H-3 Nozzlenose D

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The H-3 Nozzlenose D is a main weapon in Splatoon and Splatoon 2. It is the Heavy version of the L-3 Nozzlenose D and the alternative version of H-3 Nozzlenose.

Splatoon

H-3 Nozzlenose D

H-3 Nozzlenose D

Category Main
Class Shooter
Sub S Weapon Sub Point Sensor.png Point Sensor
Special S Weapon Special Inkzooka.png Inkzooka
Level 14
Cost Cash 8,300
Availability
Base damage 41
Base duration
Ink consumption 1.6% (4.8% per Button1 ZR.png)
Special points
Special depletion Specdep icon.png 40%
Range
72 / 100
Damage
60 / 100
Impact
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Other variants H-3 Nozzlenose H-3 Nozzlenose
Cherry H-3 Nozzlenose Cherry H-3 Nozzlenose

The H-3 Nozzlenose D was released on 30 October 2015 at 02:00 UTC.[1] It comes with the sub Point Sensors and the Inkzooka.

Data

  • The H-3 Nozzlenose D is a middleweight weapon.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
    • When firing from squid or octopus form, the first shot takes 8 frames to come out.
  • When pressing Button1 ZR.png, three shots will be fired at a time, as long as there is enough ink to fire all three.
    • If there is not enough ink to fire all three shots, then zero, one or two shots will be fired instead, depending on how much ink is left in the ink tank.
  • When firing a burst, each shot is fired at a rate of 5 frames between shots.
  • After the last shot in a burst is fired, another burst cannot be fired for 20 frames.
  • When firing while moving, the player's movement speed is set to 0.45 units per frame.
  • After firing, there is a 30 frame cooldown before the ink tank starts refilling.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 1 degrees.
  • The angle its shots can deviate while in the air is 6 degrees.
  • The H-3 Nozzlenose D has a 25% chance to shoot towards the outer reticle instead of the inner reticle.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Shots initially travel at a rate of 22 units per frame for 6 frames, having an effective range of 132 units.
  • Ink droplets occur every 48 units.
  • The frequency at which ink drips from a shot occurs at a rate of 4 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 22 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 22 units.
  • All other ink droplets have a radius of 14.5 units.

Version history

Version Adjustments
2.2.0
  • Range increased by 15%.
  • Turf coverage increased by 15%.
2.7.0
  • Special gauge loss: 50% → as low as 40%
2.8.0
  • Damage to the Rainmaker shield increased by about 40%

Quotes

Sheldont.png
Sheldon's Introduction

The H-3 Nozzlenose D is an S Weapon Main H-3 Nozzlenose.png H-3 Nozzlenose decorated with added badges from the manufacturer. The badges don't actually affect its abilities, but it does include a S Weapon Sub Point Sensor.png Point Sensor and the mighty S Weapon Special Inkzooka.png Inkzooka In the right hands, this interesting combination of abilities may give rise to many unique strategies! (NA)[a]

An S Weapon Main H-3 Nozzlenose.png H-3 Nozzlenose emblazoned with maker's logo. The S Weapon Sub Point Sensor.png Point Sensor and S Weapon Special Inkzooka.png Inkzooka make for a completely different battling experience than that of the regular H-3.
— In-Game Description
Love your S Weapon Main H-3 Nozzlenose.png H-3 Nozzlenose but wish that it had a sweet whale sticker on it? Look no further than the H-3 Nozzlenose D! It comes with a S Weapon Sub Point Sensor.png Point Sensor and S Weapon Special Inkzooka.png Inkzooka and also we’re pretty sure that the D stands for "Dang! That’s a cool whale sticker!"
Notes
  1. North America

Gallery

Demonstration

Splatoon 2

H-3 Nozzlenose D

H-3 Nozzlenose D

Category Main
Class Shooter
Sub S2 Weapon Sub Suction Bomb.png Suction Bomb
Special S2 Weapon Special Ink Armor.png Ink Armor
Level 30
Cost Cash 18,400
Availability
Base damage 41
Base duration
Ink consumption 1.8% (5.4% per Button1 ZR.png)
Special points 220p
Special depletion
Range
70 / 100
Damage
58 / 100
Impact
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Other variants H-3 Nozzlenose H-3 Nozzlenose
Cherry H-3 Nozzlenose Cherry H-3 Nozzlenose

The H-3 Nozzlenose D was announced on 16 March 2018 at 09:00 UTC and released on 17 March 2018 at 02:00 UTC.[2] It comes with Suction Bombs and Ink Armor.

