Aerospray MG

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The Aerospray MG is a main weapon in Splatoon and Splatoon 2.

The Aerospray MG has an extremely high rate of fire, but each shot is weak individually. It takes five hits to splat an opponent. It shoots with high spread, allowing its users to quickly cover turf and to hit opponents without perfectly aiming at them.

Splatoon

Aerospray MG

Aerospray MG

Category Main
Class Shooter
Sub S Weapon Sub Seeker.png Seeker
Special S Weapon Special Inkzooka.png Inkzooka
Level 7
Cost Cash 4,500
Availability S Icon Sunken Scroll.png Octowhirl
Base damage 24.5
Base duration
Ink consumption 0.5%
Special points
Special depletion Specdep icon.png 40%
Range
32 / 100
Damage
20 / 100
Impact
Fire rate
100 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Other variants Aerospray RG Aerospray RG
Aerospray PG Aerospray PG

The Aerospray MG comes in a set with the Seekers and the Inkzooka. It can only be purchased after defeating The Rampaging Octowhirl Boss Battle and obtaining its Sunken Scroll. It was created by Sheldon from his grandfather's blueprints.

Data

  • The Aerospray MG is a middleweight weapon.
  • Each shot consumes 0.5% of the ink tank capacity.
    • This allows players to fire 200 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When firing continuously, it has a fire rate of 4 frames between shots (15 shots per second).
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 24.5.
  • Shots travel straight for 3 frames. After that, they may lose damage. A shot will lose damage until it reaches 12.25 damage at frame 15.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 12 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 10% per shot, and maximizes at a 40% chance to shoot towards the outer reticle.
    • This means that it takes 4 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 4 frames after the player stops shooting.
  • Shots initially travel at a rate of 22 units per frame for 3 frames.
    • This gives the weapon an effective range of 66 units.
  • Ink droplets occur every 117 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1 droplets per shot.
  • There are a total of 8 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 22 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 19 units.
  • All other ink droplets have a radius of 13.5 units.

[1]

Version history

Version Adjustments
2.7.0
  • Special gauge loss: 50% → as low as 40%
2.8.0
  • Spread reduced when player is jumping so it is the same as when player is not jumping.

Quotes

Sheldont.png
Sheldon's Introduction

Now the Aerospray MG is a shooter I made with a little help from my grandpappy's blueprints. Its range and accuracy are nothing to sneeze at, but the real draw is its amazing rate of fire!

The S Weapon Sub Seeker.png Seekers and the S Weapon Special Inkzooka.png Inkzooka are so easy to use, you're sure to have a blast! Thanks, Grandpappy!(NA)[a]

Created by Sheldon from his grandfather’s blueprints. Extremely high rate of fire. Each shot is weak individually, but a sustained barrage can really pressure opponents.
— In-Game Description(NA)[a]
Created by Sheldon from his grandfather's blueprints. Extremely high rate of fire. Each shot is weak individually, but a sustained barrage can really pressure opponents.
— In-Game Description(EU/OC)[b]
Notes
  1. 1.0 1.1 North America
  2. Europe and Oceania

Gallery

Demonstration

Splatoon 2

Aerospray MG

Aerospray MG

Category Main
Class Shooter
Sub S2 Weapon Sub Suction Bomb.png Suction Bomb
Special S2 Weapon Special Curling-Bomb Launcher.png Curling-Bomb Launcher
Level 6
Cost Cash 4,900
Availability
Base damage 24
Base duration
Ink consumption 0.55%
Special points 160p
Special depletion
Range
35 / 100
Damage
10 / 100
Impact
Fire rate
90 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Other variants Aerospray RG Aerospray RG
Aerospray PG Aerospray PG

The Aerospray MG returns in Splatoon 2 looking identical to how it did in the first game. It comes with the Suction Bomb and Curling-Bomb Launcher.

Data

  • The Aerospray MG is a lightweight weapon.
  • The ink consumption of 0.55% and ink tank capacity of 100% allows players to fire 181 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from squid or octopus form, the first shot takes 10 frames to come out.
  • The interval between firing and when the player is able to become a squid or use a sub weapon is 2 frames.
  • When firing continuously, it has a fire rate of 4 frames between shots (15 shots per second).
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 15 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 24.
  • If a shot is in the air for more than 8 frames after being fired, it loses 0.75 damage per frame until it reaches 12 damage at frame 24.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 13 degrees.
  • The angle its shots can deviate while in the air is 16 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Aerospray MG starts off having a 6% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 3% per shot, and maximizes at a 50% chance to shoot towards the outer reticle, meaning that it takes 15 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 4 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 48 frames to reach maximum accuracy. (38 after shooting while jumping.)
  • Shots initially travel at a rate of 22 units per frame for 3 frames, having an effective range of 66 units.
    • After that, the shot's velocity is set to 18.945 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 125 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1 droplets per shot.
  • There are a total of 8 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 21 units of the player have a radius of 20 units, and a width of 13 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 150 units of the player have a radius of 17.8 units.
  • All other ink droplets have a radius of 12 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 21 units of the player for 4 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

