Competitive:Dread Wringer

From Inkipedia, the Splatoon wiki
Dread Wringer

Dread Wringer

Abbreviations Dread, Wringer
Sub Suction Bomb
Special Reefslider
Base damage 35 - 48 (first slosh)
35 - 42 (second slosh)
Base duration
Ink consumption 9% (swinging) [1]
Special points
Special depletion
Role Skirmisher/Support Flex
Strengths Spacing, high damage, good turfing, combo with Reefslider
Weaknesses Bad mobility, vulnerable when rushed down, Reefslider can put Wringer in bad positions
Unofficial!
This article discusses content that is not part of the official Splatoon series but is part of the community or competitive gaming space.
This page or section is under construction.
Please excuse its informal appearance while it is being worked on. We hope to have it completed Add more to Countermeasures!
Can you help us get it done?
For information about the Dread Wringer, see Dread Wringer.

Splatoon 3

Use

The Dread Wringer is a middleweight weapon which can splat enemies somewhat inconsistently, with three sloshes of ink needed to splat players, and sloshing twice every shot.

  • Getting both sloshes on an opponent will leave them weakened to the point where almost any attack from your team can splat them.
    • The weapon can also easily finish off damaged opponents (who took more than 10.0 points of damage) with both sloshes.
  • It can be great in areas with lots of turf painted in its own color, as that can help with its poor mobility.
    • Paired with its decent turfing capabilities for its speed makes it take space quicker than other weapons as slow as it.

Synergy

  • Though it paints better than most other Sloshers, the Dread Wringer isn't the best at painting, yet needs space to move around in to maximize its ability to keep enemies out.
    • Good painting weapons like the Jet Squelcher can paint the stage for the Dread Wringer.
  • Suction Bombs can help keep opponents at bay while the Dread Wringer inks the ground.
  • Reefslider's 70.0 splash damage can combo with Dread Wringer's 48.0 or 42.0 damage hit for a splat.
    • It can even combo with a 35.0 damage hit, the lowest possible damage that one of the Dread Wringer's sloshes can deal.

Countermeasures

  • The Dread Wringer, while strong, fires slowly, making it vulnerable to be shot down by faster weapons, such as the Splattershot.
  • This slosher is rather slow, so Anchors such as the E-liter 4K can splat it from a distance without the Dread Wringer user swimming away too quickly.
  • If it ever tries to unleash its Reefslider, its opponents can rush it down after the explosion, as it could be way too vulnerable to defend itself. Reefslider is also vulnerable to lethal bombs after the explosion due to the endlag, so throwing a bomb at the user's feet can splat them.
  • The Dread Wringer is quite ink hungry as it can only shoot 11 times per ink tank. Depending on the main weapon, it may be a good idea to wait for the Dread Wringer to use a few sloshes, or its bomb, and then quickly rush it down.

Gear abilities

Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to gear abilities in relation to the weapon. Strategy, synergy, viability, and purpose may be written here.

Ink Saver (Main)

Ink Saver (Main) is a great ability that can help the player attack enemies more, especially when it does not have any space to breathe.

Ink Saver (Sub)

When throwing a Suction Bomb, the Dread Wringer only gets 3 shots. Ink Saver (Sub) will help with managing your ink tank.

Ink Recovery Up

Ink Recovery Up is a useful ability that can be used alongside with Ink Saver (Main), as it helps the Dread Wringer recover its ink faster during the weapon's downtime.

Special Saver

Dread Wringer is a slow and aggressive weapon, meaning that it will probably be splatted more often. Special Saver can help it have Reefslider anytime its needed.

Swim Speed Up

As mentioned before, the Dread Wringer is a slow weapon, so abilities like Swim Speed Up would help it fight or flee in battle.

Special Power Up

Special Power Up increases the paint and damage radius of Reefslider. In Splat Zones, this can be used to instantly take control of smaller Splat Zones. Despite the user most likely getting splatted after using Reefslider, this can be used to prevent an early knockout or losing the lead by resetting the opponent's penalty.