Dread Wringer



The Dread Wringer is a main weapon in Splatoon 3, created by the weapon brand Dolphin.
Appearance
The Dread Wringer is a mop bucket colored to the user's ink color, with a wringing bar splitting its opening. Its handle and wringing mechanism are made of grayish metal with black grips.
Splatoon 3
Basic information | |
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Category | Main |
Class | ![]() |
Sub | ![]() |
Special | ![]() |
Special points | 190p |
Range | |
Damage | |
Handling | |
Obtainable at | |
Level | 15 |
Specifications | |
Base damage | 48 (First slosh) 42 (Second slosh) 125 ( ![]() 125 ( ![]() |
The Dread Wringer was released on 1 September 2023 at 00:00 UTC. It comes in a set with Suction Bombs and Reefslider. It fires two globs of ink in a burst with one press of the fire button.
Data
- The Dread Wringer is a middleweight weapon.
- The matchmaking range is 15.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption of 10% per shot allows the user to fire 10 times on a full ink tank.
- After firing, there is a 50 frame cooldown before ink starts refilling.
- When initially attacking in humanoid form, the first shot takes 16 frames to come out.
- When initially attacking from swim form, the first shot takes 22 frames to come out.
- The movement speed while firing is set to 0.04 units per frame.
- The time between consecutive swings is 45 frames.
- The interval between firing and being able to enter swim form or use a sub weapon is 16 frames.
- The effective range is about 13.94 units while grounded and 12.81 while airborne.
- This is the distance in which the crosshair will change shape when looking at an opponent and is otherwise arbitrary since sloshers do not use traditional falloff mechanics.
First projectile
- The group contains 8 projectiles that spawn consecutively 1 frame apart from each other.
- The group starts spawning as soon as the lifting animation ends.
- The first projectile spawns with an initial speed of 1.85 units per frame while grounded, and 1.7 units per frame while airborne. It flies straight at this speed for 2 frames.
- After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
- Each subsequent projectile spawns with an initial speed that is 0.225 units per frame slower than the last.
- The projectiles deal 48 damage.
- Damage falloff starts when a projectile falls 1.5 units below its initial spawning point. It will lose damage the further it falls until it has fallen to 7.625 units below its spawning point, at which point it will deal 35 damage.
- The first projectile spawns with an initial collision radius of 0.1 units for players and 0.09 units for the stage. After 5 frames, the collision radius for players changes to 1.0 units, and after 4 frames, the collision radius for the stage changes to 0.9 units.
- For subsequent projectiles, the initial collision radius is 0.0085 units smaller than the previous projectile for players, and 0.0085 units smaller for the stage. After the collision size changes, the radius is 0.085 units smaller than the previous projectile for players, and 0.085 units smaller for the stage.
Second projectile
- The group contains 8 projectiles that spawn consecutively 1 frame apart from each other.
- The group starts spawning 8 frames after the lifting animation ends.
- The first projectile spawns with an initial speed of 1.85 units per frame while grounded, and 1.7 units per frame while airborne. It flies straight at this speed for 2 frames.
- After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
- Each subsequent projectile spawns with an initial speed that is 0.225 units per frame slower than the last.
- The projectiles deal 42 damage.
- Damage falloff starts when a projectile falls 1.5 units below its initial spawning point. It will lose damage the further it falls until it has fallen to 7.625 units below its spawning point, at which point it will deal 35 damage.
- The first projectile spawns with an initial collision radius of 0.08 units for players and 0.07 units for the stage. After 5 frames, the collision radius for players changes to 0.8 units, and after 4 frames, the collision radius for the stage changes to 0.7 units.
- For subsequent projectiles, the initial collision radius is 0.0065 units smaller than the previous projectile for players, and 0.0065 units smaller for the stage. After the collision size changes, the radius is 0.065 units smaller than the previous projectile for players, and 0.065 units smaller for the stage.
Quotes
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Sheldon's Introduction
I'm pleased to introduce an entirely new slosher...the Dread Wringer! This double-muzzled slosher actually fires—or rather, sloshes—two bursts of ink at once.
There's a slight delay before the second burst releases, which gives you an interesting choice. Fire straight ahead and hope for a powerful direct hit, or...
Try sweeping the nozzles horizontally to attack or ink a wider area. The choice is yours!
Oh, I haven't gotten to the loadout yet! With both Suction Bombs and the Reefslider special, you have an explosive combination that more than makes up for lower firepower.
It may take some getting used to, but if you can master the way of the double slosh, I think you'll find this can be a go-to weapon set that you'll have tons of fun with! |
“ | SRL Ballistics here. Did you miss us? Try adding a scope! HA! Classic Ballistics joke. Anyway, we've got new weapons to show off, including the Dread Wringer. This slosher has two muzzles and fires two dollops of ink at once. Hit your target with both, and you're in business! | ” | — @SplatoonNA on Twitter[3]
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Badges
- Main article: Badge#Weapon freshness
Reaching certain Freshness levels with the Dread Wringer will reward the player with special badges that they can use on their Splashtag.
Dread Wringer Badges | ||
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4★ Dread Wringer User | |
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5★ Dread Wringer User |
Strategy
For competitive tips about the Dread Wringer
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View the strategy page. |
Gallery
Model of the Dread Wringer rotating (link to file)
The Dread Wringer in action (link to file)
Etymology
The Dread Wringer's name is a pun on the idiom "dead ringer", meaning "exact duplicate", referencing the two sloshes it fires in one swing, and the word "wring", referencing the wringing function of a mop bucket.
Names in other languages
Language | Name | Meaning |
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モップリン Moppurin |
Short for Mop Wringer |
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Wringmorser | Wring Slosher |
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Seau S-Horreur | A pun on Essoreur (wringer) and Horreur (horror) + bucket |
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Schwappwascher | Slosh Washer |
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Secchiapavimenti | Floor (washing) bucket |
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Отжиматель Otzhymatel' |
Wringer |
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Friegamatic | From fregar ("to mop") + derramatic[note 1] |
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墨瀑淋 | |
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墨瀑淋 mò pù lín (Mandarin) mak6 buk6 lam4 (Cantonese) |
A combination of "ink" (墨), "waterfall" (瀑), and "pouring water" (淋). Also a transcription of the Japanese name. |
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몹 링 | Same as Japanese |
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Slosher_Double_00[4] |
Translation notes
- ↑ "Derramatic" is Slosher's Spanish name and comes from derramar ("to spill") and automático ("automatic").
References