.96 Gal
The .96 Gal is a main weapon in the Splatoon series, created by Deco.
As a member of the shooter class, this weapon distinguishes itself by sacrificing fire rate, ink efficiency, mobility, and accuracy for powerful shots and long range, being the ink-thirstiest and slowest of all regular shooters. The .96 Gal and its close relative the .52 Gal share their visual design and high-damage, low-accuracy performance.
Appearance
The .96 is designed resembling a revolver-type grenade launcher, with a water cooler bottle as a base, taking the role of the weapon's chamber (or, in this case, ink tank). A grip, sight, and high-caliber gun barrel are clamped to the bottle. The parts surrounding the bottle are black plastic with pink accents, while the bottle matches the player's ink color. In Splatoon and Splatoon 2, the sights are large and rectangular, and the barrel is black with pink polka-dot indents, while in Splatoon 3 the sights are smaller, more rounded, and have a glass element, and the barrel is transparent and filled with light-colored gravel or powder, with a metal muzzle and black stand attached. The frame of the weapon, which includes the sights and stock, is shaped differently in Splatoon 3.
When the .96 fires, it emits large ripples in the air from its barrel, and produces a deep booming sound.
This weapon is notably very similar in appearance to the .52 Gal, the main difference being that the .96 has a longer barrel, and in Splatoon 3 has a differently designed barrel, muzzle, sights, and underside of its frame.
Splatoon
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Sprinkler |
Special | Echolocator |
Special depletion | 40% |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 12 |
Cost | 7,600 |
Added in | Initial Release (1.0.0) |
Specifications | |
Base damage | 52 |
Ink consumption | 2.5% |
Other variant | .96 Gal Deco |
The .96 Gal comes in a set with Sprinklers and the Echolocator.
Data
- The .96 Gal is a middleweight weapon.
- Each shot consumes 2.5% of the ink tank capacity.
- This allows players to fire 40 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When firing continuously, it shoots a bullet every 12 frames (5 shots per second).
- When firing while moving, the player's movement speed is set to 0.4 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 52.
- Shots travel straight for 6 frames. After that, they may lose damage. A shot will lose damage until it reaches 26 damage at frame 18.
- Shots have a radius of 2 units.
- The angle its shots can deviate while on the ground is 4 degrees.
- The angle its shots can deviate while in the air is 12 degrees.
- The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
- The chance to shoot towards the outer reticle instead of the inner reticle increases by 20% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
- This means that it takes 2 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 12 frames after the player stops shooting.
- Shots initially travel straight at a rate of 22 units per frame for 6 frames. Shots travel straight for 132 distance units.
- Ink droplets occur every 50 units.
- The frequency at which ink drips from a shot occurs at a rate of 4 droplets per shot.
- There are a total of 5 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 21 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 18.5 units.
- All other ink droplets have a radius of 14.5 units.
Version history
Version | Adjustments |
---|---|
2.7.0 |
|
Quotes
Sheldon's Introduction
The .96 Gal's main weapon has an extra-large ink tank, allowing for powerful shots with a lot of range!
And the Sprinkler and Echolocator can be used to keep foes riiiiiiight where you want them.
So it's an excellent weapon for fighters who want to control the pace of battle!(NA)[a] |
“ | Similar to the .52 Gal, but with an improved mechanism and a more stable shot. Range and power have been increased...at the cost of being even more ink hungry. | ” | — In-Game Description(NA)[a]
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“ | Similar to the .52 Gal, but with an improved mechanism and a more stable shot. Range and power have been increased - at the cost of being even more ink hungry. | ” | — In-Game Description(EU/OC)[b]
|
- Notes
Gallery
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Promotional image
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Artwork of an Inkling holding the .96 Gal.
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SplatNet icon
Demonstration
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Sprinkler |
Special | Ink Armor |
Special points | 190p |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 21 |
Cost | 12,600 |
Added in | Initial Release (1.0.0) |
Specifications | |
Base damage | 62 |
Ink consumption | 2.5% |
Other variant | .96 Gal Deco |
The .96 Gal returns in Splatoon 2 looking identical to how it did in the first game. It comes with Sprinkler and Ink Armor.
