Competitive:Z+F Splat Charger

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This article discusses content that is not part of the official Splatoon series canon but is part of the community or competitive gaming space.
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Z+F Splat Charger

Z+F Splat Charger

Abbreviations ZFCharger, Zekkofin
Sub S3 Weapon Sub Splash Wall.png Splash Wall
Special S3 Weapon Special Triple Inkstrike.png Triple Inkstrike
Base damage 40-80 (Partial charge)
160 (Full charge)
Base duration
Ink consumption 2.25%-16% (Charge)
Special points 210p
Special depletion
Role Anchor
Strengths Range, one-shot splat, storing charges allows for more mobility and aggressive play
Weaknesses Poor turfing, lack of mobility, vulnerable at close range, high special gauge requirement
For information about the Z+F Splat Charger, see Z+F Splat Charger.

Splatoon 3

The Z+F Splat Charger is a long-range Splat Charger with the same functionality, but designed by Z+F and comes with a different kit.

Use

The Z+F Splat Charger, while having similar attributes to the Splat Charger, has a slightly different use due to the vanilla weapons' differing kit.

The Splash Wall provides optimal protection for the weapon while charging, and can prevent Slayer weapons from effectively attacking. Placing a Splash Wall prior to charging is an ideal way to successfully snipe the opposing team.

The Competitive:Triple Inkstrike is an ideal displacement attack. The special weapon can assist fellow Anchor and Slayer teammates in conflict or inking.