Slosher

From Inkipedia, the Splatoon wiki
Splatoon "S" icon.svg
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For the main weapon type, see Slosher (weapon class).
For other items commonly referred to as buckets, see bucket.

The Slosher is a main weapon in the Splatoon series.

It is a bucket of ink that can be swung to throw out globs of ink that leave trails behind them. The trajectory of the ink can be adjusted by aiming higher or lower than horizontally. Its globs do enough damage to splat opponents in two shots.

The Slosher deals constant damage no matter how far away the ink travels, as opposed to most other classes dealing less damage as ink travels farther due to fall-off damage. However, there is still fall-off damage when targeting opponents below the player, dealing less than maximum damage.

Appearance

The Slosher is a black bucket surrounded by metal supports that double as handles. Two springs are included in this structure, one on each side of the bucket. There is a flat arch shape attached to the back of the bucket, which conforms to its shape.

In Splatoon, the supports are dark pink-purple with lighter oval spots, and a black arrow design and Inkling text on the side; the springs are orange-yellow, with a black plastic mechanism attached to it and the supports, which does not return in the other games, and the arch on the back of the bucket is black. In Splatoon 2, the supports are glossy reddish-orange, the springs are black, and the arch is silver. In Splatoon 3, the supports are glossy, have reflective sparkles, and appear to be iridescent, changing to the user's ink color at extreme viewing angles, and otherwise have a gradient from the user's current ink color tinted pink on the handle-side, to purplish magenta, to pastel dark blue on the bucket-side. How visible the color on the handle-side of the gradient is depends on the hue, intensity, and lightness of the color: some lighter and less intense colors appear almost white, while some darker colors are very intense. The springs of the Slosher in Splatoon 3 are a metallic silver, the arch on the back is black, and uniquely, the small metal loops on the supports that connect to either end of the springs are a red-orange, rather than being the same color as the rest of the frame.

In all three games, the main handle is silver, but in Splatoon 2 and Splatoon 3, there is some black padding that covers the main part of the handle. There is a reservoir of ink inside the bucket itself that changes color to match that of the user. There is a Deco logo in white on the back of the top of the bucket.

Splatoon

Slosher

Slosher

Basic information
Category Main
Class Slosher
Sub S Weapon Sub Burst Bomb.png Burst Bomb
Special S Weapon Special Inkstrike.png Inkstrike
Special points
Special depletion Special gauge 40%
Range
52 / 100
Damage
90 / 100
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling
54 / 100
Obtainable at
Level 5
Cost Cash 2,500
Requirement
Introduced 2.0.0
Specifications
Weight
Base damage 70
Base duration
Ink consumption 7%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Slosher Deco Slosher Deco
Soda Slosher Soda Slosher

The Slosher was made available with the 2.0.0 update on 6 August 2015 at 02:00 UTC.[1][2] Its kit consists of Burst Bomb and Inkstrike. The Slosher deals a constant 70 damage no matter how far away the ink travels, or what part of the ink opponent is hit by.

Data

  • The Slosher is a middleweight weapon.
  • Each attack consumes 7% of the ink tank capacity.
    • This allows players to attack 14 times before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When initially attacking in humanoid form, the first shot takes 12 frames to come out.
  • When attacking from squid form, the first shot takes 18 frames to come out.
  • The interval at which the player can repeatedly swing is 30 frames.
  • When attacking while moving, the player's movement speed is set to 0.5 units per frame.
  • After firing, there is a 40 frame cooldown before the ink tank starts refilling.
  • The maximum damage of the thick part of the trail is 70.
    • Big ink glob: 70
    • Thin part of the trail: 40
  • The minimum damage of the thick part of the trail is 30.
    • Big ink glob: 30
    • Thin part of the trail: 20
  • The collision radius of the thick part of the trail against the environment is 5 units.
    • Big ink glob: 8 units
    • Thin part of the trail: 4 units
  • The collision radius of the thick part of the trail against players is 7 units.
    • Big ink glob: 10 units
    • Thin part of the trail: 6 units
  • Projectiles travel straight for 2 frames.
  • The draw radius of the thick part of the trail is 12 units.
    • Big ink glob: 21 units
    • Thin part of the trail: 6 units
  • The paint radius of the thick part of the trail scales from 13 units at a distance of 50 units to 13 units at a distance of 150 units.
    • Big ink glob: 37 units at a distance of 50 units to 32 units at a distance of 150 units.
    • Thin part of the trail: 10 units at a distance of 20 units to 10 units at a distance of 80 units.
  • All other paint splashes have a radius of 0 units.

