The Cherry H-3 Nozzlenose is an entry-level H-3 Nozzlenose designed with user-friendliness in mind. It's super cute with its fruity color scheme and cherry-themed sticker! The sub weapon is the Splash Wall, which lets you halt the enemy and pick them off at your leisure. With a Bubbler as the special, this set suits those who believe the best offense is a good defense!(NA)[a]
The Cherry H-3 Nozzlenose is an entry-level H-3 Nozzlenose designed with user-friendliness in mind. It's super cute with its fruity colour scheme and cherry-themed sticker! The Sub weapon is the Splash Wall, which lets you halt the enemy and pick them off at your leisure. With a Bubbler as the Special, this set suits those who believe a good defence is the best form of offence!(EU/OC)[b]
An H-3 Nozzlenose remodeled by Sheldon. The Splash Wall sub weapon lets you leverage the great range of the main, while the Bubbler is perfect for turning the tables in a pinch.
When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
When firing from squid or octopus form, the first shot takes 12 frames to come out.
The interval between firing and when the player is able to become a squid or use a sub weapon is 4 frames.
When pressing , three shots will be fired at a time, as long as there is enough ink to fire all three.
If there is not enough ink to fire all three shots, then zero, one or two shots will be fired instead, depending on how much ink is left in the ink tank.
When firing a burst, each shot is fired at a rate of 5 frames between shots.
After the last shot in a burst is fired, another burst cannot be fired for 20 frames.
When firing while moving, the player's movement speed is set to 0.6 units per frame.
After firing, there is a 25 frame cooldown before the ink tank starts refilling.
Each shot has a base damage of 41.
If a shot is in the air for more than 8 frames after being fired, it loses 1.28125 damage per frame until it reaches 20.5 damage at frame 24.
The bullet hitbox has a radius of 2 units.
The angle its shots can deviate while on the ground is 1 degrees.
The angle its shots can deviate while in the air is 1 degrees.
The outer reticle immediately expands after jumping. After 20 frames, the outer reticle will start shrinking, and will finish shrinking after 50 frames.
The Cherry H-3 Nozzlenose starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 53 frames to reach maximum accuracy. (83 after shooting while jumping.)
Shots initially travel at a rate of 28.75 units per frame for 4 frames, having an effective range of 115 units.
After that, the shot's velocity is set to 22.698 units per frame if it is not already lower than the listed value, and decreases further as it travels.
Ink droplets occur every 60 units.
The frequency at which ink drips from a shot occurs at a rate of 3 droplets per shot.
There are a total of 5 different droplet patterns that can be created while firing this weapon.
Droplets that occur within 11 units of the player have a radius of 21 units, and a width of 13.5 units.
These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
Droplets that occur when they travel past 200 units of the player have a radius of 21 units.
All other ink droplets have a radius of 14.2 units.
Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
If no ink droplets have occurred within 11 units of the player for 3 shots, the next shot the player makes will force a paint droplet to appear at the player's feet. This ensures that firing a single burst will always paint the player's feet, so long as they have enough ink to fire all 3 shots.
The Cherry H-3 Nozzlenose is functionally identical to the original H-3, but it adds some swanky design with a cherry on top! This set gives you the Nozzlenose action you know and love, while also letting you launch your attack from the safety of a Splash Wall! Coat the battlefield in bubbles with your Bubble Blower special, and you'll find the confidence you need to move about the map! This right here is just the set for anyone who feels the best defense is...well...a good defense!