H-3 Nozzlenose D
The H-3 Nozzlenose D is a main weapon in the Splatoon series. It is the heavy version of the L-3 Nozzlenose D and an alternative version of the H-3 Nozzlenose.
Appearance
- Main article: H-3 Nozzlenose#Appearance
The H-3 Nozzlenose D in Splatoon and Splatoon 2 is nearly identical in appearance to the H-3 Nozzlenose, with the only difference being the presence of an added decal of the "Dolphin" logo on the hose.
In Splatoon 3, the H-3 Nozzlenose D has undergone a noticeable visual change, setting it further apart from its standard counterpart: its build is now significantly lighter in color, with most of the frame becoming white and all of the darker blue elements shifting to a significantly lighter shade. It retains the dolphin decal.
Splatoon

Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | ![]() |
Special | ![]() |
Special depletion | ![]() |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 14 |
Cost | ![]() |
Added in | 30 October 2015 |
Specifications | |
Base damage | 41 |
Ink consumption | 1.6% (4.8% per ![]() |
Other variants | ![]() ![]() |
The H-3 Nozzlenose D was released on 30 October 2015 at 02:00 UTC.[1][2] Its kit consists of Point Sensor and Inkzooka.
Data
- The H-3 Nozzlenose D is a middleweight weapon.
- Each shot consumes 1.6% of the ink tank capacity.
- This allows players to fire 62 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When pressing
, three shots will be fired at a time, as long as there is enough ink to fire all three.
- If there is not enough ink to fire all three shots, then zero, one or two shots will be fired instead, depending on how much ink is left in the ink tank.
- When firing a burst, a shot is fired every 5 frames.
- After the last shot in a burst is fired, another burst cannot be fired for 20 frames.
- When firing while moving, the player's movement speed is set to 0.45 units per frame.
- After firing, there is a 30 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 41.
- Shots travel straight for 6 frames. After that, they may lose damage. A shot will lose damage until it reaches 20.5 damage at frame 15.
- Shots have a radius of 2 units.
- The angle its shots can deviate while on the ground is 1 degrees.
- The angle its shots can deviate while in the air is 6 degrees.
- The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
- The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
- This means that it takes 13 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 5 frames after the player stops shooting.
- Shots initially travel straight at a rate of 22 units per frame for 6 frames. Shots travel straight for 132 distance units.
- Ink droplets occur every 48 units.
- The frequency at which ink drips from a shot occurs at a rate of 4 droplets per shot.
- There are a total of 5 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 22 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 22 units.
- All other ink droplets have a radius of 14.5 units.
Version history
Version | Adjustments |
---|---|
2.2.0 |
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2.7.0 |
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2.8.0 |
|
Quotes
![]() |
Sheldon's Introduction
The H-3 Nozzlenose D is an H-3 Nozzlenose decorated with added badges from the manufacturer. The badges don't actually affect its abilities, but it does include a Point Sensor and the mighty Inkzooka! In the right hands, this interesting combination of abilities may give rise to many unique strategies!(NA)[a] |
“ | An H-3 Nozzlenose emblazoned with maker's logo. The Point Sensor and Inkzooka make for a completely different battling experience than that of the regular H-3. | ” | — In-Game Description
|
“ | Love your H-3 Nozzlenose but wish that it had a sweet whale sticker on it? Look no further than the H-3 Nozzlenose D! It comes with a Point Sensor and Inkzooka and also we're pretty sure that the D stands for "Dang! That's a cool whale sticker!" | ” |
- Notes
- ↑ North America
Gallery
-
Promotional image
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An Inkling running with the H-3 Nozzlenose D
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Firing the H-3 Nozzlenose D (front)
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Firing the H-3 Nozzlenose D (behind)
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Official art of an Inkling holding the H-3 Nozzlenose D
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SplatNet icon
Demonstration
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | ![]() |
Special | ![]() |
Special points | 220p |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 30 |
Cost | ![]() |
Added in | 17 March 2018 |
Specifications | |
Base damage | 41 |
Ink consumption | 2.25% (6.75% per ) |
Other variants | ![]() ![]() |
The H-3 Nozzlenose D was announced on 16 March 2018 at 09:00 UTC and released on 17 March 2018 at 02:00 UTC.[4] Its kit consists of Suction Bomb and Ink Armor.
Before being officially announced, the H-3 Nozzlenose D appeared in the Version 3.0.0 preview section of the 8 March 2018 Nintendo Direct.[5]
According to the Oatmealdome datamine from August 2017, the H-3 Nozzlenose D would have had Sprinkler as its sub weapon. However, a later update of the datamine showed the weapon with Suction Bomb, as did the final release.
