Competitive:Z+F Splat Charger
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This article discusses content that is not part of the official Splatoon series but is part of the community or competitive gaming space.
Z+F Splat Charger
Abbreviations | ZFCharger, Zekkofin |
Sub | ![]() |
Special | ![]() |
Base damage | 40-80 (Partial charge) 160 (Full charge) |
Ink consumption | 2.25%-16% (Charge) |
Special points | 210p |
Role | Anchor |
Strengths | Range, one-shot splat, storing charges allows for more mobility and aggressive play |
Weaknesses | Poor turfing, lack of mobility, vulnerable at close range, high special gauge requirement |
- For information about the Z+F Splat Charger, see Z+F Splat Charger.
Splatoon 3
The Z+F Splat Charger is a long-range Splat Charger with the same functionality, but designed by Z+F and comes with a different kit.
Use
The Z+F Splat Charger, while having similar attributes to the Splat Charger, has a slightly different use due to the vanilla weapons' differing kit.
The Splash Wall provides optimal protection for the weapon while charging, and can prevent Slayer weapons from effectively attacking. Placing a Splash Wall prior to charging is an ideal way to successfully snipe the opposing team.
The Triple Inkstrike is an ideal displacement attack. The special weapon can assist fellow Anchor and Slayer teammates in conflict or inking.
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