Tri-Slosher

From Inkipedia, the Splatoon wiki

The Tri-Slosher is a main weapon in the Splatoon series.

It is a slosher-type weapon that is separated into three sections and is similar in appearance as a Japanese brush washer bucket. As its appearance implies, it can throw in three different directions. It covers a straight line forward and two splotches to the side, though the damage dealt by connecting multiple of the splotches is the same as that dealt by connecting one. The range is short compared to other sloshers.

Appearance

The Tri-Slosher is a plastic bucket that is divided into multiple sections with the user's ink in them.

In Splatoon and Splatoon 2, the bucket is green, its shape is circular with three triangular sections and a circular section in the middle, the handle is lime green, and there is a black attachment at the back of the bucket that serves as a handhold. In Splatoon 2, the bucket is a lighter green than in Splatoon. Like the Slosher, there is a reservoir of ink inside the bucket which changes color to match that of the user's.

In Splatoon 3, the Tri-Slosher has a new design. The bucket is now blue, square-shaped, divided into three rectangular sections by two vertical lines, and the handle is yellow.

Splatoon

Retired.
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Tri-Slosher

Tri-Slosher

Basic information
Category Main
Class Slosher
Sub Disruptor
Special Bubbler
Special points
Special depletion Special gauge 60%
Range
33 / 100
Damage
Impact
Fire rate
80 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
70 / 100
Obtainable at
Level 9
Cost Cash 7,500
Requirement
Added in 26 September 2015
Specifications
Weight
Base damage 62
Base duration
Ink consumption 6%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Tri-Slosher Nouveau Tri-Slosher Nouveau

The Tri-Slosher was released on 26 September 2015 at 02:00 UTC.[1][2] It comes with Disruptors and the Bubbler.

Data

  • The Tri-Slosher is a middleweight weapon.
  • Each attack consumes 6% of the ink tank capacity.
    • This allows players to attack 16 times before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When initially attacking in humanoid form, the first shot takes 12 frames to come out.
  • When attacking from squid form, the first shot takes 18 frames to come out.
  • The interval at which the player can repeatedly swing is 26 frames.
  • When attacking while moving, the player's movement speed is set to 0.7 units per frame.
  • After firing, there is a 35 frame cooldown before the ink tank starts refilling.
  • The maximum damage of the center splash is 62.
    • First side splash: 62
    • Second side splash: 62
  • The minimum damage of the center splash is 30.
    • First side splash: 30
    • Second side splash: 30
  • The collision radius of the center splash against the environment is 7 units.
    • First side splash: 7 units
    • Second side splash: 5 units
  • The collision radius of the center splash against players is 9 units.
    • First side splash: 8 units
    • Second side splash: 7 units
  • Projectiles travel straight for 3 frames.
  • The draw radius of the center splash is 14 units.
    • First side splash: 8 units
    • Second side splash: 10 units
  • The paint radius of the center splash scales from 30 units at a distance of 50 units to 25 units at a distance of 120 units.
    • First side splash: 14 units at a distance of 50 units to 12 units at a distance of 85 units.
    • Second side splash: 14 units at a distance of 50 units to 14 units at a distance of 80 units.
  • All other paint splashes have a radius of 7.5 units.

[3]

Version history

Version Adjustments
2.2.0
  • Damage against Rainmaker shields increased by about 33%.
2.7.0
  • Special gauge loss: 50% → up to 60%

Quotes

Sheldon's Introduction

The Tri-Slosher is Slosher-type weapon with three angles of attack! The individual splashes lose a little bit of power, but the wide spread makes it very handy in a tight spot! The Disruptor and Bubbler special make this set perfect for in-your-face splatting.(NA)[a]

Sheldon's Introduction

The Tri-Slosher is a Slosher-type weapon able to attack from three different angles at once! The individual splashes lose a little bit of power, but the wide spread makes it very handy in a tight spot! The Disruptor and Bubbler make this setup suited to a relentless battlefield hunter.(EU/OC)[b]

