Competitive:Angle Shooter

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This article discusses content that is not part of the official Splatoon series canon but is part of the community or competitive gaming space.
For information about Angle Shooter, see Angle Shooter.
Angle Shooter

Angle Shooter

Base damage
Base duration AOE: 2 seconds; Tracking: 6 seconds
Ink consumption 40%
Special points
Special depletion
Strengths Extreme range, tracks opponents, fast deployment, damage combos with main weapons, good painting in a pinch
Weaknesses Vulnerable period before throwing, low damage, hard to aim, short duration

The Angle Shooter is a sub weapon in Splatoon 3. Similar to the Point Sensor, the Angle Shooter can track opponents whilst in battle. With Sub Power Up, the Angle Shooter's tracking duration is increased.


Once thrown, the Angle Shooter shoots a line of ink able of tracking any opponent nearby. The tracking without Sub Power Up is six seconds; with the buffer period being two seconds.

  • With Version 2.0.0, the speed in which the user throws is 20% faster.
  • Several players can be tracked with only one shot of the Angle Shooter, as long as they are hit.

Users who walk through the Angle Shooter's line will be marked. Direct hits deal 40 damage, and if hit enough they can be splatted.

The Angle Shooter not only tracks players, but damages opponents happening to be hit, however, the damage is low. Along with damaging enemies, the Angle Shooter also shoots out ink when landed.

  • If the Angle Shooter bounces off, it will shoot ink to where it bounced off from.
  • As of Version 2.1.0 the damage of the Angle shooter had increased from 30.0 to 35.0.
    • In the same update, the radius of the weapon's ink coverage had been doubled.
  • In Version 3.1.0, the radius of the ink coverage when the weapon lands was doubled.
  • In Version 4.1.0, the damage of the Angle shooter had increased from 35.0 to 40.0.

Angle Shooters have defensive and offensive utility.

  • The Angle Shooter has incredible range, even outranging the E-liter 4K Scope, and can be used to poke at a distance and apply pressure, stalling pushes with the marking function.
  • Angle Shooters can reach unreachable areas, being able to be bounced off from ledges to reach highly protected areas, this feat is not shared with any other weapon, along with it's long range.
    • Angle Shooters can shoot over walls, in the story mode of Splatoon 3, angle shooters are used to damage unreachable objects behind walls.
  • Angle Shooters can be used to wall off areas and mark people who enter those areas, which is especially useful for defending flank routes.
    • In Tower Control, the Angle Shooter can be used to damage opponents on the tower without being directly in front of them.


The Angle Shooter is a useful weapon for marking and attacking opponents. As well as being able to be used in a pinch if stressed. The Angle Shooter's specializes in range, because of this, other subs with range are not useful with this sub.

  • Since the Angle Shooter's use includes marking players, using other subs such as Autobomb, Point Sensor, or Torpedo is useless.
  • Though the Angle Shooter damages opponents, it does not do much damage. Paired with lethal subs like Splat Bomb, the Angle Shooter can become more useful.


  • The Angle Shooter is one of the subs more harder to manage. It's vulnerable state before deployment and overall management can be abused by opponents.
    • Angle Shooters tend to bounce, meaning, being in the area of an Angle Shooter user can be fatal; however, depending on how the user is placed, it is easy to decipher where the Angle Shooter will land.
  • An Angle Shooter's damage is very low, meaning that a player hit can escape before being splatted.
  • Several of the Angle Shooter's weapons are long ranged weapons, therefore, many of the Angle Shooter's users do not specialize in short ranged contact.
  • The duration of the Angle Shooter's tracking is very short; it might be useful to simply hide if marked by an Angle Shooter.