[3]

Version history

Version Adjustments
2.2.0
  • Damage against Rainmaker shields increased by about 33%.
2.7.0
  • Special gauge loss: 50% → as low as 40%
  • Reduced time needed to fire by about 20%.
  • Reduced the amount of time a player suffers reduced movement after firing a shot by 26%.

Quotes

S Sheldon Artwork.png
Sheldon's Introduction

The Slosher is the most basic Slosher-type weapon, able to fling a large amount of ink directly ahead. It's also remarkably effective at splatting opponents who are up high or behind a wall! The Slosher lacks rapid-fire capabiliteis, so the Burst Bombs should help out there! And the Inkstrike special can deliver a powerful blow to unsuspecting opponents as well.(NA)[a]

S Sheldon Artwork.png
Sheldon's Introduction

The Slosher is the most basic Slosher-type weapon, able to fling a large amount of ink directly ahead. This weapon type is remarkably effective at splatting opponents who are up high or behind walls! However, they don't have any rapid fire capabilities, so the Burst Bombs should help out there! And with the Inkstrike, you can deliver a powerful attack to far-off opponents as well!(EU/OC)[b]

A weapons-grade bucket that hurls ink straight ahead over an impressive range. By adjusting the angle, it can be used to hit opponents who are up high or even on the other side of a wall.
— In-Game Description
This might look like an ordinary bucket, but it's actually a weapons-grade bucket! Hurl ink straight ahead over an impressive range, and adjust your angles to hit opponents above you or behind walls. The Slosher comes with Burst Bombs and the special is a hot pastrami on rye! Er, wait. Sorry. I mean Inkstrike. Got a little excited about today's lunch delivery.
Notes
  1. North America
  2. Europe and Oceania

Gallery

Demonstration

Splatoon 2

Slosher
S2 Weapon Main Slosher.png
Basic information
Category Main
Class Slosher
Sub S2 Weapon Sub Suction Bomb.png Suction Bomb
Special S2 Weapon Special Tenta Missiles.png Tenta Missiles
Special points 190p
Special depletion
Range
58 / 100
Damage
85 / 100
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling
50 / 100
Obtainable at
Level 5
Cost Cash 2,500
Requirement
Introduced Initial Release (1.0.0)
Specifications
Weight
Base damage 70 (Direct hit)
50 (Base trail)
Base duration
Ink consumption 7%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Slosher Deco Slosher Deco
Soda Slosher Soda Slosher
Hero Slosher Replica Hero Slosher Replica

In Splatoon 2, the Slosher returns with a new design that is primarily orange instead of pink and has a redesigned handle and suspension.[4] Its kit consists of Suction Bomb and Tenta Missiles. As of Version 4.0.0, the weapon no longer does a constant 70 damage, but will deal a maximum of 50 damage if they're hit from above by the trail of ink between the primary glob and the player.

It appears in seven Octo Expansion Stations:

Data

  • The Slosher is a middleweight weapon.
  • The matchmaking range is 145. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 7% allows players to attack 14 times before needing to refill the ink supply.
  • When initially attacking in humanoid form, the first shot takes 12 frames to come out.
  • When attacking from swim form, the first shot takes 18 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 16 frames.
  • The interval at which the player can repeatedly swing is 30 frames.
    • While this is the number displayed in the game's internal parameter files, actual fire rate may vary by differing amounts depending on the slosher type.
  • When attacking while moving, the player's movement speed is set to 0.4 units per frame.
  • After firing, there is a 40 frame cooldown before the ink tank starts refilling.
  • The maximum damage of the thick part of the trail is 70.
    • Big ink glob: 70
    • Thin part of the trail: 50
  • The minimum damage of the thick part of the trail is 35.
    • Big ink glob: 35
    • Thin part of the trail: 25
  • Main Power Up can improve damage output when attacking from higher ground.
  • The collision radius of the thick part of the trail against the environment is 5 units.
    • Big ink glob: 8 units
    • Thin part of the trail: 4 units
  • The collision radius of the thick part of the trail against players is 6 units.
    • Big ink glob: 8.5 units
    • Thin part of the trail: 4.5 units
  • Projectiles travel straight for 2 frames.
  • The draw radius of the thick part of the trail is 12 units.
    • Big ink glob: 21 units
    • Thin part of the trail: 6 units
  • The paint radius of the thick part of the trail scales from 13 units at a distance of 50 units to 13 units at a distance of 150 units.
    • Big ink glob: 37 units at a distance of 50 units to 32 units at a distance of 150 units.
    • Thin part of the trail: 10 units at a distance of 20 units to 10 units at a distance of 80 units.
  • All other paint splashes have a radius of 13 units.

