Special Power Up
Applicable gear
Favored by
Unfavored by
Special Power Up is an ability in the Splatoon series . Forge gear has a 5× chance of rolling this ability, while Takoroka gear has a 1/2× chance.
Special Power Up improves the performance of special weapons .
Splatoon 2
Effects by weapon
Weapon
Effect
Tenta Missiles
Increases size of targeting reticle and ink coverage of the missiles explosions.
Sting Ray
Increases duration and negates Bomb Defense Up DX 's ability to allow enemies to hide behind close-up walls without being detected.
Inkjet
Increases duration and shot explosion radius.
Splashdown
Increases hitbox.
Ink Armor
Increases duration and decreases activation time.
Bomb Launcher
Increases duration.
Ink Storm
Increases duration and throw range.
Baller
Increases durability and hitbox.
Bubble Blower
Increases size and blast radius of bubbles.
Booyah Bomb
Reduces the time it takes to be fully charged, slightly increases damage and decreases throwing time.
Ultra Stamp
Increases duration.
Gear
Special Power Up is the main ability of:
Headgear with Special Power Up in Splatoon 2
Clothing with Special Power Up in Splatoon 2
Shoes with Special Power Up in Splatoon 2
Stacking
The following table shows the HP increase for Baller when stacking Special Power Up.
Abilities
Change
None
0%
Main: 0, Sub: 1
4.8%
Main: 0, Sub: 2
9.4%
Main: 0, Sub: 3
13.8%
Main: 1, Sub: 0
15.2%
Main: 0, Sub: 4
17.9%
Main: 1, Sub: 1
19.2%
Main: 0, Sub: 5
21.7%
Main: 1, Sub: 2
22.9%
Main: 0, Sub: 6
25.3%
Main: 1, Sub: 3
26.5%
Main: 2, Sub: 0
27.6%
Main: 0, Sub: 7
28.7%
Main: 1, Sub: 4
29.8%
Main: 2, Sub: 1
30.8%
Main: 0, Sub: 8
31.8%
Main: 1, Sub: 5
32.8%
Main: 2, Sub: 2
33.8%
Main: 0, Sub: 9
34.7%
Main: 1, Sub: 6
35.6%
Main: 2, Sub: 3
36.5%
Main: 3, Sub: 0
37.4%
Main: 1, Sub: 7
38.2%
Main: 2, Sub: 4
39.0%
Main: 3, Sub: 1
39.7%
Main: 1, Sub: 8
40.5%
Main: 2, Sub: 5
41.2%
Main: 3, Sub: 2
41.9%
Main: 1, Sub: 9
42.6%
Main: 2, Sub: 6
43.2%
Main: 3, Sub: 3
43.8%
Main: 2, Sub: 7
45.0%
Main: 3, Sub: 4
45.5%
Main: 2, Sub: 8
46.5%
Main: 3, Sub: 5
46.9%
Main: 2, Sub: 9
47.7%
Main: 3, Sub: 6
48.1%
Main: 3, Sub: 7
49.0%
Main: 3, Sub: 8
49.7%
Main: 3, Sub: 9
50.2%
The following table shows the duration increase for Curling-Bomb Launcher , Splat Bomb Launcher , and Suction-Bomb Launcher .