This bucket's three sections originally held cleaning products but now hold... the exact opposite. These segmented sections allow you to attack in three directions at once.
— In-Game Description
The Tri-Slosher is a Slosher-type weapon with three angles of attack! The individual splashes lose a little bit of power, but the wide spread makes it very handy in a tight spot! The Disruptor sub and Bubbler special make this set perfect for in-your-face splatting.
Notes
  1. North America
  2. Europe and Oceania

Gallery

Demonstration

Splatoon 2

Tri-Slosher
Basic information
Category Main
Class Slosher
Sub Burst Bomb
Special Ink Armor
Special points 190p
Special depletion
Range
30 / 100
Damage
75 / 100
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling
70 / 100
Obtainable at
Level 15
Cost Cash 10,200
Requirement
Added in Initial Release (1.0.0)
Specifications
Weight
Base damage 62
Base duration
Ink consumption 6%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Tri-Slosher Nouveau Tri-Slosher Nouveau

The Tri-Slosher returns in Splatoon 2, looking identical to how it did in the first game. It comes with Burst Bombs and Ink Armor.

It appears in one Octo Expansion station:

Data

  • The Tri-Slosher is a lightweight weapon.
  • The matchmaking range is 110. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 6% allows players to attack 16 times before needing to refill the ink supply.
  • When initially attacking in humanoid form, the first shot takes 12 frames to come out.
  • When attacking from swim form, the first shot takes 18 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 20 frames.
  • The interval at which the player can repeatedly swing is 24 frames.
    • While this is the number displayed in the game's internal parameter files, actual fire rate may vary by differing amounts depending on the slosher type.
  • When attacking while moving, the player's movement speed is set to 0.66 units per frame.
  • After firing, there is a 35 frame cooldown before the ink tank starts refilling.
  • The maximum damage of the center splash is 62.
    • First side splash: 62
    • Second side splash: 62
  • The minimum damage of the center splash is 35.
    • First side splash: 35
    • Second side splash: 35
  • The collision radius of the center splash against the environment is 7 units.
    • First side splash: 7 units
    • Second side splash: 5 units
  • The collision radius of the center splash against players is 9 units.
    • First side splash: 8 units
    • Second side splash: 7 units
  • Projectiles travel straight for 3 frames.
  • The draw radius of the center splash is 14 units.
    • First side splash: 8 units
    • Second side splash: 10 units
  • The paint radius of the center splash scales from 32 units at a distance of 50 units to 27 units at a distance of 120 units.
    • First side splash: 16 units at a distance of 50 units to 14 units at a distance of 85 units.
    • Second side splash: 15 units at a distance of 50 units to 15 units at a distance of 80 units.
  • All other paint splashes have a radius of 9 units.
    • This stat can be changed with Main Power Up.

[4]

Version history

Version Adjustments
Base game
  • Movement speed while firing: 0.7 → 0.6.
1.1.2
1.3.0
  • Damage per shot reduced: 62 → 52.
  • Range decreased by about 9%.
1.4.0
  • Fixed an issue causing slosher-type weapons to shoot ink from a higher position than they appeared to.
2.0.0
  • Increased movement speed while firing by 10%: 0.6 → 0.66.
  • Damage per shot increased: 52 → 62.
  • Points to fill special gauge: 210 → 190.
4.2.0
  • Changed the weapon from a middleweight to a lightweight weapon.
4.3.1
  • Increased the effect of the Main Power Up gear ability.
  • The boost to the radius of ink coverage for the middle portion of shots that strike an object mid-shot when the maximum number of Main Power Up gear abilities are equipped has been increased from roughly 20% to roughly 25%.
  • The effect provided by Main Power Up is now more easily triggered, even with fewer instances of the gear ability equipped.
4.5.0
  • Extended forward the central shot's point of impact.
5.0.0
  • Decreased gaps around the hit box of the central shot (of the ink blasts fired with a shot from this weapon) to make targets easier to hit, even when angling a shot up or down.
5.2.0
  • Reduced the interval at which the player can repeatedly swing by roughly 2/60 of a second: 26 frames → 24 frames.

