Bloblobber Deco

From Inkipedia, the Splatoon wiki

The Bloblobber Deco is a main weapon in Splatoon 2 and Splatoon 3. It is a Deco-branded variant of the Bloblobber.

Appearance

The Bloblobber Deco is nearly identical in appearance to the Bloblobber.

In Splatoon 2, the Bloblobber Deco has some stickers bearing the Deco logo on the supports.

In Splatoon 3, the supports are colored yellow and the stickers are colored navy blue.

Splatoon 2

Bloblobber Deco
Basic information
Category Main
Class Slosher
Sub Sprinkler
Special Suction-Bomb Launcher
Special points 190p
Special depletion
Range
85 / 100
Damage
29 / 100
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling
50 / 100
Obtainable at
Level 20
Cost Cash 17,600
Requirement
Added in 4.3.0
Specifications
Weight
Base damage 30
Base duration
Ink consumption 8%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Bloblobber Bloblobber

The Bloblobber Deco was announced on 24 November 2018. It was added to the game on 5 December 2018 as part of version 4.3.0.[1]

Data

  • The Bloblobber Deco is a middleweight weapon.
  • The matchmaking range is 150. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 8% allows players to attack 12 times before needing to refill the ink supply.
  • When initially attacking in humanoid form, the first shot takes 6 frames to come out.
  • When attacking from swim form, the first shot takes 12 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 25 frames.
  • The interval at which the player can repeatedly swing is 32 frames.
    • While this is the number displayed in the game's internal parameter files, actual fire rate may vary by differing amounts depending on the slosher type.
  • When attacking while moving, the player's movement speed is set to 0.5 units per frame.
  • After firing, there is a 40 frame cooldown before the ink tank starts refilling.
  • The maximum damage of the big bubble is 30.
    • Small bubbles: 30
  • The minimum damage of the big bubble is 30.
    • Small bubbles: 30
  • The collision radius of the big bubble against the environment is 7.5 units.
    • Small bubbles: 5 units
  • The collision radius of the big bubble against players is 8 units.
    • Small bubbles: 5.2 units
  • Projectiles travel straight for 32 frames.
  • The draw radius of the big bubble is 8 units.
    • Small bubbles: 5.2 units
  • The paint radius of the big bubble scales from 12 units at a distance of 50 units to 12 units at a distance of 200 units.
    • Small bubbles: 8.65 units at a distance of 50 units to 8.65 units at a distance of 200 units.
  • All other paint splashes have a radius of 22 units.

[2]

Version history

Version Adjustments
4.3.1
  • Points to fill special gauge: 180 → 190

Quotes

Sheldon's Introduction

The Bloblobber Deco is a custom version of the original with a cool new sticker slapped on for good measure! Paired with the Sprinkler sub, you've got a slosher that can cover an astounding amount of turf! But that's not all! Add the Suction Bomb-Launcher into the mix and you've got an arsenal for unleashing unprecedented waves of ink! If you enjoy floating your team to victory while soaking foes in floods of fluid, this just might be the set for you!

Gallery

Demonstration

Splatoon 3

Bloblobber Deco

Bloblobber Deco

Basic information
Category Main
Class Slosher
Sub Angle Shooter
Special Kraken Royale
Special points 190p
Special depletion
Range
85 / 100
Damage
29 / 100
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling
50 / 100
Obtainable at
Level 23
Cost
Requirement
Added in Drizzle Season 2023 (5.0.0)
Specifications
Weight
Base damage 30
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Bloblobber Bloblobber

The Bloblobber Deco returns in Splatoon 3 as part of the Drizzle Season 2023, with a new design that has yellow supports instead of black. Its kit consists of Angle Shooter and Kraken Royale.

Data

  • The Bloblobber Deco is a middleweight weapon.
  • The matchmaking range is 15. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 8% per shot allows the user to fire 12 times on a full ink tank.
  • After firing, there is a 40 frame cooldown before ink starts refilling.
  • When initially attacking in humanoid form, the first shot takes 6 frames to come out.
  • When initially attacking from swim form, the first shot takes 12 frames to come out.
  • The movement speed while firing is set to 0.05 units per frame.
  • The time between consecutive swings is 32 frames.
  • The interval between firing and being able to enter swim form or use a sub weapon is 25 frames.
  • The effective range is about 11.71 units while grounded and 11.11 while airborne.
    • This is the distance in which the crosshair will change shape when looking at an opponent and is otherwise arbitrary since sloshers do not use traditional falloff mechanics.

