Slosher Deco

From Inkipedia, the Splatoon wiki
Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

The Slosher Deco is a main weapon in the Splatoon series. It is the Deco-branded version of the Slosher.

The Slosher Deco is a bucket full of ink that can be swung to splatter turf and enemies in a thick, straight line. The trajectory of the ink can be adjusted to strike enemies behind walls or on above high surfaces. It is strong enough to splat opponents in only two shots.

The Slosher Deco deals constant damage no matter how far away the ink travels, as opposed to rollers and shooters dealing less damage as ink travel farther due to fall-off damage. However, there is still fall-off damage when targeting opponents below the player, dealing less than maximum damage.

Appearance

The Slosher Deco is nearly identical in appearance to the Slosher. The only difference between the two is that the Slosher Deco has some stickers bearing the Deco logo on the supports. In Splatoon 3, the supports are recolored, fading from black-to-blue, then to the user's ink color.

Splatoon

Slosher Deco

Slosher Deco

Basic information
Category Main
Class Slosher
Sub S Weapon Sub Splash Wall.png Splash Wall
Special S Weapon Special Kraken.png Kraken
Special points
Special depletion Special gauge 40%
Range
52 / 100
Damage
90 / 100
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling
54 / 100
Obtainable at
Level 10
Cost Cash 8,300
Requirement
Introduced 25 November 2015
Specifications
Weight
Base damage 70
Base duration
Ink consumption 7%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Slosher Slosher
Soda Slosher Soda Slosher

The Slosher Deco was released on 25 November 2015 at 02:00 UTC.[1][2][3] The Slosher Deco comes with Splash Walls and the Kraken. The Slosher Deco deals constant 70 damage no matter how far away the ink travels, or what part the opponent is hit by.

Data

  • The Slosher Deco is a middleweight weapon.
  • Each attack consumes 7% of the ink tank capacity.
    • This allows players to attack 14 times before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When initially attacking in humanoid form, the first shot takes 12 frames to come out.
  • When attacking from squid form, the first shot takes 18 frames to come out.
  • The interval at which the player can repeatedly swing is 30 frames.
  • When attacking while moving, the player's movement speed is set to 0.5 units per frame.
  • After firing, there is a 40 frame cooldown before the ink tank starts refilling.
  • The maximum damage of the thick part of the trail is 70.
    • Big ink glob: 70
    • Thin part of the trail: 40
  • The minimum damage of the thick part of the trail is 30.
    • Big ink glob: 30
    • Thin part of the trail: 20
  • The collision radius of the thick part of the trail against the environment is 5 units.
    • Big ink glob: 8 units
    • Thin part of the trail: 4 units
  • The collision radius of the thick part of the trail against players is 7 units.
    • Big ink glob: 10 units
    • Thin part of the trail: 6 units
  • Projectiles travel straight for 2 frames.
  • The draw radius of the thick part of the trail is 12 units.
    • Big ink glob: 21 units
    • Thin part of the trail: 6 units
  • The paint radius of the thick part of the trail scales from 13 units at a distance of 50 units to 13 units at a distance of 150 units.
    • Big ink glob: 37 units at a distance of 50 units to 32 units at a distance of 150 units.
    • Thin part of the trail: 10 units at a distance of 20 units to 10 units at a distance of 80 units.
  • All other paint splashes have a radius of 0 units.

[4]

Version history

Version Adjustments
2.7.0
  • Special gauge loss: 50% → as low as 40%
  • Reduced time needed to fire by about 20%.
  • Reduced the amount of time a player suffers reduced movement after firing a shot by 26%.

