.96 Gal

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The .96 Gal is a main weapon in the Splatoon series, created by Deco.

As a member of the shooter class, this weapon distinguishes itself by sacrificing fire rate, ink efficiency, mobility, and accuracy for powerful shots and long range, being the ink-thirstiest and slowest of all regular shooters. The .96 Gal and its close relative the .52 Gal share their visual design and high-damage, low-accuracy performance.

Appearance

.96 Gal firing (0.25x speed)

The .96 is designed resembling a revolver-type grenade launcher, with a water cooler bottle as a base, taking the role of the weapon's chamber (or, in this case, ink tank). A grip, sight, and high-caliber gun barrel are clamped to the bottle. The parts surrounding the bottle are black plastic with pink accents, while the bottle matches the player's ink color. In Splatoon and Splatoon 2, the sights are large and rectangular, and the barrel is black with pink polka-dot indents, while in Splatoon 3 the sights are smaller, more rounded, and have a glass element, and the barrel is transparent and filled with light-colored gravel or powder, with a metal muzzle and black stand attached. The frame of the weapon, which includes the sights and stock, is shaped differently in Splatoon 3.

When the .96 fires, it emits large ripples in the air from its barrel, and produces a deep booming sound.

This weapon is notably very similar in appearance to the .52 Gal, the main difference being that the .96 has a longer barrel, and in Splatoon 3 has a differently designed barrel, muzzle, sights, and underside of its frame.

Splatoon

.96 Gal

.96 Gal

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Sprinkler.png Sprinkler
Special S Weapon Special Echolocator.png Echolocator
Special points
Special depletion Special gauge 40%
Range
68 / 100
Damage
70 / 100
Impact
Fire rate
15 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 12
Cost Cash 7,600
Requirement
Specifications
Weight
Base damage 52
Base duration
Ink consumption 2.5%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant .96 Gal Deco .96 Gal Deco

The .96 Gal comes in a set with Sprinklers and the Echolocator.

Data

  • The .96 Gal is a middleweight weapon.
  • Each shot consumes 2.5% of the ink tank capacity.
    • This allows players to fire 40 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When firing continuously, it shoots a bullet every 12 frames (5 shots per second).
  • When firing while moving, the player's movement speed is set to 0.4 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 52.
  • Shots travel straight for 6 frames. After that, they may lose damage. A shot will lose damage until it reaches 26 damage at frame 18.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 4 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 20% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
    • This means that it takes 2 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 12 frames after the player stops shooting.
  • Shots initially travel straight at a rate of 22 units per frame for 6 frames. Shots travel straight for 132 distance units.
  • Ink droplets occur every 50 units.
  • The frequency at which ink drips from a shot occurs at a rate of 4 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 21 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18.5 units.
  • All other ink droplets have a radius of 14.5 units.

[1]

Version history

Version Adjustments
2.7.0
  • Damage per shot: 62 → 52
  • Spread reduced by about 11%.
  • Special gauge loss: 50% → as low as 40%

Quotes

Sheldont.png
Sheldon's Introduction

The .96 Gal's main weapon has an extra-large ink tank, allowing for powerful shots with a lot of range! And the Sprinkler and Echolocator can be used to keep foes riiiiiiight where you want them. So it's an excellent weapon for fighters who want to control the pace of battle!(NA)[a]

Similar to the .52 Gal, but with an improved mechanism and a more stable shot. Range and power have been increased...at the cost of being even more ink hungry.
— In-Game Description(NA)[a]
Similar to the .52 Gal, but with an improved mechanism and a more stable shot. Range and power have been increased - at the cost of being even more ink hungry.
— In-Game Description(EU/OC)[b]
Notes
  1. 1.0 1.1 North America
  2. Europe and Oceania

Gallery

Demonstration

Splatoon 2

.96 Gal
S2 Weapon Main .96 Gal.png
Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Sprinkler.png Sprinkler
Special S2 Weapon Special Ink Armor.png Ink Armor
Special points 190p
Special depletion
Range
74 / 100
Damage
80 / 100
Impact
Fire rate
10 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 21
Cost Cash 12,600
Requirement
Specifications
Weight
Base damage 62
Base duration
Ink consumption 2.5%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant .96 Gal Deco .96 Gal Deco

The .96 Gal returns in Splatoon 2 looking identical to how it did in the first game. It comes with Sprinkler and Ink Armor.