First bubble

  • The group consists of only 1 projectile.
  • The group starts spawning as soon as the lifting animation ends.
  • The projectile spawns with an initial speed of 0.53982 units per frame while grounded, and 0.51 units per frame while airborne. It flies straight at this speed for 3 frames.
    • After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 1% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
  • The projectile deals 30 damage.
    • The damage is not reduced by the projectile falling.
  • The projectile spawns with an initial collision radius of 0.08 units for players and 0.075 units for the stage. Over the course of 5 frames, the collision radius for players changes to 0.8 units, and over the course of 4 frames, the collision radius for the stage changes to 0.75 units.
  • The projectile bounces off of the ground 2 times before disappearing the next time they hit the ground.
    • There is no limit to wall bounces. Projectiles that hit walls will have their speed multiplied by 0.8.
  • The collision radius of the projectile is multiplied by 0.75 every bounce.
  • The projectile's first bounce paints with a radius of 1.65 units, and each subsequent bounce has its painting radius multiplied by 0.85. The paint created when the projectile disappears is separate from this calculation.

Last 3 bubbles

  • The group contains 3 projectiles that spawn consecutively 5 frames apart from each other.
  • The group starts spawning 5 frames after the lifting animation ends.
  • The first projectile spawns with an initial speed of 0.53 units per frame while grounded, and 0.5 units per frame while airborne. It flies straight at this speed for 3 frames.
    • After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 1% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
    • Each subsequent projectile spawns with an initial speed that is 0.01 units per frame slower than the last.
  • The projectiles deal 30 damage.
    • The damage is not reduced by the projectile falling.
  • The first projectile spawns with an initial collision radius of 0.052 units for players and 0.05 units for the stage. Over the course of 5 frames, the collision radius for players changes to 0.52 units, and over the course of 4 frames, the collision radius for the stage changes to 0.5 units.
    • For subsequent projectiles, the initial collision radius is 0.003 units smaller than the previous projectile for players, and 0.003 units smaller for the stage. After the collision size changes, the radius is 0.03 units smaller than the previous projectile for players, and 0.03 units smaller for the stage.
  • The projectiles bounce off of the ground 2 times before disappearing the next time they hit the ground.
    • There is no limit to wall bounces. Projectiles that hit walls will have their speed multiplied by 0.8.
  • The collision radius of the projectiles is multiplied by 0.75 every bounce.
  • The first projectile's first bounce paints with a radius of 1.32 units, and each subsequent bounce has its painting radius multiplied by 0.85. Each consecutive projectile in the group has an initial bounce paint radius that is 0.05 units smaller than the radius of the previous projectile spawned. The paint created when the projectile disappears is separate from this calculation.

[3]

Version history

Version Adjustments
8.1.0

Quotes

Sheldon's Introduction

Love the Bloblobber but not the way it looks? Check out the Bloblobber Deco! It lobs blobs just like a regular Bloblobber but has a fun new look. And did I mention the new loadout? This one comes with the Angle Shooter sub, which can both deal damage directly and reveal tricky hidden enemies. I should also talk about the Kraken Royale special, but really...the ability to transform into a massive killer squid or octo at a moment's notice kind of speaks for itself. I recommend this set for maximum blob lobbing with a dash of mobility and a heaping helping of giant squid!

Next up, the Bloblobber Deco. It lobs blobs just like the base Bloblobber, but it comes in a fresh new color and with a fresh new loadout - including the Angle Shooter sub. Use that to tag opponents before releasing the Kraken Royale special for the coup de splat!
— @SplatoonNA on Twitter[4]

Badges

Main article: Badge#Weapon Freshness badges

Reaching certain Freshness levels with the Bloblobber Deco will reward the player with special badges that they can use on their Splashtag.

Bloblobber Deco badges
4★ Bloblobber Deco User
5★ Bloblobber Deco User

Gallery

Strategy

For competitive tips about the Bloblobber Deco

Click to view the strategy for Bloblobber Deco. View the strategy page.

Trivia

Names in other languages

Language Name Meaning
Japan Japanese オーバーフロッシャーデコ
Ōbāfurosshā Deko
Overflow + bath + slosher Deco
Netherlands Dutch Spatkuip Deco From spat ("spatter"), badkuip ("bathtub"), and Deco
CanadaFrance French Bassineur chic
Germany German Wannen-Schwapper Deko Wannen ("Tubs"), Schwapper ("Slosh"), and Deko ("Deco")
Italy Italian Secchiostro vasca DX Bathtub Slosher DX
Russia Russian Ваннаган «Деко»
Vannagan «Deko»
Bathgun «Deco»
Mexico Spanish (NOA) Derramatic baño chic From derramar, "to spill" and baño, "bathroom" or "bath" and chic, "deco"
Spain Spanish (NOE) Derramatic baño DX From derramar, "to spill" and baño, "bathroom" or "bath" and DX, "deco"
China Chinese (Simplified) 满溢泡澡泼桶 装饰
Hong Kong Chinese (Traditional) 滿溢泡澡潑桶 裝飾
South Korea Korean 오버플로셔 데코
obeopeullosyeo deko
From 오버플로 ("overflow"), 슬로셔 ("slosher"), and 데코 ("Deko")

Internal names

Internal name Meaning
Slosher_Bathtub_01[5] Slosher is the prefix for all slosher weapons, Bathtub refers to the weapon's design, 01 denotes this is the second kit

References