Version 4.1.0 (Splatoon 2)

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Version 4.1.0
For Splatoon 2

Splatoon 2 version 4 title image.jpg

Previous 4.0.0
Next 4.2.0
Version history

Version 4.1.0 is an update to Splatoon 2 that was released on 3 October 2018 at 02:00 UTC.[1]

New content

The official version 4 roadmap.

Weapons

The second Kensa Collection, a line of weapons designed by Toni Kensa, was released with the update. It includes the S2 Weapon Main Kensa Splattershot Pro.png Kensa Splattershot Pro, S2 Weapon Main Kensa Luna Blaster.png Kensa Luna Blaster, S2 Weapon Main Kensa Dynamo Roller.png Kensa Dynamo Roller and S2 Weapon Main Kensa Sloshing Machine.png Kensa Sloshing Machine. All weapons include either the new S2 Weapon Sub Fizzy Bomb.png Fizzy Bomb sub or the new S2 Weapon Special Booyah Bomb.png Booyah Bomb special.

A new bomb-type sub weapon – the S2 Weapon Sub Fizzy Bomb.png Fizzy Bomb – was added.

A new special weapon – the S2 Weapon Special Booyah Bomb.png Booyah Bomb – was added. A second special weapon - the Ultra Stamp - was teased, but was not yet included in this version, and will only be added in 4.2.0.

Music

Four new battle music tracks have been confirmed officially.[2] The tracks are from a two new bands, SashiMori and Diss-Pair.[3]

  • Chopscrewey by SashiMori
  • Entropical by SashiMori
  • Seasick by Diss-Pair
  • Kinetosis by Diss-Pair

Stages

Skipper Pavilion, the final stage to be added to the game, was made available with version 4.1.0.[4]

Balance changes

Main weapons

Specifications for some of the main weapons have been changed.

Weapon Adjustment
S2 Weapon Main Sploosh-o-matic.png Sploosh-o-matic
S2 Weapon Main Neo Sploosh-o-matic.png Neo Sploosh-o-matic
  • When shots hit, their ink splatter will now extend further forward than it did previously.
S2 Weapon Main Splattershot Jr..png Splattershot Jr.
S2 Weapon Main Custom Splattershot Jr..png Custom Splattershot Jr.
  • When shots hit, their ink splatter will now extend further forward than it did previously.
S2 Weapon Main Aerospray MG.png Aerospray MG
S2 Weapon Main Aerospray RG.png Aerospray RG
  • When shots hit, their ink splatter will now extend further forward than it did previously.
S2 Weapon Main Splattershot Pro.png Splattershot Pro
S2 Weapon Main Forge Splattershot Pro.png Forge Splattershot Pro
  • Ink now more likely to land around player’s feet when firing.
  • Made the ink splatter that lands closest to the player when firing more likely to land closer to the player than it did previously.
S2 Weapon Main .96 Gal.png .96 Gal
S2 Weapon Main .96 Gal Deco.png .96 Gal Deco
  • Extended firing range by roughly 6%.
S2 Weapon Main Dynamo Roller.png Dynamo Roller
S2 Weapon Main Gold Dynamo Roller.png Gold Dynamo Roller
  • Will now also ink turf closer to the player in addition to previous ink coverage when performing a horizontal swing.
S2 Weapon Main Flingza Roller.png Flingza Roller
S2 Weapon Main Foil Flingza Roller.png Foil Flingza Roller
  • Extended range in which a horizontal swing will deal 100.0 or more damage by roughly 5%.
S2 Weapon Main Goo Tuber.png Goo Tuber
S2 Weapon Main Custom Goo Tuber.png Custom Goo Tuber
  • Increased firing range of a minimally charged shot by roughly 27%.
  • Accordingly, firing range of other non-fully charged shots has also been increased slightly.
S2 Weapon Main Mini Splatling.png Mini Splatling
S2 Weapon Main Zink Mini Splatling.png Zink Mini Splatling
  • Ink splatter from fired shots now hits with a wider vertical spread than it did previously.
S2 Weapon Main Nautilus 47.png Nautilus 47
  • Increased velocity of fired shots by roughly 133%, while making no change to firing range.
S2 Weapon Main Undercover Brella.png Undercover Brella
S2 Weapon Main Undercover Sorella Brella.png Undercover Sorella Brella
  • While damage from a single shot remains at 40.0, the damage from peripheral ink splatter has been increased from 10.0 to 12.0.

Sub weapons

Specifications for one of the sub weapons have been changed.

Weapon Adjustment
S2 Weapon Sub Splash Wall.png Splash Wall
  • Decreased the time between using the Splash Wall and when ink recovery begins by roughly 15/60 of a second.

Special weapons

Specifications for some of the special weapons have been changed.

