Nautilus 47

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The Nautilus 47 is a main weapon in Splatoon 2 and Splatoon 3. It is a splatling-type weapon that can store its charge.

The weapon is a relatively shorter ranged splatling weapon with a range in between the Mini Splatling and Heavy Splatling, with a charge time roughly the same as the Heavy Splatling and a firing time also in between the Mini Splatling and Heavy Splatling. Its main differentiation from other splatlings is its ability to hold full and partial charges up to 3⅓ seconds while swimming in ink, like the Goo Tuber. It also loses very little accuracy while jumping. Like the Ballpoint Splatling, the Nautilus 47 can recharge while firing.

The Nautilus 47 has a consistent charge rate for both rings. It takes approximately 0.63 seconds to reach the first level of charge, and approximately 1.26 seconds in total to reach the second level of charge. Once the first level of charge is reached, it fires for approximately 0.9 seconds, and once the second level of charge is reached, it fires for approximately 1.8 seconds.

Appearance

The Nautilus 47 has three short barrels sticking out of a metal head piece. They are connected to a short metal body piece using three black tubes with stripes that change color to match the user's ink. The body piece also houses a handhold. The main part of the Nautilus 47 is a round metal shell bearing the Ammo Knights logo, which protects its inner workings. On the side of the shell that faces the user's body is a tight metal coil that disappears into the body piece, as well as a light pink block that stops up the entrance to the body piece. The block is slightly visible from the side facing away from the user's body, and it seems to have a handle sticking out of it that changes color to match the user's ink. Going across the block on the handle side is an oddly bent reddish-brown tube that goes into the body piece.

Splatoon 2

Nautilus 47
S2 Weapon Main Nautilus 47.png
Basic information
Category Main
Class Splatling
Sub S2 Weapon Sub Point Sensor.png Point Sensor
Special S2 Weapon Special Baller.png Baller
Special points 180p
Special depletion
Range
74 / 100
Damage
Impact
Fire rate
Charge speed
37 / 100
Ink speed
Mobility
70 / 100
Durability
Handling
Obtainable at
Level 26
Cost Cash 14,700
Requirement
Introduced 1 August 2018
Specifications
Weight
Base damage 32
Base duration
Ink consumption 15% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Nautilus 79 Nautilus 79

The Nautilus 47 was released on 1 August 2018 at 00:00 UTC.[1] It comes with Point Sensors and the Baller.

Data

  • While Main Power Up increases the number of shots fired, it does not increase the ink consumption relative to the amount charged, making the weapon comparatively more ink efficient.
  • The Nautilus 47 is a middleweight weapon.
  • The matchmaking range is 180. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The full charge ink consumption of 15% and ink tank capacity of 100% allows players to fully charge 6 times before needing to refill the ink tank.
  • The Nautilus 47 can store its charge while submerged in ink.
    • A stored charge can be held for up to 3.33 seconds.
    • The Nautilus 47 can store incomplete charges.
  • The delay between being submerged in ink with a stored charge and being able to fire the charge is 10 frames.
    • The delay between being submerged in ink with a stored charge and the outer reticle appearing is 5 frames.
  • The Nautilus 47 is rechargeable while firing.
  • When charging the weapon, it will take 38 frames in order to charge its first ring and 76 frames in total for a full charge.
  • With a single ring charged, it will have a firing duration of 52 frames. With a full charge, it will have a firing duration of 104 frames.
  • When charging with an empty tank, the charge time is multiplied by 5.
  • When firing, it shoots a bullet every 4 frames.
  • When firing, the player's movement speed is set to 0.7 units per frame.
    • When charging, the player's movement speed is set to 0.4 units per frame.
  • After firing, there is a 40 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 32.
  • If a shot is in the air for more than 7 frames after being fired, it loses 2 damage per frame until it reaches 16 damage at frame 15.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 3.3 degrees.
  • The angle its shots can deviate while in the air is 3.6 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Nautilus 47 has a 30% chance to shoot towards the outer reticle instead of the inner reticle.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 30%.
  • Initial shot velocity is 44.333 units per frame. Shots travel straight at the initial velocity for 3 frames.
    • So shots travel straight at a rate of 44.333 units per frame for 3 frames. Shots travel straight for 132.999 distance units.
  • After shots stop flying straight, the velocity is set to 18.215 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 120 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.5 droplets per shot.
  • There are a total of 8 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 16.5 units, and a width of 0 units.
    • These droplets have their radius multiplied by a value ranging from 1.3 if they fell from a height above 100 units to 1.45 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 14 units.
  • All other ink droplets have a radius of 12.6 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1.3 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 11 units of the player for 4 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

[2]

Version history

Version Adjustments
4.1.0
  • Increased velocity of fired shots by roughly 133%, while making no change to firing range.
5.0.0
  • Decreased shot variance when firing while on the ground by roughly 8%.

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

The Nautilus 47 is the first Splatling that allows you to store your charge while swimming in your ink! That means you can charge the weapon from a hidden position before sneakily swimming within range of unsuspecting enemies! This baby also has a stabilizer to keep your aim while jumping! The Point Sensor sub will you help you spot opponents, while the Baller special allows you to push into enemy territory. If you want to catch the enemy off guard, this set's for you!

Splatling fans take note! The Nautilus 47 is the first Splatling that allows you to store your charge while swimming in ink. You can bet your tentacles that sneaky players will use this to great effect. Rounding out the kit is the Point Sensor to help spot opponents, and the Baller special that rolls deep…into enemy territory.