Quotes

S Sheldon Artwork.png
Sheldon's Introduction

The Slosher Deco is a Slosher decorated with a special sticker designed by the manufacturer! Throw up the Splash Wall to buy time while you ink your way to unleashing the almighty Kraken. This set is great for those who aren't afraid to try something a little different!(NA)[a]

S Sheldon Artwork.png
Sheldon's Introduction

The Slosher Deco is a Slosher emblazoned with a special sticker designed by the manufacturer! Throw up the Splash Wall to buy time while you ink your way to unleashing the almighty Kraken. A strong setup in the right hands, this would suit a battler dedicated to trying something a little different!(EU/OC)[b]

A decorated version of the Slosher. A sub weapon suited for head-on encounters coupled with a special designed for close-quarters combat makes for a fresh battling experience.
— In-Game Description
Notes
  1. North America
  2. Europe and Oceania

Gallery

Demonstration

Splatoon 2

Slosher Deco
S2 Weapon Main Slosher Deco.png
Basic information
Category Main
Class Slosher
Sub S2 Weapon Sub Sprinkler.png Sprinkler
Special S2 Weapon Special Baller.png Baller
Special points 210p
Special depletion
Range
58 / 100
Damage
85 / 100
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling
50 / 100
Obtainable at
Level 8
Cost Cash 8,000
Requirement
Introduced 15 December 2017
Specifications
Weight
Base damage 70 (Direct hit)
50 (Base trail)
Base duration
Ink consumption 7%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Slosher Slosher
Soda Slosher Soda Slosher
Hero Slosher Replica Hero Slosher Replica

In Splatoon 2, the Slosher returns with a new design that is primarily orange instead of pink. It was released on 15 December 2017 at 02:00 UTC.[5] It comes in a set with Sprinklers and the Baller. As of Version 4.0.0, the weapon no longer does a consistent 70 damage but deals a maximum of 50 damage if opponents are hit from above by the trail of ink between the primary glob and the player.

Data

  • The Slosher Deco is a middleweight weapon.
  • The matchmaking range is 145. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 7% allows players to attack 14 times before needing to refill the ink supply.
  • When initially attacking in humanoid form, the first shot takes 12 frames to come out.
  • When attacking from swim form, the first shot takes 18 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 16 frames.
  • The interval at which the player can repeatedly swing is 30 frames.
    • While this is the number displayed in the game's internal parameter files, actual fire rate may vary by differing amounts depending on the slosher type.
  • When attacking while moving, the player's movement speed is set to 0.4 units per frame.
  • After firing, there is a 40 frame cooldown before the ink tank starts refilling.
  • The maximum damage of the thick part of the trail is 70.
    • Big ink glob: 70
    • Thin part of the trail: 50
  • The minimum damage of the thick part of the trail is 35.
    • Big ink glob: 35
    • Thin part of the trail: 25
  • Main Power Up can improve damage output when attacking from higher ground.
  • The collision radius of the thick part of the trail against the environment is 5 units.
    • Big ink glob: 8 units
    • Thin part of the trail: 4 units
  • The collision radius of the thick part of the trail against players is 6 units.
    • Big ink glob: 8.5 units
    • Thin part of the trail: 4.5 units
  • Projectiles travel straight for 2 frames.
  • The draw radius of the thick part of the trail is 12 units.
    • Big ink glob: 21 units
    • Thin part of the trail: 6 units
  • The paint radius of the thick part of the trail scales from 13 units at a distance of 50 units to 13 units at a distance of 150 units.
    • Big ink glob: 37 units at a distance of 50 units to 32 units at a distance of 150 units.
    • Thin part of the trail: 10 units at a distance of 20 units to 10 units at a distance of 80 units.
  • All other paint splashes have a radius of 13 units.

[6]

Version history

Version Adjustments
Base game
  • Movement speed while firing: 0.50 → 0.40
2.2.0
  • Reduced movement penalty after firing by 4/60 of a second.
  • Increased the size of the closest ink generated, and the likelihood that it will be generated at the players' feet.
2.3.0
  • Points to fill special gauge: 190 → 200
3.0.0
  • Points to fill special gauge: 200 → 220
4.0.0
  • Reduced maximum damage when hitting a target with the base of the ink from 70.0 to 50.0.
5.5.0
  • Points to fill special gauge: 220 → 210.