Quotes

Sheldon's Introduction

The Tri-Slosher is a Slosher-type weapon that lobs ink in three directions in front of you at once! Since the ink is being split in three, it does reduce the attack power slightly, but if you follow up with a Burst Bomb, you're good to go! All that's left is to push forward with the Ink Armor! Recommended for those who really love to aggressively splat their opponents.

Gallery

Demonstration

Splatoon 3

Tri-Slosher

Tri-Slosher

Basic information
Category Main
Class Slosher
Sub Toxic Mist
Special Inkjet
Special points 180p
Special depletion
Range
31 / 100
Damage
75 / 100
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling
70 / 100
Obtainable at
Level 10
Cost
Requirement
Added in Drizzle Season 2022 (1.1.0)
Specifications
Weight
Base damage 62
100 ( SRNW)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Tri-Slosher Nouveau Tri-Slosher Nouveau

The Tri-Slosher returns in Splatoon 3 with a new design. Its kit is Toxic Mist and Inkjet.

It appears in only 1 mission in Return of the Mammalians:

Data

  • The Tri-Slosher is a lightweight weapon.
  • The matchmaking range is 11. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 6% per shot allows the user to fire 16 times on a full ink tank.
  • After firing, there is a 35 frame cooldown before ink starts refilling.
  • When initially attacking in humanoid form, the first shot takes 12 frames to come out.
  • When initially attacking from swim form, the first shot takes 18 frames to come out.
  • The movement speed while firing is set to 0.066 units per frame.
  • The time between consecutive swings is 23 frames.
  • The interval between firing and being able to enter swim form or use a sub weapon is 20 frames.
  • The effective range is about 10.14 units while grounded and 9.55 while airborne.
    • This is the distance in which the crosshair will change shape when looking at an opponent and is otherwise arbitrary since sloshers do not use traditional falloff mechanics.

Far central ink glob

  • The group contains 4 projectiles that spawn consecutively 1 frame apart from each other.
  • The group starts spawning as soon as the lifting animation ends.
  • The first projectile spawns with an initial speed of 1.2229 units per frame while grounded, and 1.1523 units per frame while airborne. It flies straight at this speed for 3 frames.
    • After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
    • Each subsequent projectile spawns with an initial speed that is 0.16 units per frame slower than the last.
  • The projectiles deal 62 damage.
    • Damage falloff starts when a projectile falls 1.5 units below its initial spawning point. It will lose damage the further it falls until it has fallen to 8.0 units below its spawning point, at which point it will deal 35 damage.
  • The first projectile spawns with an initial collision radius of 0.09 units for players and 0.07 units for the stage. Over the course of 5 frames, the collision radius for players changes to 0.9 units, and over the course of 4 frames, the collision radius for the stage changes to 0.7 units.
    • For subsequent projectiles, the initial collision radius is 0.01 units smaller than the previous projectile for players, and 0.01 units smaller for the stage. After the collision size changes, the radius is 0.1 units smaller than the previous projectile for players, and 0.1 units smaller for the stage.

Close central ink glob

  • The group contains 3 projectiles that spawn consecutively 2 frames apart from each other.
  • The group starts spawning 2 frames after the lifting animation ends.
  • The first projectile spawns with an initial speed of 0.896 units per frame while grounded, and 0.808 units per frame while airborne. It flies straight at this speed for 3 frames.
    • After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
    • Each subsequent projectile spawns with an initial speed that is 0.25 units per frame slower than the last.
  • The projectiles deal 62 damage.
    • Damage falloff starts when a projectile falls 1.5 units below its initial spawning point. It will lose damage the further it falls until it has fallen to 8.0 units below its spawning point, at which point it will deal 35 damage.
  • The first projectile spawns with an initial collision radius of 0.08 units for players and 0.07 units for the stage. Over the course of 5 frames, the collision radius for players changes to 0.8 units, and over the course of 4 frames, the collision radius for the stage changes to 0.7 units.
    • For subsequent projectiles, the initial collision radius is 0.01 units smaller than the previous projectile for players, and 0.01 units smaller for the stage. After the collision size changes, the radius is 0.1 units smaller than the previous projectile for players, and 0.1 units smaller for the stage.

