Goo Tuber
The Goo Tuber is a main weapon in Splatoon 2. This weapon can hold a charge for an exceptionally long time in comparison to other chargers, being able to hold a charge for five seconds as opposed to other chargers which only last one second. This allows players to get to a better vantage point or sneak up on enemies with a full charge. The weapon also bears the ability to store incomplete charges. Its charging time takes slightly longer than a Splat Charger and the range is slightly shorter. Each fully charged shot consumes 15% of the ink tank, allowing users to fire six shots before needing to refill.
The Goo Tuber is the only charger that can splat opponents with a single partially charged shot, as any shot charged at roughly 70% or more deals over 100 points of damage.
Splatoon 2
Category | Main |
Class | Charger |
Sub | ![]() |
Special | ![]() |
Level | 22 |
Cost | ![]() |
Base damage | 40–130 (Partial charge) 180 (Full charge) |
Ink consumption | 2% (No charge) 15% (Full charge) |
Special points | 160p |
Range | |
Charge speed | |
Mobility | |
Other variant | ![]() |
The Goo Tuber comes with Suction Bombs and the Splashdown.
Data
- The Goo Tuber is a middleweight weapon.
- Ink consumption scales from 2% to 15% depending on the charge level.
- The full-charge ink consumption of 15% allows players to fire 6 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- The Goo Tuber can store its charge while submerged in ink.
- A stored charge can be held for up to 5 seconds.
- The Goo Tuber can store incomplete charges.
- The delay between being submerged in ink with a stored charge and being able to fire the charge is 15 frames.
- The delay between being submerged in ink with a stored charge and the laser appearing is 10 frames.
- It takes 1.25 seconds to fully charge the weapon.
- It takes 0.88 seconds to reach 100 damage. This is 70.22% of the charge circle.
- When charging a shot with an empty tank, the charge rate is 33.33%, permitting the player to fully charge a shot in 3.75 seconds.
- When charging a shot while in the air, the charge rate is 33.33%, permitting the player to fully charge a shot in 3.75 seconds.
- Fully charged shots will pierce opponents.
- When charging while moving, the player's movement speed is set to 0.3 units per frame.
- Damage scales from 40 to 130 depending on the charge level. At full charge, the damage is 180.
- Shot velocity scales from 24 to 48 depending on the charge level.
- Shot distance scales from 126 to 188 depending on the charge level. At full charge, the distance is 198.
Version history
Version | Adjustments |
---|---|
1.2.0 |
|
1.3.0 |
|
1.4.0 | |
1.4.1 |
|
2.0.0 |
|
2.2.0 |
|
3.0.0 |
|
4.1.0 |
|
4.5.0 |
|
5.0.0 |
|
Quotes
![]() |
Sheldon's Introduction
I'm proud to announce the Goo Tuber, a charger with the upgraded ability to store your charge even longer! It offers high-pressure ink storage for extended periods, allowing you to stay submerged while you wait for the perfect shot! In exchange, it takes a bit longer to charge, but push your foes back with |
Gallery
An Inkling holding the Goo Tuber.
Demonstration
Trivia
- The Goo Tuber's design is based on an siphon pump, the red pump that is mainly popular in Japan.
- Ever since the change made to the Goo Tuber in Version 2.2.0, its minimal damage for a non-charged shot is 40.0 at 8 frames, and the theoretical damage for a 99.9% charged shot is 130.0 at 74.9 frames.
- However, due to the game operating in complete frames, it is impossible to have a partial charge at any more than 74 frames, or 98.51% (66 effective charging frames out of a possible 67).
- This also means that the minimum charge time for a one-shot kill is 53 frames (45 charging frames out of a possible 67), for a 67.16% charge dealing 100.4 damage.
- With three mains of Main Power Up, the Goo Tuber can reduce the amount it needs to charge to splat down to just over half charge.
- This weapon is used in the following Octo Expansion level:
- With this weapon, you can come out of ink and fire faster when you have a stored charge. Using that property you can spam
while you have a stored charge to "Roll" across the ground, which will let you move around while keeping your stored charge.
Etymology
- Goo Tuber's Japanese name is "Soy Tuber". This weapon resembles a siphon pump aka shōyu pump (醤油ちゅるちゅる Shōyu Churu-churu).
Names in other languages
Language | Name | Meaning |
---|---|---|
![]() |
ソイチューバー Soi Chūbā |
Soy Tuber |
![]() |
Spetbuizer | From spet (splat) and an inflection of "buizen" (tubes) |
![]() |
Détubeur | |
![]() |
T-Tuber | |
![]() |
Tintubator | From tinta (dye), tubo (tube) and the -tor suffix used to designate machinery |
![]() |
Трубастер Trubaster |
From truba (tube) and blaster |
![]() |
Entintubo | From entintar (to ink) and tubo (tube) |
![]() |
Tubofusil | From tubo (tube) and fusil (rifle) |
References