Kensa Glooga Dualies

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The Kensa Glooga Dualies are a main weapon in Splatoon 2. They are a Toni Kensa-branded variant of the Glooga Dualies.

Appearance

The Kensa Glooga Dualies share their builds with the Glooga Dualies. However, the Kensa Glooga Dualies are white on the sides that normally face the user and are black on the sides that normally face away from the user. The Toni Kensa signature red clothespin is attached to the top of the rest.

Splatoon 2

Kensa Glooga Dualies
S2 Weapon Main Kensa Glooga Dualies.png
Basic information
Category Main
Class Dualie
Sub S2 Weapon Sub Fizzy Bomb.png Fizzy Bomb
Special S2 Weapon Special Ink Armor.png Ink Armor
Special points 180p
Special depletion
Range
66 / 100
Damage
76 / 100
Impact
Fire rate
Charge speed
Ink speed
Mobility
35 / 100
Durability
Handling
Obtain at
Level 27
Cost Cash 17,000
Requirement
Specifications
Weight
Base damage 36
52.5 (Post-roll)
Base duration
Ink consumption 1.4%
8% (Roll)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Glooga Dualies Glooga Dualies
Glooga Dualies Deco Glooga Dualies Deco

The Kensa Glooga Dualies were announced on 4 December 2018. They were added to the game on 5 December 2018 as part of the Version 4.3.0 release [1].

Data

  • The Kensa Glooga Dualies is a middleweight weapon.
  • The matchmaking range is 160. Splatoon 2 matchmaking looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 1.4% and ink tank capacity of 100% allows players to fire 71 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from squid or octopus form, the first shot takes 12 frames to come out.
  • The interval between firing and when the player is able to become a squid or use a sub weapon is 4 frames.
  • When firing continuously, it shoots a bullet every 9 frames (6.67 shots per second).
  • When firing while moving, the player's movement speed is set to 0.6 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 36.
  • If a shot is in the air for more than 7 frames after being fired, it loses 2.25 damage per frame until it reaches 18 damage at frame 15.
  • The bullet hitbox for collisions with players has a radius of 2.5 units.
  • The bullet hitbox for collisions with the environment has a radius of 2 units.
  • The angle its shots can deviate while on the ground is 4 degrees.
  • The angle its shots can deviate while in the air is 8 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Kensa Glooga Dualies starts off having a 3% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 3% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 8 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 9 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 53 frames to reach maximum accuracy. (83 after shooting while jumping.)
  • Shots initially travel straight at a rate of 28.5 units per frame for 3 frames. Shots travel straight for 85.5 distance units.
    • After that, the shot's velocity is set to 28.115 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 70 units.
  • The frequency at which ink drips from a shot occurs at a rate of 2 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 17 units, and a width of 10 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
  • All other ink droplets have a radius of 13.2 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

Rolling

  • Each roll consumes 8% of the ink tank capacity.
    • This stat can be changed with Ink Saver (Main).
  • The player can roll 2 times without interruption. After this, there is a delay before the player can roll again.
  • The Kensa Glooga Dualies cannot shoot while rolling. Shots will only fire once the rolling animation is completed.
  • After performing a roll, it shoots a bullet every 9 frames.
  • After rolling, there is a 70 frame cooldown before the ink tank starts refilling.
  • After rolling, each shot has a base damage of 52.5.
    • If a shot is in the air for more than 7 frames after being fired, it loses 3.275 damage per frame until it reaches 26.3 damage at frame 15.
  • The angle its shots can deviate in the post-roll state is 3 degrees.
  • After performing a roll, the two individual reticles will merge into a single reticle and chance to shoot towards the inner reticle is immediately set to 100%.
  • The full animation of the roll will last 28 frames before player control resumes.
    • Upon regaining control, the player will be forced to maintain their position for 42 frames.
  • After rolling, shots initially travel straight at a rate of 32 units per frame for 3 frames. Shots travel straight for 96 distance units.
    • After that, the shot's velocity is set to 31.97 units if it is not already lower than the listed value, and decreases further as it falls to the ground.

[2]

Version history

Version Adjustments
4.5.0
5.0.0
  • Decreased ink consumption from shots fired by roughly 6%: 1.6% → 1.5%.
5.2.0
  • Decreased ink consumption from shots fired by roughly 7%: 1.5% → 1.4%.

Quotes

Sheldont.png
Sheldon's Introduction

The Kensa Glooga Dualies are limited-edition dualies in collaboration with Toni Kensa!
Create inky inroads with the Fizzy Bomb sub and provide pathways for your pals deep into enemy turf!
Once you're there, use dodge rolling in conjunction with your Ink Armor special to open up shop and become a thorn in the side of your foes!
If you've got the patience and cool to pop a can of fizzy soda without spilling a drop, this set's got your name on it!

Gallery

Demonstration

Strategy

For competitive tips about the Kensa Glooga Dualies

Click to view the strategy for Kensa Glooga Dualies. View the strategy page.

Names in other languages

Language Name Meaning
Japan Japanese ケルビン525ベッチュー
Kerubin 525 Betchū
Kelvin 525 Bespoke
Netherlands Dutch Toni Kensa Kelvin 525 Toni Kensa Kelvin 525
France French Double Kelvin 525 K
Germany German Kensa-Kelvin-525 Kensa Kelvin 525
Italy Italian Kelvin duplo 525 Nero Marlin Dual Kelvin 525 Toni Kensa (Toni Kensa = Nero Marlin brand in Italian)
Russia Russian Термоплюхи 525 от С.К.
Termoplyukhi 525 ot S.K.
Termo pistols 525 from S.K.

References