Version 2.2.0 (Splatoon)

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Version 2.2.0
For Splatoon

Ver2.2.0 annie + sheldon.jpg
Promo art of Sheldon and Annie for version 2.2.0

Previous 2.1.0
Next 2.3.0
Version history

Version 2.2.0 was a major revision to Splatoon, which came into effect on 20 October 2015.[1][2][3]

Mode adjustments

Mode Change
Battle Dojo Fixed the issue in which S Weapon Sub Splash Wall.png Splash Walls do not block opponents’ bombs and blasters.
Splat Zones The leading team’s special gauge will gradually charge when the counter for both teams is stopped. The special gauge will charge faster when the counter is active.
Tower Control
  • The special gauge will automatically charge gradually for the team that has control of the tower regardless of who has the lead.
  • Decreased the speed at which the special gauge automatically increases.
  • Increased the amount of knockback when players using S Weapon Special Bubbler.png Bubbler or S Weapon Special Kraken.png Kraken are hit from above or below
  • Changed the way in which the S Weapon Sub Splash Wall.png Splash Wall bounces when thrown against the top of the pillar of the tower in order to increase the difficulty to place S Weapon Sub Splash Wall.png Splash Walls on the tower while riding it.

Stage adjustments

  • Walleye Warehouse: Adjustments will be made to prevent users from taking certain shortcuts in Rainmaker mode.
  • Saltspray Rig: Adjustments will be made to prevent users from placing S Weapon Sub Splash Wall.png Splash Walls in certain places.
  • Arowana Mall: Adjustments will be made to prevent users from taking certain shortcuts in all modes.
  • Kelp Dome: Small adjustments will be made for Rainmaker mode.
  • Flounder Heights: In addition to changing the stage layout in Rainmaker, other adjustments will be made to prevent users from taking certain shortcuts in all modes and to prevent the attachment of S Weapon Sub Suction Bomb.png Suction Bombs in certain places.
  • Hammerhead Bridge: Adjustments will be made to prevent users from taking certain shortcuts in all modes.

Weapon adjustments

Main weapon adjustments

Weapon Change
S Weapon Main Splattershot.png Splattershot
S Weapon Main Tentatek Splattershot.png Tentatek Splattershot
S Weapon Main Hero Shot Replica.png Hero Shot Replica
S Weapon Main Octoshot Replica.png Octoshot Replica
Decreased base damage from 36.0 to 35.0
S Weapon Main N-ZAP '85.png N-ZAP '85
S Weapon Main N-ZAP '89.png N-ZAP '89
Increased walk speed by 11% when firing
S Weapon Main Splash-o-matic.png Splash-o-matic
S Weapon Main Neo Splash-o-matic.png Neo Splash-o-matic
Increased base damage from 26.0 to 28.0
S Weapon Main Splattershot Pro.png Splattershot Pro
S Weapon Main Forge Splattershot Pro.png Forge Splattershot Pro
Decreased ink usage by about 5%
S Weapon Main Dual Squelcher.png Dual Squelcher
S Weapon Main Custom Dual Squelcher.png Custom Dual Squelcher
Increased walk speed by 20% when firing
S Weapon Main Jet Squelcher.png Jet Squelcher
S Weapon Main Custom Jet Squelcher.png Custom Jet Squelcher
Decreased ink usage by about 6%
S Weapon Main L-3 Nozzlenose.png L-3 Nozzlenose
S Weapon Main L-3 Nozzlenose D.png L-3 Nozzlenose D
Increased turf coverage by about 10%
S Weapon Main H-3 Nozzlenose.png H-3 Nozzlenose
S Weapon Main H-3 Nozzlenose D.png H-3 Nozzlenose D
Increased range by about 15%
Increased turf coverage by about 15%
S Weapon Main Luna Blaster.png Luna Blaster
S Weapon Main Luna Blaster Neo.png Luna Blaster Neo
S Weapon Main Blaster.png Blaster
S Weapon Main Custom Blaster.png Custom Blaster
S Weapon Main Range Blaster.png Range Blaster
S Weapon Main Custom Range Blaster.png Custom Range Blaster
Decreased maximum blast wave damage from 125.0 to 80.0
Set the limit for maximum blast wave damage to 100.0 even with gear that increases damage
S Weapon Main Rapid Blaster.png Rapid Blaster
S Weapon Main Rapid Blaster Deco.png Rapid Blaster Deco
S Weapon Main Rapid Blaster Pro.png Rapid Blaster Pro
Increased the fire rate from 0.28 to 0.20 when firing from a squid state
Decreased recovery time after firing from 0.43 to 0.33 seconds
S Weapon Main Carbon Roller.png Carbon Roller
S Weapon Main Carbon Roller Deco.png Carbon Roller Deco
S Weapon Main Splat Roller.png Splat Roller
S Weapon Main Krak-On Splat Roller.png Krak-On Splat Roller
S Weapon Main Hero Roller Replica.png Hero Roller Replica
Adjusted the splash damage. Players can only splat their opponents in one hit with the center of the roller.
Opponents cannot be splatted in one hit when the player is out of ink
Balanced the amount of damage given when the roller is repeatedly swung
S Weapon Main Dynamo Roller.png Dynamo Roller
S Weapon Main Gold Dynamo Roller.png Gold Dynamo Roller
Increased the amount of time needed before the ink begins filling after swinging

the roller
Adjusted the splash damage. Players can only splat their opponents in one hit if they hit with the center of the roller.
Opponents cannot be splatted in one hit when the player is out of ink
Changed the calculation method for damage when the roller is repeatedly swung