Data
- The H-3 Nozzlenose D is a middleweight weapon.
- The matchmaking range is 170. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption of 2.25% and ink tank capacity of 100% allows players to fire 44 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
- When firing from swim form, the first shot takes 12 frames to come out.
- When pressing , three shots will be fired at a time, as long as there is enough ink to fire all three.
- If there is not enough ink to fire all three shots, then zero, one or two shots will be fired instead, depending on how much ink is left in the ink tank.
- When firing a burst, a shot is fired every 5 frames.
- After the last shot in a burst is fired, another burst cannot be fired for 20 frames.
- When a burst is started, it takes 35 frames before the user can enter swim form or use their sub weapon.
- When firing while moving, the player's movement speed is set to 0.6 units per frame.
- After firing, there is a 25 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 41.
- If a shot is in the air for more than 8 frames after being fired, it loses 1.28125 damage per frame until it reaches 20.5 damage at frame 24.
- The bullet hitbox has a radius of 2 units.
- The angle its shots can deviate while on the ground is 1 degrees.
- The angle its shots can deviate while in the air is 1 degrees.
- The outer reticle immediately expands after jumping. After 20 frames, the outer reticle will start shrinking, and will finish shrinking after 50 frames.
- The H-3 Nozzlenose D starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 53 frames to reach maximum accuracy. (83 after shooting while jumping.)
- Shots initially travel straight at a rate of 28.75 units per frame for 4 frames. Shots travel straight for 115 distance units.
- After that, the shot's velocity is set to 22.698 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 60 units.
- The frequency at which ink drips from a shot occurs at a rate of 3 droplets per shot.
- There are a total of 5 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 21 units, and a width of 13.5 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 21 units.
- All other ink droplets have a radius of 14.2 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
- If no ink droplets have occurred within 11 units of the player for 3 shots, the next shot the player makes will force a paint droplet to appear at the player's feet. This ensures that firing a single burst will always paint the player's feet, so long as they have enough ink to fire all 3 shots.
Version history
Version | Adjustments |
---|---|
Base game |
|
3.2.0 |
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4.2.0 |
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4.4.0 |
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4.5.0 |
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5.4.0 |
|
Quotes
![]() |
Sheldon's Introduction
The H-3 Nozzlenose D is an H-3 Nozzlenose decorated with added flair from the manufacturer. The flair doesn't make it stronger or anything, but it does come with Suction Bombs, which are great for pinning down your foes! Add Ink Armor to the mix, and this baby here is perfect for those who want the ability to turn the tide of battle. |
“ | Our research appears to be on the nose this time: the H-3 Nozzlenose D to be precise – available tonight! This version of the H-3 Nozzlenose has the same stats, but new flair. This is very handy when showing it off to your friends... not that scientists such as myself value such things... harrumph. Rounding out the kit are Suction Bombs (which we hear really "suck" for your opponent) and Ink Armor to help the fortitude of your fellow squid-mates. | ” |
Gallery
-
Promotional image
-
-
-
The results screen shows a player using the H-3 Nozzlenose D on the fifth line. This shows that the special for this set is Ink Armor
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A player (right) using the H-3 Nozzlenose D, clearly showing the longer snout and Dolphin sticker
Demonstration
Splatoon 3
Basic information | |
---|---|
Category | Main |
Class | ![]() |
Sub | ![]() |
Special | ![]() |
Special points | 200p |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 27 |
Added in | Sizzle Season 2023 (4.0.0) |
Other variant | ![]() |
The H-3 Nozzlenose D returned in Splatoon 3 as part of the Sizzle Season 2023 update, released on 1 June 2023. Before so, the weapon had received an official Twitter post from Nintendo on 22 May 2023 and its Tableturf Battle Card had been shown in the update's trailer. Its kit consists of Splash Wall and Big Bubbler, carrying on the tradition of giving the H-3 Nozzlenose Splash Wall and a protective special, but doing it on a different variant. Its overall design remains the same as the H-3 Nozzlenose, but with a white and blue color scheme and a Dolphin sticker. Its color scheme is very similar to the L-3 Nozzlenose D.
Data
- The H-3 Nozzlenose D is a middleweight weapon.
- The matchmaking range is 17. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption is 2.08% per shot and 6.24% per burst, allowing the user to fire 16 full bursts on a full ink tank.
- When pressing , three shots will be fired at a time, as long as there is enough ink to fire all three.
- If there is not enough ink to fire all three shots, then zero, one or two shots will be fired instead, depending on how much ink is left in the ink tank.
