shoot towards the outer reticle.
    • This means that it takes 4 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 5 frames after the player stops shooting.
  • Shots initially travel straight at a rate of 24 units per frame for 3 frames. Shots travel straight for 72 distance units.
  • Ink droplets occur every 80 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.65 droplets per shot.
  • There are a total of 7 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 22 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 19 units.
  • All other ink droplets have a radius of 13.2 units.

[2]

Version history

Version Adjustments
2.2.0
  • Base damage: 26.0 → 28.0
2.7.0
  • Initial velocity of shots increased by about 10%.
  • Spread reduced by about 10%
  • Range increased by about 10%.
  • Special gauge loss: 50% → as low as 40%

Quotes

S Sheldon Artwork.png
Sheldon's Introduction

For your main weapon, I present the Splash-o-matic, a weapon fine-tuned for highly accurate barrages! It's a little lacking in power, but it can ink the ground rapidly, letting you quickly fill up your special gauge. Then with the Bomb Rush special weapon, you can toss Suction Bombs to your heart's content! Fun, yes?(NA)[a]

S Sheldon Artwork.png
Sheldon's Introduction

For your Main weapon, I present the Splash-o-matic, a weapon specialised for highly accurate barrages! It's a little lacking in power, but it can paint the ground rapidly, letting you quickly fill up your Special Gauge... Then with the Bomb Rush Special weapon, you can rain down Suction Bombs upon your foes! Fun, yes?(EU/OC)[b]

One for the pros. Not outrageously powerful, but highly accurate. This weapon really comes into its own in the hands of someone with good aim.
— In-game description
Its shots don't spread much, and it has excellent rapid-fire capability. It could be said to be a bit lacking in attack power, but zero in on a target and they'll burst in no time flat. Plus, this bad boy comes equipped with Suction Bombs as a sub weapon, and Bomb Rush as a special weapon.
Notes
  1. North America
  2. Europe and Oceania

Gallery

Demonstration

Splatoon 2

Splash-o-matic
S2 Weapon Main Splash-o-matic.png
Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Toxic Mist.png Toxic Mist
Special S2 Weapon Special Inkjet.png Inkjet
Special points 170p
Special depletion
Range
42 / 100
Damage
22 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 25
Cost Cash 11,200
Requirement
Introduced Initial Release (1.0.0)
Specifications
Weight
Base damage 28
Base duration
Ink consumption 0.8%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Neo Splash-o-matic Neo Splash-o-matic

The Splash-o-matic returns in Splatoon 2 looking identical to how it did in the first game. It comes with Toxic Mist and Inkjet.

It appears in one Octo Expansion station:

Data

  • The Splash-o-matic is a lightweight weapon.
  • The matchmaking range is 117. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 0.8% and ink tank capacity of 100% allows players to fire 125 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from swim form, the first shot takes 11 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 3 frames.
  • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 28.
  • If a shot is in the air for more than 4 frames after being fired, it loses 0.875 damage per frame until it reaches 14 damage at frame 20.
  • The bullet hitbox has a radius of 2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • Shots cannot ever deviate from the inner reticle while in the air. The outer reticle does not expand after jumping.
  • Shots initially travel straight at a rate of 39.2 units per frame for 2 frames. Shots travel straight for 78.4 distance units.
    • After that, the shot's velocity is set to 15.815 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 95 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.5 droplets per shot.
  • There are a total of 6 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 20.5 units, and a width of 11.5 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 16.5 units.
  • All other ink droplets have a radius of 12.8 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

[3][4]

Version history

Version Adjustments
Base game
  • Weight class: Middleweight → lightweight
  • Angle of shot deviation while on the ground: 2.7 degrees → 0 degrees
  • Increase in chance to shoot towards the outer reticle per shot: 10% → 2%
  • Increased shot speed by 50%, while not changing shot range
    • Initial bullet velocity: 24 units per frame → 36 units per frame
    • Frames bullet flies straight through the air: 3 → 2
  • Ink consumption: 0.7% → 0.8%
  • Droplet rate: 1.65 → 1.2
  • Number of droplet patterns: 7 → 6
  • Distance between droplets: 80 units → 110 units
  • Radius of paint droplets near the player: 22 → 20.5
  • Far droplet paint radius: 19 → 16.5
  • Droplet paint radius: 13.2 → 12.8
1.3.0
1.4.0
  • Increased firing range by roughly 6%.
    • Initial bullet velocity: 36 units per frame → 39.2 per frame
    • Bullet velocity after flying straight: 15.83 units → 15.815 units
      • Effective range: 72 units → 78.4 units
      • Total range: 103.66 units → 110.03 units
  • Increased the amount of ink splattered by each shot making it easier to ink the ground.
    • Droplet rate: 1.2 → 1.5
    • Distance between droplets: 110 units → 95 units
3.2.0
  • ⁠Shooting while jumping will no longer cause shot variability.
4.2.0
  • Reduce the interval between firing and when you're able to become a squid/octopus or use sub weapon by 3/60 of a second.
4.4.0
  • Reduced the time to shoot from squid/octopus form by 1/60 of a second.
4.9.0
5.0.0
  • Increased damage dealt to the Booyah Bomb armor by roughly 17%.