It appears in one Octo Expansion station:

Data

  • The .96 Gal is a middleweight weapon.
  • The matchmaking range is 180. Splatoon 2 matchmaking looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 2.5% and ink tank capacity of 100% allows players to fire 40 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from squid or octopus form, the first shot takes 11 frames to come out.
  • The interval between firing and when the player is able to become a squid or use a sub weapon is 4 frames.
  • When firing continuously, it shoots a bullet every 12 frames (5 shots per second).
  • When firing while moving, the player's movement speed is set to 0.4 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 62.
  • If a shot is in the air for more than 9 frames after being fired, it loses 1.6875 damage per frame until it reaches 35 damage at frame 25.
  • The bullet hitbox has a radius of 2 units.
  • The angle its shots can deviate while on the ground is 4 degrees.
  • The angle its shots can deviate while in the air is 11.3511 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The .96 Gal starts off having a 4% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 3% per shot, and maximizes at a 30% chance to shoot towards the outer reticle, meaning that it takes 9 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 12 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 2% per frame, if the chance is not already at the minimum, meaning that it takes 25 frames to reach maximum accuracy. (30 after shooting while jumping.)
  • Shots initially travel straight at a rate of 24.5 units per frame for 5 frames. Shots travel straight for 122.5 distance units.
    • After that, the shot's velocity is set to 23.77 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 60 units.
  • The frequency at which ink drips from a shot occurs at a rate of 3.4 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 24 units, and a width of 13 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 21 units.
  • All other ink droplets have a radius of 13.5 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

[2][3]

Version history

Version Adjustments
Base game
  • Increase in chance to shoot towards the outer reticle per shot: 20% → 5%
  • Range decreased by about 10%.
    • Initial bullet velocity: 22 → 23
    • Frames bullet flies straight through the air: 6 → 5
      • Effective range: 132 units → 115 units
      • Total range: 177.396 units → 160.396 units
  • Droplet rate: 4 → 3
  • Distance between droplets: 50 units → 60 units
  • Radius of paint droplets near the player: 21 units → 20 units
  • Radius of paint droplets far from the player: 18.5 units → 17.5 units
  • Radius of standard paint droplets: 14.5 units → 13.5 units
  • Angle of shot deviation while on the ground: 4 degrees → 5 degrees
  • Angle of shot deviation while jumping: 12 degrees → 14 degrees
  • Maximum frequency at which bullets shoot towards the outer reticle: 25% → 40%
1.1.2
1.3.0
  • Points to fill special gauge: 210 → 200
1.4.0
  • Damage: 52 → 62.
    • Damage lost per frame: 1.625 → 1.9375
  • Decreased weapon sway when shooting on the ground by roughly 8%.: 5 degrees → 4.6 degrees
  • Decreased weapon sway when shooting right after a jump by roughly 14%.: 14 degrees → 12 degrees
2.3.0
  • Points to fill special gauge: 200 → 190
3.0.0
  • Decreased trajectory variance of first shot while also increasing time required to reach maximum shot variance when firing continuously.
    • Minimum frequency at which bullets shoot towards the outer reticle: 15% → 4%
    • Maximum frequency at which bullets shoot towards the outer reticle: 40% → 30%
    • Increase in chance to shoot towards the outer reticle per shot: 5% → 3%
      • Shots required to reach maximum frequency: 5 → 9
4.0.0
  • Increased the radius of area inked where a shot lands by roughly 20%.
    • Radius of paint droplets near the player: 20 units → 24 units
    • Radius of paint droplets far from the player: 17.5 units → 21 units
4.1.0
  • Extended firing range by roughly 6%.
    • Initial bullet velocity: 23 units → 24.5 units
      • Effective range: 115 units → 122.5 units
      • Total range: 160.396 units → 170.04 units
  • Angle of shot deviation while on the ground: 4.6 degrees → 4.34545 degrees
  • Angle of shot deviation while jumping: 12 degrees → 11.3511 degrees
  • Droplet rate: 3 → 3.4
4.2.0
  • Reduce the interval between firing and when you're able to become a squid or use sub weapon by 2/60 of a second.
4.4.0
  • Reduced the time to shoot from squid form by 1/60 of a second.
4.5.0
  • Increased damage dealt to opponent Splat Brellas increased by 57%.
  • Increased damage dealt to opponent Splash Walls by roughly 10%.
4.6.0
  • Minimum damage: 31 → 35
4.9.0
  • Decreased variance of shot spread when firing while on the ground by roughly 8%: 4.34545 degrees → 4 degrees

Quotes

Sheldont.png
Sheldon's Introduction

The .96 Gal is a shooter that hits hard and has long range, courtesy of its large chamber and extended barrel! Of course, with that, you can't expect much from the fire rate, so make each shot count as you use the Sprinkler to spread ink! Also be sure to support your teammates with the Ink Armor! I recommend this for tactical players who want to squash their opponents in an all-out war!

