Version 1.2.0 (Splatoon 2)

From Inkipedia, the Splatoon wiki
Version 1.2.0
For Splatoon 2

S2 Stage Lost Outpost.png
Preview of Lost Outpost

1.1.21.2.01.3.0
Version history

Version 1.2.0 is an update to Splatoon 2 released on 23 August 2017 at 02:00 UTC.[1] It added Lost Outpost as a Salmon Run stage and made a number of balance changes and bug fixes.

Rank

  • Fixed an issue where player rank would change slightly despite a message displaying that stated player rank would not change when other players disconnected early on in a match.

Spectator Mode

  • When spectating from a player's viewpoint, opposing team player names will no longer display unless is pressed.
  • When spectating from a player's viewpoint in Rainmaker mode, the on-screen warnings "DON'T RETREAT!" and "Rainmaker-Free Zone!" will now be displayed.
  • When spectating from a player's viewpoint, the on-screen ink border that indicates the player is taking damage will now be displayed.
  • Fixed an issue where, when a matches ended while spectating from a Bravo team player's viewpoint the turf map results were mistakenly displayed from Bravo team's perspective, despite other results being displayed from Alpha team's perspective.
  • Fixed a graphical issue affecting player appearance when standing in the zones in Splat Zones mode.

Salmon Run

One of the key updates is that Grizzco Industries has apparently established a new location for its Salmon Run operation. This location is known as Lost Outpost. It appears to be an abandoned settlement near a coastal region.
  • The new stage Lost Outpost is now available when playing Salmon Run via local wireless at The Shoal.
  • 21 weapons have been added to the selection of those available when playing Salmon Run at The Shoal.
  • Flyfish can now be defeated by using a Splashdown special on their launchers.
  • Fixed an issue where direct hits on a Stinger Boss Salmonid from either a blaster-class weapon or shots fired while using the Inkjet special did not deal the added damage of their shots exploding, and only destroyed one level of the towering enemy.
  • Fixed an issue where Steelhead Boss Salmonids were not exploding with the player team's ink color after being defeated by a Sting Ray special.
  • Fixed an issue where destroying one of the Mothership Boss Salmonid's coolers immediately after it appeared would cause an invulnerable cooler to appear on the enemy on the screens of other players.
  • Fixed an issue causing players to occasionally clip into stage objects in Marooner's Bay.
  • Fixed an issue where playing "With Friends" repeatedly would allow random players to join the group before selecting "Recruit crew members".
  • Adjusted parameters for Salmon Run specific weapons.
Weapon Change(s)
Salmon Run specific S2 Weapon Main Slosher.png Slosher
  • Fixed an issue where the Slosher dealt significantly different damage to Salmonids when standing in slightly different positions.
Salmon Run specific S2 Weapon Main Blaster.png Blaster
  • Increased damage dealt by shot explosions by approximately 40%.
  • Decreased ink consumption of each shot by approximately 20%.
Salmon Run specific S2 Weapon Main Clash Blaster.png Clash Blaster
  • Increased damage dealt by shot explosions by approximately 25%.
  • Decreased ink consumption of each shot by approximately 20%.
Salmon Run specific S2 Weapon Main Carbon Roller.png Carbon Roller
  • Decreased ink consumed by horizontal and vertical swings by approximately 30%.
Salmon Run specific S2 Weapon Main Splat Roller.png Splat Roller
  • Decreased ink consumed by horizontal and vertical swings by approximately 14%.

Multiplayer

  • Fixed an issue where, when taking damage continuously over a short time, the number of sound effects indicating damage did not match the number of times the player took damage.
  • Stopped a sound effect that indicated damage dealt when hitting invulnerable opponents descending to the ground after activating their Splashdown special.
  • Fixed an issue causing players hiding behind a Splat Brella to not appear when being targeted by a Sting Ray special or the Thermal Ink or Haunt abilities.
  • Fixed an issue where opponents were not being damaged when run into with roller or brush weapons while standing on uninkable sloping surfaces.
  • Inking the trees growing in The Reef and Inkblot Art Academy stages will no longer earn points or fill the special gauge.
  • Fixed an issue occurring at specific points in Inkblot Art Academy where players returning to the point of activation after using the Inkjet special or landing after executing a Super Jump would occasionally fall through the stage.
  • Fixed an issue occurring in Starfish Mainstage where specific areas would not appear to be inked on the turf map after they had been inked during play.
  • Fixed an issue occurring in Sturgeon Shipyard where players would occasionally fall through the stage.
  • Fixed an issue occurring in Port Mackerel where inking the top of an uninkable container near the center of the map earned a small amount of points and filled the special gauge slightly.
  • Changed the movement range of the forklifts in Port Mackerel to fix an issue where players caught between the forklift and a sponge were occoasionally[sic] pushed inside the forklift.
  • Adjusted the path of the tower in Tower Control mode in Port Mackerel to fix an issue where players caught between the tower's pillar and a stage object when the tower entered a narrow space appeared to be shaking.
  • Adjusted the size of the sponge near the spawn points in Port Mackerel to fix an issue where a slight discrepancy existed between the height of the sponge when fully expanded and the height of the platform on the tower.

