Nautilus 47

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The Nautilus 47 is a main weapon in Splatoon 2. It is a splatling-type weapon that can store its charge.

The weapon is a relatively shorter ranged splatling weapon with a range in between the Mini Splatling and Heavy Splatling, with a charge time roughly the same as the Heavy Splatling and a firing time also in between the Mini Splatling and Heavy Splatling. Its main differentiation from other splatlings is its ability to hold full and partial charges up to 3⅓ seconds while swimming in ink, like the Goo Tuber. It also does not lose accuracy while jumping. Like the Ballpoint Splatling, the Nautilus 47 can recharge while firing.

The Nautilus 47 has a consistent charge rate for both rings. It takes approximately 0.63 seconds to reach the first level of charge, and approximately 1.26 seconds in total to reach the second level of charge. Once the first level of charge is reached, it fires for approximately 0.9 seconds, and once the second level of charge is reached, it fires for approximately 1.8 seconds.

Splatoon 2

Nautilus 47

Nautilus 47

Category Main
Class Splatling
Sub S2 Weapon Sub Point Sensor.png Point Sensor
Special S2 Weapon Special Baller.png Baller
Level 26
Cost Cash 14,700
Availability
Base damage 32
Base duration
Ink consumption 15% (Full charge)
Special points 180p
Special depletion
Range
74 / 100
Damage
Impact
Fire rate
Charge speed
37 / 100
Ink speed
Mobility
70 / 100
Durability
Handling
Other variant Nautilus 79 Nautilus 79

The Nautilus 47 was released on 1 August 2018 at 00:00 UTC.[1] It comes with Point Sensors and the Baller.

Data

  • While Main Power Up increases the number of shots fired, it does not increase the ink consumption relative to the amount charged, making the weapon comparatively more ink efficient.
  • The Nautilus 47 is a middleweight weapon.
  • The full charge ink consumption of 15% and ink tank capacity of 100% allows players to fully charge 6 times before needing to refill the ink tank.
  • The Nautilus 47 can store its charge while submerged in ink.
    • A stored charge can be held for up to 3.33 seconds.
    • The Nautilus 47 can store incomplete charges.
  • The delay between being submerged in ink with a stored charge and being able to fire the charge is 10 frames.
    • The delay between being submerged in ink with a stored charge and the outer reticle appearing is 5 frames.
  • The Nautilus 47 is rechargeable while firing.
  • When charging the weapon, it will take 38 frames in order to charge its first ring and 76 frames in total for a full charge.
  • With a single ring charged, it will have a firing duration of 52 frames. With a full charge, it will have a firing duration of 104 frames.
  • When charging with an empty tank, the charge time is multiplied by 5.
  • When firing, it has a fire rate of 4 frames between shots.
  • When firing, the player's movement speed is set to 0.7 units per frame.
    • When charging, the player's movement speed is set to 0.4 units per frame.
  • After firing, there is a 40 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 32.
  • If a shot is in the air for more than 7 frames after being fired, it loses 2 damage per frame until it reaches 16 damage at frame 15.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 3.3 degrees.
  • The angle its shots can deviate while in the air is 3.6 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Nautilus 47 has a 30% chance to shoot towards the outer reticle instead of the inner reticle.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 30%.
  • Initial shot velocity is 44.333 units per frame. Shots travel straight at the initial velocity for 3 frames.
    • So shots travel straight at a rate of 44.333 units per frame for 3 frames, having an effective range of 132.999 units.
  • After shots stop flying straight, the velocity is set to 18.215 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 120 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.5 droplets per shot.
  • There are a total of 8 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 16.5 units, and a width of 0 units.
    • These droplets have their radius multiplied by a value ranging from 1.3 if they fell from a height above 100 units to 1.45 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 14 units.
  • All other ink droplets have a radius of 12.6 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1.3 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 11 units of the player for 4 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

[2]

Version history

Version Adjustments
4.1.0
  • Increased velocity of fired shots by roughly 133%, while making no change to firing range.
5.0.0
  • Decreased shot variance when firing while on the ground by roughly 8%.

Quotes

Sheldont.png
Sheldon's Introduction

The Nautilus 47 is the first Splatling that allows you to store your charge while swimming in your ink! That means you can charge the weapon from a hidden position before sneakily swimming within range of unsuspecting enemies! This baby also has a stabilizer to keep your aim while jumping! The S2 Weapon Sub Point Sensor.png Point Sensor sub will you help you spot opponents, while the S2 Weapon Special Baller.png Baller special allows you to push into enemy territory. If you want to catch the enemy off guard, this set's for you!

Splatling fans take note! The Nautilus 47 is the first Splatling that allows you to store your charge while swimming in ink. You can bet your tentacles that sneaky players will use this to great effect. Rounding out the kit is the S2 Weapon Sub Point Sensor.png Point Sensor to help spot opponents, and the S2 Weapon Special Baller.png Baller special that rolls deep…into enemy territory.

Gallery

Demonstration

Trivia

  • While charging, the Nautilus 47 is tied with the Hydra Splatling for slowest strafing splatling in the game with a movement speed of 0.4du/f
    (Note on units of measurement: There are 50 of the game's internal distance units (DU) per line in the testing area. There are 60 frames (f) per second in the game.)
  • The number 47 in this weapon's name might be a reference to its silver color since 47 is the atomic number of silver.

Etymology

The weapon's body is similar to the shell of a Nautilus.

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese ノーチラス47
Nōchirasu
Nautilus 47
FlagNetherlands.svg Dutch Nautilus 47 Nautilus 47
FlagFrance.svg French Nautilus 47 Nautilus 47
FlagGermany.svg German Nautilus 47 Nautilus 47
FlagItaly.svg Italian Nautilus 47 Nautilus 47
FlagRussia.svg Russian Наутилус-47
Nautilus-47
Nautilus 47
FlagMexico.svg Spanish (NOA) Nautilo 47 Nautilus 47
FlagSpain.svg Spanish (NOE) Subtralladora 47 From sub + ametralladora, "machine gun"

References