Gallery

Demonstration

Splatoon 3

.96 Gal

.96 Gal

Basic information
Category Main
Class S3 Icon Shooter.png Shooter
Sub S3 Weapon Sub Sprinkler Flat.png Sprinkler
Special S3 Weapon Special Ink Vac.png Ink Vac
Special points 200p
Special depletion
Range
74 / 100
Damage
80 / 100
Impact
Fire rate
10 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 17
Cost
Requirement
Weight
Base damage
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The .96 Gal returns in Splatoon 3 with a new design. The barrel is translucent, revealing a water filter design. Its kit is the Sprinkler and Ink Vac.

It appears in only one mission in Alterna:

Data

  • The ink consumption is 2.5% per shot.
  • When firing continuously, it shoots a bullet every 12 frames (5 shots per second).
  • When firing while moving, the player's movement speed is set to 0.04 units per frame.
  • Each shot has a base damage of 62 and minimum damage of 35.
  • If a shot is in the air for more than 9 frames after being fired, it loses 1.6875 damage per frame until it reaches 35 damage at frame 25.
  • The bullet hitbox for collisions with players has a radius of 2 units.
  • The bullet hitbox for collisions with the environment has a radius of 2 units.
  • The angle its shots can deviate while on the ground is 4 degrees.
  • The angle its shots can deviate while in the air is 11.3511 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The .96 Gal starts off having a 4% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 3% per shot, and maximizes at a 30% chance to shoot towards the outer reticle, meaning that it takes 9 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 12 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 2% per frame, if the chance is not already at the minimum, meaning that it takes 25 frames to reach maximum accuracy. (30 after shooting while jumping.)
  • Shots initially travel straight at a rate of 2.45 units per frame for 5 frames. Shots travel straight for 12.25 distance units.
    • After that, the shot's velocity is set to 2.377 units per frame if it is not already lower than the listed value, and decreases further as it travels.

[4]

Quotes

Sheldont.png
Sheldon's Introduction

The .96 Gal is a shooter that hits hard and has a long range, courtesy of its large chamber and extended barrel! This thing would be an absolute cheat code if it fired just a little faster... but you can't have your crab cake and eat it too. You have to make each shot count! Still, you can set up a Sprinkler to help secure your turf... and the Ink Vac special doesn't suck. I mean, it DOES, but... you know what I mean!

This beauty is the .96 Gal - a high-impact, long-range weapon that packs a major punch. The ink tank has been modified to Splatlands specifications, and the barrel is sourced from a water-purification device. Talk about a clean shot!
— @SplatoonNA[5]

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the .96 Gal will reward the player with special badges that they can use on their Splashtag.

.96 Gal Badges
S3 Badge .96 Gal 4.png 4★ .96 Gal User
S3 Badge .96 Gal 5.png 5★ .96 Gal User

Gallery

Strategy

For competitive tips about the .96 Gal

Click to view the strategy for .96 Gal. View the strategy page.

Trivia

  • The .96 Gal, the .52 Gal, and their variants are created by Deco.
  • In the community, the name is commonly abbreviated to ‘96 Gal’, or simply ‘96’.

Etymology

.96 Gal is short for .96 Gallon. "Gal" is also a play on Cal, the short form of Caliber, a term commonly used when describing the diameter of bullets for firearms.

.96ガロン .96 Garon has the same origin as the English name, but without Gallon shortened to Gal.

.96 Gal is also a example of japanese wordplay. "9" and "6" are read as "ku" and "ro", respectively in On'yomi readings. "Kuro" means black in japanese. Gal (gyaru) means a fashionable girl also in japanese. So, ".96 Gal" can be read as "kuro-gal" (by ignoring heading dot). "Kuro-gal" is a slang term for a type of girl fashion of darkening her skin with makeup or tanning.

Names in other languages

Language Name Meaning
Japan Japanese .96ガロン
.96 garon
.96 Gallon
Netherlands Dutch .96 Kaliter From kaliber (caliber), liter and .96
Canada and France French Calibre 3000 Caliber 3000
Germany German .96 Gallon .96 Gallon
Italy Italian Calibro 3000 Caliber 3000
Russia Russian Струевик .96
Struyevik .96
Jet Stream .96
From строевой stroyevoy (drill), струя struya (jet, stream), -ик -ik (suffix usually denoting a profession, object, tool or a feature), and .96
Spain Spanish Salpicadora 3000 Splasher 3000
China Chinese (Simplified) .96加仑
.96 jiālún (Mandarin)
.96 Gallon
Hong Kong Chinese (Traditional) .96加侖
.96 jiālún (Mandarin)
.96 Gallon
South Korea Korean .96 갤런
.96 gaelleon
.96 Gallon

References