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Tenacity Tenacity

Applicable Gear Headgear
Favored By
Unfavored By

Tenacity is an ability in Splatoon and Splatoon 2.

With Tenacity equipped, the Special Gauge gradually fills anytime the wearer's team has more inactive (waiting to respawn, or disconnected) players than the enemy team. The rate at which the Gauge is filled is dependent on how many teammates are inactive. The effect ends when the team's number of active teammates is equal or greater to that of the enemy team. This ability is restricted to headgear as a main ability, and cannot be rolled as a sub ability.

Mutual exclusivity

This ability is found as the main ability only on headgear, so other abilities found only on headgear are mutually exclusive with it; in other words players cannot have them together. These abilities are Comeback, Last-Ditch Effort, and Opening Gambit.


As of 2.6.0, the total time it takes to fill the Special Gauge without covering ground with ink:

One Inkling Down Two Inklings Down Three Inklings Down
2.19 points per second 4.37 points per second 6.56 points per second


Tenacity is the main ability of:

Version history

Version Adjustments
  • Will no longer fill the special gauge prior to the start of the match in the event of a disconnected teammate.
  • Increased special gauge refill rate by 20% while Tenacity is active.

Splatoon 2


Tenacity is the main ability of:

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese 逆境強化
Gyakkyō Kyōka
Strengthening in Adversity
FlagNetherlands.svg Dutch Volharding Persistence
FlagQuebec.svg French (NOA) Ténacité Tenacity
FlagFrance.svg French (NOE) Justice Justice
FlagGermany.svg German Zähigkeit Toughness
FlagItaly.svg Italian Tenacia Tenacity
FlagRussia.svg Russian Компенсатор
FlagMexico.svg Spanish (NOA) Tenacidad Tenacity
FlagSpain.svg Spanish (NOE) Ventaja Advantage

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