Before being officially announced, the H-3 Nozzlenose D appeared in the Version 3.0 preview section of the 8 March 2018 Nintendo Direct.[3]

It is was shown to come with Ink Armor. According to the Oatmealdome data mine from August 2017, the H-3 Nozzlenose D would have had Sprinklers as the sub weapon. However, a later update of the data mine showed the weapon with Suction Bombs, as did the final release.

Quick facts

A.k.a.: H-3

Role: Support[4]

Strengths: Range, turfing, damage, Ink Armor

Weaknesses: requires good accuracy and the ability to lead shots, slow mobility (while firing), very ability dependent

Recommended abilities

Ability Purpose
S2 Ability Ink Saver (Sub).png Ink Saver (Sub) Allows more frequent use of Suction Bombs
S2 Ability Main Power Up.png Main Power Up Increases main weapon damage up to 49.9
S2 Ability Special Charge Up.png Special Charge Up Accelerates building up the Special gauge for Ink Armor

[5]

Use

  • The H-3 Nozzlenose D is a medium ranged support weapon[6] with a diverse array of abilities.
    • It outranges a number of other weapons, such as the Splattershot and the N-ZAP '85, allowing it to both zone them out and turf from a safer distance.
    • Its ink coverage and Suction Bombs are very efficient for turfing, which helps maintain map control and quickly build up the special gauge.
    • Main Power Up can increase its damage per shot, maxing out at 49.9 with 42 ability points - equal to three mains and four subs - as of Version 4.5.0. 30 ability points – or three mains – are enough to exceed 48.5 hit points of damage.
  • As a burst-fire shooter, the H-3 Nozzlenose D requires a higher level of skill than an automatic shooter to be effective:
    • Its user must be more accurate with aiming, due to the long delay between bursts.
    • A user of any burst-fire shooter has to be able to lead shots in order to maximize the damage per burst.
  • The primary weaknesses of the H-3 Nozzlenose D are its slow mobility while firing and long lag between firing bursts:
    • While firing, it is less mobile than most slayer's and most other support weapons, which, combined with the lag between firing, can leave it vulnerable to attack.
    • The long lag between firing bursts is easy to punish if the H-3 Nozzlenose D is either poorly aimed or mindlessly fired.
  • Suction Bombs can be used similarly as Splat Bombs, including clearing areas, such as perches or the Tower, of opponents. However, there are key differences:
    • They can attach to surfaces, allowing both more room for error when aiming and the planting of craftier traps, such as underneath a grate.
    • They take two seconds after attaching to a surface to detonate, as opposed to one second for a Splat Bomb.
    • They inflict more damage from a direct hit and have a larger overall radius of damage.
    • Ink Saver (Sub) will reduce the ink consumption per Suction Bomb use. However, a high investment will be required to spam Suction Bombs.
  • Ink Armor allows its user's team to either initiate a push, to recapture a Splat Zone for example, or maintain one, such as while locking out the opponent.
    • Time the activation of Ink Armor carefully; it takes up to two seconds to activate Ink Armor, which lasts for at least six seconds.
    • Try to activate Ink Armor when most or all teammates are active. Slayers, who risk getting splatted more often, benefit from Ink Armor more than anchors do.
    • Special Charge Up can hasten the process of building up the special gauge for Ink Armor, particularly to overcome the very high special gauge requirement.