[5]

Version history

Version Adjustments
Base game
  • Movement speed while firing: 0.50 → 0.40
1.1.2
1.2.0
  • Salmon Run worker's Slosher:
    • Fixed an issue where the Slosher dealt significantly different damage to Salmonids when standing in slightly different positions.
1.4.0
  • Points to fill special gauge: 190 → 180
  • Fixed an issue causing Slosher-type weapons to shoot ink from a higher position than they appeared to.
2.2.0
  • Reduced movement penalty after firing by 4/60 of a second.
  • Increased the size of the closest ink generated, and the likelihood that it will be generated at the players' feet.
3.2.0
  • Points to fill special gauge: 180 → 190
4.0.0
  • Reduced maximum damage when hitting a target with the base of the ink from 70.0 to 50.0.

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

The Slosher can be a brutal weapon in the right hands. It's basically a bucket of ink that you can toss straight at an opponent! Slosher-type weapons can do things other weapons only wish they could. It's great for attacking elevated positions behind walls. It can't fire rapidly, but if you combine it with the Suction Bomb's explosion, you can defeat opponents without being seen! Reveal your opponents' locations with the Tenta Missiles, and then fire away! It's a great weapon for Slosher newbs!

Gallery

Demonstration

Splatoon 3

Slosher

Slosher

Basic information
Category Main
Class S3 Icon Slosher.png Slosher
Sub S3 Weapon Sub Splat Bomb Flat.png Splat Bomb
Special S3 Weapon Special Triple Inkstrike.png Triple Inkstrike
Special points 200p
Special depletion
Range
58 / 100
Damage
85 / 100
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling
50 / 100
Obtainable at
Level 3
Cost
Requirement
Introduced Drizzle Season 2022 (1.1.0)
Specifications
Weight
Base damage 70 (Direct Hit)
50 (Base Trail)
140 (S3 Icon Mr Grizz.png SRNW Direct Hit)
140 (S3 Icon Mr Grizz.png SRNW Base Trail)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Slosher Deco Slosher Deco

The Slosher returns to Splatoon 3 with a slightly updated design, with its primary color now being purple rather than orange. Its kit consists of Splat Bomb and Triple Inkstrike.

It appears in 3 missions in Alterna:

Data

  • The Slosher is a middleweight weapon.
  • The matchmaking range is 14.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 7% per shot allows the user to fire 14 times on a full ink tank.
  • After firing, there is a 40 frame cooldown before ink starts refilling.
  • When initially attacking in humanoid form, the first shot takes 12 frames to come out.
  • When initially attacking from swim form, the first shot takes 18 frames to come out.
  • The movement speed while firing is set to 0.04 units per frame.
  • The time between consecutive swings is 29 frames.
  • The interval between firing and being able to enter swim form or use a sub weapon is 16 frames.
  • The effective range is about 13.27 units while grounded and 12.7 while airborne.
    • This is the distance in which the crosshair will change shape when looking at an opponent and is otherwise arbitrary since sloshers do not use traditional falloff mechanics.

Big ink glob

  • The group contains 4 projectiles that spawn consecutively 1 frame apart from each other.
  • The group starts spawning as soon as the lifting animation ends.
  • The first projectile spawns with an initial speed of 1.7609 units per frame while grounded, and 1.6852 units per frame while airborne. It flies straight at this speed for 2 frames.
    • After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
    • Each subsequent projectile spawns with an initial speed that is 0.16 units per frame slower than the last.
  • The projectiles deal 70 damage.
    • Damage falloff starts when a projectile falls 1.5 units below its initial spawning point. It will lose damage the further it falls until it has fallen to 7.625 units below its spawning point, at which point it will deal 50 damage.
  • The first projectile spawns with an initial collision radius of 0.085 units for players and 0.08 units for the stage. After 5 frames, the collision radius for players changes to 0.85 units, and after 4 frames, the collision radius for the stage changes to 0.8 units.
    • For subsequent projectiles, the initial collision radius is 0.012 units smaller than the previous projectile for players, and 0.012 units smaller for the stage. After the collision size changes, the radius is 0.12 units smaller than the previous projectile for players, and 0.12 units smaller for the stage.