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

The main Slosher Deco is a Slosher decorated with an exclusive sticker! The Sprinkler sub paired with the main weapon's large ink volume allows you to ink a large area at once! Use the Baller to charge into your opponents' turf and cause a scene! This is a great set for players who just want to ink everything!

Gallery

Demonstration

Splatoon 3

Slosher Deco

Slosher Deco

Basic information
Category Main
Class S3 Icon Slosher.png Slosher
Sub S3 Weapon Sub Angle Shooter Flat.png Angle Shooter
Special S3 Weapon Special Zipcaster.png Zipcaster
Special points 180p
Special depletion
Range
58 / 100
Damage
85 / 100
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling
50 / 100
Obtainable at
Level 12
Cost
Requirement
Introduced Chill Season 2022 (2.0.0)
Specifications
Weight
Base damage 70 (Direct Hit)
50 (Base Trail)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Slosher Slosher
Order Slosher Replica Order Slosher Replica

The Slosher Deco returns to Splatoon 3 with a new black and blue color scheme, and the Deco arrow stickers also return. Its kit consists of Angle Shooters and the Zipcaster. It debuted in Chill Season 2022.

Data

  • The Slosher Deco is a middleweight weapon.
  • The matchmaking range is 14.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 7% per shot allows the user to fire 14 times on a full ink tank.
  • After firing, there is a 40 frame cooldown before ink starts refilling.
  • When initially attacking in humanoid form, the first shot takes 12 frames to come out.
  • When initially attacking from swim form, the first shot takes 18 frames to come out.
  • The movement speed while firing is set to 0.04 units per frame.
  • The time between consecutive swings is 29 frames.
  • The interval between firing and being able to enter swim form or use a sub weapon is 16 frames.
  • The effective range is about 13.27 units while grounded and 12.7 while airborne.
    • This is the distance in which the crosshair will change shape when looking at an opponent and is otherwise arbitrary since sloshers do not use traditional falloff mechanics.

Big ink glob

  • The group contains 4 projectiles that spawn consecutively 1 frame apart from each other.
  • The group starts spawning as soon as the lifting animation ends.
  • The first projectile spawns with an initial speed of 1.7609 units per frame while grounded, and 1.6852 units per frame while airborne. It flies straight at this speed for 2 frames.
    • After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
    • Each subsequent projectile spawns with an initial speed that is 0.16 units per frame slower than the last.
  • The projectiles deal 70 damage.
    • Damage falloff starts when a projectile falls 1.5 units below its initial spawning point. It will lose damage the further it falls until it has fallen to 7.625 units below its spawning point, at which point it will deal 50 damage.
  • The first projectile spawns with an initial collision radius of 0.085 units for players and 0.08 units for the stage. After 5 frames, the collision radius for players changes to 0.85 units, and after 4 frames, the collision radius for the stage changes to 0.8 units.
    • For subsequent projectiles, the initial collision radius is 0.012 units smaller than the previous projectile for players, and 0.012 units smaller for the stage. After the collision size changes, the radius is 0.12 units smaller than the previous projectile for players, and 0.12 units smaller for the stage.

Tail end

  • The group contains 5 projectiles that spawn consecutively 2 frames apart from each other.
  • The group starts spawning 4 frames after the lifting animation ends.
  • The first projectile spawns with an initial speed of 1.1 units per frame while grounded, and 1.0 units per frame while airborne. It flies straight at this speed for 2 frames.
    • After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
    • Each subsequent projectile spawns with an initial speed that is 0.2 units per frame slower than the last.
  • The projectiles deal 50 damage.
    • The damage is not reduced by the projectile falling.
  • The first projectile spawns with an initial collision radius of 0.045 units for players and 0.04 units for the stage. After 5 frames, the collision radius for players changes to 0.45 units, and after 4 frames, the collision radius for the stage changes to 0.4 units.
    • For subsequent projectiles, the initial collision radius is 0.005 units smaller than the previous projectile for players, and 0.005 units smaller for the stage. After the collision size changes, the radius is 0.05 units smaller than the previous projectile for players, and 0.05 units smaller for the stage.