It appears in one Octo Expansion station:
Data
- The .96 Gal is a middleweight weapon.
- The matchmaking range is 180. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption of 2.5% and ink tank capacity of 100% allows players to fire 40 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
- When firing from swim form, the first shot takes 11 frames to come out.
- The interval between firing and when the player is able to enter swim form or use a sub weapon is 4 frames.
- When firing continuously, it shoots a bullet every 12 frames (5 shots per second).
- When firing while moving, the player's movement speed is set to 0.4 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 62.
- If a shot is in the air for more than 9 frames after being fired, it loses 1.6875 damage per frame until it reaches 35 damage at frame 25.
- The bullet hitbox has a radius of 2 units.
- The angle its shots can deviate while on the ground is 4 degrees.
- The angle its shots can deviate while in the air is 11.3511 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The .96 Gal starts off having a 4% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 3% per shot, and maximizes at a 30% chance to shoot towards the outer reticle, meaning that it takes 9 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 12 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 2% per frame, if the chance is not already at the minimum, meaning that it takes 25 frames to reach maximum accuracy. (30 after shooting while jumping.)
- Shots initially travel straight at a rate of 24.5 units per frame for 5 frames. Shots travel straight for 122.5 distance units.
- After that, the shot's velocity is set to 23.77 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 60 units.
- The frequency at which ink drips from a shot occurs at a rate of 3.4 droplets per shot.
- There are a total of 5 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 24 units, and a width of 13 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 21 units.
- All other ink droplets have a radius of 13.5 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
Version history
Version | Adjustments |
---|---|
Base game |
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1.1.2 |
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1.3.0 |
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1.4.0 |
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2.3.0 |
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3.0.0 |
|
4.0.0 |
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4.1.0 |
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4.2.0 |
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4.4.0 |
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4.5.0 |
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4.6.0 |
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4.9.0 |
|
Quotes
Sheldon's Introduction
The .96 Gal is a shooter that hits hard and has long range, courtesy of its large chamber and extended barrel! Of course, with that, you can't expect much from the fire rate, so make each shot count as you use the Sprinkler to spread ink! Also be sure to support your teammates with the Ink Armor! I recommend this for tactical players who want to squash their opponents in an all-out war! |
Gallery
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Promotional image
Demonstration
Splatoon 3
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Sprinkler |
Special | Ink Vac |
Special points | 190p |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 17 |
Added in | Drizzle Season 2022 (1.1.0) |
Specifications | |
Base damage | 62 85 ( SRNW) |
Other variant | .96 Gal Deco |
The .96 Gal returns in Splatoon 3 with a new design. The barrel is translucent, revealing a water filter design. Its kit is the Sprinkler and Ink Vac.
It appears in one mission in Return of the Mammalians:
Data
- The .96 Gal is a middleweight weapon.
- The matchmaking range is 18. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption is 2.3% per shot, allowing the user to fire for 8.7 seconds on a full ink tank.
- When firing continuously, it shoots a bullet every 12 frames (5 shots per second).
- When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 11 frames to come out.
- The interval between firing the weapon and being able to enter swim form or use a sub weapon is 4 frames.
- When firing while moving, the player's movement speed is set to 0.04 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 62 and minimum damage of 35.
- If a shot is in the air for more than 9 frames after being fired, it will lose about 1.69 damage per frame until it reaches 35 damage at frame 25.
- The bullet hitbox for collisions with players has a radius of 0.2 units.
- The bullet hitbox for collisions with the environment has a radius of 0.2 units.
- The angle its shots can deviate while on the ground is 4 degrees.