Weapons

This time, as previously announced, we will be making adjustments intended to improve the usability of some main weapons.

The next round of adjustments, which will focus on changing the performance of several special weapons and some main weapons, will be delivered in early September.

  • Adjusted parameters for main and special weapons.
Weapon Adjustment
S2 Weapon Main Sploosh-o-matic.png Sploosh-o-matic
  • Increased movement speed while shooting by 11%.
S2 Weapon Main Luna Blaster.png Luna Blaster
  • Increased accuracy of shots fired immediately after jumping by 17%.
  • Reduced duration of inaccurate firing after jumping by 1/4 of a second.
S2 Weapon Main Blaster.png Blaster
S2 Weapon Main Custom Blaster.png Custom Blaster
S2 Weapon Main Hero Blaster Replica.png Hero Blaster Replica
  • Reduced duration of inaccurate firing after jumping by 1/4 of a second.
S2 Weapon Main Clash Blaster.png Clash Blaster
  • Expanded area inked by a single shot.
  • Decreased amount of ink consumed by firing a single shot by 20%.
S2 Weapon Main Carbon Roller.png Carbon Roller
  • Decreased amount of ink consumed by a horizontal or vertical swing by 25%.
S2 Weapon Main Splat Roller.png Splat Roller
S2 Weapon Main Krak-On Splat Roller.png Krak-On Splat Roller
S2 Weapon Main Hero Roller Replica.png Hero Roller Replica
  • Decreased amount of ink consumed by a horizontal or vertical swing by 10%.
S2 Weapon Main Dynamo Roller.png Dynamo Roller
  • Extended range for dealing maximum damage to an opponent by 14%.
S2 Weapon Main Splat Charger.png Splat Charger
S2 Weapon Main Firefin Splat Charger.png Firefin Splat Charger
S2 Weapon Main Hero Charger Replica.png Hero Charger Replica
S2 Weapon Main Splatterscope.png Splatterscope
S2 Weapon Main Firefin Splatterscope.png Firefin Splatterscope
  • Reduced amount of time required to fully charge a shot by 4/60 of a second.
S2 Weapon Main E-liter 4K.png E-liter 4K
S2 Weapon Main E-liter 4K Scope.png E-liter 4K Scope
  • Reduced amount of time required to fully charge a shot by 4/60 of a second.
S2 Weapon Main Goo Tuber.png Goo Tuber
  • Reduced amount of time required to fully charge a shot by 5/60 of a second.
  • Reduced amount of time to fire a stored charge by 5/60 of a second.
S2 Weapon Main Heavy Splatling.png Heavy Splatling
S2 Weapon Main Hero Splatling Replica.png Hero Splatling Replica
  • Increased movement speed while charging by 20%.
  • Increased movement speed while shooting by 3%.
S2 Weapon Main Enperry Splat Dualies.png Enperry Splat Dualies
  • Extended firing range by 9%.
  • Increased points required to fill the special gauge from 170 to 200.
S2 Weapon Main Splat Dualies.png Splat Dualies
S2 Weapon Main Hero Dualie Replicas.png Hero Dualie Replicas
  • Extended firing range by 9%.
  • Increased points required to fill the special gauge from 170 to 190.
S2 Weapon Special Baller.png Baller
  • During use, reduced amount of damage received from opponent Shooters (excluding Blasters), Splatlings, and Dualies by 40%.

Other changes

  • Players who were in your last played Splatfest Battle will now appear in Inkopolis Square.
  • Fixed an issue where attempting to open the League Battle "Records" section caused the game to crash.
  • Fixed an issue where content could not be drawn on the edges of the screen when zoomed in while creating a post for display in Inkopolis Square.
  • Fixed an issue where following a multiplayer match, a long animation played appearing to award the player far more experience points than they had actually earned.

References

  1. Twitter @SplatoonJP announcing 1.2.0
  2. Twitter @SplatoonJP (22 August 2017) - Twitter Reply to Ver.1.2.0 update notice. Retrieved 20 March 2022.