S Weapon Main Inkbrush.png Inkbrush
S Weapon Main Inkbrush Nouveau.png Inkbrush Nouveau
Decreased ink usage by 10% when players are running while inking
S Weapon Main E-liter 3K.png E-liter 3K
S Weapon Main E-liter 3K Scope.png E-liter 3K Scope
S Weapon Main Custom E-liter 3K.png Custom E-liter 3K
S Weapon Main Custom E-liter 3K Scope.png Custom E-liter 3K Scope
The range of damage that can be done to opponents without fully charging the weapon has been adjusted to 40.0 – 100.0. It was previously 40.0 ‐ 120.0.
S Weapon Main Bamboozler 14 Mk I.png Bamboozler 14 Mk I
S Weapon Main Bamboozler 14 Mk II.png Bamboozler 14 Mk II
Decreased ink usage by about 12.5%
S Weapon Main Mini Splatling.png Mini Splatling
S Weapon Main Zink Mini Splatling.png Zink Mini Splatling
Shortened the amount of time needed to charge to the first charge level from 0.33 seconds to 0.30 seconds
Shortened the amount of time needed to charge to the second charge level from 0.50 seconds to 0.45 seconds
S Weapon Main Heavy Splatling.png Heavy Splatling
S Weapon Main Heavy Splatling Deco.png Heavy Splatling Deco
Decreased ink usage by 10%
S Weapon Main Slosher.png Slosher
S Weapon Main Slosher Deco.png Slosher Deco
S Weapon Main Tri-Slosher.png Tri-Slosher
S Weapon Main Tri-Slosher Nouveau.png Tri-Slosher Nouveau
Increased damage against Rainmaker shields by about 33%

Sub weapon adjustments

Weapon Change
S Weapon Sub Point Sensor.png Point Sensor Increased the radius of the area that affects enemies by 17%
Decreased the duration from 10.0 seconds to 8.0 seconds
S Weapon Sub Splash Wall.png Splash Wall Lowered the resistance against opponent attacks by about 40%
Increased the amount of time required to begin recharging the ink after throwing this weapon from 1.33 seconds to 2.67 seconds

Special weapon adjustments

Weapon Change
S Weapon Special Inkzooka.png Inkzooka Increased the amount of time required to fire the first shot after activating Inkzooka from 0.55 seconds to 0.92 seconds
Adjustments were made so the target displays consistently
S Weapon Special Kraken.png Kraken Increased the amount of turf needed to be inked for filling the special gauge from 180p to 200p
Added a period of 0.75 seconds before players can attack again after using Kraken
Increased the area that Kraken takes damage according to the size of its body

Rank adjustments

S+

Rank S+ players will be matched up with other rank S+ players more frequently. The amount of ranked points gained and lost by players will be adjusted:

Ranked Points Version 2.1.0 Version 2.2.0
Win Lose Win Lose
80-99 +2 -8 +2 -5
40-79 +2 -6 +3 -5
0-39 +3 -6 +4 -4

S

Rank S players will be matched up with other rank S+ players less frequently. The amount of ranked points gained and lost by players will be adjusted:

Ranked Points Version 2.1.0 Version 2.2.0
Win Lose Win Lose
80-99 +3 -6 +4 -6
40-79 +4 -5 +4 -5
0-39 +5 -4 +5 -5

Rank S+ teams will gain fewer points by winning, whereas S teams will gain more points by winning. The level of difficulty for maintaining the S+ rank with 99 points will remain about the same.

Effects adjustments

  • The visual effects of position-tracking for teammates will be less visible.
  • The launching sound effect of the S Weapon Special Inkzooka.png Inkzooka will be more audible.

Battle adjustments

  • Fixed the issue in which the ink refills slightly when beginning to charge an empty Splatling weapon.
  • Fixed the issue in which the S Weapon Sub Point Sensor.png Point Sensors and S Weapon Sub Disruptor.png Disruptors do not function when there is significant lag in the connectivity.
  • Fixed the issue in which players are able to move the Tower even when they are not on the Tower by swimming in the area bordering the top and sides of the Tower.
  • Fixed the issue in which the Rainmaker shield does not take damage when the shield is extremely close to a wall.
  • Fixed the issue in which visual effects do not display when some of the ink hit the Rainmaker Barrier and S Weapon Sub Splash Wall.png Splash Walls.
  • Fixed the issue in which some ink splats occasionally go through thin walls.
  • Fixed the issue in which rollers occasionally inflict damage through thin walls.
  • Fixed the issue in which S Weapon Special Kraken.png Kraken occasionally inflicts damage against opponents hiding on the other side of a thin wall.
  • Fixed the issue in which Shooter type main weapons shoot at a faster rate than usual when specific special weapons are activated.

Bug fixes

  • Fixed the issue in which the damage stats for S Weapon Main Splattershot Jr..png Splattershot Jr., S Weapon Main Custom Splattershot Jr..png Custom Splattershot Jr., S Weapon Main N-ZAP '85.png N-ZAP '85, and S Weapon Main N-ZAP '89.png N-ZAP '89 are displayed as higher than they actually are. This only changes the information displayed in the stats. The actual stats will remain the same.
  • Adjustments have been made to make for a more pleasant gaming experience.

References