Abilities
Change
None
0%
Main: 0, Sub: 1
3.2%
Main: 0, Sub: 2
6.3%
Main: 0, Sub: 3
9.2%
Main: 1, Sub: 0
10.1%
Main: 0, Sub: 4
11.9%
Main: 1, Sub: 1
12.8%
Main: 0, Sub: 5
14.5%
Main: 1, Sub: 2
15.3%
Main: 0, Sub: 6
16.9%
Main: 1, Sub: 3
17.7%
Main: 2, Sub: 0
18.4%
Main: 0, Sub: 7
19.1%
Main: 1, Sub: 4
19.8%
Main: 2, Sub: 1
20.5%
Main: 0, Sub: 8
21.2%
Main: 1, Sub: 5
21.9%
Main: 2, Sub: 2
22.5%
Main: 0, Sub: 9
23.1%
Main: 1, Sub: 6
23.7%
Main: 2, Sub: 3
24.3%
Main: 3, Sub: 0
24.9%
Main: 1, Sub: 7
25.5%
Main: 2, Sub: 4
26.0%
Main: 3, Sub: 1
26.5%
Main: 1, Sub: 8
27.0%
Main: 2, Sub: 5
27.5%
Main: 3, Sub: 2
27.9%
Main: 1, Sub: 9
28.4%
Main: 2, Sub: 6
28.8%
Main: 3, Sub: 3
29.2%
Main: 2, Sub: 7
30.0%
Main: 3, Sub: 4
30.3%
Main: 2, Sub: 8
31.0%
Main: 3, Sub: 5
31.3%
Main: 2, Sub: 9
31.8%
Main: 3, Sub: 6
32.1%
Main: 3, Sub: 7
32.7%
Main: 3, Sub: 8
33.2%
Main: 3, Sub: 9
33.5%
The following table shows the duration increase for Ink Armor .
Abilities
Change
None
0%
Main: 0, Sub: 1
3.6%
Main: 0, Sub: 2
7.1%
Main: 0, Sub: 3
10.3%
Main: 1, Sub: 0
11.4%
Main: 0, Sub: 4
13.4%
Main: 1, Sub: 1
14.4%
Main: 0, Sub: 5
16.3%
Main: 1, Sub: 2
17.2%
Main: 0, Sub: 6
19.0%
Main: 1, Sub: 3
19.9%
Main: 2, Sub: 0
20.7%
Main: 0, Sub: 7
21.5%
Main: 1, Sub: 4
22.3%
Main: 2, Sub: 1
23.1%
Main: 0, Sub: 8
23.9%
Main: 1, Sub: 5
24.6%
Main: 2, Sub: 2
25.3%
Main: 0, Sub: 9
26.0%
Main: 1, Sub: 6
26.7%
Main: 2, Sub: 3
27.4%
Main: 3, Sub: 0
28.0%
Main: 1, Sub: 7
28.6%
Main: 2, Sub: 4
29.2%
Main: 3, Sub: 1
29.8%
Main: 1, Sub: 8
30.4%
Main: 2, Sub: 5
30.9%
Main: 3, Sub: 2
31.4%
Main: 1, Sub: 9
31.9%
Main: 2, Sub: 6
32.4%
Main: 3, Sub: 3
32.9%
Main: 2, Sub: 7
33.7%
Main: 3, Sub: 4
34.1%
Main: 2, Sub: 8
34.8%
Main: 3, Sub: 5
35.2%
Main: 2, Sub: 9
35.8%
Main: 3, Sub: 6
36.1%
Main: 3, Sub: 7
36.8%
Main: 3, Sub: 8
37.3%
Main: 3, Sub: 9
37.6%
The following table shows the increase in blast radius for Splashdown .