Weapon Adjustment
S2 Weapon Special Tenta Missiles.png Tenta Missiles
  • Shortened time between firing of each missile.
S2 Weapon Special Splashdown.png Splashdown
  • Decreased reduction of special gauge if the user is splatted in the time between activating the special but before landing with it from 50% to 25%.
  • Increased damage dealt by the Splashdown to bubbles fired by the Bubble Blower, ensuring that they will be destroyed if struck by it.
  • Decreased the points required for using the Splashdown special in several of the weapon sets that include it.

Special gauge

Points required for using specials have changed for certain main weapons.

Weapon Adjustment
S2 Weapon Main Sploosh-o-matic.png Sploosh-o-matic 170 → 160
S2 Weapon Main .96 Gal Deco.png .96 Gal Deco 180 → 170
S2 Weapon Main Inkbrush.png Inkbrush 160 → 150
S2 Weapon Main Hydra Splatling.png Hydra Splatling 190 → 170
S2 Weapon Main Undercover Brella.png Undercover Brella 160 → 150
S2 Weapon Main Splat Charger.png Splat Charger
S2 Weapon Main Hero Charger Replica.png Hero Charger Replica
190 → 200
S2 Weapon Main Splatterscope.png Splatterscope 190 → 200
S2 Weapon Main Firefin Splat Charger.png Firefin Splat Charger 200 → 210
S2 Weapon Main Firefin Splatterscope.png Firefin Splatterscope 200 → 210
S2 Weapon Main Enperry Splat Dualies.png Enperry Splat Dualies 200 → 220
S2 Weapon Main Kensa Splat Dualies.png Kensa Splat Dualies 190 → 210

Fixes and adjustments

Multiplayer

  • Fixed an issue causing a player super jumping to an ally’s location in the midst of returning to their starting location after using an Inkjet to super jump into unintended locations when network connectivity was poor.
  • Fixed an issue when dodge rolling on the inside of a grating, in which the player mistakenly rolled the same distance they would when on the ground although they were moving in midair.
  • Adjusted the sound effect caused when an opponent enters the area of effect of Toxic Mist, making it easier to distinguish if they are nearby or far away.
  • A sound effect will now play when using the gear ability Drop Roller.
  • Fixed an issue preventing players from tossing a bomb or clam when using the Nautilus 47 if the bomb or clam was thrown at the same time the charge from a stored charge shot expired.
  • Fixed an issue on the stage Starfish Mainstage, causing player movement to become slowed slightly when moving across a specific slope near the spawn points.

X Power and League Power in Ranked Battle

  • When playing Ranked or League Battles as a pair, your rank meter, X Power, or League Power will no longer decrease when playing with fewer members on your team due to internet disconnections for an even shorter period than was previously the case.
  • If internet disconnections prevent a player from finishing enough matches out of the last few dozen matches played, the decrease to their rank meter or X Power for each subsequent unfinished match will be greater than it was previously.

Salmon Run

  • Players are now able to review stats for their last 50 Salmon Run jobs via the SplatNet 2 portion of the Nintendo Switch Online smart device app.
  • Fixed an issue causing players to take contact damage if they had been standing in the location an enemy appeared just prior to that enemy’s appearance.

Other changes

  • Voice chat will now be available via the Nintendo Switch Online smart device app when playing with friends in certain modes, even when creating rooms without selecting “Online Lounge.”
    • Players can also choose not to enable voice chat when creating rooms in this way.
    • This applies to the following modes which previously functioned with the Online Lounge feature: League Battle, Private Battle, Splatfest Battle (Normal) with friends, With Friends (Salmon Run).
  • Fixed an issue occurring after Splatfest Battles, in which the Splatfest rank meter would go up continuously and repeatedly.
  • Fixed an issue occurring in Splatfest Battles while under the effect of food items that increase experience or money, in which the player failed to earn gear ability chunks even after their Splatfest Tee had reached its highest level.
  • Fixed an issue in which players wouldn’t be recruited after selecting “Recruit more players” when creating a Splatfest Battle (Normal) room after first choosing “Online Lounge.”
  • Fixed an issue when using an amiibo to change equipment in the lobby in which the vibe meter at the top of the screen would mistakenly display information for the weapon used before making the change.
  • Fixed an issue causing certain sound effects not to play when doing recon on the stage Starfish Mainstage.
  • Fixed an issue causing platforms on the stage Ancho-V Games to move more during recon than in a battle when hit directly by a shot fired while using the Inkjet special.

Video

On 2 October 2018, a day before the version release, the Japanese Splatoon Twitter account and Squid Research Lab Tumblr account linked to a Youtube video showcasing some of the new features in the version. The video shows the automatic spectator camera function in Private Battle mode that was added in 4.0.0. It is a Splat Zones match on Skipper Pavilion, with Entropical as the background music, and with two of the players using the S2 Weapon Main Kensa Dynamo Roller.png Kensa Dynamo Roller (showcasing the new S2 Weapon Special Booyah Bomb.png Booyah Bomb), and the S2 Weapon Main Kensa Luna Blaster.png Kensa Luna Blaster (showcasing the new S2 Weapon Sub Fizzy Bomb.png Fizzy Bomb).[5] [6]

References

External links