[2]

Version history

Version Adjustments
Base game
  • Weight class: Middleweight → lightweight
  • Increase in chance to shoot towards the outer reticle per shot: 10% → 3%
  • Ink consumption: 0.5% → 0.55%
  • Base damage: 24.5 → 24
  • Distance between paint droplets: 117 units → 125 units
  • Radius of paint droplets near the player: 22 units → 20 units
  • Radius of paint droplets far from the player: 19 units → 17.5 units
  • Radius of standard paint droplets: 13.5 units → 13 units
  • Angle of shot deviation while on the ground: 12 degrees → 13 degrees
  • Angle of shot deviation while jumping: 12 degrees → 16 degrees
  • Maximum frequency at which bullets shoot towards the outer reticle: 40% → 50%
1.4.0
  • Points to fill special gauge: 170 → 160
  • Decreased radius of ink shots by roughly 10%.
    • Near droplet paint radius: 20 units → 18 units
    • Far droplet paint radius: 17.5 units → 15.8 units
  • Decreased radius of stray ink droplets by roughly 8%.
    • Droplet paint radius: 13 units → 12 units
  • Decreased rate at which shots ink the ground by roughly 13%.
    • Droplet rate: 1 → 0.9
    • Distance between droplets: 125 units → 145 units
2.3.0
  • Increased the number of drops of ink per shot.
    • Droplet rate: 0.9 → 1
    • Distance between droplets: 145 units → 125 units
3.2.0
  • Expanded radius of ink coverage for shots on impact when shooting downward.
4.1.0
  • When shots hit, their ink splatter will now extend further forward than it did previously.
4.2.0
  • Reduce the interval between firing and when you're able to become a squid or use sub weapon by 4/60 of a second.
4.3.1
  • The effect provided by Main Power Up is now more easily triggered, even with fewer instances of the gear ability equipped.
4.4.0
  • Reduced the time to shoot from squid form by 2/60 of a second.
4.5.0
  • Reduced the time to begin recovering ink after shooting by 5/60 of a second.
  • Now more likely to ink the turf around your feet when firing.
4.6.0
  • Size of droplets increased for better painting.
4.9.0
5.0.0
  • Increased damage dealt to the Booyah Bomb armor by roughly 17%.

Quotes

Sheldont.png
Sheldon's Introduction

The range and accuracy of the Aerospray MG aren't anything to write home about, but it's got an incredible rate of fire! Combined with the S2 Weapon Sub Suction Bomb.png Suction Bomb as a sub, the main weapon offers great power and great ink spread to boot! You can really surprise your opponents with the S2 Weapon Special Curling-Bomb Launcher.png Curling-Bomb Launcher special, so don't miss out on this set!

Gallery

Demonstration

Trivia

  • The Aerospray MG appears to be designed after an aerograph, a type of airbrush.
  • The Aerospray MG, along with its alternates, the Aerospray RG and Aerospray PG, and the Inkbrush, Inkbrush Nouveau, and Permanent Inkbrush, are the only weapons that require 5 hits in order to splat an opponent.
  • The "MG" in this weapon's name likely stands for "Master Grade", referencing Bandai's line of 1:100 scale model kits for the anime Mobile Suit Gundam. This is likely because it is common for model kits to be painted with an airbrush and Gundam models are extremely popular in Japan.
  • In Splatoon 2, the Aerospray MG was the only weapon to be the only weapon unlocked at its level for more than a year.
  • This weapon is used on the following Octo Expansion levels:

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese プロモデラーMG
puromoderā MG
Pro Modeler MG
FlagNetherlands.svg Dutch Kladderwerper Stainthrower
FlagQuebec.svg French (NOA) Pouche-pouche
FlagFrance.svg French (NOE) Aérogun Airgun
FlagGermany.svg German Airbrush MG Airbrush MG
FlagItaly.svg Italian Aerografo Aerograph
FlagRussia.svg Russian Аэроспрей
Aerosprey
Airspray
FlagMexico.svg Spanish (NOA) Aerógrafo GP Airbrush GP
FlagSpain.svg Spanish (NOE) Aerógrafo pro Pro Airbrush

References

  1. Splatoon - NormalShotBlaze.params
  2. Splatoon 2 - Parameter Database