Abilities
Change
None
0%
Main: 0, Sub: 1
2.6%
Main: 0, Sub: 2
5.1%
Main: 0, Sub: 3
7.5%
Main: 1, Sub: 0
8.3%
Main: 0, Sub: 4
9.7%
Main: 1, Sub: 1
10.5%
Main: 0, Sub: 5
11.8%
Main: 1, Sub: 2
12.5%
Main: 0, Sub: 6
13.8%
Main: 1, Sub: 3
14.4%
Main: 2, Sub: 0
15.1%
Main: 0, Sub: 7
15.7%
Main: 1, Sub: 4
16.2%
Main: 2, Sub: 1
16.8%
Main: 0, Sub: 8
17.4%
Main: 1, Sub: 5
17.9%
Main: 2, Sub: 2
18.4%
Main: 0, Sub: 9
18.9%
Main: 1, Sub: 6
19.4%
Main: 2, Sub: 3
19.9%
Main: 3, Sub: 0
20.4%
Main: 1, Sub: 7
20.8%
Main: 2, Sub: 4
21.3%
Main: 3, Sub: 1
21.7%
Main: 1, Sub: 8
22.1%
Main: 2, Sub: 5
22.5%
Main: 3, Sub: 2
22.9%
Main: 1, Sub: 9
23.2%
Main: 2, Sub: 6
23.6%
Main: 3, Sub: 3
23.9%
Main: 2, Sub: 7
24.5%
Main: 3, Sub: 4
24.8%
Main: 2, Sub: 8
25.3%
Main: 3, Sub: 5
25.6%
Main: 2, Sub: 9
26.0%
Main: 3, Sub: 6
26.2%
Main: 3, Sub: 7
26.7%
Main: 3, Sub: 8
27.1%
Main: 3, Sub: 9
27.4%
A chart showing duration of special weapons when stacking Special Power Up.
A chart showing the effect of Special Power Up on the Baller's HP.
A chart showing the effect of Special Power Up on the blast of the Splashdown.
A chart showing the number of Bomb Launcher bombs and Inkjet shots afforded by stacking Special Power Up.
Version history
Version
Adjustments
1.4.0
▲ For Tenta Missiles , increased the size of the targeting icon when using Special Power Up by roughly 67%.
▲ For Ink Armor , Special Power Up now also decreases the time required to protect players with armor after activation
▲ For the Inkjet , Special Power Up now also increases the shot explosion radius. In exchange, the additional Inkjet duration afforded by Special Power Up has been decreased by roughly 50%.
▲ For the Baller , Special Power Up now also increases the radius in which the Baller will deal minimum damage (55) when it explodes. Considered alongside the changes to the Baller itself, when using the maximum amount of Special Power Up, this radius is the same as it was previously.
▲ For the Ink Storm , an issue was fixed in which using Sub Power Up extended the range this special could be thrown. Instead, Special Power Up now also correctly extends the throw range of the Ink Storm special.
Splatoon 3
Effects by weapon
Weapon
Effect
Big Bubbler
Increases base duration and durability.
Booyah Bomb
Reduces the time it takes to be fully charged, slightly decreases throwing time.
Crab Tank
Increases duration.
Inkjet
Increases duration and shot explosion radius.
Ink Storm
Increases duration and throw range.
Ink Vac
Increases suction radius and travel distance of final shot.
Killer Wail 5.1
Increases duration.
Reefslider
Increases explosion radius.
Tacticooler
Increases duration of the drink's effect.
Tenta Missiles
Increases size of targeting reticle and ink coverage of the missiles explosions.
Triple Inkstrike
Increases travel speed of the thrown markers.
Trizooka
Increases duration and ink coverage of the shots.
Ultra Stamp
Increases duration.
Wave Breaker
Increases radius of shockwaves.
Zipcaster
Increases duration, reduces ink consumption from main weapon during special, increases number of grapples.
Kraken Royale
Increases duration.
Super Chump
Increases explosion radius.
Gear
Special Power Up is the main ability of:
Headgear with Special Power Up in Splatoon 3
Clothing with Special Power Up in Splatoon 3
Shoes with Special Power Up in Splatoon 3
Names in other languages
Language
Name
Meaning
Japanese
スペシャル性能アップ supesharu seinō appu
Special Performance Up
Dutch
Specialist
Specialist
French
Arme spéciale +
Special weapon +
German
Spezialstärke +
Special strength +
Italian
Arma speciale +
Special weapon +
Russian
Особый подход Osobyy podkhod
Special approach
Spanish (NOA)
Mejora especial
Special improvement
Spanish (NOE)
Superarma especial
Special super weapon
Chinese
提升特殊武器性能 tíshēng tèshū wǔqì xìngnéng (Mandarin)
Increased Special Weapon Performance
Korean
스페셜 성능 업 seupesyeol seongneung eop
Special Performance Up