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

For your main weapon, I present the Splash-o-matic, a weapon fine-tuned for highly accurate barrages! It's a little lacking in power, but it provides pretty good cover with its rapid fire. You can limit your opponent's movements with Toxic Mist, and then complete the domination with the Inkjet special! I recommend this for aggressive players who want to lay the smackdown on their opponents!

Gallery

Demonstration

Splatoon 3

Splash-o-matic

Splash-o-matic

Basic information
Category Main
Class S3 Icon Shooter.png Shooter
Sub S3 Weapon Sub Burst Bomb Flat.png Burst Bomb
Special S3 Weapon Special Crab Tank.png Crab Tank
Special points 200p
Special depletion
Range
42 / 100
Damage
22 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 16
Cost
Requirement
Introduced Drizzle Season 2022 (1.1.0)
Specifications
Weight
Base damage 28
28 (S3 Icon Mr Grizz.png SRNW)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Neo Splash-o-matic Neo Splash-o-matic

The Splash-o-matic returned in Splatoon 3 with identical stats.

Its design was changed in the update preceding the release of Fresh Season 2023, with the formerly silver parts of the design now being black. This is reflected in the in-game artwork, as well.

It appears in only one mission in Alterna:

Data

  • The Splash-o-matic is a lightweight weapon.
  • The matchmaking range is 11.7. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption is 0.8% per shot, allowing the user to fire for 10.42 seconds on a full ink tank.
  • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
  • When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 11 frames to come out.
  • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 3 frames.
  • When firing while moving, the player's movement speed is set to 0.072 units per frame.
  • Each shot has a base damage of 28 and minimum damage of 14.
  • If a shot is in the air for more than 4 frames after being fired, it will lose about 0.88 damage per frame until it reaches 14 damage at frame 20.
  • The bullet hitbox for collisions with players has a radius of 0.2 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • Shots cannot ever deviate from the inner reticle while in the air. The outer reticle does not expand after jumping.
  • Shots initially travel straight at a rate of 3.92 units per frame for 2 frames. Shots travel straight for 7.84 distance units.
    • After that, the shot's velocity is set to 1.5815 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The effective range is about 9.5 units.
    • This number may vary at different firing angles.

[5]

Version history

Version Adjustments
4.0.0
  • Shortened forward ink spread from the point of impact by approximately 10%.

Quotes

S3 Sheldon Artwork.png
Sheldon's Introduction

For your main weapon, I present the Splash-o-matic, a weapon fine-tuned for highly accurate barrages! It may not have the ink spread or raw power of some weapons, but it more than makes up for it with rapid fire that is quite rapid indeed. Plus, when you can pin down an enemy with Burst Bombs, you don't need as much power. Simply splatter them at your leisure while they're mired in your ink. And with the Crab Tank special your back pocket, nothing can stand in your way! Try not to laugh maniacally as you overpower the other team time and again.

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the Splash-o-matic will reward the player with special badges that they can use on their Splashtag.

Splash-o-matic Badges
S3 Badge Splash-o-matic 4.png 4★ Splash-o-matic User
S3 Badge Splash-o-matic 5.png 5★ Splash-o-matic User

Gallery

Strategy

For competitive tips about the Splash-o-matic

Click to view the strategy for Splash-o-matic. View the strategy page.

Trivia

Etymology

Splash-o-matic is derived from Splash and Automatic. The -o-matic suffix is also a common, cliché naming convention for technological gadgets.

シャープマーカー Shāpu mākā (Sharp Marker) references the pen-based appearance of the Splash-o-matic. The name is also to contrast it with the Sploosh-o-matic. The highly accurate Splash-o-matic is named after a sharp marker pen, while the Sploosh-o-matic with its wide, cone-shaped muzzle is more akin to a bold marker pen.

Names in other languages

Language Name Meaning
Japan Japanese シャープマーカー
Shāpu mākā
Sharp Marker
Netherlands Dutch Spetterspuit Splatter spout[a]
CanadaFrance French Marqueur léger
Germany German Fein-Disperser Fine Disperser[b]
Italy Italian Marker d'assalto Assault Marker
Russia Russian Плюхомет
Plyukhamet
Splattomat
Mexico Spanish (NOA) Plumón Marker
Spain Spanish (NOE) Marcador fino Fine marker
China Chinese (Simplified) 窄域标记枪
zhǎiyù biāojìqiāng (Mandarin)
Narrow area Marker Gun
Hong Kong Chinese (Traditional) 窄域標記槍
zhǎiyù biāojìqiāng (Mandarin)
Narrow area Marker Gun
South Korea Korean 샤프 마커
syapeu makeo
Sharp Marker
Translate logo.svg Internal Shooter_Precision_00[6]

Translation notes

  1. From spetteren ("splatter") and spuit ("spout")
  2. Disperser is the German name for the Sploosh-o-matic

References