Splash-o-matic
The Splash-o-matic is a main weapon in Splatoon and Splatoon 2.
Its attack power is slightly better than the Aerosprays RG, PG and MG, but has a slightly diminshed rate of fire equal to the Splattershot Jr.. It has a narrower splat range outwards.
Splatoon
Category | Main |
Class | Shooter |
Sub | ![]() |
Special | ![]() |
Level | 7 |
Cost | ![]() |
Base damage | 28 |
Ink consumption | 0.7% |
Special depletion | ![]() |
Range | |
Damage | |
Fire rate | |
Other variant | ![]() |
The Splash-o-matic was released in Splatoon on June 13, 2015 at 02:00 UTC. [1]
Data
- The Splash-o-matic is a middle-mobility weapon.
- Each shot consumes 0.7% of the ink tank capacity.
- This allows players to fire 142 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When firing continuously, it has a fire rate of 5 frames between shots (12 shots per second).
- When firing while moving, the player's movement speed is set to 0.72 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 28.
- Shots travel straight for 3 frames. After that, they may lose damage. A shot will lose damage until it reaches 14 damage at frame 15.
- Shots have a radius of 2 units.
- The angle its shots can deviate while on the ground is 2.7 degrees.
- The angle its shots can deviate while in the air is 12 degrees.
- The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
- The chance to shoot towards the outer reticle instead of the inner reticle increases by 10% per shot, and maximizes at a 40% chance to shoot towards the outer reticle.
- This means that it takes 4 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 5 frames after the player stops shooting.
- Shots initially travel at a rate of 24 units per frame for 3 frames.
- This gives the weapon an effective range of 72 units.
- Ink droplets occur every 80 units.
- The frequency at which ink drips from a shot occurs at a rate of 1.65 droplets per shot.
- There are a total of 7 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 22 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 19 units.
- All other ink droplets have a radius of 13.2 units.
Version history
Version | Adjustments |
---|---|
2.2.0 |
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2.7.0 |
|
Quotes
![]() |
Sheldon's Introduction
For your main weapon, I present the Splash-o-matic, a weapon fine-tuned for highly accurate barrages!
It's a little lacking in power, but it can ink the ground rapidly, letting you quickly fill up your special gauge.
Then with the |
![]() |
Sheldon's Introduction
For your Main weapon, I present the Splash-o-matic, a weapon specialised for highly accurate barrages!
It's a little lacking in power, but it can paint the ground rapidly, letting you quickly fill up your Special Gauge...
Then with the |
“ | "One for the pros. Not outrageously powerful, but highly accurate. This weapon really comes into its own in the hands of someone with good aim." | ” | — In-game description
|
“ | Its shots don't spread much, and it has excellent rapid-fire capability. It could be said to be a bit lacking in attack power, but zero in on a target and they'll burst in no time flat. Plus, this bad boy comes equipped with ![]() ![]() |
” |
- Notes
Gallery
An Inkling boy holding the shooter
Demonstration
Splatoon 2
Category | Main |
Class | Shooter |
Sub | ![]() |
Special | ![]() |
Level | 25 |
Cost | ![]() |
Base damage | 28 |
Ink consumption | 0.8% |
Special points | 170p |
Range | |
Damage | |
Fire rate | |
Other variant | ![]() |
The Splash-o-matic returns in Splatoon 2 looking identical to how it did in the first game. It comes with the Toxic Mist and Inkjet.
Data
- The Splash-o-matic is a high-mobility weapon.
- The matchmaking range is 117. Splatoon 2 matchmaking looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption of 0.8% and ink tank capacity of 100% allows players to fire 125 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
- When firing from squid or octopus form, the first shot takes 11 frames to come out.
- The interval between firing and when the player is able to become a squid or use a sub weapon is 3 frames.
- When firing continuously, it has a fire rate of 5 frames between shots (12 shots per second).
- When firing while moving, the player's movement speed is set to 0.72 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 28.
- If a shot is in the air for more than 4 frames after being fired, it loses 0.875 damage per frame until it reaches 14 damage at frame 20.
- The bullet hitbox has a radius of 2 units.
- Shots cannot ever deviate from the inner reticle while on the ground.
- Shots cannot ever deviate from the inner reticle while in the air. The outer reticle does not expand after jumping.
- Shots initially travel at a rate of 39.2 units per frame for 2 frames, having an effective range of 78.4 units.
- After that, the shot's velocity is set to 15.815 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 95 units.
- The frequency at which ink drips from a shot occurs at a rate of 1.5 droplets per shot.
- There are a total of 6 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 20.5 units, and a width of 11.5 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 16.5 units.
- All other ink droplets have a radius of 12.8 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
Version history
Version | Adjustments |
---|---|
Base game |
|
1.3.0 |
|
1.4.0 |
|
3.2.0 |
|
4.2.0 |
|
4.4.0 |
|
4.9.0 |
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5.0.0 |
|
Quotes
![]() |
Sheldon's Introduction
For your main weapon, I present the Splash-o-matic, a weapon fine-tuned for highly accurate barrages! It's a little lacking in power, but it provides pretty good cover with its rapid fire. You can limit your opponent's movements with |
Gallery
Demonstration
Strategy
For competitive tips about the Splash-o-matic
![]() |
View the strategy page. |
Trivia
- The Splash-o-matic is used in the following Octo Expansion levels:
- This weapon is tied with the Octobrush, Herobrush Replica, and Custom Goo Tuber for the cheapest Inkjet in the game (170 p).
Etymology
Splash-o-matic is derived from Splash and Automatic. The -o-matic suffix is also a common, cliché naming convention for technological gadgets.
シャープマーカー shāpu mākā references the pen-based appearance of the Splash-o-matic.
Names in other languages
Language | Name | Meaning |
---|---|---|
![]() |
シャープマーカー shāpu mākā |
Sharp Marker |
![]() |
Spetterspuit | Splatter Spray |
![]() |
Marqueur léger | Light Marker |
![]() |
Fein-Disperser | Fine Disperser |
![]() |
Marker d'assalto | Assault Marker |
![]() |
Плюхомет Plyukhamet |
Splattomat |
![]() |
Plumón | Quill Pen |
![]() |
Marcador fino | Fine Marker |
References
- ↑
SplatoonJP on Twitter. Splatoon Japan (2015-06-12). Retrieved on 2015 June 12.
- ↑ Splatoon - NormalShotPrecision.params
- ↑ Splatoon 2 - Parameter Database
- ↑ Splatoon 2 - Weapon and Gear Database