[7]

Version history

Version Adjustments
3.1.0
  • Adjusted the damage-falloff rate when a player attacks someone vertically lower than them, making it more difficult for damage to decrease.
    • Due to this change, the minimum amount of damage dealt to an opponent will be 50.0.

Quotes

S3 Sheldon Artwork.png
Sheldon's Introduction

Slosher users - ever feel like your slosher just isn't as fancy as some of the other weapon types? Well, check out the Slosher Deco! It has cool stickers on it! I joke, but no one will be laughing when you master the Angle Shooter sub and tag all your enemies for easy splatting by your teammates. And if you use the Zipcaster to reach high ground, you can rain down ink all day long like only a slosher main can. Your bucket will runneth over with this set, so be sure to give it a try if you like sloshing!

We're also overflowing with pride to announce the Slosher Deco, a slosher that's upgraded with a tactical sticker. Combined with the Angle Shooter sub and Zipcaster special, this loadout should be a bucketload of fun. Use the Zipcaster to reach high ground, then rain ink down!
— @SplatoonNA on Twitter[8]

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the Slosher Deco will reward the player with special badges that they can use on their Splashtag.

Slosher Deco Badges
S3 Badge Slosher Deco 4.png 4★ Slosher Deco User
S3 Badge Slosher Deco 5.png 5★ Slosher Deco User

Gallery

Strategy

For competitive tips about the Slosher Deco

Click to view the strategy for Slosher Deco. View the strategy page.

Trivia

  • It is the first non-Shooter weapon in Splatoon 3 to receive the Angle Shooter sub weapon
  • Splatoon 3 marks the first time in the series that the Slosher Deco has differed in color from its base variant, being blue instead of purple.
    • In previous games, it matched the Slosher's color: both were pink in Splatoon, and both were orange in Splatoon 2.

Etymology

Slosher Deco is derived from the verb to slosh and Deco, short for either Decorated or Decoration. Deco may also refer to Art Deco. The suffix Deco is also used to differentiate it from the Slosher. This trait is shared among the other alternate sets of the Deco brand.

バケットスロッシャーデコ Baketto Surosshā Deko is derived from Bucket and the verb to slosh, as well as Deco.

Names in other languages

Language Name Meaning
Japan Japanese バケットスロッシャーデコ
Baketto Surosshā Deko
Bucket Slosher Deco
Netherlands Dutch Morser Deco From morsen ("to spill") + -er + Deco.
CanadaFrance French Seauceur chic From seau ("bucket") + sauce ("drenching" in this context) + chic ("Deco").
Germany German Schwapper Deko Slosher Deco
Italy Italian Secchiostro DX From secchio ("bucket") + inchiostro ("ink") + DX ("Deco").
Russia Russian Ведроган «Деко»
Vedrogan «Deko»
Bucketgun «Deco»
Mexico Spanish (NOA) Derramatic chic From derramar ("to spill") + automático ("automatic") + chic ("Deco").
Spain Spanish (NOE) Derramatic DX From derramar ("to spill") + automático ("automatic") + DX ("Deco").
China Chinese (Simplified) 飞溅泼桶 装饰
fēijiàn pōtǒng zhuāngshì
Splash Bucket Deco
Hong Kong Chinese (Traditional) 飛濺潑桶 裝飾
fēijiàn pōtǒng zhuāngshì
Splash Bucket Deco
South Korea Korean 버킷 슬로셔 데코
beokis seullosyeo deko
Bucket Slosher Deco
Translate logo.svg Internal Slosher_Strong_01[9]

References