Dual Squelcher
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The Dual Squelcher is a main weapon in Splatoon. In Splatoon 2, it was converted into Dualie Squelchers.
It is similar to the Jet Squelcher, but has a higher rate of fire at the cost of range and power. The fire rate is faster than the Splattershot Pro and slower than the Splash-o-matic.
Splatoon
Dual Squelcher
Category | Main |
Class | Shooter |
Sub | ![]() |
Special | ![]() |
Level | 16 |
Cost | ![]() |
Base damage | 28 |
Ink consumption | 1.2% |
Special depletion | ![]() |
Range | |
Damage | |
Fire rate | |
Other variant | ![]() |
The Dual Squelcher comes in a set with Splat Bombs and the Echolocator.
Data
- The Dual Squelcher is a middleweight weapon.
- Each shot consumes 1.2% of the ink tank capacity.
- This allows players to fire 83 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When firing continuously, it has a fire rate of 6 frames between shots (10 shots per second).
- When firing while moving, the player's movement speed is set to 0.6 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 28.
- Shots travel straight for 6 frames. After that, they may lose damage. A shot will lose damage until it reaches 14 damage at frame 18.
- Shots have a radius of 2 units.
- The angle its shots can deviate while on the ground is 4 degrees.
- The angle its shots can deviate while in the air is 12 degrees.
- The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
- The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
- This means that it takes 13 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 6 frames after the player stops shooting.
- Shots initially travel at a rate of 22 units per frame for 6 frames.
- This gives the weapon an effective range of 132 units.
- Ink droplets occur every 105 units.
- The frequency at which ink drips from a shot occurs at a rate of 2 droplets per shot.
- There are a total of 8 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 21 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 18.5 units.
- All other ink droplets have a radius of 13 units.
Version history
Version | Adjustments |
---|---|
2.2.0 |
|
2.7.0 |
|
Quotes
![]() |
Sheldon's Introduction
The Dual Squelcher adds a manifold mechanism to the |
“ | A double-barreled ![]() |
” | — In-Game Description
|
“ | Compared to the ![]() ![]() ![]() ![]() ![]() ![]() |
” | — Splatoon Prima Guide
|
- Notes
- ↑ North America
Gallery
An image of a male Inkling with a Dual Squelcher.
Demonstration
Trivia
- Not counting the transition from E-liter 3K to E-liter 4K, the Dual Squelcher is the only main weapon to not return in Splatoon 2. Instead, it was mechanically changed and converted into the Dualie Squelchers.
- The Dual Squelcher only fires through the top barrel. The bottom barrel is simply cosmetic.
- There is an unused model and weapon parameters for the Dual Squelcher in Splatoon 2, but it was replaced by the Dualie Squelchers.
Names in other languages
Language | Name | Meaning |
---|---|---|
![]() |
デュアルスイーパー duaru suīpā |
Dual Sweeper |
![]() |
Dubbelplonzers | Double Splashers |
![]() |
Nettoyeur double | Double Cleaner |
![]() |
Nettoyeur duo | Dual Cleaner |
![]() |
Dual-Platscher | Dual Splasher |
![]() |
Sweeper duo | Sweeper duo |
![]() |
Сдвоенный Плескарь Sdvoyennyy pleskar' |
Dual Splasher |
![]() |
Soplador doble | Double Blower |
![]() |
Barredora Doble | Double Sweeper |
References
- ↑ Splatoon - NormalShotQuickLong.params