Gallery

Demonstration

Splatoon 3

Nautilus 47

Nautilus 47

Basic information
Category Main
Class S3 Icon Splatling.png Splatling
Sub S3 Weapon Sub Point Sensor Flat.png Point Sensor
Special S3 Weapon Special Ink Storm.png Ink Storm
Special points 190p
Special depletion
Range
74 / 100
Damage
Impact
Fire rate
Charge speed
37 / 100
Ink speed
Mobility
70 / 100
Durability
Handling
Obtainable at
Level 28
Cost
Requirement
Introduced Drizzle Season 2022 (1.1.0)
Specifications
Weight
Base damage 32
35 (S3 Icon Mr Grizz.png SRNW)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Nautilus 79 Nautilus 79

The Nautilus 47 returns in Splatoon 3 with Point Sensor and Ink Storm as its kit.

It appears in 3 missions in Alterna:

Data

  • The Nautilus 47 is a middleweight weapon.
  • The matchmaking range is 18. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The full charge ink consumption is 15% per shot, allowing the user to fully charge 6.67 times on a full ink tank.
  • The Nautilus 47 can store any charge by submerging in ink. Stored charges last for 200 frames (3.33 seconds).
    • The delay between being submerged in ink with a stored charge and being able to fire the charge is 18 frames.
  • It takes 38 frames to charge the first circle (0.63 seconds) and 76 frames to fully charge (1.27 seconds).
    • When airborne or low on ink, it takes 190 frames to charge the first circle (3.17 seconds) and 380 frames to fully charge (6.33 seconds).
  • The Nautilus 47 is rechargeable while firing.
  • When charged to the first circle, the weapon will fire for 60 frames (1 seconds), and when fully charged, it will fire for 120 frames (2 seconds).
    • The firing duration is 1.58 times longer than the charging duration when charged to the first circle and 1.58 times longer when fully charged.
  • When firing continuously, it shoots a bullet every 4 frames (15 shots per second).
  • When firing while moving, the player's movement speed is set to 0.07 units per frame.
    • When charging, the player's movement speed is set to 0.04 units per frame.
  • After firing, there is a 40 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 32, regardless of charge level.
  • If a shot is in the air for more than 7 frames after being fired, it loses damage every frame until it reaches 16 damage at frame 15.
  • The bullet hitbox for collisions with players has a radius of 0.2 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • The angle its shots can deviate while on the ground is 3.3 degrees.
  • The angle its shots can deviate while in the air is 3.6 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Nautilus 47 starts off having a 10% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 2% per shot, and maximizes at a 30% chance to shoot towards the outer reticle, meaning that it takes 10 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 30%.
  • Accuracy starts recovering 4 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 24 frames to reach maximum accuracy.
  • Shots initially travel straight at a rate of 4.4333 units per frame, regardless of charge level, for 3 frames. Shots travel straight for 13.2999 distance units.
    • After that, the shot's velocity is set to 1.8215 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The effective range is about 15.99 units, regardless of charge level.
    • This number may vary at different firing angles.

[3]

Version history

Version Adjustments
2.1.0
  • Increased firing duration by about 15%.

Quotes

S3 Sheldon Artwork.png
Sheldon's Introduction

The Nautilus 47 was the first splatling to allow you to store your charge while swimming in ink! It sounds like a small detail, but let me assure you...it's huge! It means you can charge undetected until you're ready to leap out and splat an unsuspecting opponent. Of course, this state-of-the-art weapon has a few other tricks up its sleeve as well... It can be paused midshot to charge. It has a stabilizer to keep your aim steady while you jump. And it makes an inkredible grilled cheese! Oh, I may have dreamed the last one... Anyway, with the Point Sensor sub and Ink Storm special to help read opponent positions, this loadout can make you feel like you're playing in Cod Mode!

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the Nautilus 47 will reward the player with special badges that they can use on their Splashtag.

Nautilus 47 Badges
S3 Badge Nautilus 47 4.png 4★ Nautilus 47 User
S3 Badge Nautilus 47 5.png 5★ Nautilus 47 User

Gallery


Trivia

  • The Nautilus 47's design appears to be visually based on a wickless alcohol Bunsen burner.
    • It also, as the name suggests, seems to be based on a nautilus, with the body piece being the shell, the handle being the eye, and the barrels being the tentacles.
  • The Nautilus 47 is one of the few weapons for which it is not apparent by its name that it is the first kit released for that weapon. Some other weapons that share this distinction are the Classic Squiffer and the Dark Tetra Dualies.
  • While charging, the Nautilus 47 is tied with the Hydra Splatling for slowest strafing splatling in the game with a movement speed of 0.4 distance units per frame.
  • Due to releasing after it, the Nautilus 47, Ballpoint Splatling, Explosher, and Bloblobber are the only main weapons not included in the Octo Expansion.
  • In Splatoon 3, it shares its set with the Explosher, both having Point Sensor and Ink Storm.

Etymology

Nautilus refers to weapon's resemblance to the shell of a mollusc of the same name and 47 is the atomic number of silver, referring to the weapon's silver coloration.

Names in other languages

Language Name Meaning
Japan Japanese ノーチラス47
Nōchirasu Yon-jū Nana
Nautilus 47
Netherlands Dutch Nautilus 47 Nautilus 47
CanadaFrance French Nautilus 47 Nautilus 47
Germany German Nautilus 47 Nautilus 47
Italy Italian Nautilus 47 Nautilus 47
Russia Russian Наутилус-47
Nautilus-47
Nautilus-47
Mexico Spanish (NOA) Nautilo 47 Nautilus 47
Spain Spanish (NOE) Subtralladora 47 From sub + ametralladora, "machine gun"
China Chinese (Simplified) 鹦鹉螺号47
yīngwǔluó hào 47 (Mandarin)
Nautilus 47
Hong Kong Chinese (Traditional) 鸚鵡螺號47
yīngwǔluó hào 47 (Mandarin)
Nautilus 47
South Korea Korean 노틸러스 47
notilleoseu 47
Nautilus 47
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References