Splash-o-matic

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The Splash-o-matic is a main weapon in Splatoon and Splatoon 2.

Splatoon

Splash-o-matic

Splash-o-matic

Category Main
Class Shooter
Sub S Weapon Sub Suction Bomb.png Suction Bomb
Special S Weapon Special Bomb Rush Suction Bomb.png Bomb Rush
Level 7
Cost Cash 3,900
Availability
Base Damage 28
Base Duration
Ink Consumption 0.7%
Special Points
Sp. Depletion Specdep icon.png 40%
Range
40 / 100
Damage
27 / 100
Impact
Fire Rate
75 / 100
Charge Speed
Ink Speed
Mobility
Durability
Handling

The Splash-o-matic is a Shooter with a high rate of fire but not a lot of attack power. It was released in Splatoon on June 13th 2015 at 02:00 UTC. [1] Its attack power is slightly better than the Aerospray MG and RG, but has a slightly diminshed rate of fire equal to the Splattershot Jr.. It has a narrower splat range outwards.

Data

  • The Splash-o-matic is a middleweight weapon.
  • When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
    • When firing from squid form, the first bullet takes 8 frames to come out.
  • When firing continuously, it has a fire rate of 5 frames between bullets.
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before your ink tank starts refilling.
  • Bullets have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 2.7 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The Splash-o-matic has a 40% chance to shoot towards the outer reticle instead of the inner reticle.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Bullets initially travel at a rate of 24 units per frame for 3 frames, having an effective range of 72 units.
  • Paint droplets occur every 80 units.
  • The frequency at which paint drips from a bullet occurs at a rate of 1.65 droplets per shot.
  • There are a total of 7 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 22 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 19 units.
  • All other paint droplets have a radius of 13.2 units.

Version history

2.2.0

  • Base damage: 26.0 → 28.0

2.7.0

  • Initial velocity of shots increased by about 10%.
  • Spread reduced by about 10%
  • Range increased by about 10%.
  • Special gauge loss: 50% → as low as 40%

Gallery

Demonstration

Similar weapons

Splatoon 2

Splash-o-matic

Splash-o-matic

Category Main
Class Shooter
Sub S2 Weapon Sub Toxic Mist.png Toxic Mist
Special S2 Weapon Special Inkjet.png Inkjet
Level 25
Cost Cash 11,200
Availability
Base Damage 28
Base Duration
Ink Consumption 0.8%
Special Points 170p
Sp. Depletion
Range
42 / 100
Damage
22 / 100
Impact
Fire Rate
75 / 100
Charge Speed
Ink Speed
Mobility
Durability
Handling

The Splash-o-matic returns in Splatoon 2 looking identical to how it did in the first game. It comes with the S2 Weapon Sub Toxic Mist.png Toxic Mist and S2 Weapon Special Inkjet.png Inkjet.

Data

  • The Splash-o-matic is a lightweight weapon.
  • When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
    • When firing from squid form, the first bullet takes 8 frames to come out.
  • When firing continuously, it has a fire rate of 5 frames between bullets.
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before your ink tank starts refilling.
  • If a bullet is in the air for more than 8 frames after being fired, it loses 1.09375 damage per frame until it reaches 17.5 damage at frame 24.
  • Bullets have a radius of 2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • When not shooting, the chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum. Meaning that it takes 36 frames to reach maximum accuracy after shooting while jumping.
  • Bullets initially travel at a rate of 39.2 units per frame for 2 frames, having an effective range of 78.4 units.
    • After that, the bullet's velocity is set to 15.815 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
    • This results in a range at approximately 110.03 units if the weapon is shot straight ahead.
  • Paint droplets occur every 95 units.
  • The frequency at which paint drips from a bullet occurs at a rate of 1.5 droplets per shot.
  • There are a total of 6 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 20.5 units, and a width of 11.5 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 16.5 units.
  • All other paint droplets have a radius of 12.8 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

[2]

Version history

Base game

  • Weight class: Middleweight → Lightweight
  • Angle of shot deviation while on the ground: 2.7 degrees → 0 degrees
  • Increase in chance to shoot towards the outer reticle per shot: 10% → 2%
  • Increased shot speed by 50%, while not changing shot range
    • Initial bullet velocity: 24 units per frame → 36 units per frame
    • Frames bullet flies straight through the air: 3 → 2
  • Ink consumption: 0.7% → 0.8%
  • Droplet rate: 1.65 → 1.2
  • Number of droplet patterns: 7 → 6
  • Distance between droplets: 80 units → 110 units
  • Radius of paint droplets near the player: 22 → 20.5
  • Far droplet paint radius: 19 → 16.5
  • Droplet paint radius: 13.2 → 12.8

1.3.0

  • Points to fill special gauge: 180 → 170

1.4.0

  • Increased firing range by roughly 6%.
    • Initial bullet velocity: 36 units per frame → 39.2 per frame
    • Bullet velocity after flying straight: 15.83 units → 15.815 units
      • Effective range: 72 units → 78.4 units
      • Total range: 103.66 units → 110.03 units
  • Increased the amount of ink splattered by each shot making it easier to ink the ground.
    • Droplet Rate: 1.2 → 1.5
    • Distance between droplets: 110 units → 95 units

Gallery

Demonstration

Similar weapons

Quotes

Click to view the quotes for Splash-o-matic. View the quotation page.

Etymology

Splash-o-matic is derived from Splash and Automatic. The -o-matic suffix is also a common, cliché naming convention for technological gadgets.

シャープマーカー shāpu mākā is in reference to the pen-based appearance of the Splash-o-matic.

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese シャープマーカー
shāpu mākā
Sharp Marker
FlagNetherlands.svg Dutch Spetterspuit Splatter Spray
FlagFrance.svg French Marqueur léger Light Marker
FlagGermany.svg German Fein-Disperser Fine Disperser
FlagItaly.svg Italian Marker d'assalto Assault Marker
FlagRussia.svg Russian Плюхомет
Plyukhamet
Flattomat
FlagMexico.svg Spanish (NOA) Plumón Quill Pen
FlagSpain.svg Spanish (NOE) Marcador fino Fine Marker

References

  1. Twitter Splatoon JP on Twitter. Splatoon Japan (2015-06-12). Retrieved on 2015 June 12.
  2. Data parameters for Shooters


Main Shooters

Rollers
Chargers
Sloshers
Splatlings
Sub
Special
Main Shooters

Rollers
Chargers
Sloshers
Splatlings
Dualies
Brellas
Sub
Special