Nautilus 47

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The Nautilus 47 is a main weapon in Splatoon 2. It is a splatling-type weapon that can store its charge.

The weapon is a relatively shorter ranged splatling weapon with range in between the S2 Weapon Main Mini Splatling.png Mini Splatling and S2 Weapon Main Heavy Splatling.png Heavy Splatling, with a charge time roughly the same as the S2 Weapon Main Heavy Splatling.png Heavy Splatling and a firing time also in between the S2 Weapon Main Mini Splatling.png Mini Splatling and S2 Weapon Main Heavy Splatling.png Heavy Splatling. Its main differentiation from other splatlings is its ability to hold full and partial charges up to 3⅓ seconds while swimming in ink, like the S2 Weapon Main Goo Tuber.png Goo Tuber. It also does not lose accuracy while jumping. Like the S2 Weapon Main Ballpoint Splatling.png Ballpoint Splatling, the Nautilus 47 has the ability to recharge while firing.

The Nautilus 47 has a consistent charge rate for both rings. It takes approximately 0.63 second to reach the first level of charge, and approximately 1.26 seconds in total to reach the second level of charge. Once the first level of charge is reached, it will fire for approximately 0.9 seconds, and once the second level of charge is reached, it will fire for approximately 1.8 seconds.

Splatoon 2

Nautilus 47

Nautilus 47

Category Main
Class Splatling
Sub S2 Weapon Sub Point Sensor.png Point Sensor
Special S2 Weapon Special Baller.png Baller
Level 26
Cost Cash  14,700
Availability
Base Damage 32
Base Duration
Ink Consumption 15% (Full charge)
Special Points 180p
Sp. Depletion
Range
74 / 100
Damage
Impact
Fire Rate
Charge Speed
37 / 100
Ink Speed
Mobility
70 / 100
Durability
Handling

The Nautilus 47 was released on 1 August 2018 at 00:00 UTC.[1]. It comes with S2 Weapon Sub Point Sensor.png Point Sensor and S2 Weapon Special Baller.png Baller.

Data

  • The Nautilus 47 is a middleweight weapon.
  • The full charge ink consumption of 15% allows players to fully charge 6 times before needing to refill the ink supply.
  • When charging the weapon on the group, it will take 38 frames in order to charge its first ring and 76 frames in total for a full charge.
  • With a single ring charged, it will have a firing duration of 52 frames. With a full charge, it will have a firing duration of 104 frames.
  • When firing, it has a fire rate of 4 frames between bullets.
  • When firing, the player's movement speed is set to 0.7 units per frame.
    • When charging, the player's movement speed is set to 0.4 units per frame.
  • After firing, there is a 40 frame cooldown before the ink tank starts refilling.
  • If a bullet is in the air for more than 11 frames after being fired, it loses 2 damage per frame until it reaches 16 damage at frame 19.
  • Bullets have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 3.6 degrees.
  • The angle its shots can deviate while in the air is 3.6 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Nautilus 47 has a 0.3% chance to shoot towards the outer reticle instead of the inner reticle.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 0.3%.
  • The bullet's velocity is set to 44.33 units, and decreases further as it falls to the ground.
  • Paint droplets occur every 120 units.
  • The frequency at which paint drips from a bullet occurs at a rate of 1.5 droplets per shot.
  • There are a total of 8 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 16.5 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 14 units.
  • All other paint droplets have a radius of 12.6 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1.3 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.

Version history

Version Adjustments
4.1.0
  • Increased velocity of fired shots by roughly 133%, while making no change to firing range.

Gallery

Demonstration

Quotes

Click to view the quotes for Nautilus 47. View the quotation page.

Trivia

  • While Charging, the Nautilus 47 is tied with S2 Weapon Main Hydra Splatling.png Hydra Splatling for slowest strafing Splatling in the game with a movement speed of 0.4du/f
    (Note on units of measurement: There are 50 of the game's internal distance units (DU) per line in the testing area. There are 60 frames (f) per second in the game.)
  • The number 47 in this weapon's name might be a reference to its silver color, since 47 is the atomic number of silver.

Etymology

The weapon's body is similar to the shell of a Nautilus.

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese ノーチラス47
Nōchirasu
Nautilus 47
FlagNetherlands.svg Dutch Nautilus 47 Nautilus 47
FlagFrance.svg French Nautilus 47 Nautilus 47
FlagGermany.svg German Nautilus 47 Nautilus 47
FlagItaly.svg Italian Nautilus 47 Nautilus 47
FlagRussia.svg Russian Наутилус-47
Nautilus-47
Nautilus 47
FlagMexico.svg Spanish (NOA) Nautilo 47 Nautilus 47
FlagSpain.svg Spanish (NOE) Subtralladora 47 From sub + ametralladora, "machine gun"

References


Main Shooters

Rollers
Chargers
Sloshers
Splatlings
Dualies
Brellas
Rares
Sub
Special