Tail end

  • The group contains 5 projectiles that spawn consecutively 2 frames apart from each other.
  • The group starts spawning 4 frames after the lifting animation ends.
  • The first projectile spawns with an initial speed of 1.1 units per frame while grounded, and 1.0 units per frame while airborne. It flies straight at this speed for 2 frames.
    • After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
    • Each subsequent projectile spawns with an initial speed that is 0.2 units per frame slower than the last.
  • The projectiles deal 50 damage.
    • The damage is not reduced by the projectile falling.
  • The first projectile spawns with an initial collision radius of 0.045 units for players and 0.04 units for the stage. After 5 frames, the collision radius for players changes to 0.45 units, and after 4 frames, the collision radius for the stage changes to 0.4 units.
    • For subsequent projectiles, the initial collision radius is 0.005 units smaller than the previous projectile for players, and 0.005 units smaller for the stage. After the collision size changes, the radius is 0.05 units smaller than the previous projectile for players, and 0.05 units smaller for the stage.

[6]

Version history

Version Adjustments
2.1.1
  • Fixed an issue that caused ink to be displayed incorrectly if a Slosher and a Tri-Slosher both attacked at the same time.
3.1.0
  • Adjusted the damage-falloff rate when a player attacks someone vertically lower than them, making it more difficult for damage to decrease.
    • Due to this change, the minimum amount of damage dealt to an opponent will be 50.0.
4.0.0 Salmon Run Next Wave:
  • Increased damage dealt by approximately 40%.

Quotes

S3 Sheldon Artwork.png
Sheldon's Introduction

The Slosher is one of the most technologically advanced weapons I have had the privilege of demoing. I'm kidding! It's a bucket of ink! But that doesn't mean it can't be absolutely brutal in the right hands. See, slosher-type weapons are perfect for attacking enemies in elevated positions or hiding behind walls. They think they're safe, and then... SPLOOOSH! You can't rapid-fire a bucket, of course, but in conjunction with Splat Bombs, you can stop almost anyone in their tracks. And with the Triple Inkstrike special, you have the ability to blindside the other team before moving in for the splat. This loadout is a bucketload of fun!

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the Slosher will reward the player with special badges that they can use on their Splashtag.

Slosher Badges
S3 Badge Slosher 4.png 4★ Slosher User
S3 Badge Slosher 5.png 5★ Slosher User

Gallery

Strategy

For competitive tips about the Slosher

Click to view the strategy for Slosher. View the strategy page.

Super Smash Bros. Ultimate

The Slosher appears as Inkling's down smash attack in Super Smash Bros. Ultimate, alongside a variety of other weapons that are used in their attacks.

When attacking, they charge up and swing the Slosher to the left and right to deal damage. This also coats opponents in ink but does not ink the ground. It deals much lower damage if Inkling is out of ink. In a victory scene, Inkling spins the Slosher like in Splatoon.

Trivia

Etymology

Slosher is derived from the verb to slosh.

バケットスロッシャー baketto surosshā is derived from Bucket and the verb to slosh.

Names in other languages

Language Name Meaning
Japan Japanese バケットスロッシャー
baketto surosshā
Bucket Slosher
Netherlands Dutch Morser From morsen ("to spill") + -er.
CanadaFrance French Seauceur Drencher, from seau ("bucket") + sauce ("drenching" in this context).
Germany German Schwapper Slosher
Italy Italian Secchiostro From secchio ("bucket") + inchiostro ("ink").
Russia Russian Ведроган
Vedrogan
Bucketgun
From ведро vedro (bucket) and ган gan (gun)
SpainMexico Spanish Derramatic From derramar ("to spill") + automático ("automatic").
China Chinese (Simplified) 飞溅泼桶
fēijiàn pōtǒng (Mandarin)
Splash Bucket
Hong Kong Chinese (Traditional) 飛濺潑桶
fēijiàn pōtǒng (Mandarin)
Splash Bucket
South Korea Korean 버킷 슬로셔
beokis seullosyeo
Same as Japanese name
Translate logo.svg Internal Slosher_Strong_00[7]

References