Side ink globs

  • The group consists of only 1 projectile.
  • The group starts spawning 3 frames after the lifting animation ends.
  • The group spawns at a 15.0 degree angle off of the center.
  • The projectile spawns with an initial speed of 0.897 units per frame while grounded, and 0.836 units per frame while airborne. It flies straight at this speed for 3 frames.
    • After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
  • The projectile deals 62 damage.
    • Damage falloff starts when a projectile falls 1.5 units below its initial spawning point. It will lose damage the further it falls until it has fallen to 8.0 units below its spawning point, at which point it will deal 35 damage.
  • The projectile spawns with an initial collision radius of 0.07 units for players and 0.05 units for the stage. Over the course of 5 frames, the collision radius for players changes to 0.7 units, and over the course of 4 frames, the collision radius for the stage changes to 0.5 units.

[5]

Version history

Version Adjustments
2.1.1
  • Fixed an issue that caused ink to be displayed incorrectly if a Slosher and a Tri-Slosher both attacked at the same time.
3.0.0

Quotes

Sheldon's Introduction

The Tri-Slosher answers a question that nobody asked, which is... "Please let me fling three giant buckets of ink at the same time." Hey, come to think of it, that's not even a question! Anyway, since the Tri-Slosher offers a broader attack, the inkpower is a bit less than your basic Slosher. But when you've got Toxic Mist to slow enemies down, it's barely even a problem. Add in the Inkjet, and you're packing plenty of power. This is a set for sloshing away with impunity!

Nevertheless, behold the Tri-Slosher! This bucket weapon has three compartments, allowing a multidirectional splat with great coverage. And it seems the bucket-like design has been updated! It's more... buckety... somehow. Help - the word "bucket" has lost all meaning!
— @SplatoonNA on Twitter[6]

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the Tri-Slosher will reward the player with special badges that they can use on their Splashtag.

Tri-SlosherBadges
4★ Tri-Slosher User
5★ Tri-Slosher User

Gallery

Strategy

For competitive tips about the Tri-Slosher

Click to view the strategy for Tri-Slosher. View the strategy page.

Trivia

Etymology

Tri-Slosher is derived from the verb 'to slosh' and 'tri', a prefix meaning 'three'.

ヒッセン Hissen means 'Brush Washer'. 筆洗 Hissen are segmented buckets that are used for cleaning paintbrushes.

Names in other languages

Language Name Meaning
Japan Japanese ヒッセン
Hissen
Brush Washer
Netherlands Dutch Triomorser From trio (tri) and morsen (to spill) and -er, suffix used for machinery
Canada French (NOA) Seauceur trio Trio slosher
France French (NOE) Dépoteur From the verb "dépoter" : to empty something (usually liquid in a tank)
Germany German 3R-Schwapper 3R Slosher ("3R" is a pun on German word "Dreier" for a trio or triplet)
Italy Italian Secchiostro triplo Triple Slosher.
Russia Russian Ведроган 3 в 1
Vedrogan 3 v 1
Bucketgun 3 in 1
SpainMexico Spanish Derramatic triple Triple Slosher. Derramatic comes from derramar (to spill) and automático (automatic)
China Chinese (Simplified) 洗笔桶
xǐbǐ tǒng (Mandarin)
Brush Wash Bucket
Hong Kong Chinese (Traditional) 洗筆桶
xǐbǐ tǒng (Mandarin)
Brush Wash Bucket
South Korea Korean 물통 Water Bucket
 Internal Slosher_Diffusion_00[7]

References