H-3 Nozzlenose D

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The H-3 Nozzlenose D is a main weapon in Splatoon and Splatoon 2. It is the Heavy version of the Nozzlenose and the alternative version of S Weapon Main H-3 Nozzlenose.png H-3 Nozzlenose.

Splatoon

H-3 Nozzlenose D

H-3 Nozzlenose D

Category Main
Class Shooter
Sub S Weapon Sub Point Sensor.png Point Sensor
Special S Weapon Special Inkzooka.png Inkzooka
Level 14
Cost Cash 8,300
Availability
Base Damage 41
Base Duration
Ink Consumption 1.6% (4.8% per Button1 ZR.png)
Special Points 220p
Sp. Depletion Specdep icon.png 40%
Range
68 / 100
Damage
60 / 100
Impact
Fire Rate
30 / 100
Charge Speed
Ink Speed
Mobility
Durability
Handling

The H-3 Nozzlenose D was released on October 30th, 2015 at 02:00 UTC.[1] It comes with the sub S Weapon Sub Point Sensor.png Point Sensors and the S Weapon Special Inkzooka.png Inkzooka.

Data

  • The H-3 Nozzlenose D is a middleweight weapon.
  • When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
    • When firing from squid form, the first bullet takes 8 frames to come out.
  • When pressing Button1 ZR.png, 3 bullets will be fired at a time, as long as there is enough ink to fire all 3 shots.
    • If there is not enough ink to fire all 3 shots, then only 1 or 2 shots, or no shots will be fired instead, depending on how much ink is left in the ink tank.
  • When firing a burst, each bullet is fired at a rate of 5 frames between bullets.
  • After the last shot in a burst is fired, another burst cannot be fired for 20 frames.
  • When firing while moving, the player's movement speed is set to 0.45 units per frame.
  • After firing, there is a 30 frame cooldown before your ink tank starts refilling.
  • Bullets have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 1 degrees.
  • The angle its shots can deviate while in the air is 6 degrees.
  • The H-3 Nozzlenose D has a 25% chance to shoot towards the outer reticle instead of the inner reticle.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Bullets initially travel at a rate of 22 units per frame for 6 frames, having an effective range of 132 units.
  • Paint droplets occur every 48 units.
  • The frequency at which paint drips from a bullet occurs at a rate of 4 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 22 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 22 units.
  • All other paint droplets have a radius of 14.5 units.

Version history

Version Adjustments
2.2.0
  • Range increased by 15%.
  • Turf coverage increased by 15%.
2.7.0
  • Special gauge loss: 50% → as low as 40%
2.8.0
  • Damage to the Rainmaker shield increased by about 40%

Gallery

Demonstration

Similar weapons

Splatoon 2

H-3 Nozzlenose D

H-3 Nozzlenose D

Category Main
Class Shooter
Sub S2 Weapon Sub Suction Bomb.png Suction Bomb
Special S2 Weapon Special Ink Armor.png Ink Armor
Level 30
Cost Cash 18,400
Availability
Base Damage 41
Base Duration
Ink Consumption 1.8% (5.4% per Button1 ZR.png)
Special Points 190p
Sp. Depletion
Range
70 / 100
Damage
58 / 100
Impact
Fire Rate
30 / 100
Charge Speed
Ink Speed
Mobility
Durability
Handling

The H-3 Nozzlenose D was announced on March 16, 2018 at 9:00 UTC and released on March 17, 2018 at 2:00 UTC.[2] It comes with S2 Weapon Sub Suction Bomb.png Suction Bombs and S2 Weapon Special Ink Armor.png Ink Armor.

Before being officially announced, the H-3 Nozzlenose D appeared in the Version 3.0 preview section of the March 8th, 2018 Nintendo Direct.[3]

It is was shown to come with S2 Weapon Special Ink Armor.png Ink Armor. According to the Oatmealdome data mine from August 2017, the H-3 Nozzlenose D would have had S2 Weapon Sub Sprinkler.png Sprinklers as the sub weapon. However, a later update of the data mine showed the weapon with S2 Weapon Sub Suction Bomb.png Suction Bombs, as did the final release.