- When firing a burst, a shot is fired every 5 frames.
- After the last shot in a burst is fired, another burst cannot be fired for 20 frames.
- When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 12 frames to come out.
- When a burst is started, it takes 35 frames before the user can enter swim form or use their sub weapon.
- When firing while moving, the player's movement speed is set to 0.06 units per frame.
- After firing, there is a 25 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 44 and minimum damage of 22.
- If a shot is in the air for more than 8 frames after being fired, it will lose about 0.69 damage every frame until it reaches 22 damage at frame 40.
- The bullet hitbox for collisions with players has a radius of 0.2 units.
- The bullet hitbox for collisions with the environment has a radius of 0.2 units.
- The angle its shots can deviate while on the ground is 1 degrees.
- The angle its shots can deviate while in the air is 1 degrees.
- The outer reticle immediately expands after jumping. After 20 frames, the outer reticle will start shrinking, and will finish shrinking after 50 frames.
- The weapon starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 53 frames to reach maximum accuracy. (83 after shooting while jumping.)
- Shots initially travel straight at a rate of 2.875 units per frame for 4 frames. Shots travel straight for 11.5 distance units.
- After that, the shot's velocity is set to 2.2698 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
- The effective range is about 15.06 units.
- This number may vary at different firing angles.
Version history
Version | Adjustments |
---|---|
5.1.0 |
|
7.2.0 |
|
9.2.0 |
|
Quotes
![]() |
Sheldon's Introduction
The H-3 Nozzlenose D is a custom H-3 Nozzlenose emblazoned with the manufacturer's emblem. And while the weapon's performance is unchanged, it now comes with the Splash Wall sub weapon to help cover for the main weapon's low fire rate. Add in the Big Bubbler special for an extra dose of protection, and you've got a loadout that really maximizes what you can do with the main. Give it a try! |
“ | SRL Ballistics here with a report on the H-3 Nozzlenose D. We're going to be honest - it's a regular H-3 Nozzlenose with a new emblem. But it comes with the Big Bubbler and Splash Wall! This new loadout will tighten your defense and allow you to decimate enemies with precision. | ” | — @SplatoonNA on Twitter[9]
|
Badges
- Main article: Badge#Weapon Freshness badges
Reaching certain Freshness levels with the H-3 Nozzlenose D will reward the player with special badges that they can use on their Splashtag.
H-3 Nozzlenose D badges | ||
---|---|---|
![]() |
4★ H-3 Nozzlenose D User | |
![]() |
5★ H-3 Nozzlenose D User |
Gallery
-
Promotional render
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The bottom middle card is for the H-3 Nozzlenose D
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2D Icon
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The Tableturf Battle card icon of the H-3 Nozzlenose D.
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A model of the H-3 Nozzlenose rotating. (Link to file)
Strategy
For competitive tips about the H-3 Nozzlenose D
![]() |
View the strategy page. |
Etymology
- Main article: L-3 Nozzlenose#Etymology
The appended "D" in this weapon's name likely stands for "Dolphin", matching both the logo of its manufacturer and the dolphin theming of the base weapon's name in some languages.
Names in other languages
Language | Name | Meaning |
---|---|---|
H3リールガンD eichisurī rīrugan D |
H3 Reel Gun D | |
H-3 Langsnuit D | H-3 Long Snout D | |
Arroseur lourd requin | Heavy watering hose shark | |
Arroseur lourd Cétacé | Heavy watering hose cetacean | |
S3 Tintenwerfer D | S3 Inkthrower D | |
Triplete D | Triplet D | |
Тяжелый каплетрон 2.0 Tyazhelyy kapletron 2.0 |
Heavy droptron 2.0 | |
Manguera pesada D | Heavy hose D | |
Tintambor pesado D | Heavy Inkdrum D | |
H3卷管枪D | ||
H3捲管槍D | ||
H3 릴 건 D H3 lil geon D |
H3 Reel Gun D | |
Shooter_TripleMiddle_01[10] |
References
- ↑
@SplatoonJP on Twitter
- ↑
Live from Squid Research Lab: Love your H-3 Nozzlenose but wish that it had a...
- ↑ Splatoon - NormalShotTripleMiddle.params
- ↑
SplatoonJP Twitter
- ↑
Nintendo Direct 3.8.2018
- ↑
Splatoon 2 - Parameter Database
- ↑
Splatoon 2 - Weapon and Gear Database
- ↑
Splatoon 3 - Parameter Database
- ↑
@SplatoonNA on Twitter
- ↑
Leanny on GitHub