- The angle its shots can deviate while in the air is 11.3511 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The weapon starts off having a 4% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 3% per shot, and maximizes at a 30% chance to shoot towards the outer reticle, meaning that it takes 9 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 12 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 2% per frame, if the chance is not already at the minimum, meaning that it takes 25 frames to reach maximum accuracy. (30 after shooting while jumping.)
- Shots initially travel straight at a rate of 2.45 units per frame for 5 frames. Shots travel straight for 12.25 distance units.
- After that, the shot's velocity is set to 2.377 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
- The effective range is about 15.77 units.
- This number may vary at different firing angles.
Version history
Version | Adjustments |
---|---|
2.1.0 |
|
6.0.0 |
|
Quotes
Sheldon's Introduction
The .96 Gal is a shooter that hits hard and has a long range, courtesy of its large chamber and extended barrel! This thing would be an absolute cheat code if it fired just a little faster... but you can't have your crab cake and eat it too. You have to make each shot count! Still, you can set up a Sprinkler to help secure your turf... and the Ink Vac special doesn't suck. I mean, it DOES, but... you know what I mean! |
“ | This beauty is the .96 Gal - a high-impact, long-range weapon that packs a major punch. The ink tank has been modified to Splatlands specifications, and the barrel is sourced from a water-purification device. Talk about a clean shot! | ” | — @SplatoonNA[5]
|
Badges
- Main article: Badge#Weapon Freshness badges
Reaching certain Freshness levels with the .96 Gal will reward the player with special badges that they can use on their Splashtag.
.96 Gal badges | ||
---|---|---|
4★ .96 Gal User | ||
5★ .96 Gal User |
Gallery
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The newly-designed .96 Gal.
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Another view of the new design of the .96 Gal.
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3D art of an Octoling firing the .96 Gal.
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Promotional image
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2D icon
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The .96 Gal being used by the Octoling on the right.
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The .96 Gal model rotating. (Link to file)
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The weapon in use. (Link to file)
Strategy
For competitive tips about the .96 Gal
View the strategy page. |
Trivia
- The .96 Gal, the .52 Gal, and their variants are created by Deco.
- In all three games, the .96 Gal has had Sprinkler as its sub weapon and various forms of a supportive-based special weapon.
- Unlike the .52 Gal, which has consistently dealt 52 damage per shot throughout the Splatoon series, the .96 Gal has never dealt 96 damage per shot to match its name.
Etymology
.96 Gal is short for .96 Gallon. "Gal" is also a play on Cal, the short form of Caliber, a term commonly used when describing the diameter of bullets for firearms.
.96ガロン .96 Garon has the same origin as the English name, but without Gallon shortened to Gal.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | .96ガロン .96 garon |
.96 Gallon |
Dutch | .96 Kaliter | From kaliber ("caliber"), liter, and .96 |
French | Calibre 3000 | Caliber 3000 |
German | .96 Gallon | .96 Gallon |
Italian | Calibro 3000 | Caliber 3000 |
Russian | Струевик .96 Struyevik .96 |
Jet stream .96[a] |
Spanish | Salpicadora 3000 | Splasher 3000 |
Chinese (Simplified) | .96加仑 .96 jiālún (Mandarin) |
.96 Gallon |
Chinese (Traditional) | .96加侖 .96 jiālún (Mandarin) |
.96 Gallon |
Korean | .96 갤런 .96 gaelleon |
.96 Gallon |
Internal names
Internal name | Meaning |
---|---|
Shooter_Heavy_00[6] | Shooter is the prefix for all shooter weapons, heavy refers to the slow fire rate, 00 denotes this is the base version of this weapon rather than an alternate kit |
References
- ↑ Splatoon - NormalShotHeavy.params
- ↑ Splatoon 2 - Parameter Database
- ↑ Splatoon 2 - Weapon and Gear Database
- ↑ Splatoon 3 - Parameter Database
- ↑ @SplatoonNA on Twitter
- ↑ Leanny on GitHub
Notes
- ↑ From струя struya ("jet", "stream"), -ик -ik (suffix usually denoting a profession, object, tool, or a feature), and .96