Data

  • The H-3 Nozzlenose D is a middleweight weapon.
  • When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
    • When firing from squid form, the first bullet takes 8 frames to come out.
  • When pressing Button1 ZR.png, 3 bullets will be fired at a time, as long as there is enough ink to fire all 3 shots.
    • If there is not enough ink to fire all 3 shots, then only 1 or 2 shots, or no shots will be fired instead, depending on how much ink is left in the ink tank.
  • When firing a burst, each bullet is fired at a rate of 5 frames between bullets.
  • After the last shot in a burst is fired, another burst cannot be fired for 20 frames.
  • When firing while moving, the player's movement speed is set to 0.6 units per frame.
  • After firing, there is a 25 frame cooldown before your ink tank starts refilling.
  • If a bullet is in the air for more than 8 frames after being fired, it loses 1.28125 damage per frame until it reaches 20.5 damage at frame 24.
  • Bullets have a radius of 2 units.
  • The angle its shots can deviate while on the ground and in the air is 1 degree.
  • The H-3 Nozzlenose D starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle. Meaning that it takes 24 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • When not shooting, the chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum. Meaning that it takes 48 frames to reach maximum accuracy. (78 after shooting while jumping.)
  • Bullets initially travel at a rate of 28.75 units per frame for 4 frames, having an effective range of 115 units.
    • After that, the bullet's velocity is set to 28.75 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
    • This results in a range at approximately 160.396 units if the weapon is shot straight ahead.
  • Paint droplets occur every 60 units.
  • The frequency at which paint drips from a bullet occurs at a rate of 3 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 21 units, and a width of 13.5 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 21 units.
  • All other paint droplets have a radius of 14.2 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • If no paint droplets have occurred within 11 units of the player for 2 shots, the next shot the player makes will force a paint droplet to appear at the player's feet. This ensures that firing a single burst will always paint the player's feet, so long as they have enough ink to fire all 3 shots.

[4]

Version history

Version Adjustments
Base game
  • Movement speed while firing: 0.45 → 0.60
  • Ink recovery cooldown: 30 → 25
  • Increased shot speed by roughly 25%, while not changing shot range.
    • Initial bullet velocity: 23 units per frame → 28.75 units per frame
    • Frames bullet flies straight through the air: 5 → 4
    • Frames in the air before a bullet's damage starts decreasing: 9 → 8
    • Frames in the air where a bullet reaches minimum damage: 25 → 24
  • Decreased duration of weapon sway after jumping by 5/60 of a second.
  • Decreased time required for weapon sway to end once it begins ending by 15/60 of a second.
    • Frame after jumping where outer reticle starts shrinking: 25 frames → 20 frames
    • Frame after jumping where outer reticle finishes shrinking: 70 frames → 50 frames
  • Made it easier to ink the area around your feet.
    • If a paint droplet has not fell within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.
  • Made it so that accuracy does not decrease even when shooting immediately after a jump.
    • Angle of shot deviation while jumping: 6 degrees → 1 degree
  • Expanded the size of area inked at point of impact.
    • Near droplet paint radius: 19 units → 21 units
    • Far droplet paint radius: 19 units → 21 units
  • Increase in chance to shoot towards the outer reticle per shot: 2% → 1%
  • Range decreased by about 10%.
    • Initial bullet velocity: 22 → 23
    • Frames bullet flies straight through the air: 6 → 5
    • Effective range: 132 units → 115 units
    • Total range: 177.396 units → 160.396 units
  • Ink consumption: 1.6% → 1.8%
  • Droplet rate: 4 → 3
  • Distance between droplets: 48 units → 60 units
  • Droplet paint radius: 14.5 units → 14.2 units
  • Damage to the Rainmaker shield decreased by about 14%: 1.4x → 1.2x
3.2.0
  • Changed the animation when all three shots fired with a single trigger pull hit their target and deal over 100.0 damage in total.
  • Expanded radius of ink coverage when shots hit walls.

Gallery

Demonstration

Similar weapons

Quotes

Click to view the quotes for H-3 Nozzlenose D. View the quotation page.

Trivia

  • The Nozzlenose family of weapons are visually designed after garden hose reels. This is also reflected in their names in some other languages.
  • The D in the name likely represents the Dolphin Dolphin sticker on the side.

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese H3リールガンD
H3 rīrugan D
H3 Reel Gun D
FlagNetherlands.svg Dutch H-3 Langsnuit D H-3 Longsnout D[note 1]
FlagQuebec.svg French (NOA) Arroseur lourd requin Heavy watering hose shark
FlagFrance.svg French (NOE) Arroseur lourd Cétacé Heavy watering hose cetacean
FlagGermany.svg German S3 Tintenwerfer D S3 Inkthrower D
FlagItaly.svg Italian Triplete D Triplet D
FlagMexico.svg Spanish (NOA) Manguera pesada D Heavy hose D
FlagSpain.svg Spanish (NOE) Tintambor pesado D Heavy Inkdrum D

Translation notes

  1. The name of this weapon is based on the 'langsnuitdolfijn' (spinner dolphin) in reference to this weapon's brand; Dolphin

References


Main Shooters

Rollers
Chargers
Sloshers
Splatlings
Sub
Special
Main Shooters

Rollers
Chargers
Sloshers
Splatlings
Dualies
Brellas
Sub
Special