Countermeasures

  • Other Ink Armor-based support weapons each have at few advantages over the H-3 Nozzlenose D, including a lower special gauge requirement and less firing lag:
    • The Splattershot Jr. has faster turfing and a larger ink tank, the latter which more easily enables bomb spamming.
    • The Splattershot Jr., the N-ZAP '85, and the Kensa Undercover Brella all have more mobility when firing than the H-3 Nozzlenose D has.
    • The .96 Gal overpowers and slightly outranges the H-3 Nozzlenose D.
    • The Kensa Undercover Brella has a shield for protection and Torpedoes for both zoning and distracting opponents.
  • Mobile, quick firing weapons, such as the Splat Dualies, once within range, can exploit the H-3 Nozzlenose D's slow mobility and long lag after firing.
  • Brellas can pose a problem for the H-3 Nozzlenose D due to the latter's slow mobility and lag between bursts, but beware of Suction Bombs.
  • Any long-ranged weapon, such as a charger or most splatlings, can fire upon an L-3 Nozzlenose with impunity. Some of these weapons even outmaneuver an H-3 Nozzlenose D; however, do not allow one to get too close.
  • When pursuing a opposing H-3 Nozzlenose D, be wary of any Suction Bomb traps the opponent may have planted, such as around a corner.
  • Keep an eye on the HUD to know when the opponent's H-3 Nozzlenose D has Ink Armor ready to use, and both watch and listen for when it is activated.
    • The best way to prevent the opponent from using armor is to splat the opponent with the H-3 Nozzlenose D (or any other Ink Armor-equipped weapon). A charger user can prioritize said opponent when sniping, or a slayer can attempt to pick off an unwary H-3 Nozzlenose D.
    • Focus fire on armored opponents for longer than usual - preferably with everyone ganging up on one opponent at a time - to compensate for their armor.
    • Object Shredder allows a player to inflict three times damage onto armored opponents, as long as the armor is active. Combining this with Ink Storm can nearly neutralize armored pushes by the opponent.

Data

  • The H-3 Nozzlenose D is a middleweight weapon.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
    • When firing from squid or octopus form, the first shot takes 8 frames to come out.
  • When pressing Button1 ZR.png, three shots will be fired at a time, as long as there is enough ink to fire all three.
    • If there is not enough ink to fire all three shots, then zero, one or two shots will be fired instead, depending on how much ink is left in the ink tank.
  • When firing a burst, each shot is fired at a rate of 5 frames between shots.
  • After the last shot in a burst is fired, another burst cannot be fired for 20 frames.
  • When firing while moving, the player's movement speed is set to 0.6 units per frame.
  • After firing, there is a 25 frame cooldown before the ink tank starts refilling.
  • If a shot is in the air for more than 8 frames after being fired, it loses 1.28 damage per frame until it reaches 20.5 damage at frame 24.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 1 degrees.
  • The angle its shots can deviate while in the air is 1 degrees.
  • The H-3 Nozzlenose D starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle. Meaning that it takes 24 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • When not shooting, the chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum. Meaning that it takes 48 frames to reach maximum accuracy. (78 after shooting while jumping.)
  • Shots initially travel at a rate of 28.75 units per frame for 4 frames, having an effective range of 115 units.
    • After that, the shot's velocity is set to 22.698 units if it is not already lower than the listed value, and decreases further as it falls to the ground.
  • Ink droplets occur every 60 units.
  • The frequency at which ink drips from a shot occurs at a rate of 3 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 21 units, and a width of 13.5 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 21 units.
  • All other ink droplets have a radius of 14.2 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 11 units of the player for 2 shots, the next shot the player makes will force a paint droplet to appear at the player's feet. This ensures that firing a single burst will always paint the player's feet, so long as they have enough ink to fire all 3 shots.

[7]

