Neo Splash-o-matic

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The Neo Splash-o-matic is a Shooter Main Weapon in Splatoon and Splatoon 2. It is a Neo Neo-branded variant of the the S2 Weapon Main Splash-o-matic.png Splash-o-matic, and comes with a different sub weapon and special weapon.

Splatoon

Neo Splash-o-matic

Neo Splash-o-matic

Category Main
Class Shooter
Sub S Weapon Sub Burst Bomb.png Burst Bomb
Special S Weapon Special Inkzooka.png Inkzooka
Level 9
Cost Cash 6,200
Availability
Base Damage 28
Base Duration
Ink Consumption 0.7%
Special Points
Sp. Depletion Specdep icon.png 40%
Range
40 / 100
Damage
27 / 100
Impact
Fire Rate
75 / 100
Charge Speed
Ink Speed
Mobility
Durability
Handling

The Neo Splash-o-matic was released on 22 July 2015 at 02:00 UTC. [1]. It comes with the S Weapon Sub Burst Bomb.png Burst Bombs and the S Weapon Special Inkzooka.png Inkzooka.

Data

  • The Neo Splash-o-matic is a middleweight weapon.
  • The ink consumption of 0.7% allows players to fire 142 shots before needing to refill the ink supply.
  • When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
    • When firing from squid form, the first bullet takes 8 frames to come out.
  • When firing continuously, it has a fire rate of 5 frames between bullets.
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Bullets have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 2.7 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The Neo Splash-o-matic has a 40% chance to shoot towards the outer reticle instead of the inner reticle.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Bullets initially travel at a rate of 24 units per frame for 3 frames, having an effective range of 72 units.
  • Paint droplets occur every 80 units.
  • The frequency at which paint drips from a bullet occurs at a rate of 1.65 droplets per shot.
  • There are a total of 7 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 22 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 19 units.
  • All other paint droplets have a radius of 13.2 units.

Version history

Version Adjustments
2.2.0
  • Base damage: 26.0 → 28.0
2.7.0
  • Initial velocity of shots increased by about 10%.
  • Spread reduced by about 10%
  • Range increased by about 10%.
  • Special gauge loss: 50% → as low as 40%

Gallery

Demonstration

Splatoon 2

Neo Splash-o-matic

Neo Splash-o-matic

Category Main
Class Shooter
Sub S2 Weapon Sub Burst Bomb.png Burst Bomb
Special S2 Weapon Special Suction-Bomb Launcher.png Suction-Bomb Launcher
Level 27
Cost Cash 16,800
Availability
Base Damage 28
Base Duration
Ink Consumption 0.8%
Special Points 210p
Sp. Depletion
Range
42 / 100
Damage
22 / 100
Impact
Fire Rate
75 / 100
Charge Speed
Ink Speed
Mobility
Durability
Handling

The Neo Splash-o-matic was released on April 25, 2018 alongside the stage Camp Triggerfish and Rank X. It comes with S2 Weapon Sub Burst Bomb.png Burst Bombs and the S2 Weapon Special Suction-Bomb Launcher.png Suction-Bomb Launcher.

Data

  • The Neo Splash-o-matic is a lightweight weapon.
  • The ink consumption of 0.8% allows players to fire 125 shots before needing to refill the ink supply.
  • When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
    • When firing from squid form, the first bullet takes 8 frames to come out.
  • When firing continuously, it has a fire rate of 5 frames between bullets.
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • If a bullet is in the air for more than 8 frames after being fired, it loses 0.875 damage per frame until it reaches 14 damage at frame 24.
  • Bullets have a radius of 2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • Shots cannot ever deviate from the inner reticle while in the air. The outer reticle does not expand after jumping.
  • Bullets initially travel at a rate of 39.2 units per frame for 2 frames, having an effective range of 78.4 units.
    • After that, the bullet's velocity is set to 15.815 units if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
  • Paint droplets occur every 95 units.
  • The frequency at which paint drips from a bullet occurs at a rate of 1.5 droplets per shot.
  • There are a total of 6 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 20.5 units, and a width of 11.5 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 16.5 units.
  • All other paint droplets have a radius of 12.8 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

[2]

Version history

Version Adjustments
Base game
  • Weight class: Middleweight → Lightweight
  • Increased firing range by roughly 6%.
    • Initial bullet velocity: 36 units per frame → 39.2 per frame
    • Bullet velocity after flying straight: 15.83 units → 15.815 units
      • Effective range: 72 units → 78.4 units
      • Total range: 103.66 units → 110.03 units
  • Increased the amount of ink splattered by each shot making it easier to ink the ground.
    • Droplet Rate: 1.2 → 1.5
    • Distance between droplets: 110 units → 95 units
  • Angle of shot deviation while on the ground: 2.7 degrees → 0 degrees
  • Increase in chance to shoot towards the outer reticle per shot: 10% → 2%
  • Ink consumption: 0.7% → 0.8%
  • Number of droplet patterns: 7 → 6
  • Radius of paint droplets near the player: 22 units → 20.5 units
  • Far droplet paint radius: 19 units → 16.5 units
  • Droplet paint radius: 13.2 units → 12.8 units
3.2.0
  • ⁠Shooting while jumping will no longer cause shot variability.
4.0.0
  • Points to fill special gauge: 200 → 210
4.2.0
  • Reduce the interval between firing and when you're able to become a squid or use sub weapon by 3/60 of a second.

Gallery

Demonstration

Quotes

Click to view the quotes for Neo Splash-o-matic. View the quotation page.

Etymology

Neo Splash-o-matic is derived from Splash and Automatic, plus the prefix Neo, Ancient Greek for new. The prefix Neo is also used to differentiate it from the S2 Weapon Main Splash-o-matic.png Splash-o-matic. This trait is shared among the other alternate sets of the Neo Neo brand. The -o-matic suffix is also a common, cliché naming convention for technological gadgets.

シャープマーカーネオ shāpu mākā neo is in reference to the pen-based appearance of the Neo Splash-o-matic. Like the English name, Neo is also used to differentiate it from Sharp Marker.

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese シャープマーカーネオ
shāpu mākā neo
Sharp Marker Neo
FlagNetherlands.svg Dutch Spetterspuit Neo Splatter Spray Neo
FlagQuebec.svg French (NOA) Marqueur léger néo Neo Light Marker
FlagFrance.svg French (NOE) Marqueur léger Néo Neo Light Marker
FlagGermany.svg German Fein-Disperser Neo Fine Disperser Neo
FlagItaly.svg Italian Marker d'assalto Neo Neo Assault Marker
FlagMexico.svg Spanish (NOA) Plumón neo Neo Quill Pen
FlagSpain.svg Spanish (NOE) Marcador fino neo Neo Fine Marker

References

  1. Twitter Splatoon JP on Twitter. Splatoon Japan (2015-07-21). Retrieved on 2015 July 22.
  2. Data parameters for Shooters


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