The Goo Tuber is a main weapon in Splatoon 2. This weapon can hold a full charge for an exceptionally long time in comparison to other chargers. This allows players to get to a better vantage point or sneak up on enemies with a full charge. Its charging time takes slightly longer than a Splat Charger, and the range is slightly shorter. Each fully charged shot consumes 15% of the ink-tank, allowing users to fire six shots before needing to refill.
- ▲ Reduced amount of time required to fully charge a shot by 5/60 of a second
- ▲ Reduced amount of time to fire a stored charge by 5/60 of a second
- ▲ Points to fill special gauge: 180 → 160
- ▲ Charged shots can now be stored when not at maximum charge.
- ▲ Decreased time between releasing a stored charge shot and shooting by 5/60 of a second.
- ▲ Increased damage dealt by fully charged shots from 160 to 180.
- ▲ Increased damage dealt to opposing Ballers when flinging ink by roughly 30%.
- — Fixed an issue allowing players using the Goo Tuber to store a charged shot indefinitely by charging briefly, immediately becoming a squid, then keeping the charge as long as wasn’t released.
- ▲ Increased the amount of ink splattered by each shot when it hits the ground.
- ▲ Increased damage when not fully charged by roughly 63%.
- Due to this change, damage becomes 100.0+ when charge reaches roughly 71%.
- ▼ Decreased the range a shot flies just before a full charge by roughly 5%.
An Inkling holding the Goo Tuber.
|View the quotation page.|
- Goo Tuber's Japanese name is "Soy Tuber". This weapon resembles a siphon pump aka shōyu pump (醤油ちゅるちゅる Shōyu Churu-churu).
Names in other languages
|Dutch||Spetbuizer||Splat + variation of "buizen" (tubes)|
|Italian||Tintubator||Pun on tinta (dye), tubo (tube) and the -tor suffix used to designate machinery|
|From truba (tube) and blaster|
|Spanish (NOA)||Entintubo||From entintar (to ink) and tubo (tube)|
|Spanish (NOE)||Tubofusil||From tubo (tube) and fusil (rifle)|
Weapons in Splatoon 2