Version history

Version Adjustments
Base game
  • Movement speed while firing: 0.45 → 0.60
  • Ink recovery cooldown: 30 → 25
  • Increased shot speed by roughly 25%, while not changing shot range.
    • Initial bullet velocity: 23 units per frame → 28.75 units per frame
    • Frames bullet flies straight through the air: 5 → 4
    • Frames in the air before a bullet's damage starts decreasing: 9 → 8
    • Frames in the air where a bullet reaches minimum damage: 25 → 24
  • Decreased duration of weapon sway after jumping by 5/60 of a second.
  • Decreased time required for weapon sway to end once it begins ending by 15/60 of a second.
    • Frame after jumping where outer reticle starts shrinking: 25 frames → 20 frames
    • Frame after jumping where outer reticle finishes shrinking: 70 frames → 50 frames
  • Made it easier to ink the area around your feet.
    • If a paint droplet has not fell within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.
  • Made it so that accuracy does not decrease even when shooting immediately after a jump.
    • Angle of shot deviation while jumping: 6 degrees → 1 degree
  • Expanded the size of area inked at point of impact.
    • Near droplet paint radius: 19 units → 21 units
    • Far droplet paint radius: 19 units → 21 units
  • Increase in chance to shoot towards the outer reticle per shot: 2% → 1%
  • Range decreased by about 10%.
    • Initial bullet velocity: 22 → 23
    • Frames bullet flies straight through the air: 6 → 5
    • Effective range: 132 units → 115 units
    • Total range: 177.396 units → 160.396 units
  • Ink consumption: 1.6% → 1.8%
  • Droplet rate: 4 → 3
  • Distance between droplets: 48 units → 60 units
  • Droplet paint radius: 14.5 units → 14.2 units
  • Damage to the Rainmaker shield decreased by about 14%: 1.4x → 1.2x
3.2.0
  • Changed the animation when all three shots fired with a single trigger pull hit their target and deal over 100.0 damage in total.
  • Expanded radius of ink coverage when shots hit walls.
4.2.0
  • Points to fill special gauge: 190 → 200
4.4.0
  • Points to fill special gauge: 200 → 210
4.5.0
  • Decreased the effectiveness of the Main Power Up gear ability.
    • Increased the Main Power Up gear abilities required to reach 49.9 damage from 3.9 to 4.2 times the amount of base gear ability.
    • Each additional gear ability is worth .3 of the effect of the base gear ability.
  • Points to fill special gauge: 210 → 220

Quotes

Sheldont.png
Sheldon's Introduction

The H-3 Nozzlenose D is an S2 Weapon Main H-3 Nozzlenose.png H-3 Nozzlenose decorated with added flair from the manufacturer. The flair doesn't make it stronger or anything, but it does come with S2 Weapon Sub Suction Bomb.png Suction Bombs, which are great for pinning down your foes! Add S2 Weapon Special Ink Armor.png Ink Armor to the mix, and this baby here is perfect for those who want the ability to turn the tide of battle.

Our research appears to be on the nose this time: the H-3 Nozzlenose D to be precise – available tonight! This version of the S2 Weapon Main H-3 Nozzlenose.png H-3 Nozzlenose has the same stats, but new flair. This is very handy when showing it off to your friends…not that scientists such as myself value such things…harrumph. Rounding out the kit are S2 Weapon Sub Suction Bomb.png Suction Bombs (which we hear really “suck” for your opponent) and S2 Weapon Special Ink Armor.png Ink Armor to help the fortitude of your fellow squid-mates.

Gallery

Demonstration

Trivia

  • The Nozzlenose family of weapons are visually designed after garden hose reels. This is also reflected in their names in some other languages.
  • The D in the name likely represents the Dolphin on the side.
    • The dolphin may be a reference to the codename for the Nintendo GameCube: "Dolphin."
  • The H in the name means "Heavy", referring that this weapon is the heavier version of the Nozzlenose weapons.
    • This is supported by the French, Russian, and both Spanish translations of the weapon.

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese H3リールガンD
H3 rīrugan D
H3 Reel Gun D
FlagNetherlands.svg Dutch H-3 Langsnuit D H-3 Longsnout D[note 1]
FlagQuebec.svg French (NOA) Arroseur lourd requin Heavy watering hose shark
FlagFrance.svg French (NOE) Arroseur lourd Cétacé Heavy watering hose cetacean
FlagGermany.svg German S3 Tintenwerfer D S3 Inkthrower D
FlagItaly.svg Italian Triplete D Triplet D
FlagMexico.svg Spanish (NOA) Manguera pesada D Heavy hose D
FlagSpain.svg Spanish (NOE) Tintambor pesado D Heavy Inkdrum D

Translation notes

  1. The name of this weapon is based on the 'langsnuitdolfijn' (spinner dolphin) in reference to this weapon's brand; Dolphin

References